Editing
Bolt
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Bolt''' ''She had been working on the suit for the last five years, using her own funds. Getting supplies and equipment was troublesome, but not impossible. Because some things would come up missing from her workplace, she had been forced into finding new employment every few months.'' ''When her suit was finally completed she went out and pitched it to the government, they were looking for an enhancement suit for special ops teams. She allowed the government to keep the suit over night and as they looked closer at the suit, they found it to be made of stolen property.'' ''It didn't matter that the suit was low cost and working, she would not be able to do anything till its ownership could be straightened out. She saw the writing on the wall and that night she broke into the lab where the suit was kept, the guards were right on her tail. She got into the suit and at that point the guards should have pulled back, but they did not. She is now on the run and being chased by various government agencies. She is still improving on the suit, seeing each combat as a field test.'' '''Bolt''' PL 13 (195PP); Init +18; 30ft (Run), 50ft (Teleportation); Defense 32/17 (7 Base, 4 Dex, 1 Dodge, 10 Powers); BAB +7; +7 Melee (10S Energy Field), +11 Ranged (10S Area Energy Blast); SV Dmg +16 (or +6 w/ 10 Protection), Fort +3, Ref +16, Will +2; Str 10, Dex 18, Con 16, Int 16, Wis 14, Cha 14 (Total 63PP) '''Skills:''' Craft 6/+12, Electronics 4/+10, Mechanics 4/+10, KS: Armored Systems 4/+10, Search 4/+10, Spot 4/+6, Listen 4/+6 (Total 34PP) '''Feats:''' Assessment, Improved Initiative, Lightning Reflexes, Dodge, Evasion (Total 10PP) '''Powers:''' *'''Electrical Armor +10 '''(Source: Technology; Effect: Protection; Extras: Super Dexterity, Energy Blast [Area, Selective], Teleportation, Energy Field, Power Stunt: Sensory Protection) (Cost 8 / 80+2PP) *'''Super Intelligence +3''' (Source: Mutation) (Cost 2 / Total 6PP)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information