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[[Brahnamin's_Characters | < < < Back To Main Page]]
 
[[Brahnamin's_Characters | < < < Back To Main Page]]
  
=Alice=
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==Alice Sun==
  
 
[[File:AliceSun00002.png|550px]]
 
[[File:AliceSun00002.png|550px]]
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==''"Kitsune? No . . . one tail is enough for me."''==
 
==''"Kitsune? No . . . one tail is enough for me."''==
  
==Mantle :: True Fae (Unseelie)==
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==Mantle :: True Fae==
You are a Fae aligned with the Unseelie Court of Winter. The Nevernever is your home, but you are not above spending time in the Mortal realm and interacting with its people.
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Your sire was a Trickster Fae. You have to figure out how you're going to deal with that volatile legacy.
  
 
==Character Aspects==
 
==Character Aspects==
 
<u>High Concept</u>  
 
<u>High Concept</u>  
:'''Reluctant Daughter of the Fox Trickster'''  
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:'''Reluctant Daughter of Fox the Trickster'''  
:Your sire was an infamous Trickster with a vicious and callous reputation among the Fae, and you don't always know what to do with that.  
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:Your sire was a demigod, a trickster, and you don't always know what to do with that.
:'''Invoke:''' When attempting to trick or deceive, or when trading on dad's legend.
 
 
 
:'''Compel:''' When your father's reputation comes back to bite you.
 
 
 
  
 
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<u>Trouble Aspect</u>  
 
<u>Trouble Aspect</u>  
:'''Loose Lips are the Devil's Playground'''  
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:'''Everyone Knows My Dad'''  
:Some folk know when '''''not''' to say something'' . . . (those are not your folk).
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:The Fox has earned a vicious and callous reputation in the supernatural community. You wear that reputation like the proverbial millstone.
:'''Invo/pel:''' When speaking out of turn or saying the wrong thing can complicate your life.
 
 
 
  
 
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<u>Free Aspects</u>  
 
<u>Free Aspects</u>  
 
:'''''"Hexen-freude, Bitches!"'''''
 
:'''''"Hexen-freude, Bitches!"'''''
:The energy of the Nevernever courses through your veins in a way that does ''not'' play nice with modern technology - a trait you've been known to put to good use.
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:The energy of a demigod courses through your veins, and it does ''not'' play nice with modern technology - a trait you've been known to put to good use.
:'''Invoke:''' When you want to disrupt technology.
 
  
:'''Compel:''' When disrupting technology would interfere with your plans.
 
  
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:'''Bastard by Birth, Kind by Choice'''
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:You can't help how you're born, but you can govern how you act.
  
:'''Walker of the Ways Between'''
 
:The Veil is thin for you, and you step between worlds with ease. The Ways hear your whispers, and sometimes they whisper back.
 
:'''Invoke:''' When traveling the Ways of the Nevernever
 
  
:'''Compel:''' When the Ways take you where they need you rather than where you want to go.
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:'''Keeper of the Dice of Bone and Iron'''  
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:Entrusted to you by the Fox himself, these dice might reveal another's secrets to you - or they might spill your secrets to another. Tools of the Trickster, you never know which you'll get.
  
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:[One die is forged of iron with bone pips. The other is carved of bone with iron pips.]
  
:'''Boneweaver's Friend'''
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==Approaches==
:When you swore fealty to Winter, the minotaur, Boneweaver, took you under his wing and taught you to navigate the treacherous waters of the Unseelie court. Of course, much of what he taught you presumes an axe the size of a man and horns to back you up.
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Note: '''Bold''' approaches indicate ''Human'' form, and [Bracketed] approaches indicate ''Fox'' form
:'''Invoke:''' When you need to navigate the politics and factions of the Unseelie court.
 
 
 
:'''Compel:''' When your unique training in navigating the politics and factions of the Unseelie court is inappropriate to the task at hand.
 
 
 
 
 
::[[File:Knightsbane020202.png|400px]]
 
  
==Approaches==
 
 
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]]  
 
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]]  
  
'''Guile'''
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'''Focus''' [Guile]
  
 
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]]  
 
[[File:Blackfate.png|24px]] [[File:Blackfate.png|24px]]  
  
'''Focus / Haste'''  
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'''Intellect / Haste''' [Flair / Haste]
  
 
[[File:Blackfate.png|24px]]  
 
[[File:Blackfate.png|24px]]  
  
'''Intellect / Flair'''  
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'''Guile / Force''' [Focus / Force]
  
 
[[File:Blackfatezero.png|24px]]  
 
[[File:Blackfatezero.png|24px]]  
  
'''Force'''
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'''Flair''' [Intellect]
  
 
==Core Stunts==
 
==Core Stunts==
'''Glamour:''' You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
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:'''Trickster's Wards:''' You utilize a set of powerful wards to wield the latent magic within you. Choose two different combinations of approach and action, then name the effect associated with them. Either combination grants +2, with scale (page 182) determined by the GM. You cannot use your wards in Fox form.
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:: '''Crazy Like a Fox''' [Intellect/CAA] Orange glowing glyphs appear like frolicking foxes, causing those near you to believe you are about to do something vastly different than what you are actually going to do.
  
'''Winter's Favor:''' Mark Indebted to call upon the Winter Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.
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:: '''Bending the Real''' [Focus/Overcome] A circle of glowing green glyphs rotate in the air in front of you and tiny shifts in reality happen.
  
'''Mortal's Darkest Defender:''' You have honed your skills at battling Outsiders by hunting them in mortal cities’ darkest alleys. When entering a conflict against an Outsider, '''you get +2 to defense against Outsider attacks and attempts to create an advantage.'''
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:'''Shifting Adept:''' When you transform into your animal form, your clothes and anything else on your person likewise transform and return undamaged when you shift back. Anything stored in this way is perfectly concealed and can be affected only from within the Nevernever
  
 
==Additional Stunts==
 
==Additional Stunts==
'''Unseelie Magic:''' You may cast evocations (page 140) that fit the nature of Winter: death, slumber, ice. All Unseelie magic has a cold ambiance, even if its connection to Winter is metaphorical. This magic is ultimately sponsored by the Winter Queens, and using it in a manner counter to their agenda may mark you as an enemy to Winter. You use these as actions with your normal approaches, in any combination. The GM may assign scale (page 182) to your action.
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:'''More Trickster's Wards:''' You are versed in a wider variety of wards. Choose a third combination of approach and action, per the Trickster's Ward stunt. Although this stunt may be taken repeatedly, the same combination of approach and action may not be repeated. You cannot use your wards in Fox form.
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:: '''Forbidding''' [Focus/Defense] A glowing line of blue glyphs appears, and an invisible barrier materializes between an attack and its intended target.  
  
'''Briar Patch:''' (as Pathfinder) You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.
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:'''Briar Patch:''' You are able to quickly cross short distances by briefly sidestepping reality. Gain +2 to use Haste to Defend or Create an Advantage.
  
'''Crazy Like a Fox:''' Because you are a Trickster, you can cause those near you to believe you are about to do something vastly different than what you are actually going to do. You get +2 to Create an Advantage with Guile when you attempt to verbally mislead someone.
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:'''Fleeting Transformation:''' Use of the transformative magic is practically reflexive to you. Treat the Physical Transformation condition as sticky, requiring no time or rest between activations.
  
 
==Stress & Conditions==
 
==Stress & Conditions==
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==Personal Details==
 
==Personal Details==
Born the only daughter of a Wyld Fae Trickster of rough reputation, Alice had a strange and troubled childhood. She never knew her mother, and her father would not speak of her, but over time she came to suspect that he had done what Trcicksters often do in the siring of progeny - he took on both roles, impregnating himself and bearing her to term in the form of a woman.
 
 
It didn't matter. When she was old enough to fend for herself, he abandoned her to her own devices. An unaligned Fae among the wildest and roughest of the Fae was on the dangerous side of precarious, and resulted in her eventually swearing fealty to Winter.
 
 
The Unseelie court was no soft home, but they kept the letter of the law. In that respect, she was much safer than she had ever been in the Wylds.
 
 
Boneweaver, a burly minotaur who spent most of his time on the Gates, took her under his wing shortly after she had given fealty and did his best to help her to navigate her new life. A Waywalker, he taught her to find the spaces between the Here and the There, between the Now and the Not Yet. He taught her how to whisper to the Ways, to suss out where they went before she even stepped in. But more importantly, he taught her to listen to the Ways and to trust them when they wanted to lead her.
 
 
That did not always end well.
 
 
The Magic came to her on its own, breathed on the chill wind, wrapping her in blankets of stars and night. She was no adept yet. But she was no slouch either.
 
 
More and more these days, she found herself walking among mortals in their realm. They fascinated her, though their penchant for surrounding themselves with Iron was alarming. Still, most of them managed not to run afoul of the stuff, and if they could manage the feat, she could too.
 
  
 
==[[Brahnamin's_Characters | Back To Main Page]]==
 
==[[Brahnamin's_Characters | Back To Main Page]]==

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