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== Sheet ==
 
== Sheet ==
*Human Friar (Cleric) 2
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*Human Friar (Cleric) 1
*XP: 300/900
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*XP: 0/x
 
*Alignment: Chaotic Good
 
*Alignment: Chaotic Good
 
*PC
 
*PC
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'''Feats'''  
 
'''Feats'''  
 
* Healer
 
* Healer
 
'''Class Abilities'''
 
 
''Disciple of Life''
 
 
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
 
 
''Channel Divinity: Turn Undead''
 
 
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
 
 
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
 
 
''Channel Divinity: Preserve Life''
 
 
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
 
  
 
== Combat ==
 
== Combat ==
 
*AC 14 (+1 Dex, +3 Wisdom)
 
*AC 14 (+1 Dex, +3 Wisdom)
*HP 19
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*HP 11
*Hit Dice 2d8
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*Hit Dice 1d8
 
*Movement Rate 30
 
*Movement Rate 30
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
 
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)
 
**Primary Attack: Sacred Flame (1d8 Radiant DC 13)
**Primary Melee Attack: Quarterstaff +4 (1d6+2/1d8+2 Bludgeoning)
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**Primary Melee Attack: Quarterstaff +3 (1d6+1/1d8+1 Bludgeoning)
**Secondary Melee Attack: Hand Axe +4 (1d6+2 Slashing, Light, thrown 20/60)
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**Secondary Melee Attack: Hand Axe +3 (1d6 Slashing, Light, thrown 20/60)
 
**
 
**
 
*Saves:  
 
*Saves:  
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'''Spells Known'''
 
'''Spells Known'''
 
*Cantrips: Guidance, Light, Sacred Flame
 
*Cantrips: Guidance, Light, Sacred Flame
*Level 1: Bless, Cure Wounds, Detect Poison and Disease, Healing Word, Command, Guiding Bolt, Sanctuary
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*Level 1: Bless, Cure Wounds, Healing Word, Command, Guiding Bolt, Sanctuary
  
 
'''Spell Slots'''  
 
'''Spell Slots'''  
1st: 3
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1st: 2
 
'''Spells Prepared'''  
 
'''Spells Prepared'''  
  

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