Editing C'hel

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''C'hel, Hunted Elven Bandit'''
+
C'hel, Hunted Elven Bandit
  
  
'''Strength:''' d6
+
Strength: d6
 
+
Agility: d12
'''Agility:''' d12
+
Vigor: d4
 
+
Smarts: d8
'''Vigor:''' d4
+
Spirit: d6
 
 
'''Smarts:''' d8
 
 
 
'''Spirit:''' d6
 
 
 
 
 
 
 
'''Derived'''
 
  
 +
Derived
 
Pace: 6
 
Pace: 6
 
 
Parry: 5
 
Parry: 5
 
 
Toughness: 4 (5 armored)
 
Toughness: 4 (5 armored)
  
  
'''Edges'''
+
Edges:
 
 
'''Agile:''' Elf's slender build and long limbs grant them exceptional agility and grace, they begin with 1d8 agility instead of 1d6.
 
  
'''Danger Sense:''' Notice-2 to detect surprise attacks/danger.
+
Agile: Elf's slender build and long limbs grant them exceptional agility and grace, they begin with 1d8 agility instead of 1d6.
  
'''Elf Run:''' Almost no one outclasses elven runners, the elf run is a special state of mind and body which combines great speed and endurance. Elves add +2" to their pace when running (in addition to the dice roll) and recieve a +2 to any vigor rolls made to avoid exhaustion while running.
+
Danger Sense: Notice-2 to detect surprise attacks/danger.
  
'''Heat Adaptation:''' C'hel is very adapted to the heat of the desert and is even conditioned to require less water than normal. He requires only 2 quarts of water daily to avoid heat exhaustion and receives a +2 on all rolls made to resist fatigue from heat exhaustion.
+
Elf Run: Almost no one outclasses elven runners, the elf run is a special state of mind and body which combines great speed and endurance. Elves add +2" to their pace when running (in addition to the dice roll) and recieve a +2 to any vigor rolls made to avoid exhaustion while running.
  
'''Level headed:''' Act on best of two cards in combat.
+
Heat Adaptation: C'hel is very adapted to the heat of the desert and is even conditioned to require less water than normal. He requires only 2 quarts of water daily to avoid heat exhaustion and receives a +2 on all rolls made to resist fatigue from heat exhaustion.
  
'''Low-light Vision:''' Elves have exceptional night vision, allowing them to ignore Dim or Dark penalties in combat.
+
Level headed: Act on best of two cards in combat.
  
'''Quick:''' Discard draw of 5 or less for new card.
+
Low-light Vision: Elves have exceptional night vision, allowing them to ignore Dim or Dark penalties in combat.
  
'''Quick Draw:''' Draw weapon as free action.
+
Quick: Discard draw of 5 or less for new card.
  
  
 +
Hindrances:
  
 +
Frail: Elves have light, fragile bones and lack the hardy constitution of most humaniods. They begin with a d4 Vigor instead of a d6.
  
'''Hindrances'''
+
Wanted (Major): C'hel is a criminal pursued by the templars of Urik.
  
'''Frail:''' Elves have light, fragile bones and lack the hardy constitution of most humaniods. They begin with a d4 Vigor instead of a d6.
 
  
'''Wanted (Major):''' C'hel is a criminal pursued by the templars of Urik.
+
Skills
 
 
 
 
'''Skills'''
 
  
 
D6 Fighting (Agility)
 
D6 Fighting (Agility)
 
 
D12 Throwing (Agility)
 
D12 Throwing (Agility)
 
 
D8 Survival (Smarts)
 
D8 Survival (Smarts)
 
 
D8 Stealth (Agility)
 
D8 Stealth (Agility)
 
 
D4 Streetwise (Smarts)
 
D4 Streetwise (Smarts)
 
 
D8 Notice (Smarts)
 
D8 Notice (Smarts)
  
  
C'hel Five Advances:
+
C'hel Four Advances:
  
 
1. Quick
 
1. Quick
Line 76: Line 58:
 
4. Throwing, Survival
 
4. Throwing, Survival
  
5. Quick Draw
 
  
'''Equipment'''
+
 
 +
Equipment
  
 
3 chatkchas, tortise blade, giant hair armor, 4 gallons water, fire kit
 
3 chatkchas, tortise blade, giant hair armor, 4 gallons water, fire kit

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)