Editing Calhar Redwool
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'''Weapons''' | '''Weapons''' | ||
− | + | *Sword: Reach 2, Grip right, Size 1, Damage 4D, Qualities (''Knockdown'', Parrying) | |
− | *Sword: Reach 2, Grip right, Size | + | *Pike: Reach 4, Grip right, Size Unb, Damage 4D, Qualities (''Knockdown'', Piercing 2) |
− | *Pike: Reach 4, Grip right, | + | *Battleaxe: Reach 2, Grip right, Unb, Damage 4D, Qualities (Intense, ''Knockdown'', Vicious 1) |
− | *Battleaxe: Reach 2, Grip right, | + | *Sling: Range M, Grip right, Size 1, Damage 3D, Qualities (Stun, Volley), Loads 1 |
− | *Sling: Range M, Grip right, Size | ||
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'''Stress & Harm'''<br> | '''Stress & Harm'''<br> | ||
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'''Awareness: 7''' | '''Awareness: 7''' | ||
− | *Insight: | + | *Insight: |
*Observation: 2/2 | *Observation: 2/2 | ||
*Survival: 1/1 | *Survival: 1/1 | ||
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'''Willpower: 8''' | '''Willpower: 8''' | ||
*Discipline: 1/1 | *Discipline: 1/1 | ||
− | *Sorcery: | + | *Sorcery: |
===Talents=== | ===Talents=== | ||
− | *'''Ancient Bloodline''': You are obviously descended from one of the great fallen civilizations, peoples whose physical and mental attributes were greater than those of the folk of the Hyborian Age | + | *'''Ancient Bloodline''': You are obviously descended from one of the great fallen civilizations, peoples whose physical and mental attributes were greater than those of the folk of the Hyborian Age. Whenever you fail a Personality test, pay the GM 1 Doom and add a d20 to your test (unless you already gained +3d20). It is recommended that the GM use Doom points gained in this manner to harden the hearts of nearby non-player characters capable of witnessing the interaction, strengthening their resolve, manifesting itself in ancient hatred and fear against these long-forgotten foes of their race. If this is not appropriate as a result, it can be ignored and the Doom points spent as the GM sees fit. |
*'''Sea Raider''' (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1. | *'''Sea Raider''' (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1. | ||
*'''Sentry''' (Herder Caste): You learned at a young age that the watchful eye subsists on little rest. So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests. | *'''Sentry''' (Herder Caste): You learned at a young age that the watchful eye subsists on little rest. So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests. | ||
*'''Subject''' (Herder Caste): You are a subject in good standing to a lord or king. While subject to their laws, the taxes you face are much less than the more expensive taxes others experience. Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one. | *'''Subject''' (Herder Caste): You are a subject in good standing to a lord or king. While subject to their laws, the taxes you face are much less than the more expensive taxes others experience. Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one. | ||
− | *'''No Mercy''' (Melee | + | *'''No Mercy''' (Melee Rank 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls. |
− | + | *'''Might''' (Athletics Rank 2): On any test to lift or move an inanimate object, you may roll a number of bonus d20s equal to your ranks in Might, though the normal limit of three bonus d20s still applies. | |
− | *'''Might''' (Athletics | + | *'''Pugilist''' (Athletics Rank 3): You can add the Knockdown quality to all melee attacks. |
− | *'''Pugilist''' (Athletics | ||
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===Belongings=== | ===Belongings=== | ||
− | + | Brigandine long coat, helmet, pike, battleaxe, my former master’s sword (aunt), sling with load of stones, cheap riding horse, deerskin leggings and a heavy hooded cloak | |
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Gold: 7 | Upkeep: 4 | Gold: 7 | Upkeep: 4 |