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<tr>
 
<tr>
<td width=150 valign=top>Darkvision 100 ft</td>
+
<td width=150 valign=top>Darkvision 100 ft.</td>
<td valign=top>Granted by the campaign.</td>
+
<td valign=top>Granted by campaign.<td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Weapon and Armor Proficiency</td>
+
<td width=150 valign=top>Fire Acclimated</td>
<td valign=top>Warlocks are proficient with all simple weapons and with light armor, but not with shields. They suffer spell failure chance when using armor hevier than light.  
+
<td valign=top>Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.  
 
</td>
 
</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Damage Reduction</td>
+
<td width=150 valign=top>Powerful Build</td>
<td valign=top>DR 2/cold iron</td>
+
<td valign=top>The physical stature of half-giants lets them function in many ways as if they were one size category larger.
 +
 
 +
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
 +
 
 +
A half-giant is also considered to be one size larger when determining whether a creature&#8217;s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject&#8217;s size category.</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Detect Magic</td>
+
<td width=150 valign=top>Naturally Psionic</td>
<td valign=top>At will as per the spell.</td>
+
<td valign=top>Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Deceive Item</td>
+
<td width=150 valign=top>Psi-Like Ability: 1/day&amp;#8212;stomp</td>
<td valign=top>Able to Take 10 on Use Magic Device checks, even though this is normally prohibited.</td>
+
<td valign=top>Manifester level is equal to &#189; Hit Dice (minimum 1st). The save DC is Charisma-based.</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
 
<td width=150 valign=top>Languages</td>
 
<td width=150 valign=top>Languages</td>
<td valign=top>Common, Draconic, Sylvan, Abyssal, Undercommon</td>
+
<td valign=top>Common, Giant</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Point Blank Shot (Human Bonus feat)</td>
+
<td width=150 valign=top>Weapon and Armor Proficiency</td>
<td valign=top>+1 to hit and damage on ranged attacks within 30 ft. of target.
+
<td valign=top>Psychic warriors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).  
 +
 
 
</td>
 
</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Precise Shot (1st level feat.)</td>
+
<td width=150 valign=top>Power Points</td>
<td valign=top>No penalty for firing into melee.</td>
+
<td valign=top>11 (2 racial, 7 psi war, 2 wisdom)</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Obtain Familiar (3rd level feat)</td>
+
<td width=150 valign=top>Fire Lash (Ps)</td>
<td valign=top>Able to obtain Familiar as if warlock levels counted as wizard levels.
+
<td valign=top>A pyrokineticist gains the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. A pyro can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.
 
</td>
 
</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top>Extra Invocation (6th level feat)</td>
+
<td width=150 valign=top>Combat Expertise</td>
<td valign=top>Extra least invocation.  
+
<td valign=top>When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.  
  
 
</td>
 
</td>
 
</tr>
 
</tr>
 
 
 +
<tr>
 +
<td width=150 valign=top>Improved Trip</td>
 +
<td valign=top>You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn&#8217;t used your attack for the trip attempt.
 +
</td>
 +
</tr>
 
 
 +
<tr>
 +
<td width=150 valign=top>Combat Reflexes</td>
 +
<td valign=top>You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
 +
</td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top>Deft Opportunist</td>
 +
<td valign=top>You get +4 to attack rolls when making attacks of opportunity</td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top>Stand Still</td>
 +
<td valign=top>When a foe&#8217;s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).
 +
</td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top>Exotic weapon proficiency</td>
 +
<td valign=top>Spiked Chain</td>
 +
</tr>
 
 
 
</table>
 
</table>
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<td align=center bgcolor="#DDDDDD" valign=top>Other</td>
 
<td align=center bgcolor="#DDDDDD" valign=top>Other</td>
 
</tr>
 
</tr>
<tr>
+
<td width=200 valign=top>Bluff</td>
 
<td align=center valign=top>Cha</td>
 
<td align=center valign=top>22</td>
 
<td></td>
 
<td align=center valign=top>3</td>
 
<td></td>
 
<td align=center valign=top>10</td>
 
<td></td>
 
<td align=center valign=top>9 (fami.; beguil. inf.</td>
 
</tr>
 
 
<tr>
 
<tr>
 
<td width=200 valign=top>Concentration</td>
 
<td width=200 valign=top>Concentration</td>
 
<td align=center valign=top>Con</td>
 
<td align=center valign=top>Con</td>
<td align=center valign=top>12</td>
+
<td align=center valign=top>11</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top>2</td>
 
<td align=center valign=top>2</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>10</td>
+
<td align=center valign=top>9</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top></td>
 
<td align=center valign=top></td>
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<tr>
 
<tr>
<td width=200 valign=top>Diplomacy</td>
+
<td width=200 valign=top>Craft (alchemy)</td>
<td align=center valign=top>Cha</td>
 
<td align=center valign=top>13</td>
 
<td></td>
 
<td align=center valign=top>3</td>
 
<td></td>
 
<td align=center valign=top>0</td>
 
<td></td>
 
<td align=center valign=top>10 (4 syn.; 6 beguil. inf.)</td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top>Disguise</td>
 
<td align=center valign=top>Cha</td>
 
<td align=center valign=top>25</td>
 
<td></td>
 
<td align=center valign=top>3</td>
 
<td></td>
 
<td align=center valign=top>10</td>
 
<td></td>
 
<td align=center valign=top>12(2 sy; 10 magic)</td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top>Intimidate</td>
 
<td align=center valign=top>Cha</td>
 
<td align=center valign=top>21</td>
 
<td></td>
 
<td align=center valign=top>3</td>
 
<td></td>
 
<td align=center valign=top>10</td>
 
<td></td>
 
<td align=center valign=top>10 (2 syn.; 6 beguil. inf.)</td>
 
</tr>
 
 
 
<tr>
 
<td width=200 valign=top>Knowledge (arcana)</td>
 
 
<td align=center valign=top>Int</td>
 
<td align=center valign=top>Int</td>
 
<td align=center valign=top>9</td>
 
<td align=center valign=top>9</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>4</td>
+
<td align=center valign=top>1</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>5</td>
+
<td align=center valign=top>8</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top></td>
 
<td align=center valign=top></td>
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<tr>
 
<tr>
<td width=200 valign=top>Knowledge (the Planes)</td>
+
<td width=200 valign=top>Autohypnosis</td>
<td align=center valign=top>Int</td>
+
<td align=center valign=top>Wis</td>
<td align=center valign=top>6</td>
+
<td align=center valign=top>11</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>4</td>
+
<td align=center valign=top>1</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>2</td>
+
<td align=center valign=top>8</td>
 
<td></td>
 
<td></td>
<td align=center valign=top></td>
+
<td align=center valign=top>2(sy)</td>
 
</tr>
 
</tr>
 
</tr>
 
 
 
 
<tr>
 
<tr>
<td width=200 valign=top>Sense Motive</td>
+
<td width=200 valign=top>Knowledge (psionics)</td>
<td align=center valign=top>Wis</td>
 
<td align=center valign=top>8</td>
 
<td></td>
 
<td align=center valign=top>0</td>
 
<td></td>
 
<td align=center valign=top>8</td>
 
<td></td>
 
<td align=center valign=top></td>
 
</tr>
 
 
 
<tr>
 
<td width=200 valign=top>Spellcraft</td>
 
 
<td align=center valign=top>Int</td>
 
<td align=center valign=top>Int</td>
<td align=center valign=top>11</td>
 
<td></td>
 
<td align=center valign=top>4</td>
 
<td></td>
 
 
<td align=center valign=top>5</td>
 
<td align=center valign=top>5</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>2 (syn)</td>
+
<td align=center valign=top>1</td>
</tr>
 
 
 
<tr>
 
<td width=200 valign=top>Use Magic Device</td>
 
<td align=center valign=top>Cha</td>
 
<td align=center valign=top>13[1]/15</td>
 
 
<td></td>
 
<td></td>
<td align=center valign=top>3</td>
+
<td align=center valign=top>2</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>10</td>
+
<td align=center valign=top>2(sy)</td>
<td></td>
 
<td align=center valign=top>2 (syn., scrolls only)</td>
 
 
</tr>
 
</tr>
 
+
 
 
 
</table>
 
</table>
[1]Can take 10 even though normally not allowed.
 
  
  
 
<br>
 
<br>
  
==Invocation List==
 
Least
 
*Frightful Blast - Any creature hit by Eldritch Blast must make a DC 17 Will save or be Shaken for 1 minute.  Creatures immune to fear are not affected.
 
  
*Eldritch Spear : Extends range of eldritch blast to 250 ft.
+
==Power List==
 +
<table width="680" cellpadding="1" cellspacing="1" border="0">
 +
  <tr>
 +
      <td colspan="4"><u></u></td>
 +
  </tr>
 +
 
 +
      <tr>
 +
        <td width="120" bgcolor="#DDDDDD" valign=top>Name</td>
 +
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top>Level</td>
 +
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top>Ready?</td>
 +
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top>Count</td>
 +
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top>Cast Time</td>
 +
        <td width="40" align="center" bgcolor="#DDDDDD" valign=top>Range</td>
 +
        <td width="40" align="center" bgcolor="#DDDDDD" valign=top>Save</td>
 +
        <td bgcolor="#DDDDDD" valign=top>Description/Effect</td>
 +
      </tr>
 +
 
 +
        <tr>
 +
            <td width="120" valign="top">Biofeedback</td>
 +
            <td align="center" valign="top">1</td>
 +
            <td align="center" valign="top">yes</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td align="center" valign="top">standard</td>
 +
            <td align="center" valign="top">personal</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td valign="top">http://www.d20srd.org/srd/psionic/powers/biofeedback.htm</td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top">Expansion</td>
 +
            <td align="center" valign="top">1</td>
 +
            <td align="center" valign="top">yes</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td align="center" valign="top">standard</td>
 +
            <td align="center" valign="top">personal</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td valign="top">http://www.d20srd.org/srd/psionic/powers/expansion.htm</td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top">Force Screen</td>
 +
            <td align="center" valign="top">1</td>
 +
            <td align="center" valign="top">yes</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td align="center" valign="top">standard</td>
 +
            <td align="center" valign="top">personal</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td valign="top">http://www.d20srd.org/srd/psionic/powers/forceScreen.htm</td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top">Animal Affinity</td>
 +
            <td align="center" valign="top">2</td>
 +
            <td align="center" valign="top">yes</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td align="center" valign="top">standard</td>
 +
            <td align="center" valign="top">personal</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td valign="top">http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm</td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top">Body Adjustment</td>
 +
            <td align="center" valign="top">2</td>
 +
            <td align="center" valign="top">yes</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td align="center" valign="top">1 round</td>
 +
            <td align="center" valign="top">personal</td>
 +
            <td align="center" valign="top">n/a</td>
 +
            <td valign="top">http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm</td>
 +
        </tr>
 +
     
 +
</table>
  
*Beguiling Influence : +6 to Bluff, Diplomacy, and Intimidation.
 
  
*Spider Walk : Once activated, provides Spider Climb as per spell to Warlock for 24 hrs.
 
 
<br>
 
<br>
  
Lesser
 
*Flee the Scene : Warlock can use Dimension Door as a spell-like ability with a range of 25ft + 5ft/2 levels (40 ft at 7th level.)  A Major Image of the Warlock is left behind.  It lasts for one round and reacts appropriately to attacks as if it were being concentrated on.  (So bad guys don't realize the Warlock is gone.
 
 
<br>
 
  
 
==Gear==
 
==Gear==
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<td width="120" valign="top">Gloves of dexterity +2</td>
 
<td width="120" valign="top">Gloves of dexterity +2</td>
 
<td width="120" valign="top">worn</td>
 
<td width="120" valign="top">worn</td>
<td align="center" valign="top">N/A</td>
+
<td align="center" valign="top"></td>
 
<td valign="top">These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer&#8217;s Dexterity score in the form of an enhancement bonus of +2 . Both gloves must be worn for the magic to be effective.  
 
<td valign="top">These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer&#8217;s Dexterity score in the form of an enhancement bonus of +2 . Both gloves must be worn for the magic to be effective.  
  
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<tr>
 
<tr>
<td width="120" valign="top">Ring of Sustenance</td>
+
<td width="120" valign="top">Amulet of natural armour +1</td>
 
<td width="120" valign="top">worn</td>
 
<td width="120" valign="top">worn</td>
<td align="center" valign="top">N/A</td>
+
<td align="center" valign="top"></td>
<td valign="top">This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to herself.
+
<td valign="top">This amulet, usually crafted from bone or beast scales, toughens the wearer&#8217;s body and flesh, giving him an enhancement bonus to his natural armor bonus of +1.  
 +
 
 
</td>
 
</td>
 
</tr>
 
</tr>
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<td width="120" valign="top">Handy haversack</td>
 
<td width="120" valign="top">Handy haversack</td>
 
<td width="120" valign="top">over shoulder</td>
 
<td width="120" valign="top">over shoulder</td>
<td align="center" valign="top">5 lbs</td>
+
<td align="center" valign="top"></td>
 
<td valign="top">A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.  
 
<td valign="top">A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.  
  
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<tr>
 
<tr>
<td width="120" valign="top">Hair Ribbon (Hat) of Disguise</td>
+
<td width="120" valign="top">Alchemists fire x 5</td>
<td width="120" valign="top">Worn</td>
+
<td width="120" valign="top">haversack</td>
<td align="center" valign="top">N/A</td>
+
<td align="center" valign="top"></td>
<td valign="top">his apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
+
<td valign="top">You can throw a flask of alchemist&#8217;s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
 
</td>
 
</td>
 
</tr>
 
</tr>
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<tr>
 
<tr>
<td width="120" valign="top">Mithril Breastplate +1</td>
+
<td width="120" valign="top">Large Masterwork spiked chain</td>
<td width="120" valign="top">worn</td>
+
<td width="120" valign="top">haversack</td>
<td align="center" valign="top">15 lbs</td>
+
<td align="center" valign="top"></td>
<td valign="top">See armor section</td>
+
<td valign="top">a spare weapon he keeps in his haversack just in case.</td>
 
</tr>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Wand of Cure Light Wounds</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">50 charges, CL-1</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Wand of True Strike</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">50 charges, CL-1</td>
 
</tr>
 
 
 
<tr>
 
<td width="120" valign="top">Scrolls of Undetectable Alignment x 3</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">Bard, CL-1</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Scrolls of Protection from Evil x 3</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">Wizard, CL-4</td>
 
</tr>
 
 
 
<tr>
 
<td width="120" valign="top">Scrolls of Expedious Retreat x 3</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">Wizard, CL-4</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Scroll of Fly</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">Wizard, CL-5</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Wand of Silent Image</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">50 charges, CL-1</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Flint and Steel</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">N/A</td>
 
<td valign="top">N/A</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Winter Blanket</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">3 lbs</td>
 
<td valign="top">N/A</td>
 
</tr>
 
 
 
<tr>
 
<td width="120" valign="top">Explorer's Outfit</td>
 
<td width="120" valign="top">worn</td>
 
<td align="center" valign="top">8 lbs</td>
 
<td valign="top">N/A</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Courtier's Outfit</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">6 lbs</td>
 
<td valign="top">N/A</td>
 
</tr>
 
 
 
<tr>
 
<td width="120" valign="top">Artisan's Outfit</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">4 lbs</td>
 
<td valign="top">N/A</td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top">Disguise Kit</td>
 
<td width="120" valign="top">haversack</td>
 
<td align="center" valign="top">8 lbs</td>
 
<td valign="top">N/A</td>
 
</tr>
 
 
 
</table>
 
</table>
  
  
 
<br>
 
<br>
 +
  
 
==Money==
 
==Money==
Line 756: Line 683:
 
             <td align="center" valign="top">50gp</td>
 
             <td align="center" valign="top">50gp</td>
 
             <td align="center" valign="top"></td>
 
             <td align="center" valign="top"></td>
             <td valign="top">57 gold, 5 silver</td>
+
             <td valign="top">4 platinum, 8 gold, 18 silver, 20 copper</td>
 
         </tr>
 
         </tr>
 
        
 
        
Line 764: Line 691:
 
<br>
 
<br>
  
 
==Familiar==
 
Snake, Tiny Viper
 
Tiny Animal
 
 
Hit Dice: (treat as 7 HD) (28 hp)
 
 
Initiative: +7
 
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
 
Armor Class: 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 14
 
Base Attack/Grapple: +0/–11
 
Attack: Bite +5 melee (1 plus poison)
 
Full Attack: Bite +5 melee (1 plus poison)
 
Space/Reach: 2-1/2 ft./0 ft.
 
Special Attacks: Poison
 
Special Qualities: Scent, Improved Evasion, Epathic Link, Share Spells, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind
 
Saves: Fort +2, Ref +5, Will +6
 
Abilities: Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2
 
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 (plus all of Casey's skill ranks)
 
Feats: Improved Initiative, Weapon FinesseB
 
  
 
==Experience==
 
==Experience==

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