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Ceinwen (Pokemon Harmony)
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== Current Status == '''Hit Points:''' 43/43 <br />'''Injuries:''' None <br />'''Combat Stages:''' None <br />'''Level:''' 6 <br />'''EXP:''' 53 <br />'''Tutor Points:''' 1 == Description == Ceinwen, like all Ralts, is sensitive to the emotions and thoughts of people. She is somewhat shy, especially around people she doesn't know, and tends to quickly hide behind Valeria when surrounded by minds she is not familiar with (a behavior that Val finds ''unutterably cute'', but that's neither here nor there). Val usually leaves her out of her Pokeball. == Skills == Athletics 1d6+2 <br />Acrobatics 2d6 <br />Combat 1d6 <br />Stealth 3d6 <br />Perception 3d6 <br />Focus 4d6 == Poke Edges == Skill Improvement (Focus) == Stats == '''Nature:''' Naive (+Speed/-Special Defense) {| class="wikitable" !Stat !Base !Added !Total |- |'''HP''' |3 |6 |9 |- |'''Attack''' |3 |0 |3 |- |'''Defense''' |3 |0 |3 |- |'''Special Attack''' |5 |5 |10 |- |'''Special Defense''' |2 |0 |2 |- |'''Speed''' |6 |5 |11 |} == Capabilities and Derived Stats == Physical Evasion 0 <br />Special Evasion 0 <br />Speed Evasion 2 <br />Power 1 <br />Overland 4 <br />Swim 1 <br />High Jump 1 <br />Long Jump 1 <br />Telekinetic (Effective Power 4) <br />Telepathic (Range 8) <br />Naturewalk (Forest, Urban) <br />Underdog == Abilities == '''Trace''' <br />Scene – Free Action <br />'''Target:''' A Trainer or Pokémon within 10 meters <br />'''Effect:''' The Pokémon gains an Ability known by the Target for the remainder of the encounter, or until it is Fainted. == Moves Known (with STAB and Stats == Struggle Attack (not a Move, STAB never applies) <br />'''Type:''' Normal <br />'''Frequency:''' At-Will <br />'''AC:''' 4 <br />'''Damage Base 4:''' 1d8+16 / 21 <br />'''Class:''' Special <br />'''Range:''' 4, 1 Target <br />'''Move:''' Growl <br />'''Type:''' Normal <br />'''Frequency:''' At-Will <br />'''AC:''' 2 <br />'''Class:''' Status <br />'''Range:''' Burst 1, Friendly, Sonic, Social <br />'''Effect:''' Growl lowers all Legal Targets Attack 1 Combat Stage. '''Move:''' Confusion <br />'''Type:''' Psychic <br />'''Frequency:''' At-Will <br />'''AC:''' 2 <br />'''Damage Base 7:''' 2d6+20 / 27 <br />'''Class:''' Special <br />'''Range:''' 6, 1 Target <br />'''Effect:''' Confusion Confuses the target on 19+. '''Move:''' Double Team <br />'''Type:''' Normal <br />'''Frequency:''' Scene <br />'''AC:''' None <br />'''Class:''' Status <br />'''Range:''' Self, Illusion, Coat <br />'''Effect:''' The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by +2 against that attack; or when making an attack to increase their Accuracy by +2 for that attack.
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