Editing Character:Nomoe Hideaki

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==Motivation==
 
==Motivation==
Push back the Wyld, securing and fortifying the position of Sanken and thus House Nomoe.
+
Lead his family and country into a new age, raising their wealth, power and position to match the Great Houses of the Realm.
 
==Intimacies==
 
==Intimacies==
 
*His Family (Love, Duty, Pride)
 
*His Family (Love, Duty, Pride)
 
*'''His Given Word''' (Adamant Commitment) [Righteous Lion Defense]
 
*'''His Given Word''' (Adamant Commitment) [Righteous Lion Defense]
*[[Character:Bright_Snow | '''Bright Snow''']] (Trust, Loyalty, Affection) [Solar Bond, Eternal Vow]
+
*[[Character:Bright_Snow | '''Bright Snow''']] (Trust, Loyalty, Fondness) [Solar Bond, Eternal Vow]
 
*Sanken (Obligation, Great Plans)
 
*Sanken (Obligation, Great Plans)
 
*Elegance and Dignity (Appreciation)
 
*Elegance and Dignity (Appreciation)
*Brazen Sand (Exasperated Friendship)
+
*Brazen Sand (Reluctant Acceptance 5/5, Friendship 1/5)
*Wandering Drunken Scholar (Respect)
+
*Wandering Drunken Scholar (??? 1/5)
  
 
(Intimacies in '''bold''' are protected by supernatural effects)
 
(Intimacies in '''bold''' are protected by supernatural effects)
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[13 BP]
 
[13 BP]
 
===Caste Abilities===
 
===Caste Abilities===
Bureaucracy 5 (Logistics +1), Linguistics 5 (''Riverspeak'', Foresttongue, High Realm, Low Realm, Old Realm, Airtongue) (Calligraphy +3), Socialize 5 (Diplomacy +1)  
+
Bureaucracy 5, Linguistics 5 (''Riverspeak'', Foresttongue, High Realm, Low Realm, Old Realm, Airtongue) (Calligraphy +3), Socialize 5 (Diplomacy +1)  
 
===Favored Abilities===
 
===Favored Abilities===
Athletics 6 (Lightfoot +3), Martial Arts 6 (Unarmed +3), Lore 6, Presence 5 (Force of Presence +1), Resistance 3, Investigation 3, Integrity 4
+
Athletics 5 (Lightfoot +3), Martial Arts 5 (Unarmed +3), Lore 5, Presence 5 (Force of Presence +1), Resistance 3, Investigation 3, Integrity 3
 
===Unfavored Abilities===
 
===Unfavored Abilities===
Awareness 3, Performance 3, Occult 2, Stealth 1, War 2
+
Awareness 3, Performance 3, Occult 2, Stealth 1
  
 
==Backgrounds==
 
==Backgrounds==
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'''The Palace Tranquiline''': Magical Conveniences (1), Well-Flavored Aspect (1), Network Node (1), Central Control (2), Glorious Halo of Hesiesh (2), Mela's Sweet Whisper (2), Sympathetic Communication Link (2), Analytical Senses (3). Maintenance 4.
 
'''The Palace Tranquiline''': Magical Conveniences (1), Well-Flavored Aspect (1), Network Node (1), Central Control (2), Glorious Halo of Hesiesh (2), Mela's Sweet Whisper (2), Sympathetic Communication Link (2), Analytical Senses (3). Maintenance 4.
===Wealth 5===
+
===Wealth 4===
 
As Princeps of the Nomoe family Hideaki can draw upon entire treasuries full of wealth and he can call in valuable debt markers to access even further resources. Mindful of the image he must present to the outside world he lives in all the luxury commensurate with his standing when outside Sanken, traveling in comfort and accepting only the very best money can buy in food and lodgings, attended by a number of well-trained and faithful servants.  
 
As Princeps of the Nomoe family Hideaki can draw upon entire treasuries full of wealth and he can call in valuable debt markers to access even further resources. Mindful of the image he must present to the outside world he lives in all the luxury commensurate with his standing when outside Sanken, traveling in comfort and accepting only the very best money can buy in food and lodgings, attended by a number of well-trained and faithful servants.  
  
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Nomoe Hideaki firmly intends to be a good partner to Bright Snow.
 
Nomoe Hideaki firmly intends to be a good partner to Bright Snow.
===Backing (Celestial Deliberative) 4 - Emissary of the East===
+
===Backing (Celestial Deliberative) 2===
Nomoe Hideaki's political acumen and finely honed ability to present himself in the best light at all times have allowed him to steadily increase his influence in the Deliberative. He is seen by most as a rising star and his well-considered and never less than perfectly worded proposals usually find the right ears. He is informally a member of the Hierarchist Faction.
+
Though he has been a member of the Deliberative for less than 10 months Nomoe Hideaki's political acumen and finely honed ability to present himself in the best light at all times has born fruit. He is seen by most as a rising star and his well-considered and never less than perfectly worded proposals usually find the right ears. He has a reputation for being conservative, advocating a hardliner policy in dealings with enemies of Creation such as Abyssals or Infernals, and is informally a member of the Hierarchist Faction.
===Ally 1 - Iridescent Lighting===
+
===Ally 2===
The Dragonfly totem Lunar saved from Magog.
 
===Ally 2 - Unfortunate Si===
 
The Sidereal girl saved from Magog.
 
===Ally 1 - Killian ab Kascras===
 
Mad scientist Twilight.
 
===Ally 0===
 
 
Ledaal Deris Cayal, an Air Aspect Immaculate master, previously part of a Purist cell before being shown the error of his ways by Nomoe Hideaki and others. Now a believer and teacher of Reformed Immaculate Doctrine he is a firm ally and friend to Nomoe Hideaki and spends most of his time teaching the new doctrine as well as his Air Dragon Style in Sanken.
 
Ledaal Deris Cayal, an Air Aspect Immaculate master, previously part of a Purist cell before being shown the error of his ways by Nomoe Hideaki and others. Now a believer and teacher of Reformed Immaculate Doctrine he is a firm ally and friend to Nomoe Hideaki and spends most of his time teaching the new doctrine as well as his Air Dragon Style in Sanken.
===Artifact 7===
+
===Artifact 6===
 
A number of risk-laden expeditions into old ruins, warded tombs, and hidden islands in the Wyld have in addition to their goal of providing Sanken with the resources and powers to secure its borders left Princeps Nomoe with a few artifacts he has appropriated for his own personal use. And since he is not only the heir apparent of Sanken's most powerful family but also the one who lead most of those expeditions who would complain?
 
A number of risk-laden expeditions into old ruins, warded tombs, and hidden islands in the Wyld have in addition to their goal of providing Sanken with the resources and powers to secure its borders left Princeps Nomoe with a few artifacts he has appropriated for his own personal use. And since he is not only the heir apparent of Sanken's most powerful family but also the one who lead most of those expeditions who would complain?
 
*'''Resplendent Phoenix Wings''' (5): This set of three hearthstone sockets that are implanted into the bearer's body don't look like much at a first glance, but may well be the most useful personal convenience artifact there is. Weaving solid matter from pure essence the Resplendent Phoenix Wings can create any form of outfit the bearer can imagine, however grand or humble. Changing, repairing or cleaning the outfit requires no more than a diceless miscellaneous action. In addition to all the normal benefits of perfect quality clothes these also provide one automatic success on all rolls to resist environmental conditions, toxins or diseases. Moonsilver fibers woven through the fabric provide two bonus dice to Stealth and Larceny (disguise) rolls and render the clothes resistant to attacks (+5B/5L soak). The Orichalcum component allows the Resplendent Phoenix Wings a palette of colors and textures worthy of a Solar's glory - if desired this provides +4 Appearance as an Obvious effect that inhibits Stealth. Finally, by committing five additional motes, the bearer may shape ambient essence into powerful wings stretching six yards from wingtip to wingtip that allow him to fly at five times his usual running speed or hover with slow and graceful beats. Outside of combat they provide a travel speed of 80 miles per hour. All maneuvering rolls are reflexive (Dexterity+Athletics+6). Attune: 5m.
 
*'''Resplendent Phoenix Wings''' (5): This set of three hearthstone sockets that are implanted into the bearer's body don't look like much at a first glance, but may well be the most useful personal convenience artifact there is. Weaving solid matter from pure essence the Resplendent Phoenix Wings can create any form of outfit the bearer can imagine, however grand or humble. Changing, repairing or cleaning the outfit requires no more than a diceless miscellaneous action. In addition to all the normal benefits of perfect quality clothes these also provide one automatic success on all rolls to resist environmental conditions, toxins or diseases. Moonsilver fibers woven through the fabric provide two bonus dice to Stealth and Larceny (disguise) rolls and render the clothes resistant to attacks (+5B/5L soak). The Orichalcum component allows the Resplendent Phoenix Wings a palette of colors and textures worthy of a Solar's glory - if desired this provides +4 Appearance as an Obvious effect that inhibits Stealth. Finally, by committing five additional motes, the bearer may shape ambient essence into powerful wings stretching six yards from wingtip to wingtip that allow him to fly at five times his usual running speed or hover with slow and graceful beats. Outside of combat they provide a travel speed of 80 miles per hour. All maneuvering rolls are reflexive (Dexterity+Athletics+6). Attune: 5m.
*Upgrade to the resplendent Phoenix Wings: Added Skin-Mount Amulet functionality (2)
 
 
*'''God-Body Elixir''' (4): A small vial of indestructible Adamant wrapped with Orichalcum threads the purpose of this artifact is mysterious at a first glance. Upon attunement it distills the bearer's essence flowing through it into clear liquid of unusual properties. Drinking one dose (the amount created in one day) at first results in nothing but a feeling of enduring cold lasting for most of a day. But if despite the unpleasant feeling this is repeated for a full week the liquid begins to have a strange effect on the body: Skin becomes like steel silk soft and yet impervious to weapons, bones gain the hard but flexible strength of feathersteel and muscles melt away but paradoxically grow even stronger. When cut the drinker of the elixir bleeds not red blood but instead a clear liquid with a faint golden shimmer to it, and the pain of the wound is distant and easily ignored. As long as he keeps drinking the liquid created by the vial the Accuracy, Damage and Defense of the user's unarmed attacks are increased by his Essence, their rate is increased by two, and his natural soak by five. When deprived of the elixir the user suffers a cumulative -1 internal penalty for every day without it to a maximum of his Essence. At that point the elixir's effects start to fade at a rate of one point per day. Finally, when all the positive effects have drained away, the internal penalty begins to subside and lowers by one every day until at -0 the withdrawal effects are overcome. Attune: 8m.
 
*'''God-Body Elixir''' (4): A small vial of indestructible Adamant wrapped with Orichalcum threads the purpose of this artifact is mysterious at a first glance. Upon attunement it distills the bearer's essence flowing through it into clear liquid of unusual properties. Drinking one dose (the amount created in one day) at first results in nothing but a feeling of enduring cold lasting for most of a day. But if despite the unpleasant feeling this is repeated for a full week the liquid begins to have a strange effect on the body: Skin becomes like steel silk soft and yet impervious to weapons, bones gain the hard but flexible strength of feathersteel and muscles melt away but paradoxically grow even stronger. When cut the drinker of the elixir bleeds not red blood but instead a clear liquid with a faint golden shimmer to it, and the pain of the wound is distant and easily ignored. As long as he keeps drinking the liquid created by the vial the Accuracy, Damage and Defense of the user's unarmed attacks are increased by his Essence, their rate is increased by two, and his natural soak by five. When deprived of the elixir the user suffers a cumulative -1 internal penalty for every day without it to a maximum of his Essence. At that point the elixir's effects start to fade at a rate of one point per day. Finally, when all the positive effects have drained away, the internal penalty begins to subside and lowers by one every day until at -0 the withdrawal effects are overcome. Attune: 8m.
 
*'''Hand of the Great Maker''' (3): As per DotFA p93.
 
*'''Hand of the Great Maker''' (3): As per DotFA p93.
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==Merits and Flaws==
 
==Merits and Flaws==
 
[-6 BP]
 
[-6 BP]
===Enemy 2===
 
The reincarnation of the apostate patropolis Magog.
 
 
===Enemy 3===
 
===Enemy 3===
 
The '''Diamond Sage''', a Raksha noble of great power.
 
The '''Diamond Sage''', a Raksha noble of great power.
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Dragon Coil Technique ''(3m, reflexive Step 1, add (Ess/2) sux to Clinch roll, +Ess Dmg, +Ess to Str+Ath, may clinch with one hand, may parry/dodge freely while in clinch)''<br>
 
Dragon Coil Technique ''(3m, reflexive Step 1, add (Ess/2) sux to Clinch roll, +Ess Dmg, +Ess to Str+Ath, may clinch with one hand, may parry/dodge freely while in clinch)''<br>
 
Fist of the Daystar Form ''(4m, reflexive Step 1, spend 1m to double extra successes on attack and add +Ess to Raw Damage)''<br>
 
Fist of the Daystar Form ''(4m, reflexive Step 1, spend 1m to double extra successes on attack and add +Ess to Raw Damage)''<br>
World-Wielding Mastery ''(3m, wield any sort of improvised weapon up to and including emotions or ideas as if they were normal unarmed attacks)''<br>
 
Dancing With Strife ''(--, while FotDF is active: 15m Overdrive pool automatically filled with 1m/stunt die gained, stunt dice converted to auto-sux)''<br>
 
 
Immortal Blade-Deflecting Palm ''(4m, perfect parry, +1m to defend another, Conviction Flaw)''<br>
 
Immortal Blade-Deflecting Palm ''(4m, perfect parry, +1m to defend another, Conviction Flaw)''<br>
Guarding Star Tactics ''(--, spend +4m to negate mass destruction and other large scale attacks with IDFP)''<br>
 
 
[[User:Dakkareth/Custom_Charms#Fist_of_the_Daystar_Style|Sun and Moon Vigil]] ''(--, always count as having declared Defend Another for [[Character:Bright_Snow | '''Bright Snow''']], no surcharge for IBDP, +5 sux against all impediments)''<br>
 
[[User:Dakkareth/Custom_Charms#Fist_of_the_Daystar_Style|Sun and Moon Vigil]] ''(--, always count as having declared Defend Another for [[Character:Bright_Snow | '''Bright Snow''']], no surcharge for IBDP, +5 sux against all impediments)''<br>
Ricepaper World Understanding ''(--, attacks enhanced by Sledgehammer Fist Punch ignore hardness and object soak)''<br>
 
 
Orichalcum Fists of Battle ''(3m, add primary virtue to Acc and Dmg, unarmed attacks gain Holy keyword)''<br>
 
Orichalcum Fists of Battle ''(3m, add primary virtue to Acc and Dmg, unarmed attacks gain Holy keyword)''<br>
Soul-Crushing Strike ''(4m, Step 10, permanently slay a spiritual entity without chance of resurrection)''<br>
 
Branding Judgment Attack ''(--, "You are already dead" - spend 2m in Step 10 to hold damage in abeyance until applied or pardoned as diceless misc action)''<br>
 
Heaven Thunder Hammer ''(--, after hitting with SFP spend 3m to inflict knockback=raw damage, max MAx10, and equal L/B(P) dmg)''<br>
 
Shockwave Technique ''(4m, Simple Spd 5, make an unblockable attack that affects everything within max(Ess,MA) yards)''<br>
 
Shatterer of Worlds ''(--, spend +1wp to make Shockwave Technique undodgeable and multiply the radius by Ess / by Ess^2 at Ess 6)''<br>
 
Divine Finger-Flicking Technique ''(1m, make attacks or defend at up to Ess x10 yards distance)''
 
  
 
Secrets of Future Strife ''(--, double Join Battle successes)''<br>
 
Secrets of Future Strife ''(--, double Join Battle successes)''<br>
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Integrity-Protecting Prana ''(5m, 1wp, gain total immunity to Shaping effects for one day)''<br>
 
Integrity-Protecting Prana ''(5m, 1wp, gain total immunity to Shaping effects for one day)''<br>
 
Temptation-Resisting Stance ''(6m, add highest virtue to MDV)''<br>
 
Temptation-Resisting Stance ''(6m, add highest virtue to MDV)''<br>
Elusive Dream Defense ''(5m, supernaturally charge an Intimacy to work as perfect social defense)''<br>
 
Adamant Soul Fortress ''(--, use Elusive Dream Defense without having to create/charge an Intimacy)''<br>
 
 
Righteous Lion Defense ''(--, all influences going against a chosen principle or ideal count as Unacceptable Orders)''
 
Righteous Lion Defense ''(--, all influences going against a chosen principle or ideal count as Unacceptable Orders)''
 
 
===Presence===
 
===Presence===
 
[[User:Dakkareth/Custom_Charms#Presence|Incandescent Solar Glory]] ''(4m, raise maximum MDV penalty due to Appearance to 6)''<br>
 
[[User:Dakkareth/Custom_Charms#Presence|Incandescent Solar Glory]] ''(4m, raise maximum MDV penalty due to Appearance to 6)''<br>
 
[[User:Dakkareth/Custom_Charms#Presence|Infatuation-Gathering Idol Methodology]] ''(--, any successful social attack also creates a positive Intimacy; second hit makes App appear doubled while Intimacy persists)''
 
[[User:Dakkareth/Custom_Charms#Presence|Infatuation-Gathering Idol Methodology]] ''(--, any successful social attack also creates a positive Intimacy; second hit makes App appear doubled while Intimacy persists)''
 
===Resistance===
 
Invincible Essence Reinforcement x2 ''(--, natural Bashing/Lethal soak equal to Stamina+3, Hardness 1)''<br>
 
[[User:Dakkareth/Custom_Charms#Presence| Indomitable Puissance Transformation]] ''(3m, Step 8ff, reduce damage from an attack down to a single HL lost)''
 
  
 
===Investigation===
 
===Investigation===
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===Lore===
 
===Lore===
Divine Transcendence of Lore ''(--, increase Ess and Lore by one for purposes of Charm Requirements)''<br>
 
 
Chaos-Repelling Pattern ''(8m, Ess meter radius around character functions by Creation's laws)''<br>
 
Chaos-Repelling Pattern ''(8m, Ess meter radius around character functions by Creation's laws)''<br>
Cosmic Principle of Creation ''(--, Chaos-Repelling Pattern works out to (Ess)x20 yards, all Demon/Deva/Ghost/Fair Folk Charms cost +1wp)''<br>
+
Wyld-Shaping Technique ''(20m, 2wp, shape new reality from chaos, creating land, wealth, artifacts or even people)''
Wyld-Shaping Technique ''(20m, 2wp, shape new reality from chaos, creating land, wealth, artifacts or even people)''<br>
 
Wyld-Cauldron Technology ''(--, wyld-shaped existences are fully real and permanent, shaped wealth requires a proportional sacrifice)''<br>
 
Infinity-Encompassing Conquest ''(--, affect up to (Ess)x5 miles with Wyld-Cauldron Technology, modify living beings, shaping real land or wealth requires no more sacrifice)''<br>
 
Shimaic Communion ''(30m, 2wp, as day-long dramatic action adjust the very rules of reality itself within Wyld-Shaped areas)''<br>
 
Shinmaic Calibration ''(20m, 1xp, as extended Lore-based crafting create entirely new laws of reality)''
 
  
 
===Athletics===
 
===Athletics===
 
Graceful Crane Stance ''(3m, maintain perfect balance at all times)''<br>
 
Graceful Crane Stance ''(3m, maintain perfect balance at all times)''<br>
Feather-Foot Style ''(4m, treat water, etc as solid surfaces)''<br>
 
Cloud-Treading Method ''(--, walk on air and essence itself)''<br>
 
 
Monkey Leap Technique ''(3m, double all jumping distances)''<br>
 
Monkey Leap Technique ''(3m, double all jumping distances)''<br>
 
Lightning Speed ''(3m, add Athletics to base Move)''<br>
 
Lightning Speed ''(3m, add Athletics to base Move)''<br>
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Foe-Vaulting Method ''(1m, add Athletics to re-establish surprise actions)''<br>
 
Foe-Vaulting Method ''(1m, add Athletics to re-establish surprise actions)''<br>
 
Increasing Strength Exercise ''(3m/dot, raise Str by up (Ess) dots, counts as Charm-derived bonus)''<br>
 
Increasing Strength Exercise ''(3m/dot, raise Str by up (Ess) dots, counts as Charm-derived bonus)''<br>
Flying Faith Legion ''(???, unit under character's command benefits from Athletics Charms)''<br>
 
 
Glorious Temple Body ''(--, add (Ess) to base movement speed, base jump distance and Feats of Strength)''<br>
 
Glorious Temple Body ''(--, add (Ess) to base movement speed, base jump distance and Feats of Strength)''<br>
[[User:Dakkareth/Custom_Charms#Athletics |Strength Carved from Orichalcum]] ''(6m, negate up to (Athletics) in penalties to physical actions)''<br>
 
 
Unparalleled Acumen Meditation ''(6m, gain effects of all Ess 2 or lower Athletics Charms indefinitely, negate all internal penalties to Athletics actions)''<br>
 
Unparalleled Acumen Meditation ''(6m, gain effects of all Ess 2 or lower Athletics Charms indefinitely, negate all internal penalties to Athletics actions)''<br>
 
[[User:Dakkareth/Custom_Charms#Athletics |Light Body Form]] ''(--, Unparalleled Acumen Meditation changed to Permanent, perfectly overcome opposing perfect effects, +Ess to opposed roll)''<br>
 
[[User:Dakkareth/Custom_Charms#Athletics |Light Body Form]] ''(--, Unparalleled Acumen Meditation changed to Permanent, perfectly overcome opposing perfect effects, +Ess to opposed roll)''<br>
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[[User:Dakkareth/Custom_Charms#Athletics |Striking Sunbeam Dance]] ''(--, spend +2m on DFS to reflexively re-establish surprise with Athletics rather than Stealth, activate DFS up to (Essence/2) times per action)''<br>
 
[[User:Dakkareth/Custom_Charms#Athletics |Striking Sunbeam Dance]] ''(--, spend +2m on DFS to reflexively re-establish surprise with Athletics rather than Stealth, activate DFS up to (Essence/2) times per action)''<br>
 
[[User:Dakkareth/Custom_Charms#Athletics |Shining Chrysanthemum Step]] ''(4m/action, 1wp, for every 4m spent take one additional fully independent action, to a maximum of the original plus (Essence/2) actions)''<br>
 
[[User:Dakkareth/Custom_Charms#Athletics |Shining Chrysanthemum Step]] ''(4m/action, 1wp, for every 4m spent take one additional fully independent action, to a maximum of the original plus (Essence/2) actions)''<br>
[[User:Dakkareth/Custom_Charms#Athletics |Evanescent Mirage Evasion]] ''(7m, 1wp, reflexive step 10, perfectly avoid a single attack which turns out to have affected no more than an afterimage)''<br>
+
[[User:Dakkareth/Custom_Charms#Athletics |Reverse Transluminal Negation]] ''(7m, 1wp, reflexive step 10, perfectly avoid a single attack which turns out to have affected no more than an afterimage)''<br>
[[User:Dakkareth/Custom_Charms#Athletics |Radiant Emptiness Prana]] ''(6m, 1wp, 5 actions, +1DV, all attacks with engagement range < movement rate automatically fail, except on the same tick as the user attacks)''<br>
 
Seven Dragons Dance ''(12m, 1wp, gain an additional fully independent action on each action for the rest of the scene)''
 
  
 
===Bureaucracy===
 
===Bureaucracy===
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Wise-Eyed Courtier Method ''(3m, 1wp, encourage belief in group, diff leader MDV + (Magnitude/2), UMI 6 Loyalty to resist)''<br>
 
Wise-Eyed Courtier Method ''(3m, 1wp, encourage belief in group, diff leader MDV + (Magnitude/2), UMI 6 Loyalty to resist)''<br>
 
Dialogue-Commanding Speech ''(4m, supplemented social attack costs +1wp/2 threshold sux to resist, to a maximum of 5)''<br>
 
Dialogue-Commanding Speech ''(4m, supplemented social attack costs +1wp/2 threshold sux to resist, to a maximum of 5)''<br>
[[User:Dakkareth/Custom_Charms#Socialize|Frozen Sunlight Mask]] x2 ''(--, negate any effect to discern Motivations, Virtues, or Intimacies, goals or motives, thoughts or memories, +Ess sux against perfect effects)''<br>
+
[[User:Dakkareth/Custom_Charms#Socialize|Frozen Sunlight Mask]] ''(5m, 1wp, negate any effect to discern Motivations, Virtues, or Intimacies, goals or motives, thoughts or memories, +Ess sux against perfect effects)''<br>
  
 
==Combos==
 
==Combos==
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Unspoken Words Commandment Stance + Letter-Within-A-Letter Technique + Dialogue-Commanding Speech (22m, 2wp)
 
Unspoken Words Commandment Stance + Letter-Within-A-Letter Technique + Dialogue-Commanding Speech (22m, 2wp)
 
==Essence & Health==
 
==Essence & Health==
Essence: 6 --- [14 BP]<br>
+
Essence: 5 --- [14 BP]<br>
Personal: 27/27<br>
+
Personal: 24/24<br>
Peripheral: 16/61 (64+10-13)<br>
+
Peripheral: 20/44 (57-13)<br>
Overdrive: 0/15<br>
+
Committed to Charms: 24m peripheral (Infinite Well of Martial Arts 10m, Infinite Well of Presence 10m, Incandescent Solar Glory 4m)<br>
Committed to Charms: 39m peripheral (Infinite Well of Performance 16m, Infinite Well of Socialize 10m, Infinite Well of Martial Arts 10m, Incandescent Solar Glory 4m, Frozen Sunlight Mask 5m)<br>
 
 
Committed to Artifacts: 13m peripheral (Resplendent Phoenix Wings, God-Body Elixir)<br>
 
Committed to Artifacts: 13m peripheral (Resplendent Phoenix Wings, God-Body Elixir)<br>
 
Anima Status: None
 
Anima Status: None
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==Willpower==
 
==Willpower==
OOOOO OOOO (Willpower 9/9)
+
OOOOO OOOO (Willpower 8/9)
  
Mental Dodge DV: 10
+
Mental Dodge DV: 9
  
 
==Virtues==
 
==Virtues==
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Valor: 4 - <i>Honor and courage - easy words to say, hard rules to live by.</i>
 
Valor: 4 - <i>Honor and courage - easy words to say, hard rules to live by.</i>
  
(Virtue Channels used: 2 Conviction)
+
(Virtue Channels used: None)
 
===Limit Break===
 
===Limit Break===
 
<b>Disproportionate Retribution</b><br>
 
<b>Disproportionate Retribution</b><br>
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Limit Condition: Feeling slighted, insulted or openly disrespected by someone whose respect he deserves.<br>
 
Limit Condition: Feeling slighted, insulted or openly disrespected by someone whose respect he deserves.<br>
Limit: <b>XXXXX XXX--</b>
+
Limit: <b>XX--- -----</b>
  
 
==Equipment & Combat==
 
==Equipment & Combat==
 
Join Battle: 7 (and double successes on the roll)<br>
 
Join Battle: 7 (and double successes on the roll)<br>
DDV: 6<br>
+
DDV: 5<br>
Soak: 20L/20B/5A (+5L/5B/5A Resplendent Phoenix Wings)<br>
+
Soak: 12L/14B/5A (+5L/5B/5A Resplendent Phoenix Wings)<br>
  
*Perfect Sword: Spd 4, Acc 15, Dmg 11L, PDV 7, Rate 3<br>
+
*Perfect Sword: Spd 4, Acc 14, Dmg 6L, PDV 6, Rate 3<br>
  
 
FoIT+ISE+GBE:<br>
 
FoIT+ISE+GBE:<br>
*Punch: Spd 5, Acc 24, Dmg 21B/L (P), PDV 12, Rate 6<br>
+
*Punch: Spd 5, Acc 22, Dmg 19B/L (P), PDV 11, Rate 6<br>
*Kick: Spd 5, Acc 23, Dmg 24B/L (P), PDV 11, Rate 5<br>
+
*Kick: Spd 5, Acc 21, Dmg 22B/L (P), PDV 10, Rate 5<br>
*Clinch: Spd 6, Acc 23, Dmg 21B/L (P), Rate 4<br>
+
*Clinch: Spd 6, Acc 21, Dmg 19B/L (P), Rate 4<br>
  
 
FoIT+ISE+GBE+OFoB:<br>
 
FoIT+ISE+GBE+OFoB:<br>
*Punch: Spd 5, Acc 29, Dmg 26L B/L (H, P), PDV 12, Rate 6<br>
+
*Punch: Spd 5, Acc 27, Dmg 24L B/L (H, P), PDV 11, Rate 6<br>
*Kick: Spd 5, Acc 28, Dmg 29L B/L (H, P), PDV 11, Rate 5<br>
+
*Kick: Spd 5, Acc 26, Dmg 27L B/L (H, P), PDV 10, Rate 5<br>
*Clinch: Spd 6, Acc 28, Dmg 26L B/L (H, P), Rate 4<br>
+
*Clinch: Spd 6, Acc 26, Dmg 24L B/L (H, P), Rate 4<br>
  
 
==History==
 
==History==
Line 303: Line 264:
  
 
==BP & XP==
 
==BP & XP==
XP gained: 579 XP<br>
+
XP gained: 230 XP<br>
XP spent: 553 XP (Unparalleled Acumen Meditation 8 XP, Orichalcum Fists of Battle 8 XP, Letter-Within-A-Letter Technique 8 XP, Twisted Words Technique 8 XP, Ally 2 6 XP, Resources 5 3 XP, Light Body Form 8 XP, Occult 2 2 XP, Wyld-Shaping Technique 8 XP, Dialogue-Commanding Speech 8 XP, Foe-Vaulting Method 8 XP, Striking Sunbeam Dance 8 XP, Sunbeam-Pursuing Alacrity 8 XP, Shining Chrysanthemum Step 8 XP, Backing: Deliberative 3 XP, Reverse Transluminal Negation 8 XP, Incandescent Solar Glory 8 XP, Infatuation-Gathering Idol Methodology 8 XP, Poetic Expression Style (revised version) 8 XP, Unspoken Words Commandment Stance 8 XP, Effortless Brush Mastery 8 XP, All Shall Love Me And Despair 13 XP, Frozen Sunlight Mask 8 XP, Sun and Moon Vigil 8 XP, Integrity-Protecting Prana 8 XP, Temptation-Resisting Stance 8 XP, Speed the Wheels 8 XP, Wealth 3->4 3 XP, Righteous Lion Defense 8 XP, Increasing Strength Exercise 8 XP, Glorious Temple Body 8 XP, Dancing With Strife 8 XP, Heaven Thunder Hammer 8 XP, Shockwave Technique 8 XP, Shatterer of Worlds 8 XP, Branding Judgment Attack 8 XP, Ricepaper World Understanding 8 XP, Artifact 6->7 3 XP, Wealth 4->5 3 XP, Frozen Sunlight Mask II 8 XP, Guarding Star Tactics 8 XP, Essence 6 40 XP, Martial Arts 6 9 XP, Athletics 6 9 XP, Integrity 4 5 XP, Backing: Deliberative 2->4 6 XP, Ally 2 6 XP, Elusive Dream Defense 8 XP, Adamant Soul Fortress 8 XP, War 0->2 5 XP, Logistics Specialty 3 XP, Lore 6 9 XP, Wyld-Cauldron Technology 8 XP, Divine Transcendence of Lore 8 XP, Infinity-Encompassing Conquest 8 XP, Cosmic Principle of Creation 8 XP, Shinmaic Communion 8XP, Strength Carved from Orichalcum 8 XP, Invincible Essence Reinforcement x2 16 XP, Indomitable Puissance Transformation 8 XP, Shinmaic Calibration 8 XP, Operation Fire Wall 1 XP, World-Wielding Mastery 8 XP, Soul-Crushing Strike 8 XP, Divine Finger-Flick Technique 8 XP, Flying Faith Legion 8 XP, Radiant Emptiness Prana 8 XP, Feather-Foot Style 8 XP, Cloud Treading Method 8 XP, Seven Dragons Dance 8 XP)<br>
+
XP spent: 230 XP (Unparalleled Acumen Meditation 8 XP, Orichalcum Fists of Battle 8 XP, Letter-Within-A-Letter Technique 8 XP, Twisted Words Technique 8 XP, Ally 2 6 XP, Resources 5 3 XP, Light Body Form 8 XP, Occult 2 2 XP, Wyld-Shaping Technique 8 XP, Dialogue-Commanding Speech 8 XP, Foe-Vaulting Method 8 XP, Striking Sunbeam Dance 8 XP, Sunbeam-Pursuing Alacrity 8 XP, Shining Chrysanthemum Step 8 XP, Backing: Deliberative 3 XP, Reverse Transluminal Negation 8 XP, Incandescent Solar Glory 8 XP, Infatuation-Gathering Idol Methodology 8 XP, Poetic Expression Style (revised version) 8 XP, Unspoken Words Commandment Stance 8 XP, Effortless Brush Mastery 8 XP, All Shall Love Me And Despair 13 XP, Frozen Sunlight Mask 8 XP, Sun and Moon Vigil 8 XP, Integrity-Protecting Prana 8 XP, Temptation-Resisting Stance 8 XP, Speed the Wheels 8 XP, Wealth 3->4 3 XP, Righteous Lion Defense 8 XP, Increasing Strength Exercise 8 XP, Glorious Temple Body 8 XP)<br>
XP unspent: 26 XP<br>
+
XP unspent: 0 XP<br>
  
 
XP spending plans:
 
XP spending plans:
*Taboo Inflicting Diatribe 8 XP, Listener-Swaying Argument (8 XP), Guiding Words of Solar Wisdom (8 XP), Infinite Potential Treatise (8 XP), Pleasing Speech Discipline (8 XP)
+
*Listener-Swaying Argument (8 XP), Guiding Words of Solar Wisdom (8 XP), Infinite Potential Treatise (8 XP), Pleasing Speech Discipline (8 XP)
 
*Heavenly Mandate Marking (8 XP)
 
*Heavenly Mandate Marking (8 XP)
*Truth Shines Through (8 XP), Infinitely Shedding Radiance (8 XP)
+
*Elusive Dream Defense (8 XP), Adamant Soul Fortress (8 XP), Truth Shines Through (8 XP), Infinitely Shedding Radiance (8 XP)
*Divine Transcendence of Athletics (8 XP), Seven Dragons Dance (8 XP), Kaleidoscopic Mirror Transformation (8 XP), Lightning Attack Acceleration (8 XP)
+
*Lightning Attack Acceleration (8 XP), Feather-Foot Style (8 XP), Cloud Treading Method (8 XP)
*Hero's Fatal Resolve (8 XP), Solar Counterattack (8 XP), Divine Finger-Flicking Technique (8 XP), Immortal Blade Deflecting Palm II (8 XP), Thunder Breaks the Clouds (8 XP)
+
*Heaven Thunder Hammer (8 XP), Shockwave Technique (8 XP), Shatterer of Worlds (8 XP), Hero's Fatal Resolve (8 XP), Irrepressible Bravery Tactic (8 XP), Dancing With Strife (8 XP), Space-Shattering Palm (8 XP), Immortal Blade Deflecting Palm II (8 XP), Thunder Breaks the Clouds (8 XP), Divine Transcendence of Martial Arts (8 XP), Adamantine Palm Meditation (8 XP), Guarding Star Tactics (8 XP)
 +
*Wyld Cauldron Method (8 XP), Divine Transcendence of Lore (8 XP), Shinmaic Communion (8 XP), Shinmaic Calibration (8 XP)
 
*Manse 5 (White Oak Redoubt)
 
*Manse 5 (White Oak Redoubt)

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