Character:Nomoe Hideaki

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Dawn of the Third Age

Nomoe Hideaki.png
Nomoe Hideaki
Biographical information
Birthplace

White Oak Redoubt, Sanken

Birth

RY 750, 15th day of Descending Air.

Occupation(s)

Princeps of House Nomoe, de facto ruler of Sanken, member of the Celestial Deliberative

Gender

Male

Hair color

Black, long and straight

Eye color

Gray

Height

6'1"

Statistics
Type

Solar

Caste

Eclipse

Anima

A majestic Celestial Crane spreading its wings

Affiliation

House Nomoe and Sanken, the Celestial Deliberative, the Hierarchist faction

Nomoe Hideaki
Eclipse Caste nobleman martial artist

An uncommonly handsome man of aristocratic bearing in his late twenties. He is of slight build and tall, with the fair complexion and almond eyes common to the region around Sanken. The color of his eyes is a gray reminiscent of a cold winter sky, matching his often cold or distant demeanor. His long, black hair he keeps backward with intricate silver jewelry. Most often he can be found wearing loose clothes in a tone of violet so dark as to appear almost black, over which he wears a white haori with the Mon of the Nomoe family, a white chrysanthemum surrounded by three spiral tomoe suggesting wind. At his side he carries a sword of masterful craftsmanship, its black lacquered scabbard adorned with a beautiful rendition of a white crane in flight.

Motivation[edit]

Push back the Wyld, securing and fortifying the position of Sanken and thus House Nomoe.

Intimacies[edit]

  • His Family (Love, Duty, Pride)
  • His Given Word (Adamant Commitment) [Righteous Lion Defense]
  • Bright Snow (Trust, Loyalty, Affection) [Solar Bond, Eternal Vow]
  • Sanken (Obligation, Great Plans)
  • Elegance and Dignity (Appreciation)
  • Brazen Sand (Exasperated Friendship)
  • Wandering Drunken Scholar (Respect)

(Intimacies in bold are protected by supernatural effects)

Anima[edit]

When Hideaki taps into peripheral essence his castemark shimmers in pale gold. With further expenditures his Anima becomes visible, surrounding him as a coruscating corona of light in a bright shade of gold suffused with silver and pearly white. At its maximum it coalesces into its iconic form, a majestic celestial crane spreading its wings and looking down on the world with infinite wisdom and dignity.

  • Sanctify oaths: 10m, 1wp. No cost at Bonfire level Anima.
  • Ancient pacts: Diplomatic immunity with spirits, demons and Fair Folk, also extended to companions.
  • May learn foreign Charms at doubled price.

Attributes[edit]

PHYSICAL: Strength 3 (8), Dexterity 5, Stamina 4
SOCIAL: Charisma 5, Manipulation 4, Appearance 5
MENTAL: Perception 3, Intelligence 3, Wits 4

Abilities[edit]

[13 BP]

Caste Abilities[edit]

Bureaucracy 5 (Logistics +1), Linguistics 5 (Riverspeak, Foresttongue, High Realm, Low Realm, Old Realm, Airtongue) (Calligraphy +3), Socialize 5 (Diplomacy +1)

Favored Abilities[edit]

Athletics 6 (Lightfoot +3), Martial Arts 6 (Unarmed +3), Lore 6, Presence 5 (Force of Presence +1), Resistance 3, Investigation 3, Integrity 4

Unfavored Abilities[edit]

Awareness 3, Performance 3, Occult 2, Stealth 1, War 2

Backgrounds[edit]

[10 BP]

Influence 5[edit]

The country of Sanken in the North-Eastern Scavenger Lands in modern times was merely one of the larger dominions in that region. This changed drastically with the Second Balorian Crusade, though. Boasting not only only a fair number of Outcaste Dragonblooded but also an organizational structure capable of motivating, coordinating, and deploying them efficiently, and a populace with the morale to remain steadfast throughout a decade of war against an enemy with infinite numbers Sanken's success is resisting the hordes of the Fair Folk made it the crystallization point for all efforts at survival and resistance across the region. As a paradoxical result the near-end of Creation and the continuing assault on its integrity led to an enormous gain in territory (as neighboring nations allowed themselves to be annexed in order to gain protection, and later as Sanken's island of stability merged with other, smaller islands discovered floating through Chaos), people (from subsumed countries as well as great numbers of refugees), and wealth (especially in the form of artifacts which persisted even after their previous owners had fallen to the Fae all around).

Sanken is ruled by the council of the noble families. On the council as in reality Nomoe is the most powerful and by its own influence and that of its allies its votes determine the course of politics. Nomoe Hideaki is the Princeps of the Nomoe family, the heir apparent, representative, and in wartime commander of the family military forces. Though his elders expect him to listen to their wisdom and experience it is he who has the final word. In this way he rules the largest dominion in the East apart from Denandsor itself, commands vast resources and armies, and his influence even in the corridors of Exalted power is great.

  • Capital: White Oak Redoubt
  • Flag: A white tree on a field of black, surrounded by three stars
  • Languages: Riverspeak, Low Realm, Foresttongue
  • Population: Approximately 15 million
    • Dragonblooded: ~950
    • Godblooded: ~???

Manse 5[edit]

Nomoe Hideaki is attuned to a number of powerful manses under control of the Nomoe family. In the interest of leaving Sanken with enough strength to resist the Wyld even in his absence he carries only one hearthstone himself, though. This is the Eye of the Sorcerer (cf. Eye of the Crafter) produced by the Palace Tranquiline, his personal domicile.

The Palace Tranquiline sprawls over a broad hilltop, overlooking the countryside. A number of elegant single story buildings are arranged in an auspicious pattern interspersed with courtyards and surrounded by old, meticulously tended gardens. Together they form a tiered complex around the center palace, with each part assured peace and quiet despite housing several hundred people in all. The open and light-flooded architecture resonates with the principles of excellence and Solar essences in particular, making it an auspicious place for Nomoe Hideaki to choose as his seat of power. Accordingly scribes, accountants, diplomats and senior politicians - the core apparatus of Hideaki's rule - comprise a large part of the Palace's population. Additionally the Palace Tranquiline doubles as a place of learning, housing a number of Sanken's most eminent scholars along with the country's brightest young students in the outer buildings. Taking all of this into account it's no wonder that security at the Palace Tranquiline is almost as high as it is at the White Oak Redoubt, the main seat and center of power of the Nomoe family. Between the well-trained and discreet guards, reinforced by trusted Dragonblooded officers, and the manse's own capabilities to detect, identify and report on any unauthorized presence or movement, the Palace Tranquiline is quite as safe as its name implies without surrendering its contemplative and peaceful air.
Known only to the inner circles of the Nomoe family the Palace has an additional, important function. As part of a network of manses across Sanken it helps facilitate fast and secure communication the military value of which is enormous. And thanks to the special sympathetic connection the Palace also ties the Hearthstone bearer into this network, allowing Nomoe Hideaki to be updated on important affairs in Sanken at all times and to deliver his instructions even while away on Deliberative business.

The Palace Tranquiline: Magical Conveniences (1), Well-Flavored Aspect (1), Network Node (1), Central Control (2), Glorious Halo of Hesiesh (2), Mela's Sweet Whisper (2), Sympathetic Communication Link (2), Analytical Senses (3). Maintenance 4.

Wealth 5[edit]

As Princeps of the Nomoe family Hideaki can draw upon entire treasuries full of wealth and he can call in valuable debt markers to access even further resources. Mindful of the image he must present to the outside world he lives in all the luxury commensurate with his standing when outside Sanken, traveling in comfort and accepting only the very best money can buy in food and lodgings, attended by a number of well-trained and faithful servants.

Besides many other precious things are counted among his personal possessions the Cloud Racer, a yacht capable of high sea sailing, and the On Wings of Mela's Blessing, a fast air ship following the newest breakthroughs in non-artifact machine flight. Both are crewed only by the best and most loyal, naturally.

Lunar Bond 5 & Eternal Vow[edit]

Although being well-read Nomoe Hideaki was aware of the Bond's existence in an intellectual way, actually meeting Bright Snow was a big surprise in many ways. Unaccountably he has found himself trusting her even where circumstances would otherwise merit suspicion. Somehow speaking to her the cold armor of formality, etiquette and public appearance, which he normally wears with deftness and familiarity, seems almost inapplicable and her words can cut unexpectedly deeply.

Upon consideration Nomoe Hideaki has decided that the Bond is very much like being married. By the arrangement of his betters - be they family elders or the Incarnae - he is now bound to someone until the day one of them dies, and he has to make the best of it. Together they have certain duties to perform - defending Creation rather than raising a family in the case of the Bond - and most importantly be a good partner to the other, support them, complement them, guard their back. If they can learn to be friends or even to love one another that would be good, but ultimately it is less important.

Nomoe Hideaki firmly intends to be a good partner to Bright Snow.

Backing (Celestial Deliberative) 4 - Emissary of the East[edit]

Nomoe Hideaki's political acumen and finely honed ability to present himself in the best light at all times have allowed him to steadily increase his influence in the Deliberative. He is seen by most as a rising star and his well-considered and never less than perfectly worded proposals usually find the right ears. He is informally a member of the Hierarchist Faction.

Ally 1 - Iridescent Lighting[edit]

The Dragonfly totem Lunar saved from Magog.

Ally 2 - Unfortunate Si[edit]

The Sidereal girl saved from Magog.

Ally 1 - Killian ab Kascras[edit]

Mad scientist Twilight.

Ally 0[edit]

Ledaal Deris Cayal, an Air Aspect Immaculate master, previously part of a Purist cell before being shown the error of his ways by Nomoe Hideaki and others. Now a believer and teacher of Reformed Immaculate Doctrine he is a firm ally and friend to Nomoe Hideaki and spends most of his time teaching the new doctrine as well as his Air Dragon Style in Sanken.

Artifact 7[edit]

A number of risk-laden expeditions into old ruins, warded tombs, and hidden islands in the Wyld have in addition to their goal of providing Sanken with the resources and powers to secure its borders left Princeps Nomoe with a few artifacts he has appropriated for his own personal use. And since he is not only the heir apparent of Sanken's most powerful family but also the one who lead most of those expeditions who would complain?

  • Resplendent Phoenix Wings (5): This set of three hearthstone sockets that are implanted into the bearer's body don't look like much at a first glance, but may well be the most useful personal convenience artifact there is. Weaving solid matter from pure essence the Resplendent Phoenix Wings can create any form of outfit the bearer can imagine, however grand or humble. Changing, repairing or cleaning the outfit requires no more than a diceless miscellaneous action. In addition to all the normal benefits of perfect quality clothes these also provide one automatic success on all rolls to resist environmental conditions, toxins or diseases. Moonsilver fibers woven through the fabric provide two bonus dice to Stealth and Larceny (disguise) rolls and render the clothes resistant to attacks (+5B/5L soak). The Orichalcum component allows the Resplendent Phoenix Wings a palette of colors and textures worthy of a Solar's glory - if desired this provides +4 Appearance as an Obvious effect that inhibits Stealth. Finally, by committing five additional motes, the bearer may shape ambient essence into powerful wings stretching six yards from wingtip to wingtip that allow him to fly at five times his usual running speed or hover with slow and graceful beats. Outside of combat they provide a travel speed of 80 miles per hour. All maneuvering rolls are reflexive (Dexterity+Athletics+6). Attune: 5m.
  • Upgrade to the resplendent Phoenix Wings: Added Skin-Mount Amulet functionality (2)
  • God-Body Elixir (4): A small vial of indestructible Adamant wrapped with Orichalcum threads the purpose of this artifact is mysterious at a first glance. Upon attunement it distills the bearer's essence flowing through it into clear liquid of unusual properties. Drinking one dose (the amount created in one day) at first results in nothing but a feeling of enduring cold lasting for most of a day. But if despite the unpleasant feeling this is repeated for a full week the liquid begins to have a strange effect on the body: Skin becomes like steel silk soft and yet impervious to weapons, bones gain the hard but flexible strength of feathersteel and muscles melt away but paradoxically grow even stronger. When cut the drinker of the elixir bleeds not red blood but instead a clear liquid with a faint golden shimmer to it, and the pain of the wound is distant and easily ignored. As long as he keeps drinking the liquid created by the vial the Accuracy, Damage and Defense of the user's unarmed attacks are increased by his Essence, their rate is increased by two, and his natural soak by five. When deprived of the elixir the user suffers a cumulative -1 internal penalty for every day without it to a maximum of his Essence. At that point the elixir's effects start to fade at a rate of one point per day. Finally, when all the positive effects have drained away, the internal penalty begins to subside and lowers by one every day until at -0 the withdrawal effects are overcome. Attune: 8m.
  • Hand of the Great Maker (3): As per DotFA p93.

Merits and Flaws[edit]

[-6 BP]

Enemy 2[edit]

The reincarnation of the apostate patropolis Magog.

Enemy 3[edit]

The Diamond Sage, a Raksha noble of great power.

Obligation 2[edit]

To Starcc Antonee for his support, both political and technological, in drawing Sanken within range of the Realm Defense Grid and hardening its borders against the Wyld.

Code of Honor[edit]

As per Scroll of Heroes: "For one point, your character is incapable of lying to anyone toward whom she has an Intimacy or betraying an Intimacy in any way unless her player first fails a Conviction roll."

Whispers 1[edit]

Having been dragged outside existence by an Abyssal and subjected to the dreams of the Neverborn hasn't left Nomoe Hideaki untouched. From time to time he can still hear the fragmented whispers of the Fallen Titans.

Charms[edit]

[8 BP]

General[edit]

1st (Ability) Excellency (1m/die, add up to Attribute+Ability dice to one action)
2nd (Ability) Excellency (2m/sux, add up to (Attribute+Ability)/2 successes to one action)
3rd (Ability) Excellency (4m, reroll in Step 3/4 and take the better result, incompatible with 1st and 2nd)
Infinite (Ability) Mastery (2m/1m reduction, commit Essence to reduce the cost of the three Excellencies)
Infinite Well of (Ability) (--, duration of Infinite Mastery becomes Indefinite)
(Ability) Essence Flow (--, use Excellencies as innate ability not counting as Charm use, incompatible with Infinite Mastery)
Supreme Perfection of (Ability) (--, while using Essence Flow the cost of the 1st and 2nd Excellency is halved, that of the 3rd reduced to 3m)
Epic (Ability) Supremacy (1wp, 10s count as 3 successes, +1 sux per 5 automatic sux, +1 static rating per ten dice in originating pool)
Transcendent (Ability) Understanding (--, increases the limit to which an Ability may be raised with XP by one)

Martial Arts[edit]

Fists of Iron Technique (--, unarmed attacks gain perfect quality, Orichalcum bonus, +Ess/MA Dmg and Piercing tag)
Sledgehammer Fist Punch (1m, reflexive Step 1, double base damage, double raw damage vs. inanimate objects)
Dragon Coil Technique (3m, reflexive Step 1, add (Ess/2) sux to Clinch roll, +Ess Dmg, +Ess to Str+Ath, may clinch with one hand, may parry/dodge freely while in clinch)
Fist of the Daystar Form (4m, reflexive Step 1, spend 1m to double extra successes on attack and add +Ess to Raw Damage)
World-Wielding Mastery (3m, wield any sort of improvised weapon up to and including emotions or ideas as if they were normal unarmed attacks)
Dancing With Strife (--, while FotDF is active: 15m Overdrive pool automatically filled with 1m/stunt die gained, stunt dice converted to auto-sux)
Immortal Blade-Deflecting Palm (4m, perfect parry, +1m to defend another, Conviction Flaw)
Guarding Star Tactics (--, spend +4m to negate mass destruction and other large scale attacks with IDFP)
Sun and Moon Vigil (--, always count as having declared Defend Another for Bright Snow, no surcharge for IBDP, +5 sux against all impediments)
Ricepaper World Understanding (--, attacks enhanced by Sledgehammer Fist Punch ignore hardness and object soak)
Orichalcum Fists of Battle (3m, add primary virtue to Acc and Dmg, unarmed attacks gain Holy keyword)
Soul-Crushing Strike (4m, Step 10, permanently slay a spiritual entity without chance of resurrection)
Branding Judgment Attack (--, "You are already dead" - spend 2m in Step 10 to hold damage in abeyance until applied or pardoned as diceless misc action)
Heaven Thunder Hammer (--, after hitting with SFP spend 3m to inflict knockback=raw damage, max MAx10, and equal L/B(P) dmg)
Shockwave Technique (4m, Simple Spd 5, make an unblockable attack that affects everything within max(Ess,MA) yards)
Shatterer of Worlds (--, spend +1wp to make Shockwave Technique undodgeable and multiply the radius by Ess / by Ess^2 at Ess 6)
Divine Finger-Flicking Technique (1m, make attacks or defend at up to Ess x10 yards distance)

Secrets of Future Strife (--, double Join Battle successes)

Integrity[edit]

Epic Zeal of Conviction (--, every Conviction roll counts as 5 sux, regain one channel every sunset, spend 1wp to negate any changes to intimacies)
Integrity-Protecting Prana (5m, 1wp, gain total immunity to Shaping effects for one day)
Temptation-Resisting Stance (6m, add highest virtue to MDV)
Elusive Dream Defense (5m, supernaturally charge an Intimacy to work as perfect social defense)
Adamant Soul Fortress (--, use Elusive Dream Defense without having to create/charge an Intimacy)
Righteous Lion Defense (--, all influences going against a chosen principle or ideal count as Unacceptable Orders)

Presence[edit]

Incandescent Solar Glory (4m, raise maximum MDV penalty due to Appearance to 6)
Infatuation-Gathering Idol Methodology (--, any successful social attack also creates a positive Intimacy; second hit makes App appear doubled while Intimacy persists)

Resistance[edit]

Invincible Essence Reinforcement x2 (--, natural Bashing/Lethal soak equal to Stamina+3, Hardness 1)
Indomitable Puissance Transformation (3m, Step 8ff, reduce damage from an attack down to a single HL lost)

Investigation[edit]

Judge's Ear Technique (3m, always recognize lies, evasions or half-truths, +Ess sux to oppose perfects)

Lore[edit]

Divine Transcendence of Lore (--, increase Ess and Lore by one for purposes of Charm Requirements)
Chaos-Repelling Pattern (8m, Ess meter radius around character functions by Creation's laws)
Cosmic Principle of Creation (--, Chaos-Repelling Pattern works out to (Ess)x20 yards, all Demon/Deva/Ghost/Fair Folk Charms cost +1wp)
Wyld-Shaping Technique (20m, 2wp, shape new reality from chaos, creating land, wealth, artifacts or even people)
Wyld-Cauldron Technology (--, wyld-shaped existences are fully real and permanent, shaped wealth requires a proportional sacrifice)
Infinity-Encompassing Conquest (--, affect up to (Ess)x5 miles with Wyld-Cauldron Technology, modify living beings, shaping real land or wealth requires no more sacrifice)
Shimaic Communion (30m, 2wp, as day-long dramatic action adjust the very rules of reality itself within Wyld-Shaped areas)
Shinmaic Calibration (20m, 1xp, as extended Lore-based crafting create entirely new laws of reality)

Athletics[edit]

Graceful Crane Stance (3m, maintain perfect balance at all times)
Feather-Foot Style (4m, treat water, etc as solid surfaces)
Cloud-Treading Method (--, walk on air and essence itself)
Monkey Leap Technique (3m, double all jumping distances)
Lightning Speed (3m, add Athletics to base Move)
Sunbeam-Pursuing Alacrity (--, with Lightning Speed active the base move calculation is (Dexterity+Athletics)*2)
Foe-Vaulting Method (1m, add Athletics to re-establish surprise actions)
Increasing Strength Exercise (3m/dot, raise Str by up (Ess) dots, counts as Charm-derived bonus)
Flying Faith Legion (???, unit under character's command benefits from Athletics Charms)
Glorious Temple Body (--, add (Ess) to base movement speed, base jump distance and Feats of Strength)
Strength Carved from Orichalcum (6m, negate up to (Athletics) in penalties to physical actions)
Unparalleled Acumen Meditation (6m, gain effects of all Ess 2 or lower Athletics Charms indefinitely, negate all internal penalties to Athletics actions)
Light Body Form (--, Unparalleled Acumen Meditation changed to Permanent, perfectly overcome opposing perfect effects, +Ess to opposed roll)
Divine Flash Step (1-8m, +1wp, instantly move 2x, 5x, 10x, 20x, 40x, 60x, 100x, or 300x base Move distance)
Striking Sunbeam Dance (--, spend +2m on DFS to reflexively re-establish surprise with Athletics rather than Stealth, activate DFS up to (Essence/2) times per action)
Shining Chrysanthemum Step (4m/action, 1wp, for every 4m spent take one additional fully independent action, to a maximum of the original plus (Essence/2) actions)
Evanescent Mirage Evasion (7m, 1wp, reflexive step 10, perfectly avoid a single attack which turns out to have affected no more than an afterimage)
Radiant Emptiness Prana (6m, 1wp, 5 actions, +1DV, all attacks with engagement range < movement rate automatically fail, except on the same tick as the user attacks)
Seven Dragons Dance (12m, 1wp, gain an additional fully independent action on each action for the rest of the scene)

Bureaucracy[edit]

Speed the Wheels (8m, speed up bureaucratic actions by a factor of (Ess+1), max required time of one season)

Linguistics[edit]

Sagacious Reading of Intent (3m, perfectly discern a speaker's or writer's intentions, perfect social defense if intent hostile)
Flawless Brush Discipline (8m, +Ess to Liguistics App rating, UMI admiration/love to the writer, 3wp to resist)
Letter-Within-A-Letter Technique (6m, only intended targets can perceive message, +Linguistics automatic successes to social surprise)
Effortless Brush Mastery (--, Flawless Brush Discipline and Letter-Within-A-Letter Technique become Supplemental)
Twisted Words Technique (6m, 1wp, supplement a written social attack with UMI, 3wp to resist, 1wp per scene to erode, +3MDV if subject to TWT in the same story before)
Poetic Expression Style (5m, convey information and make social attacks by incredibly eloquent body language)
Unspoken Words Commandment Stance (+7m, 1wp, define one compulsion, emotion or belief - anyone who looks upon you is affected, 2wp to resist)

Socialize[edit]

Mastery of Small Manners (1m, one action, +1 App, opposing groups count as -1 Magnitude, understand basic motivations of everyone in the scene)
Wise-Eyed Courtier Method (3m, 1wp, encourage belief in group, diff leader MDV + (Magnitude/2), UMI 6 Loyalty to resist)
Dialogue-Commanding Speech (4m, supplemented social attack costs +1wp/2 threshold sux to resist, to a maximum of 5)
Frozen Sunlight Mask x2 (--, negate any effect to discern Motivations, Virtues, or Intimacies, goals or motives, thoughts or memories, +Ess sux against perfect effects)

Combos[edit]

All Shall Love Me And Despair[edit]

Description

Unspoken Words Commandment Stance + Letter-Within-A-Letter Technique + Dialogue-Commanding Speech (22m, 2wp)

Essence & Health[edit]

Essence: 6 --- [14 BP]
Personal: 27/27
Peripheral: 16/61 (64+10-13)
Overdrive: 0/15
Committed to Charms: 39m peripheral (Infinite Well of Performance 16m, Infinite Well of Socialize 10m, Infinite Well of Martial Arts 10m, Incandescent Solar Glory 4m, Frozen Sunlight Mask 5m)
Committed to Artifacts: 13m peripheral (Resplendent Phoenix Wings, God-Body Elixir)
Anima Status: None

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated
(wounds are designated as bashing, lethal or aggravated)

Willpower[edit]

OOOOO OOOO (Willpower 9/9)

Mental Dodge DV: 10

Virtues[edit]

[6 BP]
Compassion: 2 - Someone in my position can afford neither a bleeding heart nor needless cruelty.
Conviction: 5 - For what must be done no sacrifice is too great. The stars will rain from the sky before I keep not my word.
Temperance: 2 - Overindulgence dulls the mind, asceticism weakens the body; I walk the middle path.
Valor: 4 - Honor and courage - easy words to say, hard rules to live by.

(Virtue Channels used: 2 Conviction)

Limit Break[edit]

Disproportionate Retribution
While in Limit Break the character avenges even the smallest perceived slight, insult or disrespect offered with extreme prejudice. He ignores law, tradition, and all proportion seeking only to make the offender suffer terribly for his crimes.

Limit Condition: Feeling slighted, insulted or openly disrespected by someone whose respect he deserves.
Limit: XXXXX XXX--

Equipment & Combat[edit]

Join Battle: 7 (and double successes on the roll)
DDV: 6
Soak: 20L/20B/5A (+5L/5B/5A Resplendent Phoenix Wings)

  • Perfect Sword: Spd 4, Acc 15, Dmg 11L, PDV 7, Rate 3

FoIT+ISE+GBE:

  • Punch: Spd 5, Acc 24, Dmg 21B/L (P), PDV 12, Rate 6
  • Kick: Spd 5, Acc 23, Dmg 24B/L (P), PDV 11, Rate 5
  • Clinch: Spd 6, Acc 23, Dmg 21B/L (P), Rate 4

FoIT+ISE+GBE+OFoB:

  • Punch: Spd 5, Acc 29, Dmg 26L B/L (H, P), PDV 12, Rate 6
  • Kick: Spd 5, Acc 28, Dmg 29L B/L (H, P), PDV 11, Rate 5
  • Clinch: Spd 6, Acc 28, Dmg 26L B/L (H, P), Rate 4

History[edit]

Ten years ago when the infinite hordes of the Wyld drowned the lands in chaos Hideaki was just resigning himself to the fact that the power of the dragons running in the blood of the Nomoe family would not manifest in him. Nonetheless as a scion of one of the oldest and most powerful outcaste families in the east it was his duty to serve his family and his country in any way he could. And so while his Exalted cousins led armies against the Fair Folk and operated mysterious machinery to protect the land from the Wyld influence Hideaki's fight was in the realm of logistics and diplomacy where he excelled. After the activation of the Realm Defense Grid, as the years progressed in a constant struggle Sanken emerged as one of the few relatively stable islands in the Wyld beyond the redrawn borders of Creation proper. With a high population of outcaste Dragonblooded, a dutiful and resolved populace, and a few ill-understood artifacts Sanken has resisted the Wyld and its hordes for a full ten years now.

Two years ago while traveling with the army of his older cousin Hideaki first encountered the Diamond Sage, leading a force that would have sufficed to crush the Nomoe troops ten times over. Curiously however the Raksha noble was willing to let a duel decide whether he would press on now or turn back and destroy Sanken in five years time. Secure in his overwhelming martial power and knowing that Nomoe Takahiro was gravely injured from a previous battle the Diamond Sage never anticipated that it would be the un-Exalted Hideaki challenging him - in a contest of calligraphy. Styling himself a warrior scholar the Fae accepted and a for a time as the two began it seemed that despite performing admirably the mortal would be outdone by the Fae. But then as the sun rose in the sky and touched Hideaki's forehead he was crowned with light and matchless excellence and by midday the Raksha noble had to concede defeat, swearing to return in five years' time to once more duel his new rival.

Since then Nomoe Hideaki has risen quickly within the hearts and minds of country and family. Despite initial resistance to his new Exalted status his results in organizing the war effort and leading expeditions into Wyld land to uncover artifacts for use against the Wyld spoke for themselves. And although the Nomoe family can trace its line back into the time of the Shogunate the family lore in secret always painted the victory over the Anathema as much less morally clear cut than general doctrine depicted it. A few months back Hideaki finally managed to contact the remnants of Creation, finding to his surprise that a newly formed Deliberative of Celestial Exalted ruled the East and much of Creation besides. Enlisting the help of his fellow Solar Exalts he managed to bring Sanken closer to the circle of protection the Realm Defense Grid can maintain. Although it still is surrounded by the Wyld and has to contend with chaotic pollution and intermittent Raksha attacks in an emergency the Deliberative will be able to assist in defending the country, which Hideaki sees as his crowning achievement so far. Of course, it is only one step on the road ahead of him - once he finds the means and the allies to do it he means to drive back the Wyld and reclaim his home as a part of Creation.

Personality[edit]

Goals and Motivations[edit]

Miscellaneous[edit]

Banners and Designs[edit]

  • The flag of Sanken: A white tree on a field of black, surrounded by three stars (one for each of the founding families)
  • The Mon of House Nomoe: A white chrysanthemum on a field of white, surrounded by three spiral tomoe suggesting wind
  • The personal banner of Nomoe Hideaki: A white crane in flight, with a crown composed of sun and moon in conjunction

Sanctified Oaths[edit]

  • Viridian Inkwell: [An oath] "To the effect, that for the duration of our cooperation you will not knowingly act against the interests of the Deliberative or through inaction allow harm to come to its interests, that you will not knowingly by action or inaction, directly or indirectly, allow information about the current case or other intelligence that could be used against the Deliberative to fall into Reclamation hands, nor knowingly allow situations to come to pass where such might happen without your knowledge. And that said cooperation would have to be formally ended with one week's notice."

Custom Charms[edit]

Dakkareth's Custom Charms

Questions & Answers[edit]

Gallery[edit]

BP & XP[edit]

XP gained: 579 XP
XP spent: 553 XP (Unparalleled Acumen Meditation 8 XP, Orichalcum Fists of Battle 8 XP, Letter-Within-A-Letter Technique 8 XP, Twisted Words Technique 8 XP, Ally 2 6 XP, Resources 5 3 XP, Light Body Form 8 XP, Occult 2 2 XP, Wyld-Shaping Technique 8 XP, Dialogue-Commanding Speech 8 XP, Foe-Vaulting Method 8 XP, Striking Sunbeam Dance 8 XP, Sunbeam-Pursuing Alacrity 8 XP, Shining Chrysanthemum Step 8 XP, Backing: Deliberative 3 XP, Reverse Transluminal Negation 8 XP, Incandescent Solar Glory 8 XP, Infatuation-Gathering Idol Methodology 8 XP, Poetic Expression Style (revised version) 8 XP, Unspoken Words Commandment Stance 8 XP, Effortless Brush Mastery 8 XP, All Shall Love Me And Despair 13 XP, Frozen Sunlight Mask 8 XP, Sun and Moon Vigil 8 XP, Integrity-Protecting Prana 8 XP, Temptation-Resisting Stance 8 XP, Speed the Wheels 8 XP, Wealth 3->4 3 XP, Righteous Lion Defense 8 XP, Increasing Strength Exercise 8 XP, Glorious Temple Body 8 XP, Dancing With Strife 8 XP, Heaven Thunder Hammer 8 XP, Shockwave Technique 8 XP, Shatterer of Worlds 8 XP, Branding Judgment Attack 8 XP, Ricepaper World Understanding 8 XP, Artifact 6->7 3 XP, Wealth 4->5 3 XP, Frozen Sunlight Mask II 8 XP, Guarding Star Tactics 8 XP, Essence 6 40 XP, Martial Arts 6 9 XP, Athletics 6 9 XP, Integrity 4 5 XP, Backing: Deliberative 2->4 6 XP, Ally 2 6 XP, Elusive Dream Defense 8 XP, Adamant Soul Fortress 8 XP, War 0->2 5 XP, Logistics Specialty 3 XP, Lore 6 9 XP, Wyld-Cauldron Technology 8 XP, Divine Transcendence of Lore 8 XP, Infinity-Encompassing Conquest 8 XP, Cosmic Principle of Creation 8 XP, Shinmaic Communion 8XP, Strength Carved from Orichalcum 8 XP, Invincible Essence Reinforcement x2 16 XP, Indomitable Puissance Transformation 8 XP, Shinmaic Calibration 8 XP, Operation Fire Wall 1 XP, World-Wielding Mastery 8 XP, Soul-Crushing Strike 8 XP, Divine Finger-Flick Technique 8 XP, Flying Faith Legion 8 XP, Radiant Emptiness Prana 8 XP, Feather-Foot Style 8 XP, Cloud Treading Method 8 XP, Seven Dragons Dance 8 XP)
XP unspent: 26 XP

XP spending plans:

  • Taboo Inflicting Diatribe 8 XP, Listener-Swaying Argument (8 XP), Guiding Words of Solar Wisdom (8 XP), Infinite Potential Treatise (8 XP), Pleasing Speech Discipline (8 XP)
  • Heavenly Mandate Marking (8 XP)
  • Truth Shines Through (8 XP), Infinitely Shedding Radiance (8 XP)
  • Divine Transcendence of Athletics (8 XP), Seven Dragons Dance (8 XP), Kaleidoscopic Mirror Transformation (8 XP), Lightning Attack Acceleration (8 XP)
  • Hero's Fatal Resolve (8 XP), Solar Counterattack (8 XP), Divine Finger-Flicking Technique (8 XP), Immortal Blade Deflecting Palm II (8 XP), Thunder Breaks the Clouds (8 XP)
  • Manse 5 (White Oak Redoubt)