Editing Character:Sacre Cyrano

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''Sacre appears... rather plain, standing at 5'7 with messy black hair around his ears, tan skin, and a pair of well-made glasses framing vibrant blue eyes and perched on a nose that apparently has taken a few hits over the years. His loose clothes seem always on the edge of androgynous and in between downright bizarre and scholarly, ranging from pastels to deep blues and blacks. There's normally a hopeful smile on his lips, and a joyous spirit shines though his eyes, only restrained by a weak body.  His sleeves sometimes betray a glimmer of metal, a rainbow sheen, but for the most part, his clothes hide anything supernatural.''
 
''Sacre appears... rather plain, standing at 5'7 with messy black hair around his ears, tan skin, and a pair of well-made glasses framing vibrant blue eyes and perched on a nose that apparently has taken a few hits over the years. His loose clothes seem always on the edge of androgynous and in between downright bizarre and scholarly, ranging from pastels to deep blues and blacks. There's normally a hopeful smile on his lips, and a joyous spirit shines though his eyes, only restrained by a weak body.  His sleeves sometimes betray a glimmer of metal, a rainbow sheen, but for the most part, his clothes hide anything supernatural.''
 
==Motivation==
 
==Motivation==
Restore the Sidereals to the role of 'Vizier,' not the puppetmasters they are now.
+
Restore the Glories of the First Age
 
 
 
==Anima==
 
==Anima==
 
A Chosen of Venus can make the Lesser Sign of Venus for ten motes, surrounding his allies in a bright blue light.  For one scene, the Sidereal and all allies within (his Essence x 10) yards add (his essence) successes to all Performance rolls.  Allies enjoy this advantage only as long as they remain within range.  With the anima banner in 11 to 15 range, this costs only 5 motes.  If fully manifest, this only costs one.<br>
 
A Chosen of Venus can make the Lesser Sign of Venus for ten motes, surrounding his allies in a bright blue light.  For one scene, the Sidereal and all allies within (his Essence x 10) yards add (his essence) successes to all Performance rolls.  Allies enjoy this advantage only as long as they remain within range.  With the anima banner in 11 to 15 range, this costs only 5 motes.  If fully manifest, this only costs one.<br>
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MENTAL: Perception 4, Intelligence 3, Wits 4<br>
 
MENTAL: Perception 4, Intelligence 3, Wits 4<br>
 
==Abilities==
 
==Abilities==
(5 bp)
+
(4 bp)
 
===Caste Abilities===
 
===Caste Abilities===
Craft 3 (Elemental), Craft 1 (Destiny), Craft 1 (Magitech), Linguistics 4 (Riverspeak, Old Realm, High Realm, Foresttongue, Skytongue), Performance 3, Socialize 3, Dodge 3
+
Craft 2 (Water), Craft 1 (Fate) '''(STILL IN DISCUSSION)''', Linguistics 4 (Riverspeak, Old Realm, High Realm, Foresttongue, Skytongue), Performance 3, Socialize 3, Dodge 4
 
===Favored Abilities===
 
===Favored Abilities===
Thrown 3, Awareness 4, Lore 3, Martial Arts 5
+
Thrown 3, Awareness 4, Lore 3, Martial Arts 4 (Catching Items +2)
 
===Unfavored Abilities===
 
===Unfavored Abilities===
 
Presence 2, Occult 3, Stealth 1, Bureaucracy 2, Medicine 2, Integrity 3
 
Presence 2, Occult 3, Stealth 1, Bureaucracy 2, Medicine 2, Integrity 3
 
 
==Backgrounds==
 
==Backgrounds==
 
(10 bp)
 
(10 bp)
 
===Sifu 1, Orradi Filia===
 
===Sifu 1, Orradi Filia===
'Heart-Breaking Blade, Prismatic Arrangement of Creation''<br>
+
''Silver-Voiced Nightingale, Prismatic Arrangement of Creation''<br>
''A bright and charismatic Serenity of seventy years in the Gold Faction, Filia is Sacre's sifu and mentor, the woman who took him under her wing soon after a Battles broke Sacre's nose after getting sick of his puns. She normally is in the Northeast, where she was born, and teases Sacre for 'hot Southern blood.' The somewhat older Serenity encourages Sacre's love of puns, much to... about half of the Bureau's distress.  Sacre often sends Infallible Messengers explaining the situation from time to time.  Filia is a good-hearted woman, but... somewhat infamous for being bloodthirsty, somewhat uncharacteristic for a Joybringer.  Most people agree she is the incarnation of the original Creator of the Style, and are unsurprised that she mastered it easily.  What surprised most is choosing young Sacre as her first student, though several Bronze Faction Sidereals and gods correctly suspect it was her way of worming into his confidence and swaying him to the Gold Faction.''
+
''A bright and charismatic Serenity of the Gold Faction, Filia is Sacre's sifu and mentor, the woman who took him under her wing soon after a Battles broke Sacre's nose after getting sick of his puns. She normally is in the Northeast, where she was born, and teases Sacre for 'hot Southern blood.' The somewhat older Serenity encourages Sacre's love of puns, much to... about half of the Bureau's distress.  Sacre often sends Infallible Messengers explaining the situation from time to time.''
 
===Connections 1, Hundred Kingdoms===
 
===Connections 1, Hundred Kingdoms===
 
''Archer Oak, Wood-Aspected King. Archer Oak, like everyone else, has forgotten Sacre Cyrano. However, he has taken pity on a mysterious person, who comes and goes as they please, and in return for occasional advice and a nudge in different places, the figure will quietly inform him of important events via a message.''
 
''Archer Oak, Wood-Aspected King. Archer Oak, like everyone else, has forgotten Sacre Cyrano. However, he has taken pity on a mysterious person, who comes and goes as they please, and in return for occasional advice and a nudge in different places, the figure will quietly inform him of important events via a message.''
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===Artifact 4 (Starmetal/Moonsilver Infinite Resplendence Amulet)===  
 
===Artifact 4 (Starmetal/Moonsilver Infinite Resplendence Amulet)===  
 
(Allows him to make any outfit the wearer desires.  +5L/+5B soak that does not count as armor, one extra success to all Resistance and Survival rolls made to reduce or avoid the effects of deleterious environmental conditions, toxins, or diseases.  Moonsilver adds to soak and adds two bonus dice to Stealth rolls and two bonus dice to disguise rolls made with Larceny.  Starmetal grants Elsewhere pockets only accessible to the attuned that hold one ton of gear, provided it can get into a pocket opening of one foot across.  If Sacre dies, the artifact takes his body for burial in between the strands of fate, leaving only the artifact behind.  Attunement 5)
 
(Allows him to make any outfit the wearer desires.  +5L/+5B soak that does not count as armor, one extra success to all Resistance and Survival rolls made to reduce or avoid the effects of deleterious environmental conditions, toxins, or diseases.  Moonsilver adds to soak and adds two bonus dice to Stealth rolls and two bonus dice to disguise rolls made with Larceny.  Starmetal grants Elsewhere pockets only accessible to the attuned that hold one ton of gear, provided it can get into a pocket opening of one foot across.  If Sacre dies, the artifact takes his body for burial in between the strands of fate, leaving only the artifact behind.  Attunement 5)
''A First Age artifact that was once his, Sacre was given this after performing a handful of bureaucratic stunts as a training exercise. The Serenity didn't find it too funny. He ended up breaking his nose again and left arm, with a few gods remembering him as insane. The major one who remembers is Tleas Nikie, a visiting Terrestrial god from Seven Iron Meadows, who invited him to stay there when needed.  Sacre has taken the shifting-gender deity up on the offer before, under the guise of Resplendent Destiny.''
+
''A First Age artifact that was once his, Sacre was given this after performing a handful of bureaucratic stunts as a training exercise. The Serenity didn't find it too funny. He ended up breaking his nose again and left arm, with a few gods remembering him as insane. The major one who remembers is Tleas Nikie, a visiting Terrestrial god from Seven Iron Meadows, who invited him to stay there when needed.  Sacre has taken him up on the offer before, under the guise of Resplendent Destiny.''
 
 
 
===Savant 4===  
 
===Savant 4===  
 
(4 dice to Lore rolls involving the history, science, or magic of the First Age, also adds to rating in dots to Lore, Occult and Craft Abilities to meet the Ability requirements to operate and maintain First Age artifacts)<br>
 
(4 dice to Lore rolls involving the history, science, or magic of the First Age, also adds to rating in dots to Lore, Occult and Craft Abilities to meet the Ability requirements to operate and maintain First Age artifacts)<br>
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''What is normally in Sacre's bracers is a stone from Yu-shan, one he wears because of his hope to try to be honest as possible with his dealings with Solars.  A strange god asked him to stop making puns, and Sacre simply smiled and said 'it's my only vice, sir.'  The god laughed and gave him a hearthstone for his sheer honesty and waved him off.  The Tearoom is a stone manse that actually functions normally as its namesake says.  Sacre doesn't take the proceeds, but sends them to the god who gave him the hearthstone out of gratitude.''<br>
 
''What is normally in Sacre's bracers is a stone from Yu-shan, one he wears because of his hope to try to be honest as possible with his dealings with Solars.  A strange god asked him to stop making puns, and Sacre simply smiled and said 'it's my only vice, sir.'  The god laughed and gave him a hearthstone for his sheer honesty and waved him off.  The Tearoom is a stone manse that actually functions normally as its namesake says.  Sacre doesn't take the proceeds, but sends them to the god who gave him the hearthstone out of gratitude.''<br>
 
Powers: Magical Conveniences (1, teasets that give whatever drink is desired), Comfort Zone
 
Powers: Magical Conveniences (1, teasets that give whatever drink is desired), Comfort Zone
 
 
==Charms==
 
==Charms==
 
Alternate Sidereal Charmset in Use  (Not allowed to link it, it triggers the spam filters)
 
Alternate Sidereal Charmset in Use  (Not allowed to link it, it triggers the spam filters)
 
===Martial Arts===  
 
===Martial Arts===  
'''Single Note of Pain'''<br>
+
Inspiring Battle Hymn, Terrifying Battle Shriek, Haunting Heart-Rending Melody, Voice of the Night Bird, Dulcet Nightingale Form<br>
'''Agonizing Melody'''<br>
+
(In transition)
'''Discordant Refrain'''<br>
 
'''Heart Breaking Blade Form'''<br>
 
'''Threnody of Torment'''<br>
 
[[Heart-Breaking_Blade_Style]] here.
 
 
 
 
===Thrown===  
 
===Thrown===  
 
'''Life Gets Worse Approach''' - ''Looming Albatross Method'' - (4m, Supplemental, Instant, Combo-Ok, p. 23 Alternate Set)
 
'''Life Gets Worse Approach''' - ''Looming Albatross Method'' - (4m, Supplemental, Instant, Combo-Ok, p. 23 Alternate Set)
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'''Infallible Messenger''' - (10, Target: Summoned cherub)<br>  
 
'''Infallible Messenger''' - (10, Target: Summoned cherub)<br>  
 
'''Emerald Countermagic''' - (10 or 20, Reflexive (Speed 0), Target: Caster or One Spell)
 
'''Emerald Countermagic''' - (10 or 20, Reflexive (Speed 0), Target: Caster or One Spell)
 
 
==Intimacies==
 
==Intimacies==
 
*Venus's Purview - ''Music, love, people, grace, creation!  Take a note of how the Maiden of Serenity fosters a love for people, how her grace blesses Creation itself!  As one of her Chosen, I need to encourage it.''  
 
*Venus's Purview - ''Music, love, people, grace, creation!  Take a note of how the Maiden of Serenity fosters a love for people, how her grace blesses Creation itself!  As one of her Chosen, I need to encourage it.''  
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==Equipment==
 
==Equipment==
 
''... You have a guy with pockets that can hold a ton of gear and has a Salary.  [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyPrepared Crazy Prepared shouldn't even be HALF of this.]  Though we should probably make some sort of rules for weapons and things that aren't sundry conveniences.''<br>
 
''... You have a guy with pockets that can hold a ton of gear and has a Salary.  [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyPrepared Crazy Prepared shouldn't even be HALF of this.]  Though we should probably make some sort of rules for weapons and things that aren't sundry conveniences.''<br>
Hand: Spd 5, Acc 8, Dmg 2B, PDV 6, rate 3<br>
+
Hand: Spd 5, Acc 8, Dmg 2B, PDV 6 (Catching Items), rate 3<br>
 
Kick: Spd 5, Acc 8, Dmg 5B, PDV 3, rate 1<br>
 
Kick: Spd 5, Acc 8, Dmg 5B, PDV 3, rate 1<br>
 
Clinch: Spd 6, Acc 9, Dmg 2B (P), rate 1<br>
 
Clinch: Spd 6, Acc 9, Dmg 2B (P), rate 1<br>
Note of Pain: Spd 5, Acc 12, Dmg 10L (P), range 30, rate 3 (Manip used instead of Strength for damage calculation)<br>
 
Normal DDV: 6<br>
 
MDV: 6 <br>
 
  
 
==History==
 
==History==
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Yet, Sacre still thought his destiny would be a jester, even as he matured into a young man. Words came easily to him, another joy and laughter his own. It took King Archer outright telling him on his eighteenth birthday that he was not meant for being a jester. Well, Archer had no intention of letting him. He gave Sacre a choice. He could take his freedom and leave the kingdom, as free as a bird but never able to return home... Or accept the offer of becoming the kingdom's diplomat and serving the crown that way.<br>
 
Yet, Sacre still thought his destiny would be a jester, even as he matured into a young man. Words came easily to him, another joy and laughter his own. It took King Archer outright telling him on his eighteenth birthday that he was not meant for being a jester. Well, Archer had no intention of letting him. He gave Sacre a choice. He could take his freedom and leave the kingdom, as free as a bird but never able to return home... Or accept the offer of becoming the kingdom's diplomat and serving the crown that way.<br>
 
With a heavy heart, Sacre agreed to it, and on the battlements that night, he made peace with his fate. After all, Serenity was knowing your path and taking it. A few days later, a Journeys took him to Yu-shan for training. The Bronze Faction, as it always would, attempted to woo him to their cause, but Sacre’s love of linguistical abuse and his first meeting with a Bronze faction Battles let him with his first broken nose and a mild distrust of Kejak’s faction.<br>
 
With a heavy heart, Sacre agreed to it, and on the battlements that night, he made peace with his fate. After all, Serenity was knowing your path and taking it. A few days later, a Journeys took him to Yu-shan for training. The Bronze Faction, as it always would, attempted to woo him to their cause, but Sacre’s love of linguistical abuse and his first meeting with a Bronze faction Battles let him with his first broken nose and a mild distrust of Kejak’s faction.<br>
Orradi Filia, a fellow Joybringer, took advantage of his annoyance and took him under his wing, telling him stories of the Solars and the First Age, giving him books to read while his nose healed and he waited for another teacher to visit him for more education. He learned of grace and sorcery, finding his trial completed by the loss of his dreams of being a jester, accepting that fate had other things in store. Over the year, he found himself drawn to a martial style known as the Heart-Breaking Blade Style. Filia was more than happy to train the young man, using the time during matches and lessons to continue swaying him to the Gold Faction.<br>
+
Orradi Filia, a fellow Joybringer, took advantage of his annoyance and took him under his wing, telling him stories of the Solars and the First Age, giving him books to read while his nose healed and he waited for another teacher to visit him for more education. He learned of grace and sorcery, finding his trial completed by the loss of his dreams of being a jester, accepting that fate had other things in store. Over the year, he found himself drawn to a martial style known as the Silver-Voiced Nightingale Style. Filia was more than happy to train the young man, using the time during matches to continue swaying him to the Gold Faction.<br>
 
Sacre at this point is known for his inability to not make a pun at least once during a meeting, and for his cheerful devotion to the Gold Faction. It hasn’t exactly endeared him to most people, but he tries to be at least competent and quiet for the most part. His punnery is what keeps him at a beginning Salary, but the Gold Faction and a handful of gods now at least gives him some respect. The Serenity recently was given an order by Ayesha Ura herself, told to manage the problem with Nine Oaks… guiding a handful of Exalts to unite against him before they take up arms themselves.<br>
 
Sacre at this point is known for his inability to not make a pun at least once during a meeting, and for his cheerful devotion to the Gold Faction. It hasn’t exactly endeared him to most people, but he tries to be at least competent and quiet for the most part. His punnery is what keeps him at a beginning Salary, but the Gold Faction and a handful of gods now at least gives him some respect. The Serenity recently was given an order by Ayesha Ura herself, told to manage the problem with Nine Oaks… guiding a handful of Exalts to unite against him before they take up arms themselves.<br>
It still doesn’t mean he is blessed. Over the last few months, traveling in disguise, Sacre has broken enough bones to be on par to what he got in heaven, found a powerful and very hidden Solar manse but had to stay in it for a month, letting his broken arm heal, and has run into a Rashka who apparently remembers him from multiple incarnations and has declared itself his rival.<br>
+
It still doesn’t mean he is blessed. Over the last few months, traveling in disguise, Sacre has broken enough bones to be on par to what he got in heaven, found a powerful and very hidden Solar manse but had to stay in it for a month, letting his broken arm heal, and has run into a Rashka who apparently remembers him from multiple incarnations.<br>
 
It’s going to be a long trip to reuniting the Kingdoms.
 
It’s going to be a long trip to reuniting the Kingdoms.
 
 
==Personality==
 
==Personality==
 
The young Serenity is idealistic to a near-fault, honest in most things, though he doesn't speak much about sensitive information. Joy and happiness is part of his passion, and he tries to cheer people up whenever he can. Most things roll over Sacre's back, with his understanding of serenity being accepting what you are given. He has accepted Arcane Fate and his eternal duty to Creation and the Solars well and has every intention of doing it well and guiding Solars as they should be.  Fate conspired to make him a man who isn't afraid to speak out against people if it is for the greater good.
 
The young Serenity is idealistic to a near-fault, honest in most things, though he doesn't speak much about sensitive information. Joy and happiness is part of his passion, and he tries to cheer people up whenever he can. Most things roll over Sacre's back, with his understanding of serenity being accepting what you are given. He has accepted Arcane Fate and his eternal duty to Creation and the Solars well and has every intention of doing it well and guiding Solars as they should be.  Fate conspired to make him a man who isn't afraid to speak out against people if it is for the greater good.
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==Goals and Motivations==
 
==Goals and Motivations==
==Anything Else==
 
Theme Song - "One Night In Bangkok" - Murphy<br>
 
http://public4.tektek.org/img/av/0903/d04/1152/8d23997.png  [http://i42.tinypic.com/5fmeti.png  Sacre Stick Figure]
 

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