Editing Character:Silk
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''A man of wiry build with the tanned skin and dark eyes of the south. Short black hair and a finely trimmed beard frame the agelessly youthful face of an Exalt; only the hardness and hidden pain in his eyes betray his true age. In his clothes he prefers silk and fine leathers in tones of gray, cut so as to allow the maximum range of movement and conceal a multitude of weapons. Thin leather gloves, moccasins and a cloak of rough, gray cloth complete his appearance. He speaks softly and his demeanor is mild, that of a man who has nothing to prove. When he drops the pretense of normalcy his movements are extraordinarily graceful and almost completely silent.'' | ''A man of wiry build with the tanned skin and dark eyes of the south. Short black hair and a finely trimmed beard frame the agelessly youthful face of an Exalt; only the hardness and hidden pain in his eyes betray his true age. In his clothes he prefers silk and fine leathers in tones of gray, cut so as to allow the maximum range of movement and conceal a multitude of weapons. Thin leather gloves, moccasins and a cloak of rough, gray cloth complete his appearance. He speaks softly and his demeanor is mild, that of a man who has nothing to prove. When he drops the pretense of normalcy his movements are extraordinarily graceful and almost completely silent.'' | ||
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==Motivation== | ==Motivation== | ||
To help usher in a new and better world order. | To help usher in a new and better world order. | ||
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==Anima== | ==Anima== | ||
− | The colors of Silk's anima are a pale mix of white and gold contrasted by strange shadows of gray and purple flickering all around him. On the rare occasion that he is forced to reveal his totemic anima the shadows | + | The colors of Silk's anima are a pale mix of white and gold contrasted by strange shadows of gray and purple flickering all around him. On the rare occasion that he is forced to reveal his totemic anima it shows as the shadows of his anima flowing together to form powerful dark wings spreading from his back. Being aware of his status as one of the Wretched Silk is darkly amused by this imagery, which in popular tales is reserved for messengers of the celestial gods. |
==Attributes== | ==Attributes== | ||
PHYSICAL: Strength 2, Dexterity 5, Stamina 2<br> | PHYSICAL: Strength 2, Dexterity 5, Stamina 2<br> | ||
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Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | ||
===Favored Abilities=== | ===Favored Abilities=== | ||
− | Martial Arts 5 (Rope +2), Thrown 3, Performance | + | Martial Arts 5 (Rope +2), Thrown 3, Performance 3 (Dance +2), Resistance 2, Investigation 3 |
===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
− | Integrity | + | Integrity 1, Lore 1, Linguistics 2 (''Firetongue'', Low Realm, Riverspeak) |
==Backgrounds== | ==Backgrounds== | ||
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When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | ||
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | ||
− | ===Resources | + | ===Resources 3=== |
− | + | The merchants' payment was a nice bonus but of course that wasn't the reason why Silk participated in the operation against the Barrow King. Even before the recent influx of silver his Guild accounts - of the 'no questions asked' variety - weren't too bad off. His money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The other part comes from private deals and contracts he's made since his flight, sometimes a pittance, sometimes enough to get by for weeks without touching his fallback options. Working as a blade for hire, a mercenary, is something Silk despises but it has been necessary a few times. Now thankfully it will be some time before anything like that will be required again. | |
===Contacts 3=== | ===Contacts 3=== | ||
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | ||
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Mental Invisibility Technique ''(5m, 1wp, roll Dex+Stealth, add Ess sux, everyone with lower MDV needs to spend 4wp to perceive you)''<br> | Mental Invisibility Technique ''(5m, 1wp, roll Dex+Stealth, add Ess sux, everyone with lower MDV needs to spend 4wp to perceive you)''<br> | ||
Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | ||
− | Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)'' | + | *Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)'' '''-- Needs five more days of training!''' |
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===Athletics=== | ===Athletics=== | ||
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===Awareness=== | ===Awareness=== | ||
3rd Awareness Excellency<br> | 3rd Awareness Excellency<br> | ||
− | + | Surprise Anticipation Method ''(1m, notice unexpected attacks or other dangers)'' | |
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− | Surprise Anticipation Method ''(1m, notice unexpected attacks or other dangers)'' | ||
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===Martial Arts=== | ===Martial Arts=== | ||
Crimson Dance of Shadows Style | Crimson Dance of Shadows Style | ||
− | *Shadow Dancing Concentration ''( | + | *Shadow Dancing Concentration ''(3m, add 4d to shadow dance, 2d to actions requiring physical contortions)'' |
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− | === | + | ==Intimacies== |
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+ | <i>All I have left in this world is my daughter. She shouldn't have to suffer for my inadequacies.</i> (5/5)<br> | ||
+ | ''This Circle, these allies and friends may represent the best chance of creating a new and better world order.'' (3/5) | ||
==Essence== | ==Essence== | ||
Essence: 3<br> | Essence: 3<br> | ||
− | Peripheral: | + | Peripheral: 21/30 (42)<br> |
− | Personal: | + | Personal: 11/18<br> |
− | Committed to Charms: | + | Committed to Charms: 3+3+1 personal (Monkey Leap Technique, Shadow Dancing, Foe Vaulting), 8 peripheral (Perfect Impenetrable Disguise)<br> |
− | Committed to Artifacts: 8 peripheral (Nameless Weapon), | + | Committed to Artifacts: 8 peripheral (Nameless Weapon), 4 peripheral (Hearthstone Bracers)<br> |
Anima Status: None | Anima Status: None | ||
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==Willpower== | ==Willpower== | ||
− | OOOOO OOOO (Willpower | + | OOOOO OOOO (Willpower 5/9) |
==Virtues== | ==Virtues== | ||
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Conviction: 5 - <i>For a worthy cause, one I can truly believe in, I will accept the deaths of millions or even my own.</i><br> | Conviction: 5 - <i>For a worthy cause, one I can truly believe in, I will accept the deaths of millions or even my own.</i><br> | ||
Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br> | Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br> | ||
− | Valor: | + | Valor: 1 - <i>You call me a coward, I know that I'm the smart one. Meeting a stronger opponent in a straight-up fight, that I call suicidal.</i><br> |
− | (Virtue channels used: | + | (Virtue channels used: 1 Conviction, 1 Temperance) |
===Limit Break=== | ===Limit Break=== | ||
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Limit Condition: Being forced to compromise in the pursuit of his ambitions.<br> | Limit Condition: Being forced to compromise in the pursuit of his ambitions.<br> | ||
− | Limit: <b> | + | Limit: <b>None</b> |
− | ==Equipment | + | ==Equipment== |
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Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | ||
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Clinch: Spd 6, Acc 10, Dmg 4B (P), rate 1 | Clinch: Spd 6, Acc 10, Dmg 4B (P), rate 1 | ||
− | Knife | + | Exceptional Knife Spd 5, Acc 12, Dmg 7L, PDV 5, rate 3<br> |
− | + | Exceptional Knife (thrown) Spd 5, Acc 8, Dmg 7L, rate 4 | |
− | + | Garotte Spd 6, Acc 7, Dmg 4B (+asphyxiation), PDV -, rate 1<br> | |
− | + | Nameless Weapon Spd 4, Acc 17, Dmg 12L, PDV 5, rate 4 (including Starmetal bonus) | |
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+ | Coral Snake Venom: Dmg 6L/1 tick, Tox 3, -5 internal penalty | ||
==History== | ==History== | ||
''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ||
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This is the first order name, the one that is the truest name anyone other than himself will ever learn. Silk avoids lying while being himself and never uses this name while in disguise. | This is the first order name, the one that is the truest name anyone other than himself will ever learn. Silk avoids lying while being himself and never uses this name while in disguise. | ||
===Gavane=== | ===Gavane=== | ||
− | 'Gavane' is the name by which Silk is known to the merchants of Nexus and Northeast Spoke. The associated appearance is that of a young man of south-eastern origin with brown black hair, clad in green and blue clothes of simple cut but good material. | + | 'Gavane' is the name by which Silk is known to the merchants of Nexus and Northeast Spoke. The associated appearance is that of a young man of south-eastern origin with brown black hair, clad in green and blue clothes of simple cut but good material. Since it was the name he had assumed when he met his Circlemates that is also the name by which they know him. Silk has neglected to explain the beliefs of his homeland regarding names to them so far. |
===Lei Zu=== | ===Lei Zu=== | ||
− | The identity of 'Lei Zu' was adopted by Silk after his previously used name became known to the Wyld Hunt. | + | The identity of 'Lei Zu' was adopted by Silk after his previously used name became known to the Wyld Hunt. While in the guise of Lei Zu he is a Realm-born man with green eyes and long black hair tied back into an orderly braid. He wears expensive silk robes in a shade of blue so dark it is almost black. |
===The White Reaper=== | ===The White Reaper=== | ||
The White Reaper is a fictional persona that Silk has invented and invested some effort seeding rumors about. According to those rumors the White Reaper is a terrifying incarnation of death, dispensing brutal lessons to those opposing the Guild, the Council of Entities, the Harborhead Mercantile Association, or the High Houses of the Realm, depending on who is asked. The White Reaper wears robes of white that accentuate his inhumanly pale skin and smooth black hair. His twisted attractiveness is only marred by snake-like yellow eyes that speak of endless cruelty. | The White Reaper is a fictional persona that Silk has invented and invested some effort seeding rumors about. According to those rumors the White Reaper is a terrifying incarnation of death, dispensing brutal lessons to those opposing the Guild, the Council of Entities, the Harborhead Mercantile Association, or the High Houses of the Realm, depending on who is asked. The White Reaper wears robes of white that accentuate his inhumanly pale skin and smooth black hair. His twisted attractiveness is only marred by snake-like yellow eyes that speak of endless cruelty. | ||
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==XP== | ==XP== | ||
− | XP gained: | + | XP gained: 70<br> |
− | XP spent: | + | XP spent: 60 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP)<br> |
− | XP unspent: | + | XP unspent: 10 |
− | XP spending plans: | + | XP spending plans: Keen Hearing and Touch Technique (8 XP), Unsurpassed Hearing and Touch Discipline (8 XP), Linguistics (Impersonation +1) (3 XP), Feather Foot Technique (8 XP) |
BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | ||
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==Miscellaneous== | ==Miscellaneous== | ||
===The Nameless Weapon (Artifact 3)=== | ===The Nameless Weapon (Artifact 3)=== | ||
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One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | ||
Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | ||
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===Custom Charms=== | ===Custom Charms=== | ||
− | + | '''Hidden Sun Prana'''<br> | |
+ | '''Cost:''' --(1wp); '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br> | ||
+ | '''Keywords:''' --<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Invisible Statue Spirit, Mental Invisibility Technique<br> | ||
+ | As Sol hides his face during the night so are the Lawgivers never seen by the wicked. This Charm permanently improves Invisible Statue Spirit in the following way: If the Lawgiver spends an additional point of Willpower activating Invisible Statue Spirit he may take Move, Miscellaneous and Guard (but not Dash, Jump or Attack) actions and use his Dodge DV without ending his imperceptibility. This functions as Perfect Stealth. Against Charms contesting this effect he gains his Essence in automatic successes.<br> | ||
+ | Once engaged in battle the Lawgiver needs to reestablish surprise by other means before he can activate this Charm again. | ||
− | === | + | ===Crimson Dance of Shadows Style=== |
+ | This little known sister style to the Ebon Shadow Style takes a similar approach in its emphasis on stealth and misdirection and indeed shares many techniques with it. It is not known, whether this style is the result of a different Exalt's deal with Five Days Darkness, an attempted improvement, plagiarism or perhaps a precursor to the much better known Ebon Shadow Style. Below will be noted only those techniques that are markedly different from their equivalents.<br> | ||
+ | Form Weapons for the Crimson Dance of Shadows Style are the lowly knife as well as fighting chains including bladed ropes, a weapon which few outside the practitioners of this style employ. | ||
− | + | '''Shadow Dancing Concentration'''<br> | |
− | + | '''Cost:''' 2m ; '''Mins:''' Martial Arts 2, Performance 2, Ess 2; '''Type:''' Reflexive <br> | |
− | + | '''Keywords:''' Combo-OK, Obvious<br> | |
− | + | '''Duration:''' One Scene<br> | |
− | + | Initiates of the Crimson Dance of Shadows Style begin by learning a special form of dance, one that is performed not by them but by the shadows they cast against a wall. The extreme flexibility and body control this requires make the art of the Shadow Dance a valued instrument in the training of assassins even in this day when few remember the greater arts that it is a part of. A true initiate has learned to contort and control his limbs to a degree that is nearly superhuman, but more impressive still is his ability to guide and shape his shadow even in ways that seem contrary to nature, making them the true masters of this dance. | |
− | + | An initate invoking the Shadow Dancing Concentration gains 2 additional dice to actions that require bodily flexibility (like slipping out of handcuffs or through a tight space) and 4 additional dice to Performance (Shadow Dance). | |
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===The Little Black Book=== | ===The Little Black Book=== | ||
''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' | ''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' | ||
− | + | *(no picture) The Order of the Silver Chair, a secret society (allegedly less than a dozen members) nearly a hundred years old. Originally founded by the head of the Immaculate Temple of Laterntown. Possibly connected to the disappearance of the city god, possible connection to a find among the First Age ruins. Great local power over mortal government and spirits. One of their number, likely the leader, a man called 'Wick' displayed knowledge and powers of the Air Dragon Style. | |
− | *( | + | *(no picture) The Necromancer in Red, a man in a red robe hiding his face behind a piece of cloth, he used a screaming silver orb to raise the dead - ''most likely a member of the Order of the Silver Chair, see above'' |
− | + | *(drawing of an older man) Water Aspect Immaculate, probably in command of this Wyld Hunt, jade Tiger Claws | |
− | + | *(drawing of two younger men) Fire Aspect and Dragonblooded of unknown aspect, both with the Wyld Hunt | |
− | *(no picture) | ||
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− | *(drawing of an older man) | ||
− | *(drawing of two younger men) | ||
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*(drawing of a woman with black hair and a Twilight Castemark) -- The demon that stole the body of Son's previous incarnation | *(drawing of a woman with black hair and a Twilight Castemark) -- The demon that stole the body of Son's previous incarnation | ||
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*(no picture) -- Harama, Southern Goddess of Assassination | *(no picture) -- Harama, Southern Goddess of Assassination | ||
*(no picture) -- Ahlat, Southern God of War | *(no picture) -- Ahlat, Southern God of War | ||
− | + | *(no picture] -- The Mask of Winters, Tyrant of Thorns | |
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− | *(no picture | ||
* (no picture) -- <S>The (reborn?) Barrow King</S> | * (no picture) -- <S>The (reborn?) Barrow King</S> |