Editing Character:Silk

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''A man of wiry build with the tanned skin and dark eyes of the south. Short black hair and a finely trimmed beard frame the agelessly youthful face of an Exalt; only the hardness and hidden pain in his eyes betray his true age. In his clothes he prefers silk and fine leathers in tones of gray, cut so as to allow the maximum range of movement and conceal a multitude of weapons. Thin leather gloves, moccasins and a cloak of rough, gray cloth complete his appearance. He speaks softly and his demeanor is mild, that of a man who has nothing to prove. When he drops the pretense of normalcy his movements are extraordinarily graceful and almost completely silent.''
 
''A man of wiry build with the tanned skin and dark eyes of the south. Short black hair and a finely trimmed beard frame the agelessly youthful face of an Exalt; only the hardness and hidden pain in his eyes betray his true age. In his clothes he prefers silk and fine leathers in tones of gray, cut so as to allow the maximum range of movement and conceal a multitude of weapons. Thin leather gloves, moccasins and a cloak of rough, gray cloth complete his appearance. He speaks softly and his demeanor is mild, that of a man who has nothing to prove. When he drops the pretense of normalcy his movements are extraordinarily graceful and almost completely silent.''
 +
  
 
==Motivation==
 
==Motivation==
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Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2)
 
Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2)
 
===Favored Abilities===
 
===Favored Abilities===
Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance 3, Investigation 3
+
Martial Arts 5 (Rope +2), Thrown 3, Performance 4 (Dance +2), Resistance 2, Investigation 3
 
===Unfavored Abilities===
 
===Unfavored Abilities===
Integrity 2, Lore 2, Linguistics 3 (''Firetongue'', Low Realm, Riverspeak, Old Realm), Occult 2
+
Integrity 1, Lore 2, Linguistics 2 (''Firetongue'', Low Realm, Riverspeak), Occult 1
  
 
==Backgrounds==
 
==Backgrounds==
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When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br>
 
When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br>
 
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand.
 
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand.
===Resources 4===
+
===Resources 3===
Much of Silk's money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The rest comes from private deals he has made in the last few months. Coming up with capital to work with is easy when there is no burglar and few confidence men to match him. And knowing where to invest is a lot more comfortable as well, when taking a look at a merchant's book takes no more effort than a stroll in the park. All of this together means that there is a wide range of resources at Silk's disposal, from a few overtly in his many names to those impossible to trace.
+
The merchants' payment was a nice bonus but of course that wasn't the reason why Silk participated in the operation against the Barrow King. Even before the recent influx of silver his Guild accounts - of the 'no questions asked' variety - weren't too bad off. His money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The other part comes from private deals and contracts he's made since his flight, sometimes a pittance, sometimes enough to get by for weeks without touching his fallback options. Working as a blade for hire, a mercenary, is something Silk despises but it has been necessary a few times. Now thankfully it will be some time before anything like that will be required again.
 
===Contacts 3===
 
===Contacts 3===
 
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them.
 
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them.
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Mental Invisibility Technique ''(5m, 1wp, roll Dex+Stealth, add Ess sux, everyone with lower MDV needs to spend 4wp to perceive you)''<br>
 
Mental Invisibility Technique ''(5m, 1wp, roll Dex+Stealth, add Ess sux, everyone with lower MDV needs to spend 4wp to perceive you)''<br>
 
Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br>
 
Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br>
Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br>
+
Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)'' '''
Concealing Mind Shadow ''(4m, impose (Ess) as external penalty on Awareness rolls or add (Ess) sux to Stealth. +1wp to extend the penalty to attacks, invalid target to ranged attacks)''<br>
 
Vanishing from Mind's Eye Technique ''(10m, 1wp, roll Wits+Stealth +(Ess) sux, vanish from all memory unless someone gets more sux than that on Wits+Lore, one roll per day)''<br>
 
Memory Prism Method ''(--, spend 2m to allow a person partial memories or even exclude them from VfMET entirely)''
 
  
 
===Athletics===
 
===Athletics===
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3rd Awareness Excellency<br>
 
3rd Awareness Excellency<br>
 
Keen Hearing and Touch Technique ''(3m, add two automatic sux to Awareness rolls, reduce penalties for blindness or darkness)''<br>
 
Keen Hearing and Touch Technique ''(3m, add two automatic sux to Awareness rolls, reduce penalties for blindness or darkness)''<br>
Unsurpassed Hearing and Touch Discipline ''(2m, double successes on Awareness rolls)''<br>
+
Surprise Anticipation Method ''(1m, notice unexpected attacks or other dangers)''
Surprise Anticipation Method ''(1m, notice unexpected attacks or other dangers)''<br>
 
Observer-Unveiling Meditation ''(1m, become aware of all observers, spies or sorcerers trying to watch or learn something about you)''
 
  
 
===Performance===
 
===Performance===
1st Performance Excellency<br>
+
1st Performance Excellency -- '''requires 1 day of training'''<br>
Heart-Compelling Method ''(6m, arouse powerful emotions in others, UMI, 2WP to resist)''<br>
+
Heart-Compelling Method ''(6m, arouse powerful emotions in others, UMI, 2WP to resist)'' -- '''requires 4 days of training'''<br>
Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br>
+
Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)'' -- '''requires 3 days of training'''
Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)''
 
 
 
===Resistance===
 
Tireless Sentinel Technique ''(3m, go without sleep for up to 5 days or until a set task is accomplished)''
 
  
 
===Martial Arts===
 
===Martial Arts===
 
Crimson Dance of Shadows Style
 
Crimson Dance of Shadows Style
*Shadow Dancing Concentration ''(2m, add 4d to shadow dance, 2d to actions requiring physical contortions)''
+
*Shadow Dancing Concentration ''(3m, add 4d to shadow dance, 2d to actions requiring physical contortions)''
*Flowing Darkness Counterpoint ''(3m, Reestablish Surprise as a reflexive action, can be used no more than Ess times per action)''
 
==Combos==
 
===World-Shaping Song===
 
''A crystalline clarity comes over the world as Silk speaks. No sight is impeded by fog or shadow, no sound dampened or obscured by noise, every smell separate and yet one. His words have shimmering silver edges to them, a sweet pain to his listeners as they cut through all uncertainty, and his every motion divides perfect, shining truth from dark ignorance. None who let him touch their hearts are ever the same again.'' (Memory-Reweaving Discipline+1st Performance Excellency)
 
 
 
===Ineffable Symphony of Shadows===
 
''All lights dim and reality becomes fluid around Silk, allowing him to easily evade all attacks. His every motion is part of a beauteous dance, of a transcendent composition that no merely human mind can grasp, and shapes the malleable nature of that which is only half seen into the sequence of events desired by the architect of the ineffable masterpiece.'' (Surprise-Anticipation Method+Shadow Over Water+Seven Shadow Evasion+Flowing Darkness Counterpoint)
 
  
 
==Thaumaturgy==
 
==Thaumaturgy==
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==Essence==
 
==Essence==
 
Essence: 3<br>
 
Essence: 3<br>
Peripheral: 37/47 (43+20)<br>
+
Peripheral: 22/30 (42)<br>
 
Personal: 18/18<br>
 
Personal: 18/18<br>
Committed to Charms: 10 peripheral (Perfect Impenetrable Disguise, Tireless Sentinel Technique)<br>
+
Committed to Charms: 8 peripheral (Perfect Impenetrable Disguise)<br>
Committed to Artifacts: 8 peripheral (Nameless Weapon), 8 peripheral (Harness of Infinite Utility)<br>
+
Committed to Artifacts: 8 peripheral (Nameless Weapon), 4 peripheral (Hearthstone Bracers)<br>
 
Anima Status: None
 
Anima Status: None
  
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==Willpower==
 
==Willpower==
OOOOO OOOO (Willpower 9/9)
+
OOOOO OOOO (Willpower 8/9)
  
 
==Virtues==
 
==Virtues==
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Conviction: 5 - <i>For a worthy cause, one I can truly believe in, I will accept the deaths of millions or even my own.</i><br>
 
Conviction: 5 - <i>For a worthy cause, one I can truly believe in, I will accept the deaths of millions or even my own.</i><br>
 
Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br>
 
Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br>
Valor: 2 - <i>You may call me a coward, I know that I'm the smart one. Meeting a stronger opponent in a straight-up fight, that I call suicidal.</i><br>
+
Valor: 1 - <i>You call me a coward, I know that I'm the smart one. Meeting a stronger opponent in a straight-up fight, that I call suicidal.</i><br>
(Virtue channels used: None)
+
(Virtue channels used: 1 Conviction, 1 Temperance)
  
 
===Limit Break===
 
===Limit Break===
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Limit Condition: Being forced to compromise in the pursuit of his ambitions.<br>
 
Limit Condition: Being forced to compromise in the pursuit of his ambitions.<br>
Limit: <b>XX</b>
+
Limit: <b>X</b>
  
==Equipment & Combat==
+
==Equipment==
Soak: 1L/2B (+7L/+5B for 1m/attack from Essence Weave, +1L/+2B for 2m, up to +5L/+10B, Hardness 5, from Sheathing the Material Form) 
 
  
 
Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br>
 
Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br>
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Clinch: Spd 6, Acc 10, Dmg 4B (P), rate 1
 
Clinch: Spd 6, Acc 10, Dmg 4B (P), rate 1
  
Knife of Lightness: Spd 4, Acc 13, Dmg 7L, PDV 5, rate 3<br>
+
Ensorcelled Knife Spd 4, Acc 13, Dmg 7L, PDV 5, rate 3<br>
Throwing Knife of Lightness: Spd 4, Acc 9, Dmg 7L, rate 2
+
Exceptional Knife (thrown) Spd 5, Acc 8, Dmg 7L, rate 4
 
 
Nameless Weapon: Spd 4, Acc 17, Dmg 12L, PDV 5, rate 4 (including Starmetal bonus)
 
  
Coral Snake Venom: Dmg 6L/1 tick, Tox 3, -5 internal penalty<br>
+
Garotte Spd 6, Acc 7, Dmg 4B (+asphyxiation), PDV -, rate 1<br>
Arrow Frog Venom: Dmg 8L/1 tick, Tox 4, -4 internal penalty<br>
 
Ghost Serpent Venom: Dmg5L/1 tick, Tox 4, -3 internal penalty, can affect immaterial beings
 
  
Other equipment:<br>
+
Nameless Weapon Spd 4, Acc 17, Dmg 12L, PDV 5, rate 4 (including Starmetal bonus)
Perfect lockpicking tools of Fluidity (+4 dice)<br>
 
A number of chimes, spikes and tripwires<br>
 
Ritual implements for the Art of the Dead<br>
 
Cold Iron amulet (2)<br>
 
Cold Iron knife
 
 
 
Miscellaneous possessions of note:<br>
 
1 Yasal Crystal (Max Ess 3, filled with Perronele)<br>
 
1 Yasal Crystal (Max Ess 3, empty)<br>
 
1st key fragment (cloudy orb)<br>
 
2nd key fragment (golden rod)<br>
 
  
 +
Coral Snake Venom: Dmg 6L/1 tick, Tox 3, -5 internal penalty
 
==History==
 
==History==
 
''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity"
 
''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity"
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This is the first order name, the one that is the truest name anyone other than himself will ever learn. Silk avoids lying while being himself and never uses this name while in disguise.
 
This is the first order name, the one that is the truest name anyone other than himself will ever learn. Silk avoids lying while being himself and never uses this name while in disguise.
 
===Gavane===
 
===Gavane===
'Gavane' is the name by which Silk is known to the merchants of Nexus and Northeast Spoke. The associated appearance is that of a young man of south-eastern origin with brown black hair, clad in green and blue clothes of simple cut but good material.
+
'Gavane' is the name by which Silk is known to the merchants of Nexus and Northeast Spoke. The associated appearance is that of a young man of south-eastern origin with brown black hair, clad in green and blue clothes of simple cut but good material. Since it was the name he had assumed when he met his Circlemates that is also the name by which they know him. Silk has neglected to explain the beliefs of his homeland regarding names to them so far.
 
===Lei Zu===
 
===Lei Zu===
The identity of 'Lei Zu' was adopted by Silk after his previously used name became known to the Wyld Hunt. It is the one known to the highest officials of Lanterntown as an agent of the Lawgiver Society. Lei Zu is a Realm-born man with green eyes and long black hair tied back into an orderly braid. He wears expensive silk robes in a shade of blue so dark it is almost black.  
+
The identity of 'Lei Zu' was adopted by Silk after his previously used name became known to the Wyld Hunt. While in the guise of Lei Zu he is a Realm-born man with green eyes and long black hair tied back into an orderly braid. He wears expensive silk robes in a shade of blue so dark it is almost black.  
 
===The White Reaper===
 
===The White Reaper===
 
The White Reaper is a fictional persona that Silk has invented and invested some effort seeding rumors about. According to those rumors the White Reaper is a terrifying incarnation of death, dispensing brutal lessons to those opposing the Guild, the Council of Entities, the Harborhead Mercantile Association, or the High Houses of the Realm, depending on who is asked. The White Reaper wears robes of white that accentuate his inhumanly pale skin and smooth black hair. His twisted attractiveness is only marred by snake-like yellow eyes that speak of endless cruelty.
 
The White Reaper is a fictional persona that Silk has invented and invested some effort seeding rumors about. According to those rumors the White Reaper is a terrifying incarnation of death, dispensing brutal lessons to those opposing the Guild, the Council of Entities, the Harborhead Mercantile Association, or the High Houses of the Realm, depending on who is asked. The White Reaper wears robes of white that accentuate his inhumanly pale skin and smooth black hair. His twisted attractiveness is only marred by snake-like yellow eyes that speak of endless cruelty.
===Alraune===
 
For his return to Nexus Silk has assumed the appearance of a small, elderly man wearing an embroidered jacket over a severely cut white shirt and black pants. Behind silver-rimmed glasses gray eyes examine the world with dispassionate intelligence. All in all he looks more like a successful mortal accountant or a lawyer than like a powerful Solar Exalt.
 
===Griid===
 
After having his Alraune-persona exposed to the Abyssals Silk has become Griid, a tall, well-muscled northern woman of noble bearing.
 
 
==XP==
 
==XP==
XP gained: 232<br>
+
XP gained: 106<br>
XP spent: 220 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP, Performance 5: 7 XP, Memory-Reweaving Discipline: 8 XP, World-Shaping Song (Memory-Reweaving Discipline+1st Performance Excellency): 6 XP, Ineffable Symphony of Shadows (Surprise-Anticipation Method+Seven Shadow Evasion+Shadow Over Water): 12XP, Valor 2: 3XP, Integrity 2: 2XP, Occult 2: 2XP, Unsurpassed Hearing and Touch Discipline: 8 XP, Observer-Unveiling Meditation: 8 XP, Concealing Mind Shadow: 8 XP, Flowing Darkness Counterpoint: 8 XP, Add FDC to Combo: 3 XP, Linguistics 3: 4 XP, Vanishing from Mind's Eye Technique: 8 XP, Artifact 3->4: 3 XP, Resistance 3: 3 XP, Tireless Sentinel Technique +1 submodule: 10 XP, Memory Prism Method: 8 XP, Resources 3->4: 3 XP)<br>
+
XP spent: 106 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP)<br>
XP unspent: 12
+
XP unspent: 0
  
XP spending plans: Hypnotic Shadow Seal (8 XP), Add HSS to Combo (3 XP), Crimson Dance of Shadows Form (8 XP), Soaring Crane Leap (8 XP), Essence 4 (24 XP), Stepping Between Sunbeams Approach (8 XP), Blinding the All-Seeing Eye (Combo: Observer-Unveiling Meditation+Stepping Between Sunbeams Approach: 9 XP), Performance Essence Flow (8 XP), Unseen Army Method (8 XP), Dodge (Unarmored +1) (3 XP), Martial Arts (Rope +1) (3 XP), 3rd Martial Arts Excellency (8 XP), Supernal Hearing and Touch Understanding (8 XP), Spirit-Detecting Glance (10 XP), Feather Foot Technique (8 XP), Capturing the World's Song (8 XP), Perfect Poise Stance (8 XP), Integrity 4 (10 XP), 3rd Integrity Excellency (10 XP), Epic Zeal of Conviction (10 XP), Avatar of the Night (8 XP), 1st Investigation Excellency (8 XP), Judge's Ear Method (8 XP), Occult 5 (18 XP), All-Encompassing Sorcerer's Sight (10 XP), Larceny 5 (7 XP), Perfect Mirror (8 XP), Vile Anathema Shroud (8 XP), 1st Stealth Excellency (8 XP), Stealth Essence Flow (8 XP)
+
XP spending plans: Phantom-Conjuring Technique (8 XP), Memory-Reweaving Discipline (8 XP), Unsurpassed Hearing and Touch Discipline (8 XP), Linguistics (Impersonation +1) (3 XP), Feather Foot Technique (8 XP)
  
 
BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5)
 
BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5)
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One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br>
 
One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br>
 
Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use.
 
Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use.
===Harness of Infinite Utility (Artifact 4)===
 
''Attunement: 8m (for Solars), Repair: 1''<br>
 
While many in the First Age had the resources to keep and maintain an Armor of the Unseen Assassin, not every Night Caste was so inclined. There is something to be said for subtlety and flexibility over the sheer power of a full magitech powersuit. In its complete form the Harness of Infinite Utility looks like a harness of black cloth inscribed with orichalkum designs and bracers of similar design. Worn under the right clothes it is hardly noticeable. The Harness' features are as follows:<br>
 
'''Hearthstone Bracers:''' Incorporated into the overall design are a pair of bracers, each with a hearthstone slot. This provides the usual benefits of the common orichalkum version, a +3 dice bonus to Dodge and +2 to damage.<br>
 
'''Essence Weave*:''' With but a thought the Exalt can weave any sort of clothing he can imagine from ambient Essence, from rags to royal robes, from waterproof suits to the most exotic of camouflage clothing. The magical properties of this weave increases the bonus to Stealth or Larceny to +4 (instead of the usual +2 for perfect equipment). By temporarily increasing the output of the Harness' Essence projectors the Exalt can strengthen the weave to provide a +7L/5B soak against a single attack by reflexively spending 1m.<br>
 
'''Elsewhere Access Points*:''' Virtual pockets into elsewhere provide sufficient storage space to carry up to a ton of assorted items safely out of reach of the world provided the objects could actually fit through a pocket opening no larger than a foot across. These pockets are available only to the attuned bearer of the Harness. Retrieving an object from Elsewhere is a Miscellaneous (Speed 5, DV -1) action.<br>
 
'''Perceptual Augmentation*:''' Bands of pure black cloth without adornment can be worn over the eyes or around the ears to shift the Exalt's perception into the spectra of pure Essence, allowing him to see or hear through darkness, fog and light obstructions without penalty and perceive immaterial phenomena like dematerialized spirits and Charm effects (similar to All-Encompassing Sorcerer's Sight).<br>
 
'''Upkeep:''' Maintenance is required every 100 hours of use; every 50 missed hours randomly disables one of the powers marked with an asterisk.
 
 
 
===Custom Charms===
 
===Custom Charms===
[[User:Dakkareth/Custom_Charms|List of all custom Charms]]
+
'''Hidden Sun Prana'''<br>
 +
'''Cost:''' --(1wp); '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br>
 +
'''Keywords:''' --<br>
 +
'''Duration:''' Permanent<br>
 +
'''Prerequisites:''' Invisible Statue Spirit, Mental Invisibility Technique<br>
 +
As Sol hides his face during the night so are the Lawgivers never seen by the wicked. This Charm permanently improves Invisible Statue Spirit in the following way: If the Lawgiver spends an additional point of Willpower activating Invisible Statue Spirit he may take Move, Miscellaneous and Guard (but not Dash, Jump or Attack) actions and use his Dodge DV without ending his imperceptibility. This functions as Perfect Stealth. Against Charms contesting this effect he gains his Essence in automatic successes.<br>
 +
Once engaged in battle the Lawgiver needs to reestablish surprise by other means before he can activate this Charm again.
  
===Things To Do===
+
===Crimson Dance of Shadows Style===
 +
This little known sister style to the Ebon Shadow Style takes a similar approach in its emphasis on stealth and misdirection and indeed shares many techniques with it. It is not known, whether this style is the result of a different Exalt's deal with Five Days Darkness, an attempted improvement, plagiarism or perhaps a precursor to the much better known Ebon Shadow Style. Below will be noted only those techniques that are markedly different from their equivalents.<br>
 +
Form Weapons for the Crimson Dance of Shadows Style are the lowly knife as well as fighting chains including bladed ropes, a weapon which few outside the practitioners of this style employ.
  
*Gather the five fragments of the Key to Shebeth
+
'''Shadow Dancing Concentration'''<br>
**Learn more about the Abyssal faction searching for Shebeth. Deflect, evade or eliminate.
+
'''Cost:''' 2m ; '''Mins:''' Martial Arts 2, Performance 2, Ess 2; '''Type:''' Reflexive <br>
***Connection to Caran's capture? Mask of Winters? Source of knowledge about Shebeth? Ask Alyssa about (Rose Blossom).
+
'''Keywords:''' Combo-OK, Obvious<br>
***Counterstrike against (Rose Blossom)'s Tepet connection? Use Desane and Neset, reveal Rose Blossom as Anathema?
+
'''Duration:''' One Scene<br>
**Find out more information about the Sidereals who watch over Meru, control the Immaculate Order and have their HQ in Yu-Shan
+
Initiates of the Crimson Dance of Shadows Style begin by learning a special form of dance, one that is performed not by them but by the shadows they cast against a wall. The extreme flexibility and body control this requires make the art of the Shadow Dance a valued instrument in the training of assassins even in this day when few remember the greater arts that it is a part of. A true initiate has learned to contort and control his limbs to a degree that is nearly superhuman, but more impressive still is his ability to guide and shape his shadow even in ways that seem contrary to nature, making them the true masters of this dance.
**Make preparations for Yu-Shan: Get-away plan, ...?
+
An initate invoking the Shadow Dancing Concentration gains 2 additional dice to actions that require bodily flexibility (like slipping out of handcuffs or through a tight space) and 4 additional dice to Performance (Shadow Dance).
**Find Yu-Shan fragment
 
**Find Meru fragment
 
**Find Speremin fragment
 
**Take back Kaneko's fragment
 
 
 
*Begin work on the foundations of the Lawgiver Protectorate
 
**Find a good person to become the new Emissary of Nexus
 
**Add Nexus to the Protectorate
 
**Add Northeast Spoke
 
**Commerce: Alyssa will know what to do
 
**Reconnaissance: Work on Contacts, informants, convert to Spies?
 
***Funding: Nexus merchants who hate the Bull, Lanterntown taxes, NEXUS!
 
***Train my own operatives, build spy network with hubs in Lanterntown, Northeast Spoke, Nexus, Lookshy, ...
 
**Military: Find an able general to build and lead our forces. Allied Celestial or indoctrinated Dragonblooded.
 
**General support: Find and make contact with Cult of the Illuminated
 
 
 
*Arrange for Leah's education
 
**Ask Son about entrance requirements for his academy - done, Son
 
 
 
===Exceptions from Vanishing from Mind's Eye Technique===
 
*Leah (full)
 
*Leah's foster family (full)
 
*Alyssa (full)
 
*Son of the Metal Flame (full)
 
*Nyara Sunswept (full)
 
*Contacts and informations (partial: Guise, instructions, positive memories)
 
  
 
===The Little Black Book===
 
===The Little Black Book===
 
''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...''
 
''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...''
  
*(drawing of a long haired man with a large hat) -- Most likely Night Caste Solar by the name of 'Sammorath', allied with the Bull of the North
+
*(picture of a masked woman) -- The silver-masked horsewoman in Soulsteel armor who killed three of the Bull's DBs.
*(drawing of a large man with blonde hair) -- The Bull of the North, who is looking to claim the First Age city of Shebeth for himself
+
*(no picture) -- The Bull of the North, who is looking to claim the First Age city of Shebeth for himself
*(drawin of a woman) -- Xera, the female Twilight who sent the DBs to steal from Son and tried to attack him with a trapped memory crystal.
+
*(no picture) -- Xera, the female Twilight who sent the DBs to steal from Son and tried to attack him with a trapped memory crystal.
 
*(no picture) -- The stranger dressed in silver and black, who gave the necromantic orb to the Order of the Silver Chair and took Caran with him into the Underworld
 
*(no picture) -- The stranger dressed in silver and black, who gave the necromantic orb to the Order of the Silver Chair and took Caran with him into the Underworld
*(picture of a masked woman) -- The silver-masked horsewoman in Soulsteel armor who killed three of the Bull's DBs.
 
 
*(drawing of an older man) -- Water Aspect Immaculate, probably in command of this Wyld Hunt, jade Tiger Claws
 
*(drawing of an older man) -- Water Aspect Immaculate, probably in command of this Wyld Hunt, jade Tiger Claws
 
*(drawing of two younger men) -- Fire Aspect and Dragonblooded of unknown aspect, both with the Wyld Hunt
 
*(drawing of two younger men) -- Fire Aspect and Dragonblooded of unknown aspect, both with the Wyld Hunt
 +
*(drawings of two men) -- The Tepet commanders, both Air Aspects, of the force that tried to occupy Son's manse. '''Memories of Thelaos's anima taken away, released.'''
 
*(no picture] -- The Mask of Winters, Tyrant of Thorns
 
*(no picture] -- The Mask of Winters, Tyrant of Thorns
 
*(drawing of a woman with black hair and a Twilight Castemark) -- The demon that stole the body of Son's previous incarnation
 
*(drawing of a woman with black hair and a Twilight Castemark) -- The demon that stole the body of Son's previous incarnation
*(no picture) -- Sidereals, Celestial Exalted living and working in Yu-Shan, don't like Solars coming there
 
 
*(no picture) -- Harama, Southern Goddess of Assassination
 
*(no picture) -- Harama, Southern Goddess of Assassination
 
*(no picture) -- Ahlat, Southern God of War
 
*(no picture) -- Ahlat, Southern God of War
 
*(drawings of three men) -- <S>Kainon (Fire), Cheyasa (Earth) and Issaga (Water), Dragonblooded allegedly in service to the Bull of the North. Stole from Son's academy and possibly manipulated a Tepet force to attack us.</S>
 
*(drawings of three men) -- <S>Kainon (Fire), Cheyasa (Earth) and Issaga (Water), Dragonblooded allegedly in service to the Bull of the North. Stole from Son's academy and possibly manipulated a Tepet force to attack us.</S>
*(drawings of two men) -- <S>The Tepet commanders, both Air Aspects, of the force that tried to occupy Son's manse.</S> '''Memories of Thelaos's anima taken away, released.'''
 
 
*(no picture) -- <S>The Order of the Silver Chair, a secret society (allegedly less than a dozen members) nearly a hundred years old. Originally founded by the head of the Immaculate Temple of Lanterntown. Possibly connected to the disappearance of the city god, possible connection to a find among the First Age ruins. Great local power over mortal government and spirits. One of their number, likely the leader, a man called 'Wick' has displayed knowledge and powers of the Air Dragon Style.</S>
 
*(no picture) -- <S>The Order of the Silver Chair, a secret society (allegedly less than a dozen members) nearly a hundred years old. Originally founded by the head of the Immaculate Temple of Lanterntown. Possibly connected to the disappearance of the city god, possible connection to a find among the First Age ruins. Great local power over mortal government and spirits. One of their number, likely the leader, a man called 'Wick' has displayed knowledge and powers of the Air Dragon Style.</S>
 
*(no picture) -- <S>The Necromancer in Red, a man in a red robe hiding his face behind a piece of cloth, he used a screaming silver orb to raise the dead - ''most likely a member of the Order of the Silver Chair, see above''</S>
 
*(no picture) -- <S>The Necromancer in Red, a man in a red robe hiding his face behind a piece of cloth, he used a screaming silver orb to raise the dead - ''most likely a member of the Order of the Silver Chair, see above''</S>
 
* (no picture) -- <S>The (reborn?) Barrow King</S>
 
* (no picture) -- <S>The (reborn?) Barrow King</S>

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