Editing Character:Silk
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''A man of wiry build with the tanned skin and dark eyes of the south. Short black hair and a finely trimmed beard frame the agelessly youthful face of an Exalt; only the hardness and hidden pain in his eyes betray his true age. In his clothes he prefers silk and fine leathers in tones of gray, cut so as to allow the maximum range of movement and conceal a multitude of weapons. Thin leather gloves, moccasins and a cloak of rough, gray cloth complete his appearance. He speaks softly and his demeanor is mild, that of a man who has nothing to prove. When he drops the pretense of normalcy his movements are extraordinarily graceful and almost completely silent.'' | ''A man of wiry build with the tanned skin and dark eyes of the south. Short black hair and a finely trimmed beard frame the agelessly youthful face of an Exalt; only the hardness and hidden pain in his eyes betray his true age. In his clothes he prefers silk and fine leathers in tones of gray, cut so as to allow the maximum range of movement and conceal a multitude of weapons. Thin leather gloves, moccasins and a cloak of rough, gray cloth complete his appearance. He speaks softly and his demeanor is mild, that of a man who has nothing to prove. When he drops the pretense of normalcy his movements are extraordinarily graceful and almost completely silent.'' | ||
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==Motivation== | ==Motivation== | ||
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Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | ||
===Favored Abilities=== | ===Favored Abilities=== | ||
− | Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance | + | Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance 2, Investigation 3 |
===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
− | Integrity | + | Integrity 1, Lore 2, Linguistics 2 (''Firetongue'', Low Realm, Riverspeak), Occult 1 |
==Backgrounds== | ==Backgrounds== | ||
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When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | ||
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | ||
− | ===Resources | + | ===Resources 3=== |
− | + | The merchants' payment was a nice bonus but of course that wasn't the reason why Silk participated in the operation against the Barrow King. Even before the recent influx of silver his Guild accounts - of the 'no questions asked' variety - weren't too bad off. His money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The other part comes from private deals and contracts he's made since his flight, sometimes a pittance, sometimes enough to get by for weeks without touching his fallback options. Working as a blade for hire, a mercenary, is something Silk despises but it has been necessary a few times. Now thankfully it will be some time before anything like that will be required again. | |
===Contacts 3=== | ===Contacts 3=== | ||
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | ||
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Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | ||
Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br> | Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br> | ||
− | + | Stepping Between Sunbeams Approach ''('''UNDER CONSTRUCTION''')'' | |
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===Athletics=== | ===Athletics=== | ||
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3rd Awareness Excellency<br> | 3rd Awareness Excellency<br> | ||
Keen Hearing and Touch Technique ''(3m, add two automatic sux to Awareness rolls, reduce penalties for blindness or darkness)''<br> | Keen Hearing and Touch Technique ''(3m, add two automatic sux to Awareness rolls, reduce penalties for blindness or darkness)''<br> | ||
− | + | Surprise Anticipation Method ''(1m, notice unexpected attacks or other dangers)'' | |
− | Surprise Anticipation Method ''(1m, notice unexpected attacks or other dangers | ||
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===Performance=== | ===Performance=== | ||
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Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br> | Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br> | ||
Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)'' | Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)'' | ||
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===Martial Arts=== | ===Martial Arts=== | ||
Crimson Dance of Shadows Style | Crimson Dance of Shadows Style | ||
*Shadow Dancing Concentration ''(2m, add 4d to shadow dance, 2d to actions requiring physical contortions)'' | *Shadow Dancing Concentration ''(2m, add 4d to shadow dance, 2d to actions requiring physical contortions)'' | ||
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==Combos== | ==Combos== | ||
===World-Shaping Song=== | ===World-Shaping Song=== | ||
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===Ineffable Symphony of Shadows=== | ===Ineffable Symphony of Shadows=== | ||
− | '' | + | ''Description here.'' (Surprise-Anticipation Method+Shadow Over Water+Seven Shadow Evasion) |
==Thaumaturgy== | ==Thaumaturgy== | ||
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==Essence== | ==Essence== | ||
Essence: 3<br> | Essence: 3<br> | ||
− | Peripheral: | + | Peripheral: 22/30 (42)<br> |
Personal: 18/18<br> | Personal: 18/18<br> | ||
− | Committed to Charms: | + | Committed to Charms: 8 peripheral (Perfect Impenetrable Disguise)<br> |
− | Committed to Artifacts: 8 peripheral (Nameless Weapon), | + | Committed to Artifacts: 8 peripheral (Nameless Weapon), 4 peripheral (Hearthstone Bracers)<br> |
Anima Status: None | Anima Status: None | ||
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Conviction: 5 - <i>For a worthy cause, one I can truly believe in, I will accept the deaths of millions or even my own.</i><br> | Conviction: 5 - <i>For a worthy cause, one I can truly believe in, I will accept the deaths of millions or even my own.</i><br> | ||
Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br> | Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br> | ||
− | Valor: | + | Valor: 1 - <i>You call me a coward, I know that I'm the smart one. Meeting a stronger opponent in a straight-up fight, that I call suicidal.</i><br> |
− | (Virtue channels used: | + | (Virtue channels used: 1 Temperance) |
===Limit Break=== | ===Limit Break=== | ||
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Limit: <b>XX</b> | Limit: <b>XX</b> | ||
− | ==Equipment | + | ==Equipment== |
− | + | Perronele: Up to 5L/10B Soak, 5L/5B Hardness when materialized | |
Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | ||
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Clinch: Spd 6, Acc 10, Dmg 4B (P), rate 1 | Clinch: Spd 6, Acc 10, Dmg 4B (P), rate 1 | ||
− | Knife of Lightness | + | Knife of Lightness Spd 4, Acc 13, Dmg 7L, PDV 5, rate 3<br> |
− | Throwing Knife of Lightness | + | Throwing Knife of Lightness Spd 4, Acc 9, Dmg 7L, rate 2 |
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− | + | Nameless Weapon Spd 4, Acc 17, Dmg 12L, PDV 5, rate 4 (including Starmetal bonus) | |
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+ | Coral Snake Venom: Dmg 6L/1 tick, Tox 3, -5 internal penalty | ||
==History== | ==History== | ||
''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ||
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'Gavane' is the name by which Silk is known to the merchants of Nexus and Northeast Spoke. The associated appearance is that of a young man of south-eastern origin with brown black hair, clad in green and blue clothes of simple cut but good material. | 'Gavane' is the name by which Silk is known to the merchants of Nexus and Northeast Spoke. The associated appearance is that of a young man of south-eastern origin with brown black hair, clad in green and blue clothes of simple cut but good material. | ||
===Lei Zu=== | ===Lei Zu=== | ||
− | The identity of 'Lei Zu' was adopted by Silk after his previously used name became known to the Wyld Hunt. | + | The identity of 'Lei Zu' was adopted by Silk after his previously used name became known to the Wyld Hunt. While in the guise of Lei Zu he is a Realm-born man with green eyes and long black hair tied back into an orderly braid. He wears expensive silk robes in a shade of blue so dark it is almost black. |
===The White Reaper=== | ===The White Reaper=== | ||
The White Reaper is a fictional persona that Silk has invented and invested some effort seeding rumors about. According to those rumors the White Reaper is a terrifying incarnation of death, dispensing brutal lessons to those opposing the Guild, the Council of Entities, the Harborhead Mercantile Association, or the High Houses of the Realm, depending on who is asked. The White Reaper wears robes of white that accentuate his inhumanly pale skin and smooth black hair. His twisted attractiveness is only marred by snake-like yellow eyes that speak of endless cruelty. | The White Reaper is a fictional persona that Silk has invented and invested some effort seeding rumors about. According to those rumors the White Reaper is a terrifying incarnation of death, dispensing brutal lessons to those opposing the Guild, the Council of Entities, the Harborhead Mercantile Association, or the High Houses of the Realm, depending on who is asked. The White Reaper wears robes of white that accentuate his inhumanly pale skin and smooth black hair. His twisted attractiveness is only marred by snake-like yellow eyes that speak of endless cruelty. | ||
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==XP== | ==XP== | ||
− | XP gained: | + | XP gained: 155<br> |
− | XP spent: | + | XP spent: 147 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP, Performance 5: 7 XP, Memory-Reweaving Discipline: 8 XP, World-Shaping Song (Memory-Reweaving Discipline+1st Performance Excellency): 6 XP, Ineffable Symphony of Shadows (Surprise-Anticipation Method+Seven Shadow Evasion+Shadow Over Water): 12XP, Stepping Between Sunbeams Approach: 8 XP)<br> |
− | XP unspent: | + | XP unspent: 8 |
− | XP spending plans: | + | XP spending plans: Capturing the World's Song (8 XP), Unseen Army Method (8 XP), Dodge (Unarmored +1) (3 XP), Unsurpassed Hearing and Touch Discipline (8 XP), Linguistics (Impersonation +1) (3 XP), Feather Foot Technique (8 XP) |
BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | ||
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One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | ||
Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | ||
− | === | + | ===Custom Charms=== |
− | '' | + | '''Hidden Sun Prana'''<br> |
− | + | '''Cost:''' --(1wp); '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br> | |
− | ''' | + | '''Keywords:''' --<br> |
− | ''' | + | '''Duration:''' Permanent<br> |
− | ''' | + | '''Prerequisites:''' Invisible Statue Spirit, Mental Invisibility Technique<br> |
− | ''' | + | As Sol hides his face during the night so are the Lawgivers never seen by the wicked. This Charm permanently improves Invisible Statue Spirit in the following way: If the Lawgiver spends an additional point of Willpower activating Invisible Statue Spirit he may take Move, Miscellaneous and Guard (but not Dash, Jump or Attack) actions and use his Dodge DV without ending his imperceptibility. This functions as Perfect Stealth. Against Charms contesting this effect he gains his Essence in automatic successes.<br> |
− | ''' | + | Once engaged in battle the Lawgiver needs to reestablish surprise by other means before he can activate this Charm again. |
+ | |||
+ | '''Stepping Between Sunbeams Approach'''<br> | ||
+ | '''Cost:''' 4m; '''Mins:''' Stealth 4, Ess 2; '''Type:''' Simple<br> | ||
+ | '''Keywords:''' Combo-OK<br> | ||
+ | '''Duration:''' Indefinite<br> | ||
+ | '''Prerequisites:''' Invisible Statue Spirit<br> | ||
+ | None have the authority to spy on the Lawgivers. Any attempt at observing the Exalt through a medium out of line-of-sight automatically fails. Mediums include artifacts (such as flying drones), Hearthstones, Thaumaturgy (such as Alarm Wards), Charms, or spells (such as scrying), but not effects that enhance a character's natural abilities (effects enhancing vision, hearing, etc) or using an artifact such as a telescope within line-of-sight to directly observe the target. The only way the Lawgiver can be noticed is for a sentient being to perceive him - no mechanism, essence-wrought or otherwise, reacts to him in anyway.<br> | ||
+ | Against powers contesting this effect the Lawgiver gains his Essence in automatic successes on an opposed Stealth roll. Once the Lawgiver's anima banner is at the 4+ level, this Charm ceases to function. | ||
+ | |||
+ | '''Unseen Army Method'''<br> | ||
+ | '''Cost:''' --(3m,1wp); '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br> | ||
+ | '''Keywords:''' --<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Hidden Sun Prana<br> | ||
+ | Under the command of the Sun's Chosen even whole armies can move unseen. By spending an additional 3m and one point of Willpower the Exalt can extend the effect of any Stealth Charm he possesses to a unit with a Magnitude of his (Ess-1) under his command. Those affected gain an instinctive sense of how to move according to the Lawgiver's instructions and recognize any action that would cause their concealment to be undone (such as attacking, using Jump or Dash actions, Anima Flare).<br> | ||
+ | For Charms that have a duration longer than one day the cost for both the base Charm and Unseen Army Method has to be reflexively paid again for every new day that begins. | ||
+ | |||
+ | '''Avatar of the Night'''<br> | ||
+ | '''Cost:''' --; '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br> | ||
+ | '''Keywords:''' --<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Mental Invisibility Technique, Night Caste Anima Power<br> | ||
+ | While all Lawgivers can learn the arts of stealth none exceed at them like those of the Night whose very anima is tuned toward remaining unseen. This Charm permanently enhances the Night Caste Anima in the following ways: The cost to activate it becomes 5m, the external penalty to attempts to notice or track the Lawgiver increases to his Essence and the identity concealment power is always active while the Anima Power is in use, not just when his Anima is flaring at the 11-15m level. For purposes of Eternal Silence Invocation and Unseen Army Method (and only in the context of those two Charms!) the Anima Power counts as a Stealth Charm. | ||
+ | |||
+ | '''Eternal Silence Invocation'''<br> | ||
+ | '''Cost:''' --; '''Mins:''' Stealth 5, Ess 4; '''Type:''' Permanent<br> | ||
+ | '''Keywords:''' --<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Stepping Between Sunbeams Approach<br> | ||
+ | As there is no end to the night unless Sol Invictus wills it so it is with the concealing powers of his Chosen. This Charm permanently enhances all Stealth Charms with a Duration of one scene or more in the following ways: First, their Duration becomes Indefinite. Second, the Exalt can suppress their effect without ending the Charms themselves and later allow them to reassert themselves, both as a reflexive non-charm action. Only explicit ending conditions (such as executing an attack in the case of Hidden Sun Prana, or Anima Flare at the 8-10m level) break the Stealth Charms such affected. | ||
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+ | '''Transcendent Realization of Existence in Nonexistence'''<br> | ||
+ | '''Cost:''' --; '''Mins:''' Stealth 5, Ess 5; '''Type:''' Permanent<br> | ||
+ | '''Keywords:''' --<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Hidden Sun Prana, Stepping Between Sunbeams Approach<br> | ||
+ | Not even the all-penetrating eyes of the Demon Princes or the Neverborn can perceive the Lawgiver when he bodily overcomes the fundamental contradiction between existence and nonexistence. He takes on the aspect of Nirguna, the Heart, nonexistent yet defining the world around them through their actions. This Charm permanently enhances Hidden Sun Prana in the following way: No sense, natural or unnatural is capable of detecting the Exalt (HSP's vulnerability to touch is explicitly negated) and his non-presence leaves no traces behind (he opposes Tracking rolls with Stealth, including Stealth Charms) except where he wills it. His passage disturbs no air, no grass, no water, not even the most subtle flows of Essence. Against perfect Awareness contesting this effect the Lawgiver doubles his Stealth successes after all other modifications.<br> | ||
+ | At Essence 6 the Exalt surrenders Namadiksha, the gift of names, and becomes nameless and unnameable.<br> | ||
+ | At Essence 7 the Exalt takes on the final aspect of Nirguna and becomes non-existant in truth. He is no more than a floating cloud of thought and awareness, utterly immune to any attack or damaging effect except those of Social Attacks. | ||
+ | |||
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+ | '''Capturing the World's Song'''<br> | ||
+ | '''Cost:''' 5m, (1wp); '''Mins:''' Awareness 4, Ess 3; '''Type:''' Reflexive<br> | ||
+ | '''Keywords:''' Combo-OK<br> | ||
+ | '''Duration:''' One scene<br> | ||
+ | '''Prerequisites:''' Keen Hearing and Touch Method<br> | ||
+ | The Solar Exalted don't need eyes to see: They can apprehend the fundamental song of Creation's reality directly and feel the essence flows comprising all of existence on their skin. All penalties to Awareness rolls or due to darkness or mundane invisibility are negated. The character automatically notices anything within their perceptual range that is not currently a valid target for an Awareness roll. If it denies the Solar's player any roll whatsoever to notice or detect something, the Solar sees it perfectly. This includes immaterial beings as well targets so perfectly invisible, scentless or silent that there is no chance for an Awareness roll. Add the Lawgiver's (Ess) in automatic successes when another Charm contests this effect. Against targets that the character ''could'' notice, even if the possibility is slight, this Charm provides no benefit. <br> | ||
+ | By spending an additional point of Willpower when using this Charm the character may also activate Keen Hearing and Touch Method and/or Unsurpassed Hearing and Touch Discipline without needing a Combo. | ||
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− | + | '''Insubstantial Phantom Style''' -- ''needs rewriting!''<br> | |
+ | '''Cost:''' -- '''Mins:''' Larceny 5, Ess 4; '''Type:''' Permanent<br> | ||
+ | '''Keywords:''' --<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Door-Evading Technique<br> | ||
+ | The Inspectors of the Night are like ghosts, never seen, never felt, yet always watching. Through the use of this Charm the Lawgiver transforms his material body into an immaterial one, utterly invisible to anyone without the ability to perceive dematerialized spirits. In this state he himself can see but not interact with the material world while being able to both see and affect immaterial creatures and objects. Being without physical substance also allows him to move through any wall or barrier not constructed of one of the Five Magical Materials or warded against spirits. This takes some effort and time in proportion to the thickness and density of the barrier.<br> | ||
+ | Ending this Charm before the end of its duration costs an additional point of Willpower. | ||
− | + | '''King of Thieves Practice'''<br> | |
− | + | '''Cost:''' 10m, 2wp; '''Mins:''' Larceny 5, Ess 3; '''Type:''' Simple (Dramatic Action)<br> | |
− | + | '''Keywords:''' Obvious, Touch, Training<br> | |
− | + | '''Duration:''' One week<br> | |
− | + | '''Prerequisites:''' ???, any Larceny Excellency<br> | |
− | + | At the height of the First Age, the Lawgivers of the Night Caste commanded invisible police networks that spanned the entirety of creation. This Charm is one of the resources they used to develop such networks. It requires a dramatic action to train an organization of spies, thieves, scouts, secret police, or other such clandestine force. Five or more hours each week must be spent | |
− | + | on training for the Charm to take effect. Each week the Solar trains his force, he picks one trait: Conviction, Dexterity, Perception, Wits, Athletics, Awareness, Investigation, Larceny or Stealth. The Charm increases that trait for each member of the unit being trained by one dot, to a maximum of 4. The Solar can train with the group or as a solo character, increasing his own traits. He cannot increase others’ traits past his own. | |
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− | + | '''Legendary Agent Curriculum'''<br> | |
− | + | '''Cost:''' --; '''Mins:''' Larceny 5, Ess 4; '''Type:''' Permanent<br> | |
− | + | '''Keywords:''' --<br> | |
− | + | '''Duration:''' Permanent<br> | |
− | + | '''Prerequisites:''' King of Thieves Practice<br> | |
− | * | + | The Solar spymaster has a special mastery of training techniques. This Charm enhances the Exalt’s ability to train others. This Charm allows him to use King of Thieves Practice to train others in any of the following: |
− | + | *Potentially useful Abilities he possesses at 4 or more. In addition to the Abilities already available through King of Thieves Practice, appropriate Abilities include: Bureaucracy, Dodge, Integrity, Linguistics, Presence, Socialize, and any combat ability. | |
− | + | *Attributes. The Exalt can train others’ Charisma, Intelligence and Manipulation to a maximum of 4. He can even train Appearance with an appropriate rationale. | |
− | ** | + | *Virtues. The Exalt can train others’ Temperance and Valor up to a maximum of 4. |
− | * | + | *Willpower. The Exalt can train Willpower to a maximum of 6. |
+ | *Specialties. The Exalt can train others in specialties for any Ability he can train. | ||
− | + | ===Crimson Dance of Shadows Style=== | |
− | + | This little known sister style to the Ebon Shadow Style takes a similar approach in its emphasis on stealth and misdirection and indeed shares many techniques with it. It is not known, whether this style is the result of a different Exalt's deal with Five Days Darkness, an attempted improvement, plagiarism or perhaps a precursor to the much better known Ebon Shadow Style. Below will be noted only those techniques that are markedly different from their equivalents.<br> | |
+ | Form Weapons for the Crimson Dance of Shadows Style are the lowly knife as well as fighting chains including bladed ropes, a weapon which few outside the practitioners of this style employ. | ||
− | + | '''Shadow Dancing Concentration'''<br> | |
− | + | '''Cost:''' 2m ; '''Mins:''' Martial Arts 2, Performance 2, Ess 2; '''Type:''' Reflexive <br> | |
− | + | '''Keywords:''' Combo-OK, Obvious<br> | |
− | + | '''Duration:''' One Scene<br> | |
− | + | Initiates of the Crimson Dance of Shadows Style begin by learning a special form of dance, one that is performed not by them but by the shadows they cast against a wall. The extreme flexibility and body control this requires make the art of the Shadow Dance a valued instrument in the training of assassins even in this day when few remember the greater arts that it is a part of. A true initiate has learned to contort and control his limbs to a degree that is nearly superhuman, but more impressive still is his ability to guide and shape his shadow even in ways that seem contrary to nature, making them the true masters of this dance. | |
− | + | An initate invoking the Shadow Dancing Concentration gains 2 additional dice to actions that require bodily flexibility (like slipping out of handcuffs or through a tight space) and 4 additional dice to Performance (Shadow Dance). | |
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===The Little Black Book=== | ===The Little Black Book=== |