Editing Character:Silk
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Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | ||
===Favored Abilities=== | ===Favored Abilities=== | ||
− | Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance | + | Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance 2, Investigation 3 |
===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
Integrity 2, Lore 2, Linguistics 3 (''Firetongue'', Low Realm, Riverspeak, Old Realm), Occult 2 | Integrity 2, Lore 2, Linguistics 3 (''Firetongue'', Low Realm, Riverspeak, Old Realm), Occult 2 | ||
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When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | ||
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | ||
− | ===Resources | + | ===Resources 3=== |
− | + | The merchants' payment was a nice bonus but of course that wasn't the reason why Silk participated in the operation against the Barrow King. Even before the recent influx of silver his Guild accounts - of the 'no questions asked' variety - weren't too bad off. His money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The other part comes from private deals and contracts he's made since his flight, sometimes a pittance, sometimes enough to get by for weeks without touching his fallback options. Working as a blade for hire, a mercenary, is something Silk despises but it has been necessary a few times. Now thankfully it will be some time before anything like that will be required again. | |
===Contacts 3=== | ===Contacts 3=== | ||
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | ||
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Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | ||
Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br> | Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br> | ||
− | Concealing Mind Shadow ''(4m, impose (Ess) as external penalty on Awareness rolls or add (Ess) sux to Stealth. +1wp to extend the penalty to attacks, invalid target to ranged attacks | + | Concealing Mind Shadow ''(4m, impose (Ess) as external penalty on Awareness rolls or add (Ess) sux to Stealth. +1wp to extend the penalty to attacks, invalid target to ranged attacks)'' |
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===Athletics=== | ===Athletics=== | ||
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Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br> | Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br> | ||
Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)'' | Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)'' | ||
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===Martial Arts=== | ===Martial Arts=== | ||
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===Ineffable Symphony of Shadows=== | ===Ineffable Symphony of Shadows=== | ||
− | '' | + | ''Description here.'' (Surprise-Anticipation Method+Shadow Over Water+Seven Shadow Evasion+Flowing Darkness Counterpoint) |
==Thaumaturgy== | ==Thaumaturgy== | ||
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==Essence== | ==Essence== | ||
Essence: 3<br> | Essence: 3<br> | ||
− | Peripheral: | + | Peripheral: 19/23 (43)<br> |
− | Personal: | + | Personal: 7/18<br> |
− | Committed to Charms: | + | Committed to Charms: 11 personal (Foe-Vaulting, Monkey Leap, Shadow Dancing, Keen+Unsurpassed Hearing), 8 peripheral (Perfect Impenetrable Disguise)<br> |
− | Committed to Artifacts: 8 peripheral (Nameless Weapon), | + | Committed to Artifacts: 8 peripheral (Nameless Weapon), 4 peripheral (Hearthstone Bracers)<br> |
Anima Status: None | Anima Status: None | ||
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Limit: <b>XX</b> | Limit: <b>XX</b> | ||
− | ==Equipment | + | ==Equipment== |
− | + | Perronele: Up to 5L/10B Soak, 5L/5B Hardness when materialized | |
Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | ||
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Miscellaneous possessions of note:<br> | Miscellaneous possessions of note:<br> | ||
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1st key fragment (cloudy orb)<br> | 1st key fragment (cloudy orb)<br> | ||
2nd key fragment (golden rod)<br> | 2nd key fragment (golden rod)<br> | ||
− | + | Mask of the Emissary | |
==History== | ==History== | ||
''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ||
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===Alraune=== | ===Alraune=== | ||
For his return to Nexus Silk has assumed the appearance of a small, elderly man wearing an embroidered jacket over a severely cut white shirt and black pants. Behind silver-rimmed glasses gray eyes examine the world with dispassionate intelligence. All in all he looks more like a successful mortal accountant or a lawyer than like a powerful Solar Exalt. | For his return to Nexus Silk has assumed the appearance of a small, elderly man wearing an embroidered jacket over a severely cut white shirt and black pants. Behind silver-rimmed glasses gray eyes examine the world with dispassionate intelligence. All in all he looks more like a successful mortal accountant or a lawyer than like a powerful Solar Exalt. | ||
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==XP== | ==XP== | ||
− | XP gained: | + | XP gained: 190<br> |
− | XP spent: | + | XP spent: 185 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP, Performance 5: 7 XP, Memory-Reweaving Discipline: 8 XP, World-Shaping Song (Memory-Reweaving Discipline+1st Performance Excellency): 6 XP, Ineffable Symphony of Shadows (Surprise-Anticipation Method+Seven Shadow Evasion+Shadow Over Water): 12XP, Valor 2: 3XP, Integrity 2: 2XP, Occult 2: 2XP, Unsurpassed Hearing and Touch Discipline: 8 XP, Observer-Unveiling Meditation: 8 XP, Concealing Mind Shadow: 8 XP, Flowing Darkness Counterpoint: 8 XP, Add FDC to Combo: 3 XP, Linguistics 3: 4 XP)<br> |
− | XP unspent: | + | XP unspent: 5 |
− | XP spending plans: | + | XP spending plans: Stepping Between Sunbeams Approach (8 XP), Vanishing from the Mind's Eye (8 XP), Unseen Army Method (8 XP), Dodge (Unarmored +1) (3 XP), Martial Arts (Rope +1) (3 XP), 3rd Martial Arts Excellency (8 XP), Hypnotic Shadow Seal (8 XP), Crimson Dance of Shadows Form (8 XP), Soaring Crane Leap (8 XP), Supernal Hearing and Touch Understanding (8 XP), Spirit-Detecting Glance (10 XP), Resistance 3 (3 XP), Tireless Sentinel Technique (8 XP), Feather Foot Technique (8 XP), Capturing the World's Song (8 XP), Perfect Poise Stance (8 XP), Integrity 4 (10 XP), 3rd Integrity Excellency (10 XP), Epic Zeal of Conviction (10 XP), Essence 4 (24 XP), Blinding the All-Seeing Eye (Combo: Observer-Unveiling Meditation+Stepping Between Sunbeams Approach: 9 XP), Avatar of the Night (8 XP), 1st Investigation Excellency (8 XP), Judge's Ear Method (8 XP), Occult 5 (18 XP), All-Encompassing Sorcerer's Sight (10 XP), Larceny 5 (7 XP), Perfect Mirror (8 XP), Vile Anathema Shroud (8 XP), 1st Stealth Excellency (8 XP), Stealth Essence Flow (8 XP) |
BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | ||
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One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | ||
Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | ||
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===Custom Charms=== | ===Custom Charms=== | ||
[[User:Dakkareth/Custom_Charms|List of all custom Charms]] | [[User:Dakkareth/Custom_Charms|List of all custom Charms]] | ||
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*Arrange for Leah's education | *Arrange for Leah's education | ||
− | **Ask Son about entrance requirements for his academy | + | **Ask Son about entrance requirements for his academy |
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===The Little Black Book=== | ===The Little Black Book=== | ||
''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' | ''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' |