Editing Character:Surely-Refulgent Anshu
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[[Category:Player_character]] | [[Category:Player_character]] | ||
− | Game: [[Once_more_with_feeling|Once more, with feeling]] | + | Game: [[Once_more_with_feeling|Once more, with feeling]]. |
'''Surely-Refulgent Anshu'''<br> | '''Surely-Refulgent Anshu'''<br> | ||
− | [[Image:Anshu.png| | + | [[Image:Anshu.png|right]] |
Caste: Zenith<br> | Caste: Zenith<br> | ||
Concept: Immaculate monk turned Anathema | Concept: Immaculate monk turned Anathema | ||
− | ''Anshu is an attractive but unremarkable-looking man in his late 20s. He | + | ''Anshu is an attractive but unremarkable-looking man in his late 20s. He continues to dress as a First Coil Immaculate Monk, in a worn but well-cared-for hemp robe minimally adorned with black trim and belted with a simple length of rope, along with a simple pair of sandals and a rice hat. He has gray eyes, is clean shaven and possesses the requisite shaved head of the Order. His claws he hides in the sleeves of his robe, wrapping them with cloth to help conceal their shape; his armor he rolls into a relatively inconspicuous bundle, which he carries with him wherever he goes. His only other possession is a simple wooden begging bowl.'' |
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==Motivation== | ==Motivation== | ||
− | Discover the cause of the madness of the Anathema. | + | Discover the cause of the madness of the Anathema and cure or remove it. |
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==Intimacies== | ==Intimacies== | ||
− | *Justice ( | + | *Justice (the ideal) (+) |
− | * | + | *Salamander (Lunar Mate, True Love) (+) |
− | *The people | + | *The people who live along his circuit (+) |
− | + | *His vows of celibacy, diet and personal hygiene (+) | |
− | *His vows of diet and personal hygiene | + | *Protect Creation with Dhiren, Radiance, Nuwa, Salamander, and the others (+) |
− | * | + | *The Unconquered Sun (+) |
− | *The Unconquered Sun | + | *[[Character:Evocation_of_the_Twelve_Fallen_Beasts|Evocation of the Twelve Fallen Beasts]] (-) |
− | *[[Character: | ||
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==Anima== | ==Anima== | ||
− | Burn a corpse for 1m (free at 11+ anima flare). For 10m, glow with the power of the UCS, illuminating the area as if it was noon out to 50 yards. For the remainder of the scene, gain 10B/10L/10A soak vs. attacks from creatures of darkness and add 5 to the minimum | + | Burn a corpse for 1m (free at 11+ anima flare). For 10m, glow with the power of the UCS, illuminating the area as if it was noon out to 50 yards. For the remainder of the scene, gain 10B/10L/10A soak vs. attacks from creatures of darkness and add 5 to the minimum dice rolled for attacks made on creatures of darkness (automatically activates at 11+ anima flare). |
When Anshu's anima becomes iconic, it coalesces into a brilliant gold set of merchant's scales, superimposed on an orichalcum straight-sided daiklave. | When Anshu's anima becomes iconic, it coalesces into a brilliant gold set of merchant's scales, superimposed on an orichalcum straight-sided daiklave. | ||
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===Favored Abilities=== | ===Favored Abilities=== | ||
+ | Athletics 5<br> | ||
Awareness 5<br> | Awareness 5<br> | ||
Dodge 5<br> | Dodge 5<br> | ||
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Martial Arts 5<br> | Martial Arts 5<br> | ||
Stealth 4<br> | Stealth 4<br> | ||
+ | Thrown 4<br> | ||
War 5 (7xp to raise from 4)<br> | War 5 (7xp to raise from 4)<br> | ||
===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
− | + | Investigation 2<br> | |
− | Linguistics | + | Linguistics 3 (High & ''Low Realm'', Riverspeak, Forest-tongue)<br> |
− | + | Lore 1<br> | |
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==Backgrounds== | ==Backgrounds== | ||
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===Artifact •• (The Mighty Claws of Rumasa Lanan)=== | ===Artifact •• (The Mighty Claws of Rumasa Lanan)=== | ||
− | Attune Cost: | + | Attune Cost: 9m<br> |
This set of razor claws, crafted entirely from orichalcum, belonged to a First Age Solar, Rumasa Lanan, who created a martial arts style now lost to the mists of time. An Old Realm inscription along the vambraces reads “The Mighty Claws of Rumasa Lanan”; if his (or her, the inscription gives no clues) tomb or manse could be found, perhaps some of the secrets of the lost style could be rediscovered, but the claws themselves give no clue to the tomb's location. | This set of razor claws, crafted entirely from orichalcum, belonged to a First Age Solar, Rumasa Lanan, who created a martial arts style now lost to the mists of time. An Old Realm inscription along the vambraces reads “The Mighty Claws of Rumasa Lanan”; if his (or her, the inscription gives no clues) tomb or manse could be found, perhaps some of the secrets of the lost style could be rediscovered, but the claws themselves give no clue to the tomb's location. | ||
The razor claws themselves are exquisitely crafted, and the blades can be retracted or extended as a miscellaneous action (as drawing or readying a weapon, both sets of blades can be extended in a single such action), seeming to melt fluidly into the vambraces when not needed. | The razor claws themselves are exquisitely crafted, and the blades can be retracted or extended as a miscellaneous action (as drawing or readying a weapon, both sets of blades can be extended in a single such action), seeming to melt fluidly into the vambraces when not needed. | ||
− | When the blades are in the extended position, an attuned wielder of the claws can spend 1 mote of Essence to fire one of the blades at an enemy, using the higher of the character's Thrown or Archery abilities. The blades then regrow themselves in the extended position. The fired blades use the same statistics as | + | When the blades are in the extended position, an attuned wielder of the claws can spend 1 mote of Essence to fire one of the blades at an enemy, using the higher of the character's Thrown or Archery abilities. The blades then regrow themselves in the extended position. The fired blades use the same statistics as shuriken made of orichalcum. |
− | ===Artifact | + | ===Artifact •• (orichalcum reinforced buff jacket)=== |
− | Attune Cost: | + | Attune Cost: 3m |
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− | + | ===Artifact •• (orichalcum hearthstone bracers)=== | |
+ | Attune Cost: 4m | ||
− | === | + | ===Cult ••• (cells of the Cult of the Illuminated)=== |
− | + | Anshu is worshipped by a few small communities in the Hundred Kingdoms. He impressed them with his humility and dedication to their well-being. He is also gaining worshippers among the refugees he is leading to Denandsor. | |
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− | Anshu is | ||
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===Manse ••• (Stone of Judgement)=== | ===Manse ••• (Stone of Judgement)=== | ||
The bearer of this smooth cabochon of the finest lapis lazuli gains an uncanny sense for when people lie. If he asks someone whether they committed a crime or other harmful act, the bearer’s player reduces the difficulty of the (Perception + [Investigation or Socialize]) roll to determine the truth of any answer is reduced by -4 (to a minimum of 1). (''Oadenol's Codex'', pp. 97-98) | The bearer of this smooth cabochon of the finest lapis lazuli gains an uncanny sense for when people lie. If he asks someone whether they committed a crime or other harmful act, the bearer’s player reduces the difficulty of the (Perception + [Investigation or Socialize]) roll to determine the truth of any answer is reduced by -4 (to a minimum of 1). (''Oadenol's Codex'', pp. 97-98) | ||
− | + | Anshu's manse has the following powers: | |
+ | *Magical Conveniences (''Oadenol's Codex'', p. 67): automatic doors, training room, cross-referencing library | ||
+ | *Archive (''Oadenol's Codex'', p. 68): Martial Arts (tiger claws +2), Investigation (interviews +1) | ||
+ | *Temple (''Oadenol's Codex'', pp. 73-74): Unconquered Sun | ||
− | + | ===Lunar Bond ••••• (With Eternal Vow & True Love)=== | |
− | + | Anshu is bonded with Salamander, a No Moon Lunar. | |
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− | ===Lunar Bond ••••• (Eternal Vow | ||
− | Anshu is bonded with | ||
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===Whispers ••••=== | ===Whispers ••••=== | ||
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Third Athletics Excellency (p. 185)<br> | Third Athletics Excellency (p. 185)<br> | ||
Infinite Athletics Mastery (pp. 185-187)<br> | Infinite Athletics Mastery (pp. 185-187)<br> | ||
− | + | Athletics Essence Flow (p. 187)<br> | |
===Awareness=== | ===Awareness=== | ||
− | First Awareness Excellency ( | + | First Awareness Excellency (pp. 183-184)<br> |
Second Awareness Excellency (pp. 184-185)<br> | Second Awareness Excellency (pp. 184-185)<br> | ||
Third Awareness Excellency (p. 185)<br> | Third Awareness Excellency (p. 185)<br> | ||
Infinite Awareness Mastery (pp. 185-187)<br> | Infinite Awareness Mastery (pp. 185-187)<br> | ||
− | + | Awareness Essence Flow (p. 187)<br> | |
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− | Awareness Essence Flow ( | ||
Surprise Anticipation Method (p. 226)<br> | Surprise Anticipation Method (p. 226)<br> | ||
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Third Dodge Excellency (p. 185)<br> | Third Dodge Excellency (p. 185)<br> | ||
Infinite Dodge Mastery (pp. 185-187)<br> | Infinite Dodge Mastery (pp. 185-187)<br> | ||
− | + | Dodge Essence Flow (p. 187)<br> | |
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− | Dodge Essence Flow ( | ||
Shadow Over Water (p. 227)<br> | Shadow Over Water (p. 227)<br> | ||
Reflex Sidestep Technique (p. 227)<br> | Reflex Sidestep Technique (p. 227)<br> | ||
Seven Shadow Evasion (p. 227)<br> | Seven Shadow Evasion (p. 227)<br> | ||
Leaping Dodge Method (p. 227)<br> | Leaping Dodge Method (p. 227)<br> | ||
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===Investigation=== | ===Investigation=== | ||
− | First Investigation Excellency ( | + | First Investigation Excellency (pp. 183-184)<br> |
Second Investigation Excellency (pp. 184-185)<br> | Second Investigation Excellency (pp. 184-185)<br> | ||
Third Investigation Excellency (p. 185)<br> | Third Investigation Excellency (p. 185)<br> | ||
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===Integrity=== | ===Integrity=== | ||
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Third Integrity Excellency (p. 185)<br> | Third Integrity Excellency (p. 185)<br> | ||
Infinite Integrity Mastery (pp. 185-187)<br> | Infinite Integrity Mastery (pp. 185-187)<br> | ||
− | + | Integrity Essence Flow (p. 187)<br> | |
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− | Integrity Essence Flow ( | ||
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Integrity-Protecting Prana (p. 199)<br> | Integrity-Protecting Prana (p. 199)<br> | ||
− | Temptation-Resisting Stance (p. 200 | + | Temptation-Resisting Stance (p. 200)<br> |
Elusive Dream Defense (pp. 200-201)<br> | Elusive Dream Defense (pp. 200-201)<br> | ||
Transcendent Hero's Meditation (p. 201)<br> | Transcendent Hero's Meditation (p. 201)<br> | ||
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Sunlight Banishes the Void's Wrath ([[Once_more_with_feeling/Custom_Charms#Sunlight_Banishes_the_Void.27s_Wrath|OMWF Custom]])<br> | Sunlight Banishes the Void's Wrath ([[Once_more_with_feeling/Custom_Charms#Sunlight_Banishes_the_Void.27s_Wrath|OMWF Custom]])<br> | ||
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===Linguistics=== | ===Linguistics=== | ||
− | First Linguistics Excellency ( | + | First Linguistics Excellency (pp. 183-184)<br> |
Second Linguistics Excellency (pp. 184-185)<br> | Second Linguistics Excellency (pp. 184-185)<br> | ||
Third Linguistics Excellency (p. 185)<br> | Third Linguistics Excellency (p. 185)<br> | ||
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Second Lore Excellency (pp. 184-185)<br> | Second Lore Excellency (pp. 184-185)<br> | ||
Third Lore Excellency (p. 185)<br> | Third Lore Excellency (p. 185)<br> | ||
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===Martial Arts=== | ===Martial Arts=== | ||
− | First Martial Arts Excellency ( | + | First Martial Arts Excellency (pp. 183-184)<br> |
Second Martial Arts Excellency (pp. 184-185)<br> | Second Martial Arts Excellency (pp. 184-185)<br> | ||
Third Martial Arts Excellency (p. 185)<br> | Third Martial Arts Excellency (p. 185)<br> | ||
Infinite Martial Arts Mastery (pp. 185-187)<br> | Infinite Martial Arts Mastery (pp. 185-187)<br> | ||
− | + | Martial Arts Essence Flow (p. 187)<br> | |
− | + | Pasiap's Humility (''Dragon-Blooded, p. 194)<br> | |
− | Martial Arts Essence Flow ( | ||
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− | Pasiap's Humility (''Dragon-Blooded | ||
Moment of Daana'd (p. 194)<br> | Moment of Daana'd (p. 194)<br> | ||
− | + | Flowing Water Defense ([[Once_more_with_feeling/Custom_Charms#Flowing_Water_Defense|OMWF Custom]])<br> | |
− | + | Rippling Water Strike (''Dragon-Blooded'', p. 207)<br> | |
− | + | Drowning-in-Blood Technique ([[Once_more_with_feeling/Custom_Charms#Flowing_Water_Defense|OMWF Custom]])<br> | |
− | + | Shrugging Water Dragon Escape (''Dragon-Blooded'', p. 207-208)<br> | |
− | + | Water Dragon Form (p. 208)<br> | |
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===Performance=== | ===Performance=== | ||
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Third Performance Excellency (p. 185)<br> | Third Performance Excellency (p. 185)<br> | ||
Infinite Performance Mastery (pp. 185-187)<br> | Infinite Performance Mastery (pp. 185-187)<br> | ||
− | + | Performance Essence Flow (p. 187)<br> | |
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− | Performance Essence Flow ( | ||
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Phantom-Conjuring Performance (p. 202)<br> | Phantom-Conjuring Performance (p. 202)<br> | ||
Demon-Wracking Glory (''Abyssals'', pp. 141-142, mirror Withering Phantasmagoria) | Demon-Wracking Glory (''Abyssals'', pp. 141-142, mirror Withering Phantasmagoria) | ||
*Continuing area effect | *Continuing area effect | ||
*Continuing single target | *Continuing single target | ||
− | *Instant single target | + | *Instant single target<br> |
Crowd-Commanding Spirit ([[Once_more_with_feeling/Custom_Charms#Crowd_Commanding_Spirit|OMWF Custom]])<br> | Crowd-Commanding Spirit ([[Once_more_with_feeling/Custom_Charms#Crowd_Commanding_Spirit|OMWF Custom]])<br> | ||
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===Presence=== | ===Presence=== | ||
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Third Presence Excellency (p. 185)<br> | Third Presence Excellency (p. 185)<br> | ||
Infinite Presence Mastery (pp. 185-187)<br> | Infinite Presence Mastery (pp. 185-187)<br> | ||
− | + | Presence Essence Flow (p. 187)<br> | |
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− | Presence Essence Flow ( | ||
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Irresistible Salesman Spirit (p. 204)<br> | Irresistible Salesman Spirit (p. 204)<br> | ||
Enemy-Castigating Solar Judgement (p. 205)<br> | Enemy-Castigating Solar Judgement (p. 205)<br> | ||
Hypnotic Tongue Technique (p. 203)<br> | Hypnotic Tongue Technique (p. 203)<br> | ||
− | You Can Be More (''Abyssals'', p. 143, | + | You Can Be More (''Abyssals'', p. 143, Broken Heart Triumph mirror)<br> |
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===Resistance=== | ===Resistance=== | ||
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Third Resistance Excellency (p. 185)<br> | Third Resistance Excellency (p. 185)<br> | ||
Infinite Resistance Mastery (pp. 185-187)<br> | Infinite Resistance Mastery (pp. 185-187)<br> | ||
− | + | Resistance Essence Flow (p. 187)<br> | |
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− | Resistance Essence Flow ( | ||
Whirlwind Armor-Donning Prana (p. 205)<br> | Whirlwind Armor-Donning Prana (p. 205)<br> | ||
Ox-Body Technique (x2, p. 208)<br> | Ox-Body Technique (x2, p. 208)<br> | ||
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===Stealth=== | ===Stealth=== | ||
− | First Stealth Excellency ( | + | First Stealth Excellency (pp. 183-184)<br> |
Second Stealth Excellency (pp. 184-185)<br> | Second Stealth Excellency (pp. 184-185)<br> | ||
Third Stealth Excellency (p. 185)<br> | Third Stealth Excellency (p. 185)<br> | ||
Infinite Stealth Mastery (pp. 185-187)<br> | Infinite Stealth Mastery (pp. 185-187)<br> | ||
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===Survival=== | ===Survival=== | ||
− | First Survival Excellency ( | + | First Survival Excellency (pp. 183-184)<br> |
Second Survival Excellency (pp. 184-185)<br> | Second Survival Excellency (pp. 184-185)<br> | ||
Third Survival Excellency (p. 185)<br> | Third Survival Excellency (p. 185)<br> | ||
Infinite Survival Mastery (pp. 185-187)<br> | Infinite Survival Mastery (pp. 185-187)<br> | ||
− | + | Trackless Region Navigation (p. 211)<br> | |
− | Trackless Region Navigation ( | ||
===Thrown=== | ===Thrown=== | ||
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Second Thrown Excellency (pp. 184-185)<br> | Second Thrown Excellency (pp. 184-185)<br> | ||
Third Thrown Excellency (p. 185)<br> | Third Thrown Excellency (p. 185)<br> | ||
+ | Infinite Thrown Mastery (pp. 185-187)<br> | ||
===War=== | ===War=== | ||
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Third War Excellency (p. 185)<br> | Third War Excellency (p. 185)<br> | ||
Infinite War Mastery (pp. 185-187)<br> | Infinite War Mastery (pp. 185-187)<br> | ||
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Mob-Dispersing Rebuke (p. 197)<br> | Mob-Dispersing Rebuke (p. 197)<br> | ||
Fury Inciting Presence (p. 197)<br> | Fury Inciting Presence (p. 197)<br> | ||
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Tiger Warrior Training Technique (p. 198)<br> | Tiger Warrior Training Technique (p. 198)<br> | ||
Legendary Warrior Curriculum (pp. 198-199)<br> | Legendary Warrior Curriculum (pp. 198-199)<br> | ||
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==Combos== | ==Combos== | ||
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*Enemy-Castigating Solar Judgement | *Enemy-Castigating Solar Judgement | ||
*Irresistible Salesman Spirit | *Irresistible Salesman Spirit | ||
− | ===Darkness-Banishing Invocation of the Sun's Glory (variable +1wp, | + | ===Darkness-Banishing Invocation of the Sun's Glory (variable +1wp, 9xp)=== |
*Demon-Wracking Glory | *Demon-Wracking Glory | ||
**Continuing area effect (2m+, 1wp to activate, 2m+ to continue) | **Continuing area effect (2m+, 1wp to activate, 2m+ to continue) | ||
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**Instant single target (up to 9m, 1wp) | **Instant single target (up to 9m, 1wp) | ||
*Crowd-Commanding Spirit (4m) | *Crowd-Commanding Spirit (4m) | ||
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==Essence== | ==Essence== | ||
− | Essence: | + | Essence: 5<br> |
− | Personal: | + | Personal: 23/23<br> |
− | Peripheral: | + | Peripheral: 40/56<br> |
− | Committed: | + | Committed: 16 (from Peripheral) |
==Willpower== | ==Willpower== | ||
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==Virtues== | ==Virtues== | ||
− | Compassion: 2 | + | Compassion: 2<br> |
− | Conviction: 5 | + | Conviction: 5<br> |
Temperance: 3<br> | Temperance: 3<br> | ||
Valor: 3<br> | Valor: 3<br> | ||
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'''Limit Break Condition:''' Being prevented in achieving or making significant progress towards a goal (either long-term or immediate) just when all seemed to be going well. | '''Limit Break Condition:''' Being prevented in achieving or making significant progress towards a goal (either long-term or immediate) just when all seemed to be going well. | ||
− | + | 3 Limit | |
==Combat== | ==Combat== | ||
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'''Mighty Claws'''<br> | '''Mighty Claws'''<br> | ||
− | Blades: Spd | + | Blades: Spd 4/Acc +5/Dmg +7L/Def +5/Rate 4<br> |
− | Shuriken: Spd 4/Acc + | + | Shuriken: Spd 4/Acc +1/Dmg +4L/Rng 30/Rate 3<br> |
'''Unarmed'''<br> | '''Unarmed'''<br> | ||
− | Clinch: Spd 6/Acc + | + | Clinch: Spd 6/Acc +0/Dmg +2B/Def ~/Rate 1<br> |
− | Kick: Spd 5/Acc + | + | Kick: Spd 5/Acc +0/Dmg +5B/Def -2/Rate 2<br> |
− | Punch: Spd 5/Acc + | + | Punch: Spd 5/Acc +1/Dmg +2B/Def +2/Rate 3<br> |
− | Dodge DV: 8 <br> | + | Dodge DV: 9/8 (orichalcum reinforced buff jacket)<br> |
− | Parry DV: | + | Parry DV: 7 (Mighty Claws)/6 (unarmed) +3 with Water Dragon Form<br> |
+ | Hardness (from armor): 6B/6L<br> | ||
Natural Soak: 4B/2L<br> | Natural Soak: 4B/2L<br> | ||
− | + | Armored Soak: +12B/+9L/+9A<br> | |
− | Anima Soak: + | + | Water Dragon Form Soak: +5B/+7L<br> |
− | Total Soak: | + | Anima Soak: +10B/+10L/+10A<br> |
+ | Total Soak: 31B/28L/19A | ||
===Health Levels=== | ===Health Levels=== | ||
− | -0 [L] | + | -0 [L] |
− | -1 [ | + | -1 [_][_][_][_] |
− | -2 [ ][ ][ ][ ][ ][ ] | + | -2 [_][_][_][_][_][_] |
− | -4 [ ] | + | -4 [_] |
− | In [ ] | + | In [_] |
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==Social Combat== | ==Social Combat== | ||
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==Personality== | ==Personality== | ||
− | Anshu tends to be very serious in his day-to-day life - he isn't humorless, he just has a hard time figuring out when he can go "off-duty". He's very dedicated to his goals, but can be persuaded to set them aside temporarily. He's very protective of | + | Anshu tends to be very serious in his day-to-day life - he isn't humorless, he just has a hard time figuring out when he can go "off-duty". He's very dedicated to his goals, but can be persuaded to set them aside temporarily. He's very protective of Dhiren and the other rescued children, and is still trying to get a handle on his attraction to and bond with Salamander. |
==Merits and Flaws== | ==Merits and Flaws== | ||
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===Resonance=== | ===Resonance=== | ||
Anshu has a Resonance track. (Flaw, 10pts)<br> | Anshu has a Resonance track. (Flaw, 10pts)<br> | ||
− | + | 0 Resonance | |
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===Throwback=== | ===Throwback=== | ||
Anshu sometimes succumbs to the influence of the Neverborn and acts like the Abyssal servant they wish he was. (Flaw, 5pts) | Anshu sometimes succumbs to the influence of the Neverborn and acts like the Abyssal servant they wish he was. (Flaw, 5pts) | ||
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==Goals and Motivations== | ==Goals and Motivations== | ||
− | * See Dhiren and the other kidnapped children home | + | * See Dhiren and the other kidnapped children home |
− | * Turn the ragtag band of refugees into [[Character:Surely-Refulgent_Anshu/Anshu's_Army|Anshu's Army]] | + | * Turn the ragtag band of refugees into [[Character:Surely-Refulgent_Anshu/Anshu's_Army|Anshu's Army]] |
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==Unspent Experience== | ==Unspent Experience== | ||
− | + | -3 | |
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