Editing Character:The Lady of Verdigris Virtue

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*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target's emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.
 
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target's emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.
 
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.
 
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/11/13/ink-monkeys-vol-45-make-a-wish.aspx Miracle Gift Mastery]
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*http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/11/13/ink-monkeys-vol-45-make-a-wish.aspx Miracle Gift Mastery]
  
 
===She Who Lives In Her Name===
 
===She Who Lives In Her Name===
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*Crack the Sky (Infernals, pg. 162) This Charm may be activated whenever the character releases an enemy from a clinch by throwing her, provided the Infernal is capable of lifting that enemy’s weight with a feat of strength. The Exalt hefts her up one-armed into the air and slams her with a thunderous punch from his other hand. The opponent flies up to (Martial Arts x 4) miles away over the course of approximately five minutes and plummets back to earth, impacting the land at terminal velocity to suffer the usual damage and inflict the same damage to the impacted surface (see Exalted, pp. 126-127). Everyone within (the Infernal’s Strength x 10) yards of the impact point (including the Infernal) must check for knockdown at a difficulty of (the Infernal’s Strength). Anyone blasted back by this Charm who is stopped prior to reaching maximum distance still suffers all effects of a terminal velocity impact.
 
*Crack the Sky (Infernals, pg. 162) This Charm may be activated whenever the character releases an enemy from a clinch by throwing her, provided the Infernal is capable of lifting that enemy’s weight with a feat of strength. The Exalt hefts her up one-armed into the air and slams her with a thunderous punch from his other hand. The opponent flies up to (Martial Arts x 4) miles away over the course of approximately five minutes and plummets back to earth, impacting the land at terminal velocity to suffer the usual damage and inflict the same damage to the impacted surface (see Exalted, pp. 126-127). Everyone within (the Infernal’s Strength x 10) yards of the impact point (including the Infernal) must check for knockdown at a difficulty of (the Infernal’s Strength). Anyone blasted back by this Charm who is stopped prior to reaching maximum distance still suffers all effects of a terminal velocity impact.
 
Lifted inanimate objects may also be hurled extreme distances with this Charm to the same overall effect.
 
Lifted inanimate objects may also be hurled extreme distances with this Charm to the same overall effect.
 
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Creation-Swallowing_Hellmouth_Strike Creation Swallowing Hellmouth Strike]
 
  
 
==Combos==
 
==Combos==

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