Editing Character:Ziyad Antarah
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[[Category:Player_character]] | [[Category:Player_character]] | ||
Game: [[Once_more_with_feeling|Once More, With Feeling!]]. | Game: [[Once_more_with_feeling|Once More, With Feeling!]]. | ||
− | [[Image:ZiyadAntarah.png| | + | [[Image:ZiyadAntarah.png|right]] |
'''Ziyad Antarah'''<br> | '''Ziyad Antarah'''<br> | ||
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== Appearance == | == Appearance == | ||
− | + | Zayid appears as a man in his mid-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face He is a lean and tall man who moves with a remarkable amount of grace. | |
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste. | He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste. | ||
'''Further Notes''' | '''Further Notes''' | ||
+ | *Sword(s): A pair of heavily engraved orichalcum scimitars. They have a flawed tinge to their colouring and twist in places they shouldn't. The hilts are made of a mahogany wrapped in black prayer strips, though orichalcum lettering is visible where the poem is carved into the hilts. Ziyad normally carries the blades crossed on his back with the blades wrapped in red silk. | ||
*Clothes: A sand coloured silk robe covered by a black silk sash, over white silk pants, covered by a billowing white silk cape with a small gold clasp. | *Clothes: A sand coloured silk robe covered by a black silk sash, over white silk pants, covered by a billowing white silk cape with a small gold clasp. | ||
*Shoes: Greek style sandles. | *Shoes: Greek style sandles. | ||
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On surveying the property some weeks later, deep in a valley in the foothills, he found shards of a ruined structure and found the vines overgrown twisted into prayers to the sun. In the centre of the valley there lies a broken alter with two curved blades jammed deep within the stone. Around the ruined alter as if the outer wall of a room is a circle of vines and moss which tell of the fall of a mighty prince here. | On surveying the property some weeks later, deep in a valley in the foothills, he found shards of a ruined structure and found the vines overgrown twisted into prayers to the sun. In the centre of the valley there lies a broken alter with two curved blades jammed deep within the stone. Around the ruined alter as if the outer wall of a room is a circle of vines and moss which tell of the fall of a mighty prince here. | ||
− | Ziyad felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on the map but felt compelled to write a poem about it, calling it the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. | + | Ziyad felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on the map but felt compelled to write a poem about it, calling it the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. |
== Questions == | == Questions == | ||
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My Exultation came to me when I found myself talking down the Tri-Khan, in his own garden, surrounded by his guard after being caught in intimate relations with his harem. Because of it I survived without becoming a Eunuch, which my lady I will be delighted to prove to you later. | My Exultation came to me when I found myself talking down the Tri-Khan, in his own garden, surrounded by his guard after being caught in intimate relations with his harem. Because of it I survived without becoming a Eunuch, which my lady I will be delighted to prove to you later. | ||
− | WHEN DID YOU MEET YOUR COMPANIONS? | + | WHEN DID YOU MEET YOUR COMPANIONS? Shofei wasn’t always as she is now, once she was brighter... and colder. That Shofei helped me loot a ruin a few days ride from my home. I was mortal then and the blessing the Sun had given her was a terrifying and helpful resource in that blasted ruin. I didn’t run into her again until I had exalted myself and been made an outcaste. Alone and directionless I ran into a woman who looked like the girl I once met but was just a child. Feeling sympathy and knowing I owed this woman a debt I have become her protector from those who would manipulate her and her strength. After all it was a purpose, so she became my ward. |
− | + | Nuwa we met in an Inn and bath house, several days ago. Something happened when Shofei was bathing. I was in the male baths drinking the local beverage and the next thing I know three woman come flying through the connecting wall. I look through to see Shofei and a monkish woman fighting back to back. We were introduced once the fight had ended and drank tea together, an interesting woman, that one. | |
− | + | Larana is a craftswoman I was recommended too. We have met twice briefly and discussed the construction of a certain property of mine on a piece of land I recently acquired. The woman knows her business well, having spoken to two other artificers; she will definitely be the one who does the work, the best is what I want and the best is what she is. | |
− | + | Furthermore somewhere in this town is someone I have discovered I have rather an intimate connection too. Is it you my dear? No I didn’t think so, a shame that meeting is no doubt soon. I wonder how it will unfold. | |
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HOW HAS POWER CHANGED YOU? Other than making me stronger, faster and better? I would say not that much at all. It may though have made me consider long and hard that perhaps I should endeavour in to me selfless, after all that is why I have pleased so many wives dutifully ignored by their husbands. | HOW HAS POWER CHANGED YOU? Other than making me stronger, faster and better? I would say not that much at all. It may though have made me consider long and hard that perhaps I should endeavour in to me selfless, after all that is why I have pleased so many wives dutifully ignored by their husbands. | ||
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WHO DO YOU WORSHIP? As a Delzahn, even an outcaste, worship is practical. We worship whoever we believe can help us, after all why worship one god when another may be more able to come to your aid. Worship is like a, a currency for favours with the gods. That is all the purpose it serves. | WHO DO YOU WORSHIP? As a Delzahn, even an outcaste, worship is practical. We worship whoever we believe can help us, after all why worship one god when another may be more able to come to your aid. Worship is like a, a currency for favours with the gods. That is all the purpose it serves. | ||
− | WHAT WOULD DRIVE YOU TO COMMIT MURDER? Murder? | + | WHAT WOULD DRIVE YOU TO COMMIT MURDER? Murder? Little could drive me to murder. I have killed in duels and I have killed in self defence but I would not call that murder. Both times they had a chance and had I not acted I would be dead. I do not know what would drive me to cold blooded murder. I hope never to find out. Do you know enough about me know? Perhaps we should retire, you will not regret it? |
== Stat Block == | == Stat Block == | ||
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===Intimacies:=== | ===Intimacies:=== | ||
− | + | *Shofei | |
− | + | *Perfect of Paragon (Distain) | |
− | *Shofei | ||
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*Literary Art Work (Worship) | *Literary Art Work (Worship) | ||
− | + | *Beautiful Attached Women (Attraction|Lust) | |
− | * | + | *The Neverborn (Contempt) |
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*Unspeakable Rite of the Lady of Words (Dislike) | *Unspeakable Rite of the Lady of Words (Dislike) | ||
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=== Attributes: === | === Attributes: === | ||
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====Caste: ==== | ====Caste: ==== | ||
− | *Bureaucracy | + | *Bureaucracy 2 |
*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue) | *Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue) | ||
− | *Ride 3 | + | *Ride 3 |
− | *Sail | + | *Sail 1 |
*Socialise 5 | *Socialise 5 | ||
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*Athletics 4 (Climbing +1) | *Athletics 4 (Climbing +1) | ||
*Awareness 5 | *Awareness 5 | ||
− | *Lore | + | *Lore 3 (Literary Works +2) |
− | *Melee | + | *Melee 4 (Duelling +1) |
− | *Performance 5 ( | + | *Performance 5 (Poetry +1) |
*Presence 5 (Seduction +3) | *Presence 5 (Seduction +3) | ||
*Craft: Air 5 (Literary +3) | *Craft: Air 5 (Literary +3) | ||
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*Archery 2 | *Archery 2 | ||
*Dodge 1 | *Dodge 1 | ||
− | *Integrity | + | *Integrity 4 |
*Larceny 2 | *Larceny 2 | ||
*Occult 1 | *Occult 1 | ||
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*Stealth 1 | *Stealth 1 | ||
*Survival 2 | *Survival 2 | ||
− | *War | + | *War 1 |
=== Virtues: === | === Virtues: === | ||
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=== Virtue Flaw: === | === Virtue Flaw: === | ||
− | + | Paralyzing Lethargy (http://wiki.white-wolf.com/exalted/index.php?title=Paralyzing_Lethargy) | |
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=== Willpower: === | === Willpower: === | ||
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=== Essence: === | === Essence: === | ||
− | Permenant: | + | Permenant: 4 <br> |
− | Personal: | + | Personal: 20 <br> |
− | Peripheral: | + | Peripheral: 48 (6 committed:Rhyme and Rhythem)<br> |
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=== Charms: === | === Charms: === | ||
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*Letter-Within-A-Letter Technique | *Letter-Within-A-Letter Technique | ||
*Twisted Words Technique | *Twisted Words Technique | ||
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====Socialise==== | ====Socialise==== | ||
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====Awareness==== | ====Awareness==== | ||
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*Surprise Anticipation Method | *Surprise Anticipation Method | ||
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====Larceny==== | ====Larceny==== | ||
*Flawless Pickpocket Technique | *Flawless Pickpocket Technique | ||
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====Melee==== | ====Melee==== | ||
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*Bulwark Stance | *Bulwark Stance | ||
*Heavenly Guardian Defence - Conviction Flawed | *Heavenly Guardian Defence - Conviction Flawed | ||
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====Presence==== | ====Presence==== | ||
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*Terrifying Apparition of Glory | *Terrifying Apparition of Glory | ||
− | ==== | + | ====Integrity==== |
− | * | + | *Temptation Resisting Stance |
− | + | *Elusive Dream Defence | |
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− | ===== | + | === Backgrounds: === |
+ | ==== Influence (Nexus) 3 ==== | ||
+ | Ziyad has always been quick to find the right circles to travel in his talent normally assures that and if not his expliots tend to give him a reputation within a city. He manages popularity with the people due to how foolish he makes unpopular nobles look and he manages popularity among the nobles with his talent. A sonnet written by Ziyad is not only valuable but rumour says ones specifically written (for a sum) can get you anything you desire. There are certainly stories to that affect which Ziyad doesn't acknowledge. | ||
+ | ==== Backing (Councillor Brueghel) 3 ==== | ||
+ | Councillor Brueghel, the Evening Master(pg.29 CoTD1:SL) is Ziyad's current patron. It is due to his influence (and his purse) that Ziyad has a position within the city at all. Rumours circulate that Brueghel in addition to keeping Ziyad for his artistic talents, keeps him as a warning to his enemies within the council, after all few of them would be pleased to find Ziyad in defiling their marital beds. | ||
+ | ==== Resources 3 ==== | ||
+ | Ziyad likes living well and with his talent has little trouble finding patronage for his talents. Over time he has accumulated his own personal wealth. This has proven helpful for when Ziyad | ||
− | ==== | + | ==== Contacts 3 ==== |
− | + | *Nexun Nobility, Nexus | |
− | * | + | *Antarah Sept, Chiaroscuro |
+ | *Enemies of the Perfect, Paragon | ||
− | ==== | + | ==== Followers 1 ==== |
− | + | His household retinue: Cook, Butler, Secretary, Two Servants. None are slaves, most follow Ziyad out of loyalty to him or his family. Names and vague descriptions as I come up with them. | |
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*'''Izim'''- Ziyad's loyal and long suffering personal secretary. | *'''Izim'''- Ziyad's loyal and long suffering personal secretary. | ||
+ | *'''Iziesa'''- The Cook. | ||
+ | *'''Azita''' - A maid. (One of the two servants). Normally tasked with taking care of the household. | ||
*'''Alzi'hir'''- Butler | *'''Alzi'hir'''- Butler | ||
*'''Jubar'''- Stableboy | *'''Jubar'''- Stableboy | ||
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− | ==== | + | ==== Artefact 5 ==== |
− | + | Rhyme and Rhythm, A pair of curved Orichalcum bladed Scimitars engraved with an old realm epic poem. The hilts are a white hardwood which is also engraved and covered and bound in black prayer strips. They are damaged quiet severely. Ziyad normally wraps the blades in red silk and keeps them out of sight below his cape, he is aware that they are more powerful than they appear but he has little idea on how to find someone capable or willing to repair such weapons. | |
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− | ==== | + | ==== Manse 3 ==== |
− | + | '''Hidden Level 4 Demesne, Valley of Twisted Words and Echoing Sighs.''' He is currently in negotations and saving money to build a Manse here, though this is not common knowledge. See Miscellaneous section for more details. | |
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− | ==== | + | ==== Lunar Bond 5 & Eternal Vow ==== |
− | + | Ziyad is aware that there is another he connected to. Half remembered dreams and daylight hallucinations, make certain of that. Ziyad is careful to avoid most drugs in case they trigger such an occurance. He is aware the distance between himself and this mysterious other has been decreasing and as it does feelings intrude upon the bond. Both Ziyad and the other seem to be somewhat annoyed by this, it is crystal clear through the depths of the emotion share with one another. How they will react when they encounter one another in person remains to be seen. | |
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=== Merits: === | === Merits: === | ||
− | + | *Lucky – 2pt (1st Ed Merit) | |
− | * | + | *Hidden Demense – 1pts (1st Ed Merit) |
− | + | *Carouser – 2pts (2nd Ed Merit) | |
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− | *Hidden Demense ( | ||
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=== Flaws: === | === Flaws: === | ||
− | + | *Vice (Temperance: Sleeping with Beautiful Married Women) – 1pts (1st Ed Flaw) | |
− | * | + | *Dark Secret (I slept with Brueghel’s Wife) – 3pt (2nd Ed Flaw) |
− | * | + | *Enemy (Perfect of Paragon) – 2pt (1st Ed Flaw) |
− | + | *Damaged Artefact – 3pts (1st Ed Flaw) | |
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=== Equipment === | === Equipment === | ||
+ | *"Rhyme and Rhythem" - Spd 4, Acc 14, Dmg 6L, Def 6, Rate 6, Attune 6, Tags -. | ||
*Composite Bow - Spd 6, Acc 7, Dmg 4L(broadhead), Rate 3, Range 250, Tags 2B. | *Composite Bow - Spd 6, Acc 7, Dmg 4L(broadhead), Rate 3, Range 250, Tags 2B. | ||
*'''Country Wear:''' Silk Cape, Good Boots, Lamellar - 11B/7L/6A Total Soak | *'''Country Wear:''' Silk Cape, Good Boots, Lamellar - 11B/7L/6A Total Soak | ||
*'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak | *'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak | ||
*Light Warhorse and Pack Horse | *Light Warhorse and Pack Horse | ||
− | * | + | *Townhouse (Rented) |
*Country Estate (Undeveloped Land, no buildings or tenants) | *Country Estate (Undeveloped Land, no buildings or tenants) | ||
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====Social Combat==== | ====Social Combat==== | ||
'''Join Debate:''' 10<br> | '''Join Debate:''' 10<br> | ||
− | '''Dodge MDV:''' | + | '''Dodge MDV:''' 8<br> |
'''Social Attacks:'''<br> | '''Social Attacks:'''<br> | ||
*Presence: Spd 4, Honesty 9(12 seduction)*, Honesty MDV 5(6), Deception 9(12 seduction)*, Deception MDV 5(6), Rate 2. | *Presence: Spd 4, Honesty 9(12 seduction)*, Honesty MDV 5(6), Deception 9(12 seduction)*, Deception MDV 5(6), Rate 2. | ||
− | *Performance: Spd 6, Honesty 9( | + | *Performance: Spd 6, Honesty 9(10 poetry)*, Honesty MDV 5(5), Deception 9(10 poetry)*, Deception MDV 5(5), Rate 1. |
*Investigation: Spd 5, Honesty 4, Honesty MDV 2, Deception 4, Deception MDV 4, Rate 2 | *Investigation: Spd 5, Honesty 4, Honesty MDV 2, Deception 4, Deception MDV 4, Rate 2 | ||
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'''Dodge DV:''' 5(4 with Mob Pen)<br> | '''Dodge DV:''' 5(4 with Mob Pen)<br> | ||
'''Attacks:'''<br> | '''Attacks:'''<br> | ||
− | *Slashing Sword: Spd 4, Acc 11 | + | *"Rhyme and Rhythem": Spd 4, Acc 14(15), Dmg 6L, Def 6(6), Rate 6, Attune 6, Tags - |
+ | *Slashing Sword: Spd 4, Acc 10(11), Dmg 5L, Def 5(5), Rate 3, Tags - | ||
*Composite Bow: Spd 6, Acc 7, Dmg -, Rate 3, Range 250, Tags 2B. | *Composite Bow: Spd 6, Acc 7, Dmg -, Rate 3, Range 250, Tags 2B. | ||
*Broadhead: Dmg 4L | *Broadhead: Dmg 4L | ||
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=== Experience === | === Experience === | ||
− | + | Total Experience: 33 <br> | |
− | Total Experience: | + | Spent Experience: 16 <br> |
− | Spent Experience: | + | Unspent Experience: 17 |
− | Unspent Experience: | ||
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== Miscellaneous == | == Miscellaneous == | ||
+ | ===Valley of Falling Sighs and Subtle Whispers=== | ||
+ | '''Forgotten Level 4 Demesne of Unknown Aspect'''<br> | ||
+ | Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. <br> | ||
+ | In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it. Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well.<br> | ||
+ | Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. <br> | ||
+ | Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore the location the Valley of Twisted Words and Echoing Sighs.<br> | ||
+ | He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. | ||
+ | '''Game Effects:''' Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley.<br> | ||
+ | The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days. | ||
+ | ===Rhyme and Rhythm=== | ||
+ | To be filled in later... | ||
===Custom Charms=== | ===Custom Charms=== | ||
− | + | None at present. |