Editing Character:Ziyad Antarah

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== Appearance ==
 
== Appearance ==
Ziyad appears as a man in his late-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face and is a lean and tall.  
+
Ziyad appears as a man in his mid-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face He is a lean and tall man who moves with a remarkable amount of grace.  
  
 
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste.
 
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste.
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On surveying the property some weeks later, deep in a valley in the foothills, he found shards of a ruined structure and found the vines overgrown twisted into prayers to the sun. In the centre of the valley there lies a broken alter with two curved blades jammed deep within the stone.  Around the ruined alter as if the outer wall of a room is a circle of vines and moss which tell of the fall of a mighty prince here.  
 
On surveying the property some weeks later, deep in a valley in the foothills, he found shards of a ruined structure and found the vines overgrown twisted into prayers to the sun. In the centre of the valley there lies a broken alter with two curved blades jammed deep within the stone.  Around the ruined alter as if the outer wall of a room is a circle of vines and moss which tell of the fall of a mighty prince here.  
  
Ziyad felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on the map but felt compelled to write a poem about it, calling it the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things.
+
Ziyad felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on the map but felt compelled to write a poem about it, calling it the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things.
  
 
== Questions ==
 
== Questions ==
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Anshu I also met during Nexus's Final Night. He is an ex-Immaculate and though my opinion of him has been slow to form, he seems to respect the will of people and try to do good. That is something I can respect.
 
Anshu I also met during Nexus's Final Night. He is an ex-Immaculate and though my opinion of him has been slow to form, he seems to respect the will of people and try to do good. That is something I can respect.
 
Solitary Talon was another I met on Nexus' Final Night. I must admit as beautiful as she is I dislike her. She is a sybarite of the highest order and though trained in diplomacy amongst those she is familiar with is quite caustic and unnecessarily haughty. She is used to command, wealth and priviledge and I believe she is used to thinking herself better than others, perhaps having been taught this from an early age. Working with her poses me no problem as I am familiar with her kind and can ignore it well enough but despite being a fellow artist, I think I will choose to keep my distance.
 
 
Silvera Arc is probably the companion I have travelled with since our fligh from Nexus that I know the least about. She and her mate Ta'an Aesin tend to keep the company of Solitary Talon and thus I do not tend to associate with them.
 
 
My Lunar Mates I met in a moment of great weakness. It was after I had executed Shofei's murderer, partially to prevent Cael from doing the deed but mostly for my own need for vengeance. Wihtout their appearance I may well have been lost to despair. Thw two of them are twins which is why I assume their pairing with me is the way that it is but even then they are unusual for what little I know of the Chosen of the Moon. Sisters both and ex-slaves I think, I really wish I knew them better.
 
  
 
HOW HAS POWER CHANGED YOU? Other than making me stronger, faster and better? I would say not that much at all. It may though have made me consider long and hard that perhaps I should endeavour in to me selfless, after all that is why I have pleased so many wives dutifully ignored by their husbands.
 
HOW HAS POWER CHANGED YOU? Other than making me stronger, faster and better? I would say not that much at all. It may though have made me consider long and hard that perhaps I should endeavour in to me selfless, after all that is why I have pleased so many wives dutifully ignored by their husbands.
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WHO DO YOU WORSHIP? As a Delzahn, even an outcaste, worship is practical. We worship whoever we believe can help us, after all why worship one god when another may be more able to come to your aid. Worship is like a, a currency for favours with the gods. That is all the purpose it serves.  
 
WHO DO YOU WORSHIP? As a Delzahn, even an outcaste, worship is practical. We worship whoever we believe can help us, after all why worship one god when another may be more able to come to your aid. Worship is like a, a currency for favours with the gods. That is all the purpose it serves.  
  
WHAT WOULD DRIVE YOU TO COMMIT MURDER? Murder? Once I would have said little could drive me to cold-blooded murder. I had killed in duels and I had killed in self defence but I would not call that murder. I used once to wonder what would drive me to murder, now I know. The death of someone I cared for would drive me to murder, vengeance of that order would drive me to murder. The answer pleases me no more than it does you. I think that I have hac enough of these questions...
+
WHAT WOULD DRIVE YOU TO COMMIT MURDER? Murder? Little could drive me to murder. I have killed in duels and I have killed in self defence but I would not call that murder. Both times they had a chance and had I not acted I would be dead. I do not know what would drive me to cold blooded murder. I hope never to find out. Do you know enough about me know? Perhaps we should retire, you will not regret it?
  
 
== Stat Block ==
 
== Stat Block ==
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===Intimacies:===  
 
===Intimacies:===  
====Natural Intimacies:====
+
*Shofei's Memory (Fondness) (+)
=====Positive:=====
+
*Rhythmic Harmony (Attraction)(+)  
*Shofei's Memory (Fondness)
+
*Perfect of Paragon (Distain) (-)
*Cael and Starcc(Friendship)
+
*Literary Art Work (Worship) (+)
*The Circle (Dedication)
+
*Beautiful Women (Attraction|Lust) (+)
*Beautiful Women (Attraction|Lust)
+
*Powerful People Who Abuse Said Power (Abhorrence)(-)
*Literary Art Work (Worship)
+
*The Neverborn (Contempt)(-)(Magically Reinforced)
=====Negative:===== 
+
*Unspeakable Rite of the Lady of Words (Dislike)(-) (Magically Reinforced)
*Perfect of Paragon (Distain)
 
*Powerful People Who Abuse Said Power (Abhorrence)
 
*Unspeakable Rite of the Lady of Words (Dislike)
 
*The Neverborn (Contempt)
 
====Supernatural Intimacies:====
 
=====Positive:=====
 
*Rhythmic Harmony & Rhyming Cadence (Attraction)(Lunar Bond)
 
=====Negative:=====
 
  
 
=== Attributes: ===
 
=== Attributes: ===
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====Caste: ====  
 
====Caste: ====  
*Bureaucracy 3
+
*Bureaucracy 2
 
*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue)
 
*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue)
 
*Ride 3 (Horses +1)
 
*Ride 3 (Horses +1)
*Sail 4
+
*Sail 1
 
*Socialise 5
 
*Socialise 5
  
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*Athletics 4 (Climbing +1)
 
*Athletics 4 (Climbing +1)
 
*Awareness 5
 
*Awareness 5
*Lore 5 (Literary Works +2)
+
*Lore 3 (Literary Works +2)
 
*Melee 5 (Duelling +1)(Lunar Mates +2)
 
*Melee 5 (Duelling +1)(Lunar Mates +2)
 
*Performance 5 (Poems +3)
 
*Performance 5 (Poems +3)
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*Stealth 1
 
*Stealth 1
 
*Survival 2
 
*Survival 2
*War 4
+
*War 1
  
 
=== Virtues: ===
 
=== Virtues: ===
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=== Essence: ===
 
=== Essence: ===
Permenant: 5 <br>
+
Permenant: 4 <br>
Personal: 23 <br>
+
Personal: 20 <br>
Peripheral: 55 <br>
+
Peripheral: 48 <br>
Peripheral: Immenent Solar Glory: 10 <br>
 
Peripheral: Skin Mount Amulet: 10
 
  
 
=== Charms: ===
 
=== Charms: ===
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*Twisted Words Technique
 
*Twisted Words Technique
 
*Golden Author's Seal
 
*Golden Author's Seal
*Graffiti Generating Method (x2) (Custom)
+
*Grafetti Generating Method (x2) (Custom)
 
*Attention Capturing Calligraphy (Custom)
 
*Attention Capturing Calligraphy (Custom)
  
 
====Ride====
 
====Ride====
 
*Master Horseman's Technique (Horse-Summoning Whistle)
 
*Master Horseman's Technique (Horse-Summoning Whistle)
 
====Sail====
 
*Ship Claiming Stance
 
  
 
====Socialise====
 
====Socialise====
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*Elusive Dream Defence
 
*Elusive Dream Defence
 
*Transcendant Hero's Meditation
 
*Transcendant Hero's Meditation
*Integrity Protecting Prana
 
  
 
====Larceny====
 
====Larceny====
 
*Flawless Pickpocket Technique
 
*Flawless Pickpocket Technique
 
====Lore====
 
*Harmonious Academic Method
 
*Legendary Scholar Curriculum
 
*Immenent Solar Glory
 
*Wonder-Working Syllabus
 
  
 
====Melee====
 
====Melee====
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===Backgrounds: ===
 
===Backgrounds: ===
====Allies====
+
==== Influence (Nexus) 3 ====
=====Ally 2: [[Character:Rhyming Cadence | '''Rhyming Cadence''']] =====
+
Ziyad has always been quick to find the right circles to travel in his talent normally assures that and if not his expliots tend to give him a reputation within a city. He manages popularity with the people due to how foolish he makes unpopular nobles look and he manages popularity among the nobles with his talent. A sonnet written by Ziyad is not only valuable but rumour says ones specifically written (for a sum) can get you anything you desire. There are certainly stories to that affect which Ziyad doesn't acknowledge.
* Lunar Mate, Waxing Moon Caste (Lunar Bond 5, Eternal Vow)
 
 
 
=====Ally 2: [[Character:Rhythmic Harmony | '''Rhythmic Harmony''']]=====
 
* Lunar Mate, Waxing Moon Caste (Lunar Bond 5, Eternal Vow)
 
 
 
=====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]=====
 
 
 
 
 
 
 
====Artefacts (Personal Only)====
 
=====Artefact 2: Skin-Mount Amulet (Centre of Collarbone)=====
 
*Jewel of True Self
 
  
==== Backing ====
+
==== Backing (Councillor Brueghel) 3 ====
===== Backing 6: The Council of Denandsor=====
+
Councillor Brueghel, the Evening Master(pg.29 CoTD1:SL) is Ziyad's current patron. It is due to his influence (and his purse) that Ziyad has a position within the city at all. Rumours circulate that Brueghel in addition to keeping Ziyad for his artistic talents, keeps him as a warning to his enemies within the council, after all few of them would be pleased to find Ziyad in their marital beds.
*Prime Minister of Denandsor
 
*First Sky Lord of the Navy
 
*Co-Minister of Foreign Affairs
 
*Minister for Education.
 
  
==== Contacts ====
+
==== Resources 3 ====
=====Contacts 1: The City of Denandsor: The Ministry of Foreign Affairs=====
+
Ziyad likes living well and with his talent has little trouble finding patronage for his talents. Over time he has accumulated his own personal wealth. This has proven helpful for Ziyad.
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
  
=====Contacts 1: The City of Denandsor: The Ministry of Defense and Logistics=====
+
==== Contacts 3 ====
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
+
*Nexun Nobility, Nexus
 +
*Antarah Sept, Chiaroscuro
 +
*Enemies of the Perfect, Paragon
  
=====Contacts 1: The City of Denandsor: The Ministry of Education=====
+
==== Followers 1 ====
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
+
His household retinue: Cook, Butler, Secretary, Two Servants. None are slaves, most follow Ziyad out of loyalty to him or his family. Names and vague descriptions as I come up with them.
 
 
=====Contacts 1: Chiaroscuro=====
 
*Antarah Sept
 
 
 
=====Contacts 1: Paragon=====
 
*Enemies of the Perfect
 
 
 
==== Denandsor Navy ====
 
=====Arsenal 1: Naval Equipment=====
 
* Limited Magical Talismans, heavier ordanance is currently under request and likely to be assigned soon.
 
=====Artefact N/A: ''DCS Imperator of Land, Sea and Sky''=====
 
*''Imperator-Class'' Sky-Carrier, Flagship of the First Sky Lord Ziyad Antarah. Currently unpowered and docked at the Eagle's Nest where final checks are complete now a PSV has been set to power the vehicle.
 
=====Artefact 5: Protoshinmatic Vortex=====
 
*Dedicated to powering the Imperator of Land, Sea and Sky. It provides all power requirements for the vehicle and attached weaponry.
 
=====Artefact N/A: ''DCS Defiance in the Night'' =====
 
*''Kireeki-Class'' Assault Skyreme: Owned jointly between Anshu and Ziyad.
 
=====Command 2: Crew of the Imperator of Land, Sea and Sky=====
 
* 150 men and woman: Magnitude 3, Might 1
 
** 75 Enlightened Ratings (Magnitude 2, Might 1)
 
** 75 Enlightened Engineers (Magnitude 2, Might 1)
 
 
 
==== Followers, Henchman and Retainers ====
 
===== Retainers 2: Retinue =====
 
 
*'''Izim'''- Ziyad's loyal and long suffering personal secretary.
 
*'''Izim'''- Ziyad's loyal and long suffering personal secretary.
 +
*'''Iziesa'''- The Cook.
 +
*'''Azita''' - A maid. (One of the two servants). Normally tasked with taking care of the household.
 
*'''Alzi'hir'''- Butler
 
*'''Alzi'hir'''- Butler
 
*'''Jubar'''- Stableboy
 
*'''Jubar'''- Stableboy
*'''Iziesa'''- The Cook.
 
*'''Azita''' - A maid. Now tasked with watching over Blossoms on the Wind, Ziyad's new ward.
 
  
==== Influence ====
+
==== Ally 2 ====
=====Influence 5: Denandsor =====
+
[[Character:Rhyming Cadence | '''Rhyming Cadence''']] - Lunar Mate
After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them.
 
  
====Manses and Demenses====
+
==== Ally 2 ====
===== Palace of Steel and Clockwork =====
+
[[Character:Rhythmic Harmony | '''Rhythmic Harmony''']] - Lunar Mate
*'''Level 5 Earth Aspected Manse'''
 
*This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself.
 
*Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer.
 
* '''Manse Powers'''
 
** Magical Convinience (1pt)
 
*** Can display control room screens on any glass part of the building
 
*** Can scan any record or record any instance into various Archives scattered around the city
 
** Network Node (1pt)
 
*** Geomantic Nexus (1pt)
 
*** Geomantic Relay (1pt)
 
** Secret Passages (2pts)
 
** Control Centre (2pts)
 
** Mela's Sweet Whispers (2pts, nexus powered)
 
** Bound Servant Force (3pts)
 
** Fortress (3 pts, Earth Favoured)
 
** Provider (3pts, nexus powered)
 
** Chasm of Material (4pts, nexus powered)
 
** Sentient (6pts, nexus powered)
 
** Guardian Force (x10) (40 pts, nexus powered)
 
  
=====Valley of Falling Sighs and Subtle Whispers=====
+
==== Manse 3 ====
*'''Forgotten Level 4 Demesne of Unknown(Sidereal) Aspect'''
+
'''Hidden Level 4 Demesne, Valley of Twisted Words and Echoing Sighs.''' He is currently in negotations and saving money to build a Manse here, though this is not common knowledge. See Miscellaneous section for more details.
*Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it.  Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well. Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore  the location the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. <br>
 
*Game Effects: Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley. The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days.
 
  
=====Pool of Reflection=====
+
==== Lunar Bond 5 & Eternal Vow ====
*'''Level 3 Water Aspected Manse'''
+
Having met Rhythmic Harmony, he no longer is keeping his distance from his Lunar mates. Still to meet Rhyming Cadence.
*A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past.
 
*Hearthstone: Jewel of Daana'd
 
*Habitability: 2
 
*Features:
 
** Network Node (1pt)
 
** Magical Conviniences (1pt)
 
*** The water will randomly show someone who watches either the future or the past using the Divine Observatory power to project images onto the water.
 
*** The water is always the same temperature and never freezes despite the weather
 
*** The water doesn't ripple and always allows someone who sits and meditates it to observe.
 
** Geomantic Relay x 4 (1pt)
 
** Divine Observatory (3pts)
 
 
 
==== Resources ====
 
===== Resources 3: Creation=====
 
Ziyad likes living well and with his talent has little trouble finding patronage for his talents. Over time he has accumulated his own personal wealth. This has proven helpful.
 
  
 
=== Merits: ===
 
=== Merits: ===
==== Physical Merits: ====
+
*Lucky – 2pt (1st Ed Merit)
*Ambidexterous (1pt)
+
*Hidden Demense – 1pts (1st Ed Merit)
==== Social Merits: ====
+
*Carouser – 2pts (2nd Ed Merit)
*Carouser (2pts)
 
====Background Merits: ====
 
*Legendary Background: Artefact 6 (3pts)
 
*Legendary Background: Artefact 6 (3pts)
 
*Legendary Background: Backing 6 (3pts)
 
*Hidden Demense (1pts)
 
 
 
====Supernatural Merits: ====
 
*Luck (2pt)
 
  
 
=== Flaws: ===
 
=== Flaws: ===
====Social Flaws:====
+
*Vice (Temperance: Sleeping with Beautiful Married Women) – 1pts (1st Ed Flaw)
*Enemy: Perfect of Paragon (2pts)  
+
*Dark Secret (I slept with Brueghel’s Wife) – 3pt (2nd Ed Flaw)
*Ward: Blossoms on the Wind (2pts)
+
*Enemy (Perfect of Paragon) – 2pt (1st Ed Flaw)
====Spiritual Flaws:====
 
*Vice: Adultery (1pt)  
 
====Background Flaws:====
 
*Dark Secret: String of bastards across the South (2pts)
 
  
 
=== Equipment ===
 
=== Equipment ===
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*'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak
 
*'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak
 
*Light Warhorse and Pack Horse
 
*Light Warhorse and Pack Horse
*Pick Locks
+
*Townhouse (Rented)
 
*Country Estate (Undeveloped Land, no buildings or tenants)
 
*Country Estate (Undeveloped Land, no buildings or tenants)
  
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====Overview====
 
====Overview====
Total Experience: 423 <br>
+
Total Experience: 180 <br>
Spent Experience: 403 <br>
+
Spent Experience: 166 <br>
Unspent Experience: 20
+
Unspent Experience: 14
  
 
====Gained====
 
====Gained====
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     * 31/08/2009
 
     * 31/08/2009
 
     * 07/09/2009
 
     * 07/09/2009
    * 14/09/2009
 
    * 21/09/2009
 
    * 28/09/2009
 
    * 05/10/2009
 
    * 12/10/2009
 
    * 19/10/2009
 
    * 26/10/2009
 
    * 02/11/2009
 
    * 09/11/2009
 
    * 16/11/2009
 
  
 
=====Story Awards (10XP except where noted)=====
 
=====Story Awards (10XP except where noted)=====
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     * 04/08/2009: 'Because'.
 
     * 04/08/2009: 'Because'.
 
     * 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp)
 
     * 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp)
    * 01/10/2009: Taking Denandsor (50xp)
 
  
 
=====Other Awards (Variable)=====
 
=====Other Awards (Variable)=====
   
+
 
    * 27/10/2009: Roleplay Award (1xp)
 
    * 19/10/2009: 100xp to buy off non existant xp debt
 
    * 14/10/2009: Background and Flaw remains (1xp)
 
    * 02/10/2009: Catching GM Error (1xp)
 
 
     * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread.
 
     * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread.
 
     * 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp)  
 
     * 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp)  
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     * Melee to 5 from 4 (7xp)
 
     * Melee to 5 from 4 (7xp)
 
     * Integrity from 4 to 5 (8xp)
 
     * Integrity from 4 to 5 (8xp)
    * War from 1 to 2 (2xp)
 
    * War from 2 to 3 (4xp)
 
    * War from 3 to 4 (6xp)
 
    * Bureaucracy 2 to 3 (3xp)
 
    * Lore 3 to 4 (5xp)
 
    * Lore 4 to 5 (7xp)
 
    * Sail 1 to 4 (9xp)
 
  
 
=====Specialities=====
 
=====Specialities=====
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     * Melee - Solar Mates (6xp)
 
     * Melee - Solar Mates (6xp)
 
     * Performance - Poems (6xp)
 
     * Performance - Poems (6xp)
 
=====Backgrounds=====
 
 
    * Contacts to 1 (3xp)
 
    * Contacts to 1 (3xp)
 
    * Influence 3 to 5 (6xp)
 
    * Backing to 6 (9xp)
 
    * Manse 5 (15xp)
 
    * Artefact 2 (6xp)
 
    * Ally 1 (3xp)
 
    * 1/2 an Artefact N/A (11xp)
 
    * Backing Denandsor 2 to 4 (6xp)
 
    * Retainers 1 to 2 (3xp)
 
    * Command 2 (6xp)
 
    * Arsenal 1 (3xp)
 
    * Artefact 6 (21xp)
 
    * Artefact 5 (15xp)
 
 
=====Essence=====
 
 
    * Essence to 5 (32xp)
 
  
 
=====Charms=====
 
=====Charms=====
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     * Attention Capturing Calligraphy (8xp)
 
     * Attention Capturing Calligraphy (8xp)
 
     * Transcendant Hero's Method (10xp)
 
     * Transcendant Hero's Method (10xp)
    * Integrity Protecting Prana (10xp)
 
    * Harmonious Academic Method (8xp)
 
    * Legendary Scholar Curriculum (8xp)
 
    * Immenent Solar Glory (8xp)
 
    * Ship Claiming Stance (8xp)
 
    * Wonder-Working Syllabus (8xp)
 
  
 
=====Combos=====
 
=====Combos=====
Line 540: Line 377:
 
== Miscellaneous ==
 
== Miscellaneous ==
  
 +
===Valley of Falling Sighs and Subtle Whispers===
 +
'''Forgotten Level 4 Demesne of Unknown Aspect'''<br>
 +
Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. <br>
 +
In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it.  Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well.<br>
 +
Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. <br>
 +
Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore  the location the Valley of Twisted Words and Echoing Sighs.<br>
 +
He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things.
 +
'''Game Effects:''' Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley.<br>
 +
The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days.
  
 +
===Rhyme and Rhythm===
 +
To be filled in later...
  
 
===Custom Charms===
 
===Custom Charms===
 
See [[Once more with feeling/Custom Charms|Custom Charm Section]]
 
See [[Once more with feeling/Custom Charms|Custom Charm Section]]

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