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== Appearance ==
 
== Appearance ==
Ziyad appears as a man in his late-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face and is a lean and tall.  
+
Ziyad appears as a man in his mid-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face and is a lean and tall.  
  
 
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste.
 
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste.
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===Intimacies:===  
 
===Intimacies:===  
====Natural Intimacies:====
+
*Shofei's Memory (Fondness) (+)
=====Positive:=====
+
*Rhythmic Harmony (Attraction)(+)  
*Shofei's Memory (Fondness)
+
*Perfect of Paragon (Distain) (-)
*Cael and Starcc(Friendship)
+
*Literary Art Work (Worship) (+)
*The Circle (Dedication)
+
*Beautiful Women (Attraction|Lust) (+)
*Beautiful Women (Attraction|Lust)
+
*Powerful People Who Abuse Said Power (Abhorrence)(-)
*Literary Art Work (Worship)
+
*The Neverborn (Contempt)(-)(Magically Reinforced)
=====Negative:===== 
+
*Unspeakable Rite of the Lady of Words (Dislike)(-) (Magically Reinforced)
*Perfect of Paragon (Distain)
 
*Powerful People Who Abuse Said Power (Abhorrence)
 
*Unspeakable Rite of the Lady of Words (Dislike)
 
*The Neverborn (Contempt)
 
====Supernatural Intimacies:====
 
=====Positive:=====
 
*Rhythmic Harmony & Rhyming Cadence (Attraction)(Lunar Bond)
 
=====Negative:=====
 
  
 
=== Attributes: ===
 
=== Attributes: ===
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====Caste: ====  
 
====Caste: ====  
*Bureaucracy 3
+
*Bureaucracy 2
 
*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue)
 
*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue)
 
*Ride 3 (Horses +1)
 
*Ride 3 (Horses +1)
*Sail 4
+
*Sail 1
 
*Socialise 5
 
*Socialise 5
  
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*Athletics 4 (Climbing +1)
 
*Athletics 4 (Climbing +1)
 
*Awareness 5
 
*Awareness 5
*Lore 5 (Literary Works +2)
+
*Lore 3 (Literary Works +2)
 
*Melee 5 (Duelling +1)(Lunar Mates +2)
 
*Melee 5 (Duelling +1)(Lunar Mates +2)
 
*Performance 5 (Poems +3)
 
*Performance 5 (Poems +3)
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=== Essence: ===
 
=== Essence: ===
Permenant: 5 <br>
+
Permenant: 4 <br>
Personal: 23 <br>
+
Personal: 20 <br>
Peripheral: 55 <br>
+
Peripheral: 48 <br>
Peripheral: Immenent Solar Glory: 10 <br>
 
Peripheral: Skin Mount Amulet: 10
 
  
 
=== Charms: ===
 
=== Charms: ===
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*Twisted Words Technique
 
*Twisted Words Technique
 
*Golden Author's Seal
 
*Golden Author's Seal
*Graffiti Generating Method (x2) (Custom)
+
*Grafetti Generating Method (x2) (Custom)
 
*Attention Capturing Calligraphy (Custom)
 
*Attention Capturing Calligraphy (Custom)
  
 
====Ride====
 
====Ride====
 
*Master Horseman's Technique (Horse-Summoning Whistle)
 
*Master Horseman's Technique (Horse-Summoning Whistle)
 
====Sail====
 
*Ship Claiming Stance
 
  
 
====Socialise====
 
====Socialise====
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*Elusive Dream Defence
 
*Elusive Dream Defence
 
*Transcendant Hero's Meditation
 
*Transcendant Hero's Meditation
*Integrity Protecting Prana
 
  
 
====Larceny====
 
====Larceny====
 
*Flawless Pickpocket Technique
 
*Flawless Pickpocket Technique
 
====Lore====
 
*Harmonious Academic Method
 
*Legendary Scholar Curriculum
 
*Immenent Solar Glory
 
*Wonder-Working Syllabus
 
  
 
====Melee====
 
====Melee====
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===Backgrounds: ===
 
===Backgrounds: ===
====Allies====
+
==== Influence (Nexus) 3 ====
=====Ally 2: [[Character:Rhyming Cadence | '''Rhyming Cadence''']] =====
+
Ziyad has always been quick to find the right circles to travel in his talent normally assures that and if not his expliots tend to give him a reputation within a city. He manages popularity with the people due to how foolish he makes unpopular nobles look and he manages popularity among the nobles with his talent. A sonnet written by Ziyad is not only valuable but rumour says ones specifically written (for a sum) can get you anything you desire. There are certainly stories to that affect which Ziyad doesn't acknowledge.
* Lunar Mate, Waxing Moon Caste (Lunar Bond 5, Eternal Vow)
 
 
 
=====Ally 2: [[Character:Rhythmic Harmony | '''Rhythmic Harmony''']]=====
 
* Lunar Mate, Waxing Moon Caste (Lunar Bond 5, Eternal Vow)
 
 
 
=====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]=====
 
 
 
 
 
 
 
====Artefacts (Personal Only)====
 
=====Artefact 2: Skin-Mount Amulet (Centre of Collarbone)=====
 
*Jewel of True Self
 
 
 
==== Backing ====
 
===== Backing 6: The Council of Denandsor=====
 
*Prime Minister of Denandsor
 
*First Sky Lord of the Navy
 
*Co-Minister of Foreign Affairs
 
*Minister for Education.
 
 
 
==== Contacts ====
 
=====Contacts 1: The City of Denandsor: The Ministry of Foreign Affairs=====
 
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
 
 
=====Contacts 1: The City of Denandsor: The Ministry of Defense and Logistics=====
 
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
 
 
=====Contacts 1: The City of Denandsor: The Ministry of Education=====
 
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
  
=====Contacts 1: Chiaroscuro=====
+
==== Backing (Councillor Brueghel) 3 ====
*Antarah Sept
+
Councillor Brueghel, the Evening Master(pg.29 CoTD1:SL) is Ziyad's current patron. It is due to his influence (and his purse) that Ziyad has a position within the city at all. Rumours circulate that Brueghel in addition to keeping Ziyad for his artistic talents, keeps him as a warning to his enemies within the council, after all few of them would be pleased to find Ziyad in their marital beds.
  
=====Contacts 1: Paragon=====
+
==== Resources 3 ====
*Enemies of the Perfect
+
Ziyad likes living well and with his talent has little trouble finding patronage for his talents. Over time he has accumulated his own personal wealth. This has proven helpful for Ziyad.
  
==== Denandsor Navy ====
+
==== Contacts 3 ====
=====Arsenal 1: Naval Equipment=====
+
*Nexun Nobility, Nexus
* Limited Magical Talismans, heavier ordanance is currently under request and likely to be assigned soon.
+
*Antarah Sept, Chiaroscuro
=====Artefact N/A: ''DCS Imperator of Land, Sea and Sky''=====
+
*Enemies of the Perfect, Paragon
*''Imperator-Class'' Sky-Carrier, Flagship of the First Sky Lord Ziyad Antarah. Currently unpowered and docked at the Eagle's Nest where final checks are complete now a PSV has been set to power the vehicle.
 
=====Artefact 5: Protoshinmatic Vortex=====
 
*Dedicated to powering the Imperator of Land, Sea and Sky. It provides all power requirements for the vehicle and attached weaponry.
 
=====Artefact N/A: ''DCS Defiance in the Night'' =====
 
*''Kireeki-Class'' Assault Skyreme: Owned jointly between Anshu and Ziyad.
 
=====Command 2: Crew of the Imperator of Land, Sea and Sky=====
 
* 150 men and woman: Magnitude 3, Might 1
 
** 75 Enlightened Ratings (Magnitude 2, Might 1)
 
** 75 Enlightened Engineers (Magnitude 2, Might 1)
 
  
==== Followers, Henchman and Retainers ====
+
==== Followers 1 ====
===== Retainers 2: Retinue =====
+
His household retinue: Cook, Butler, Secretary, Two Servants. None are slaves, most follow Ziyad out of loyalty to him or his family. Names and vague descriptions as I come up with them.
 
*'''Izim'''- Ziyad's loyal and long suffering personal secretary.
 
*'''Izim'''- Ziyad's loyal and long suffering personal secretary.
 +
*'''Iziesa'''- The Cook.
 +
*'''Azita''' - A maid. (One of the two servants). Normally tasked with taking care of the household.
 
*'''Alzi'hir'''- Butler
 
*'''Alzi'hir'''- Butler
 
*'''Jubar'''- Stableboy
 
*'''Jubar'''- Stableboy
*'''Iziesa'''- The Cook.
 
*'''Azita''' - A maid. Now tasked with watching over Blossoms on the Wind, Ziyad's new ward.
 
  
==== Influence ====
+
==== Ally 2 ====
=====Influence 5: Denandsor =====
+
[[Character:Rhyming Cadence | '''Rhyming Cadence''']] - Lunar Mate
After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them.
+
 
 +
==== Ally 2 ====
 +
[[Character:Rhythmic Harmony | '''Rhythmic Harmony''']] - Lunar Mate
  
====Manses and Demenses====
+
==== Palace of Steel and Clockwork ====
===== Palace of Steel and Clockwork =====
 
 
*'''Level 5 Earth Aspected Manse'''
 
*'''Level 5 Earth Aspected Manse'''
 
*This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself.
 
*This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself.
 
*Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer.
 
*Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer.
* '''Manse Powers'''
+
*Manse Powers (many points): Magical Convinience (1pt), Network Node (1pt), Geomantic Nexus (1pt), Geomantic Relay (1pt), Secret Passages (2pts), Control Centre (2pts), Bound Servant Force (3pts), Fortress (3 pts, Earth Favoured), Provider (3pts, nexus powered), Chasm of Material (4pts, nexus powered), Sentient (6pts, nexus powered), Guardian Force (x10) (40 pts, nexus powered)
** Magical Convinience (1pt)
 
*** Can display control room screens on any glass part of the building
 
*** Can scan any record or record any instance into various Archives scattered around the city
 
** Network Node (1pt)  
 
*** Geomantic Nexus (1pt)
 
*** Geomantic Relay (1pt)
 
** Secret Passages (2pts)
 
** Control Centre (2pts)
 
** Mela's Sweet Whispers (2pts, nexus powered)
 
** Bound Servant Force (3pts)  
 
** Fortress (3 pts, Earth Favoured)
 
** Provider (3pts, nexus powered)
 
** Chasm of Material (4pts, nexus powered)
 
** Sentient (6pts, nexus powered)
 
** Guardian Force (x10) (40 pts, nexus powered)
 
 
 
=====Valley of Falling Sighs and Subtle Whispers=====
 
*'''Forgotten Level 4 Demesne of Unknown(Sidereal) Aspect'''
 
*Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it.  Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well. Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore  the location the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. <br>
 
*Game Effects: Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley. The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days.
 
  
=====Pool of Reflection=====
+
==== Valley of Twisted Words and Echoing Sighs ====
*'''Level 3 Water Aspected Manse'''
+
*'''Hidden Level 4 Demesne'''  
*A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past.
+
*He is currently in negotations and saving money to build a Manse here, though this is not common knowledge. See Miscellaneous section for more details.
*Hearthstone: Jewel of Daana'd
 
*Habitability: 2
 
*Features:
 
** Network Node (1pt)
 
** Magical Conviniences (1pt)
 
*** The water will randomly show someone who watches either the future or the past using the Divine Observatory power to project images onto the water.
 
*** The water is always the same temperature and never freezes despite the weather
 
*** The water doesn't ripple and always allows someone who sits and meditates it to observe.
 
** Geomantic Relay x 4 (1pt)
 
** Divine Observatory (3pts)
 
  
==== Resources ====
+
==== Lunar Bond 5 & Eternal Vow ====
===== Resources 3: Creation=====
+
Having met Rhythmic Harmony, he no longer is keeping his distance from his Lunar mates. Still to meet Rhyming Cadence.
Ziyad likes living well and with his talent has little trouble finding patronage for his talents. Over time he has accumulated his own personal wealth. This has proven helpful.
 
  
 
=== Merits: ===
 
=== Merits: ===
==== Physical Merits: ====
+
*Lucky – 2pt (1st Ed Merit)
*Ambidexterous (1pt)
+
*Hidden Demense – 1pts (1st Ed Merit)
==== Social Merits: ====
+
*Carouser – 2pts (2nd Ed Merit)
*Carouser (2pts)
 
====Background Merits: ====
 
*Legendary Background: Artefact 6 (3pts)
 
*Legendary Background: Artefact 6 (3pts)
 
*Legendary Background: Backing 6 (3pts)
 
*Hidden Demense (1pts)
 
 
 
====Supernatural Merits: ====
 
*Luck (2pt)
 
  
 
=== Flaws: ===
 
=== Flaws: ===
====Social Flaws:====
+
*Vice (Temperance: Sleeping with Beautiful Married Women) – 1pts (1st Ed Flaw)
*Enemy: Perfect of Paragon (2pts)  
+
*Dark Secret (I slept with Brueghel’s Wife) – 3pt (2nd Ed Flaw)
*Ward: Blossoms on the Wind (2pts)
+
*Enemy (Perfect of Paragon) – 2pt (1st Ed Flaw)
====Spiritual Flaws:====
 
*Vice: Adultery (1pt)  
 
====Background Flaws:====
 
*Dark Secret: String of bastards across the South (2pts)
 
  
 
=== Equipment ===
 
=== Equipment ===
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*'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak
 
*'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak
 
*Light Warhorse and Pack Horse
 
*Light Warhorse and Pack Horse
*Pick Locks
 
 
*Country Estate (Undeveloped Land, no buildings or tenants)
 
*Country Estate (Undeveloped Land, no buildings or tenants)
  
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====Overview====
 
====Overview====
Total Experience: 423 <br>
+
Total Experience: 196 <br>
Spent Experience: 403 <br>
+
Spent Experience: 178 <br>
Unspent Experience: 20
+
Unspent Experience: 18
  
 
====Gained====
 
====Gained====
Line 444: Line 342:
 
     * 14/09/2009
 
     * 14/09/2009
 
     * 21/09/2009
 
     * 21/09/2009
    * 28/09/2009
 
    * 05/10/2009
 
    * 12/10/2009
 
    * 19/10/2009
 
    * 26/10/2009
 
    * 02/11/2009
 
    * 09/11/2009
 
    * 16/11/2009
 
  
 
=====Story Awards (10XP except where noted)=====
 
=====Story Awards (10XP except where noted)=====
Line 458: Line 348:
 
     * 04/08/2009: 'Because'.
 
     * 04/08/2009: 'Because'.
 
     * 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp)
 
     * 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp)
    * 01/10/2009: Taking Denandsor (50xp)
 
  
 
=====Other Awards (Variable)=====
 
=====Other Awards (Variable)=====
   
+
 
    * 27/10/2009: Roleplay Award (1xp)
 
    * 19/10/2009: 100xp to buy off non existant xp debt
 
    * 14/10/2009: Background and Flaw remains (1xp)
 
    * 02/10/2009: Catching GM Error (1xp)
 
 
     * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread.
 
     * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread.
 
     * 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp)  
 
     * 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp)  
Line 479: Line 364:
 
     * War from 2 to 3 (4xp)
 
     * War from 2 to 3 (4xp)
 
     * War from 3 to 4 (6xp)
 
     * War from 3 to 4 (6xp)
    * Bureaucracy 2 to 3 (3xp)
 
    * Lore 3 to 4 (5xp)
 
    * Lore 4 to 5 (7xp)
 
    * Sail 1 to 4 (9xp)
 
  
 
=====Specialities=====
 
=====Specialities=====
Line 489: Line 370:
 
     * Melee - Solar Mates (6xp)
 
     * Melee - Solar Mates (6xp)
 
     * Performance - Poems (6xp)
 
     * Performance - Poems (6xp)
 
=====Backgrounds=====
 
 
    * Contacts to 1 (3xp)
 
    * Contacts to 1 (3xp)
 
    * Influence 3 to 5 (6xp)
 
    * Backing to 6 (9xp)
 
    * Manse 5 (15xp)
 
    * Artefact 2 (6xp)
 
    * Ally 1 (3xp)
 
    * 1/2 an Artefact N/A (11xp)
 
    * Backing Denandsor 2 to 4 (6xp)
 
    * Retainers 1 to 2 (3xp)
 
    * Command 2 (6xp)
 
    * Arsenal 1 (3xp)
 
    * Artefact 6 (21xp)
 
    * Artefact 5 (15xp)
 
 
=====Essence=====
 
 
    * Essence to 5 (32xp)
 
  
 
=====Charms=====
 
=====Charms=====
Line 527: Line 387:
 
     * Attention Capturing Calligraphy (8xp)
 
     * Attention Capturing Calligraphy (8xp)
 
     * Transcendant Hero's Method (10xp)
 
     * Transcendant Hero's Method (10xp)
    * Integrity Protecting Prana (10xp)
 
    * Harmonious Academic Method (8xp)
 
    * Legendary Scholar Curriculum (8xp)
 
    * Immenent Solar Glory (8xp)
 
    * Ship Claiming Stance (8xp)
 
    * Wonder-Working Syllabus (8xp)
 
  
 
=====Combos=====
 
=====Combos=====
Line 540: Line 394:
 
== Miscellaneous ==
 
== Miscellaneous ==
  
 
+
===Valley of Falling Sighs and Subtle Whispers===
 +
'''Forgotten Level 4 Demesne of Unknown(Sidereal) Aspect'''<br>
 +
Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. <br>
 +
In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it.  Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well.<br>
 +
Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. <br>
 +
Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore  the location the Valley of Twisted Words and Echoing Sighs.<br>
 +
He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. <br>
 +
'''Game Effects:''' Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley.<br>
 +
The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days.
  
 
===Custom Charms===
 
===Custom Charms===
 
See [[Once more with feeling/Custom Charms|Custom Charm Section]]
 
See [[Once more with feeling/Custom Charms|Custom Charm Section]]

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