Editing Character:Ziyad Antarah
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== Appearance == | == Appearance == | ||
− | Ziyad appears as a man in his | + | Ziyad appears as a man in his mid-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face and is a lean and tall. |
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste. | He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste. | ||
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*Perfect of Paragon (Distain) | *Perfect of Paragon (Distain) | ||
*Powerful People Who Abuse Said Power (Abhorrence) | *Powerful People Who Abuse Said Power (Abhorrence) | ||
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====Supernatural Intimacies:==== | ====Supernatural Intimacies:==== | ||
=====Positive:===== | =====Positive:===== | ||
*Rhythmic Harmony & Rhyming Cadence (Attraction)(Lunar Bond) | *Rhythmic Harmony & Rhyming Cadence (Attraction)(Lunar Bond) | ||
=====Negative:===== | =====Negative:===== | ||
+ | *The Neverborn (Contempt) | ||
+ | *Unspeakable Rite of the Lady of Words (Dislike) | ||
=== Attributes: === | === Attributes: === | ||
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*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue) | *Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue) | ||
*Ride 3 (Horses +1) | *Ride 3 (Horses +1) | ||
− | *Sail | + | *Sail 1 |
*Socialise 5 | *Socialise 5 | ||
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=== Essence: === | === Essence: === | ||
− | Permenant: | + | Permenant: 4 <br> |
− | Personal: | + | Personal: 20 <br> |
− | Peripheral: | + | Peripheral: 48 <br> |
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Peripheral: Skin Mount Amulet: 10 | Peripheral: Skin Mount Amulet: 10 | ||
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*Twisted Words Technique | *Twisted Words Technique | ||
*Golden Author's Seal | *Golden Author's Seal | ||
− | * | + | *Grafetti Generating Method (x2) (Custom) |
*Attention Capturing Calligraphy (Custom) | *Attention Capturing Calligraphy (Custom) | ||
====Ride==== | ====Ride==== | ||
*Master Horseman's Technique (Horse-Summoning Whistle) | *Master Horseman's Technique (Horse-Summoning Whistle) | ||
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====Socialise==== | ====Socialise==== | ||
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====Lore==== | ====Lore==== | ||
*Harmonious Academic Method | *Harmonious Academic Method | ||
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====Melee==== | ====Melee==== | ||
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=====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]===== | =====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]===== | ||
+ | =====Ally 1: [[Character:Brueghel | '''Councillor Brueghel''']]===== | ||
+ | *Councillor Brueghel, the Evening Master(pg.29 CoTD1:SL) | ||
− | + | ====Artefacts==== | |
− | ====Artefacts | + | =====Artefact 2: Skin-Mount Amulet (Location to be determined)===== |
− | =====Artefact 2: Skin-Mount Amulet ( | ||
*Jewel of True Self | *Jewel of True Self | ||
==== Backing ==== | ==== Backing ==== | ||
− | ===== Backing | + | ===== Backing 2: Denandsor ===== |
− | + | The city state under control of the circle Ziyad is already settling into a position of moderate power. | |
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==== Contacts ==== | ==== Contacts ==== | ||
− | =====Contacts 1: | + | =====Contacts 1: Nexus===== |
− | * | + | *Nexun Nobility |
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=====Contacts 1: Chiaroscuro===== | =====Contacts 1: Chiaroscuro===== | ||
*Antarah Sept | *Antarah Sept | ||
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*Enemies of the Perfect | *Enemies of the Perfect | ||
− | ==== | + | ==== Followers ==== |
− | ===== | + | ===== Followers 1: Household Retinue ===== |
− | + | His household retinue: Cook, Butler, Secretary, Two Servants. None are slaves, most follow Ziyad out of loyalty to him or his family. Names and vague descriptions as I come up with them. | |
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*'''Izim'''- Ziyad's loyal and long suffering personal secretary. | *'''Izim'''- Ziyad's loyal and long suffering personal secretary. | ||
+ | *'''Iziesa'''- The Cook. | ||
+ | *'''Azita''' - A maid. (One of the two servants). Normally tasked with taking care of the household. | ||
*'''Alzi'hir'''- Butler | *'''Alzi'hir'''- Butler | ||
*'''Jubar'''- Stableboy | *'''Jubar'''- Stableboy | ||
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==== Influence ==== | ==== Influence ==== | ||
− | =====Influence | + | =====Influence 3: Denandsor ===== |
After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them. | After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them. | ||
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*This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself. | *This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself. | ||
*Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer. | *Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer. | ||
− | * | + | *Manse Powers (many points) - Magical Convinience (1pt), Network Node (1pt), Geomantic Nexus (1pt), Geomantic Relay (1pt), Secret Passages (2pts), Control Centre (2pts), Mela's Sweet Whispers (2pts, nexus powered), Bound Servant Force (3pts), Fortress (3 pts, Earth Favoured), Provider (3pts, nexus powered), Chasm of Material (4pts, nexus powered), Sentient (6pts, nexus powered), Guardian Force (x10) (40 pts, nexus powered) |
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=====Valley of Falling Sighs and Subtle Whispers===== | =====Valley of Falling Sighs and Subtle Whispers===== | ||
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*Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it. Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well. Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore the location the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. <br> | *Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it. Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well. Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore the location the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. <br> | ||
*Game Effects: Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley. The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days. | *Game Effects: Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley. The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days. | ||
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==== Resources ==== | ==== Resources ==== | ||
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=== Merits: === | === Merits: === | ||
− | + | *Lucky – 2pt (2nd Ed Merit) | |
− | * | + | *Hidden Demense – 1pts (1st Ed Merit) |
− | + | *Carouser – 2pts (2nd Ed Merit) | |
− | * | + | *Ambidexterous - 1pt (2nd Ed Merit) |
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=== Flaws: === | === Flaws: === | ||
− | + | *Vice (Temperance: Sleeping with Beautiful Married Women) – 1pt (1st Ed Flaw) | |
− | *Enemy | + | *Dark Secret (I slept with Brueghel’s Wife) – 3pts (2nd Ed Flaw) |
− | *Ward | + | *Enemy (Perfect of Paragon) – 2pts (1st Ed Flaw) |
− | + | *Ward (Blossoms on the Wind) - 2pts (2nd Ed Flaw) | |
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=== Equipment === | === Equipment === | ||
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====Overview==== | ====Overview==== | ||
− | Total Experience: | + | Total Experience: 255 <br> |
− | Spent Experience: | + | Spent Experience: 235 <br> |
Unspent Experience: 20 | Unspent Experience: 20 | ||
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* 21/09/2009 | * 21/09/2009 | ||
* 28/09/2009 | * 28/09/2009 | ||
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=====Story Awards (10XP except where noted)===== | =====Story Awards (10XP except where noted)===== | ||
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* 04/08/2009: 'Because'. | * 04/08/2009: 'Because'. | ||
* 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp) | * 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp) | ||
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=====Other Awards (Variable)===== | =====Other Awards (Variable)===== | ||
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* 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread. | * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread. | ||
* 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp) | * 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp) | ||
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* Lore 3 to 4 (5xp) | * Lore 3 to 4 (5xp) | ||
* Lore 4 to 5 (7xp) | * Lore 4 to 5 (7xp) | ||
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=====Specialities===== | =====Specialities===== | ||
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=====Backgrounds===== | =====Backgrounds===== | ||
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* Manse 5 (15xp) | * Manse 5 (15xp) | ||
* Artefact 2 (6xp) | * Artefact 2 (6xp) | ||
* Ally 1 (3xp) | * Ally 1 (3xp) | ||
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=====Charms===== | =====Charms===== | ||
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* Integrity Protecting Prana (10xp) | * Integrity Protecting Prana (10xp) | ||
* Harmonious Academic Method (8xp) | * Harmonious Academic Method (8xp) | ||
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=====Combos===== | =====Combos===== |