Editing Character:Ziyad Antarah

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== Appearance ==
 
== Appearance ==
Ziyad appears as a man in his late-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face and is a lean and tall.  
+
Ziyad appears as a man in his mid-twenties. He used to have long black hair he tended to keep within a turban but since coming to Nexus has cut it short. He also maintains a well trimmed and oiled beard. He has a gaunt face with intelligent brown eyes and maintains tanned olive coloured skin even in this colder eastern climate. He has two light duelling scars on his face and is a lean and tall.  
  
 
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste.
 
He normally wears a pair of silk wrapped curved blades on his back and has been quick to call men to duels for what he considers slights on his honour. He tends to favour silks like most Delzahn, including a large white silk cape but during the winters in Nexus is known to go about in more local (and warmer dress). That he goes without a veil a fact he contributes both to the climate and his status as an outcaste.
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*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue)
 
*Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue)
 
*Ride 3 (Horses +1)
 
*Ride 3 (Horses +1)
*Sail 4
+
*Sail 1
 
*Socialise 5
 
*Socialise 5
  
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=== Essence: ===
 
=== Essence: ===
Permenant: 5 <br>
+
Permenant: 4 <br>
Personal: 23 <br>
+
Personal: 20 <br>
Peripheral: 55 <br>
+
Peripheral: 48 <br>
Peripheral: Immenent Solar Glory: 10 <br>  
 
 
Peripheral: Skin Mount Amulet: 10
 
Peripheral: Skin Mount Amulet: 10
  
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*Twisted Words Technique
 
*Twisted Words Technique
 
*Golden Author's Seal
 
*Golden Author's Seal
*Graffiti Generating Method (x2) (Custom)
+
*Grafetti Generating Method (x2) (Custom)
 
*Attention Capturing Calligraphy (Custom)
 
*Attention Capturing Calligraphy (Custom)
  
 
====Ride====
 
====Ride====
 
*Master Horseman's Technique (Horse-Summoning Whistle)
 
*Master Horseman's Technique (Horse-Summoning Whistle)
 
====Sail====
 
*Ship Claiming Stance
 
  
 
====Socialise====
 
====Socialise====
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*Harmonious Academic Method
 
*Harmonious Academic Method
 
*Legendary Scholar Curriculum
 
*Legendary Scholar Curriculum
*Immenent Solar Glory
 
*Wonder-Working Syllabus
 
  
 
====Melee====
 
====Melee====
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=====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]=====
 
=====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]=====
  
 +
=====Ally 1: [[Character:Brueghel | '''Councillor Brueghel''']]=====
 +
*Councillor Brueghel, the Evening Master(pg.29 CoTD1:SL)
  
 +
====Artefacts====
 +
=====Artefact N/A: ''DCS Defiance in the Night'' =====
 +
*''Kireeki-Class'' Assault Skyreme: Owned jointly between Anshu and Ziyad.
  
====Artefacts (Personal Only)====
 
 
=====Artefact 2: Skin-Mount Amulet (Centre of Collarbone)=====
 
=====Artefact 2: Skin-Mount Amulet (Centre of Collarbone)=====
 
*Jewel of True Self
 
*Jewel of True Self
  
 
==== Backing ====
 
==== Backing ====
===== Backing 6: The Council of Denandsor=====
+
===== Backing 4: The Council of Denandsor=====
 
*Prime Minister of Denandsor  
 
*Prime Minister of Denandsor  
 
*First Sky Lord of the Navy  
 
*First Sky Lord of the Navy  
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==== Contacts ====
 
==== Contacts ====
 
=====Contacts 1: The City of Denandsor: The Ministry of Foreign Affairs=====
 
=====Contacts 1: The City of Denandsor: The Ministry of Foreign Affairs=====
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
 
=====Contacts 1: The City of Denandsor: The Ministry of Defense and Logistics=====
 
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
 
=====Contacts 1: The City of Denandsor: The Ministry of Education=====
 
 
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
 
*Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry.
  
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=====Contacts 1: Paragon=====
 
=====Contacts 1: Paragon=====
 
*Enemies of the Perfect
 
*Enemies of the Perfect
 
==== Denandsor Navy ====
 
=====Arsenal 1: Naval Equipment=====
 
* Limited Magical Talismans, heavier ordanance is currently under request and likely to be assigned soon.
 
=====Artefact N/A: ''DCS Imperator of Land, Sea and Sky''=====
 
*''Imperator-Class'' Sky-Carrier, Flagship of the First Sky Lord Ziyad Antarah. Currently unpowered and docked at the Eagle's Nest where final checks are complete now a PSV has been set to power the vehicle.
 
=====Artefact 5: Protoshinmatic Vortex=====
 
*Dedicated to powering the Imperator of Land, Sea and Sky. It provides all power requirements for the vehicle and attached weaponry.
 
=====Artefact N/A: ''DCS Defiance in the Night'' =====
 
*''Kireeki-Class'' Assault Skyreme: Owned jointly between Anshu and Ziyad.
 
=====Command 2: Crew of the Imperator of Land, Sea and Sky=====
 
* 150 men and woman: Magnitude 3, Might 1
 
** 75 Enlightened Ratings (Magnitude 2, Might 1)
 
** 75 Enlightened Engineers (Magnitude 2, Might 1)
 
  
 
==== Followers, Henchman and Retainers ====
 
==== Followers, Henchman and Retainers ====
===== Retainers 2: Retinue =====
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===== Retainers 1: Retinue =====
 
*'''Izim'''- Ziyad's loyal and long suffering personal secretary.
 
*'''Izim'''- Ziyad's loyal and long suffering personal secretary.
 
*'''Alzi'hir'''- Butler
 
*'''Alzi'hir'''- Butler
 +
 +
Retainers to be bought back in the future promoted to other positions:
 
*'''Jubar'''- Stableboy
 
*'''Jubar'''- Stableboy
 
*'''Iziesa'''- The Cook.
 
*'''Iziesa'''- The Cook.
*'''Azita''' - A maid. Now tasked with watching over Blossoms on the Wind, Ziyad's new ward.
+
*'''Azita''' - A maid. (One of the two servants). Normally tasked with taking care of the household.
  
 
==== Influence ====
 
==== Influence ====
=====Influence 5: Denandsor =====
+
=====Influence 3: Denandsor =====
 
After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them.
 
After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them.
  
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*This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself.
 
*This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself.
 
*Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer.
 
*Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer.
* '''Manse Powers'''
+
* Manse Powers (many points)
 
** Magical Convinience (1pt)
 
** Magical Convinience (1pt)
*** Can display control room screens on any glass part of the building
 
*** Can scan any record or record any instance into various Archives scattered around the city
 
 
** Network Node (1pt)  
 
** Network Node (1pt)  
*** Geomantic Nexus (1pt)
+
** Geomantic Nexus (1pt)
*** Geomantic Relay (1pt)
+
** Geomantic Relay (1pt)
 
** Secret Passages (2pts)
 
** Secret Passages (2pts)
 
** Control Centre (2pts)
 
** Control Centre (2pts)
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=== Merits: ===
 
=== Merits: ===
==== Physical Merits: ====
+
*Lucky – 2pt (2nd Ed Merit)
*Ambidexterous (1pt)
+
*Hidden Demense – 1pts (1st Ed Merit)
==== Social Merits: ====
+
*Carouser – 2pts (2nd Ed Merit)
*Carouser (2pts)
+
*Ambidexterous - 1pt (2nd Ed Merit)
====Background Merits: ====
 
*Legendary Background: Artefact 6 (3pts)
 
*Legendary Background: Artefact 6 (3pts)
 
*Legendary Background: Backing 6 (3pts)
 
*Hidden Demense (1pts)
 
 
 
====Supernatural Merits: ====
 
*Luck (2pt)
 
  
 
=== Flaws: ===
 
=== Flaws: ===
====Social Flaws:====
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*Vice (Temperance: Sleeping with Beautiful Married Women) – 1pt (1st Ed Flaw)
*Enemy: Perfect of Paragon (2pts)  
+
*Dark Secret (I slept with Brueghel’s Wife) – 3pts (2nd Ed Flaw)
*Ward: Blossoms on the Wind (2pts)
+
*Enemy (Perfect of Paragon) – 2pts (1st Ed Flaw)
====Spiritual Flaws:====
+
*Ward (Blossoms on the Wind) - 2pts (2nd Ed Flaw)
*Vice: Adultery (1pt)
 
====Background Flaws:====
 
*Dark Secret: String of bastards across the South (2pts)
 
  
 
=== Equipment ===
 
=== Equipment ===
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====Overview====
 
====Overview====
Total Experience: 423 <br>
+
Total Experience: 271 <br>
Spent Experience: 403 <br>
+
Spent Experience: 269 <br>
Unspent Experience: 20
+
Unspent Experience: 2
  
 
====Gained====
 
====Gained====
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     * 05/10/2009
 
     * 05/10/2009
 
     * 12/10/2009
 
     * 12/10/2009
    * 19/10/2009
 
    * 26/10/2009
 
    * 02/11/2009
 
    * 09/11/2009
 
    * 16/11/2009
 
  
 
=====Story Awards (10XP except where noted)=====
 
=====Story Awards (10XP except where noted)=====
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=====Other Awards (Variable)=====
 
=====Other Awards (Variable)=====
   
+
 
    * 27/10/2009: Roleplay Award (1xp)
 
    * 19/10/2009: 100xp to buy off non existant xp debt
 
    * 14/10/2009: Background and Flaw remains (1xp)
 
 
     * 02/10/2009: Catching GM Error (1xp)
 
     * 02/10/2009: Catching GM Error (1xp)
 
     * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread.
 
     * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread.
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     * Lore 3 to 4 (5xp)
 
     * Lore 3 to 4 (5xp)
 
     * Lore 4 to 5 (7xp)
 
     * Lore 4 to 5 (7xp)
    * Sail 1 to 4 (9xp)
 
  
 
=====Specialities=====
 
=====Specialities=====
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=====Backgrounds=====
 
=====Backgrounds=====
 
+
      
     * Contacts to 1 (3xp)
 
    * Contacts to 1 (3xp)
 
    * Influence 3 to 5 (6xp)
 
    * Backing to 6 (9xp)
 
 
     * Manse 5 (15xp)
 
     * Manse 5 (15xp)
 
     * Artefact 2 (6xp)
 
     * Artefact 2 (6xp)
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     * 1/2 an Artefact N/A (11xp)
 
     * 1/2 an Artefact N/A (11xp)
 
     * Backing Denandsor 2 to 4 (6xp)
 
     * Backing Denandsor 2 to 4 (6xp)
    * Retainers 1 to 2 (3xp)
 
    * Command 2 (6xp)
 
    * Arsenal 1 (3xp)
 
    * Artefact 6 (21xp)
 
    * Artefact 5 (15xp)
 
 
=====Essence=====
 
 
    * Essence to 5 (32xp)
 
  
 
=====Charms=====
 
=====Charms=====
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     * Harmonious Academic Method (8xp)
 
     * Harmonious Academic Method (8xp)
 
     * Legendary Scholar Curriculum (8xp)
 
     * Legendary Scholar Curriculum (8xp)
    * Immenent Solar Glory (8xp)
 
    * Ship Claiming Stance (8xp)
 
    * Wonder-Working Syllabus (8xp)
 
  
 
=====Combos=====
 
=====Combos=====

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