Editing CharacterD&D 5e: ROTGQ - Rider 4
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==Base Matrix== | ==Base Matrix== | ||
− | :'''Ht:''' 4'11" | '''Wt:''' 85lbs | '''Skin:''' Light brown |'''Hair:''' Black, straight, medium length | '''Eyes:''' yes (grey-blue) | '''Lv:''' | + | :'''Ht:''' 4'11" | '''Wt:''' 85lbs | '''Skin:''' Light brown |'''Hair:''' Black, straight, medium length | '''Eyes:''' yes (grey-blue) | '''Lv:''' 1 | '''Aln:''' NG | |
==Attributes== | ==Attributes== | ||
: '''STR''' 8 / '''-1''' Save (-1) || '''DEX''' 12 / '''+1''' Save (+1) || '''CON''' 11 / '''+0''' Save (+0) | : '''STR''' 8 / '''-1''' Save (-1) || '''DEX''' 12 / '''+1''' Save (+1) || '''CON''' 11 / '''+0''' Save (+0) | ||
− | : '''INT''' 10 / '''+0''' Save (+0) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' | + | : '''INT''' 10 / '''+0''' Save (+0) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' 18/ '''+4''' Save (+5) |
==Skills== | ==Skills== | ||
: '''Proficiencies:''' (Proficiency Bonus +2) | : '''Proficiencies:''' (Proficiency Bonus +2) | ||
:Athletics +3 | :Athletics +3 | ||
− | :Deception (Double Proficiency Bonus) + | + | :Deception (Double Proficiency Bonus) +8 |
:Insight +5 | :Insight +5 | ||
:Sleight of Hand +3 | :Sleight of Hand +3 | ||
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:Animal Handling +3 | :Animal Handling +3 | ||
:History +0 | :History +0 | ||
− | :Intimidation + | + | :Intimidation +4 |
:Investigation +0 | :Investigation +0 | ||
:Medicine +3 | :Medicine +3 | ||
:Nature +0 | :Nature +0 | ||
:Perception +3 | :Perception +3 | ||
− | :Performance + | + | :Performance +4 |
− | :Persuasion + | + | :Persuasion +4 |
:Religion +0 | :Religion +0 | ||
:Survival +3 | :Survival +3 | ||
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==Combat== | ==Combat== | ||
− | '''AC''' 16(14) | '''HP''' | + | '''AC''' 16(14) | '''HP''' 8 | <u>Hit Dice: 1d8</u> | Initiative Modifier +1 |
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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==Feats== | ==Feats== | ||
− | '''Shadow Touched''' +1 to CHA. You also get to learn Invisibility, and | + | '''Shadow Touched''' +1 to CHA. You also get to learn Invisibility, and one 1st level spell from the Illusion or Necromancy school. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is Charisma. |
==Racial Features (Kitsune)== | ==Racial Features (Kitsune)== | ||
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'''Speed:''' 30 (While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet) | '''Speed:''' 30 (While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet) | ||
− | '''Kitsune Trickery:''' You can appear as a human equivalent of yourself indefinitely using a very simple illusion magic, you cannot alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + proficiency + Charisma = ( | + | '''Kitsune Trickery:''' You can appear as a human equivalent of yourself indefinitely using a very simple illusion magic, you cannot alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + proficiency + Charisma = (16). This magic is detectable by spells such as detect magic and dispelled in an antimagic field or by a successful dispel magic. Your proficiency bonus is considered the level of the spell for the sake of d+ispel magic. If your illusion is dispelled you cannot use the effect again until after a long rest. |
'''Kitsune Awareness:''' You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing. | '''Kitsune Awareness:''' You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing. | ||
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:: ''Turn undead:'' As an action, I present your holy symbol and speak a prayer censuring the undead. Each undead that can see/hear me within 30' must make Wis save | :: ''Turn undead:'' As an action, I present your holy symbol and speak a prayer censuring the undead. Each undead that can see/hear me within 30' must make Wis save | ||
:: If it fails, turned for 1 min. or until it takes damage. Turned creature must spend its turns trying to move as far away from me as it can, cannot willingly | :: If it fails, turned for 1 min. or until it takes damage. Turned creature must spend its turns trying to move as far away from me as it can, cannot willingly | ||
− | :: move to a space within 30'. Also cannot take reactions. Can use only Dash action / try to escape from an effect that prevents it from moving. If nowhere to move, can use Dodge action. | + | :: move to a space within 30'. Also cannot take reactions. Can use only Dash action / try to escape from an effect that prevents it from moving. If nowhere to move, |
− | :: '' | + | :: can use Dodge action. |
− | + | :: ''X'' | |
<u>Spellcasting Logistics</u> | <u>Spellcasting Logistics</u> | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | 2 |
'''Spell DC:''' (8 + Prof 2 + Wis 3) 13 | '''Spell DC:''' (8 + Prof 2 + Wis 3) 13 | ||
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<u>Cantrips</u> | <u>Cantrips</u> | ||
:'''Guidance''' | :'''Guidance''' | ||
− | |||
:'''Sacred Flame''' | :'''Sacred Flame''' | ||
:'''Thaumaturgy''' | :'''Thaumaturgy''' | ||
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:Kitsune: '''Produce Flame''' | :Kitsune: '''Produce Flame''' | ||
− | <u>Spells Prepared (Wis 3 + Lvl 4 | + | <u>Spells Prepared (Wis 3 + Lvl 1 = 4)</u> |
− | :''' | + | :''' Command |
:''' Cure Wounds | :''' Cure Wounds | ||
:''' Guiding Bolt | :''' Guiding Bolt | ||
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: Domain: '''Charm Person''' | : Domain: '''Charm Person''' | ||
: Domain: '''Heroism''' | : Domain: '''Heroism''' | ||
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==Background Features (Prisoner)== | ==Background Features (Prisoner)== | ||
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: 0 gems | : 0 gems | ||
: 0 pp | : 0 pp | ||
− | : '''0''' gp | + | : '''0''' gp plus 10 advance from Volo |
: 0 ep | : 0 ep | ||
− | : ''' | + | : '''0''' sp |
− | : ''' | + | : '''0''' cp |
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
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'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
: Priest´s pack | : Priest´s pack | ||
− | :: Backpack | + | :: Backpack |
− | |||
− | |||
− | |||
:: Blanket | :: Blanket | ||
:: 10 candles | :: 10 candles | ||
− | :: Tinderbox | + | :: Tinderbox |
:: Alms box | :: Alms box | ||
:: 2 blocks of incense | :: 2 blocks of incense | ||
:: Censer | :: Censer | ||
− | |||
− | |||
− | |||
− | |||
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:: Vestments | :: Vestments | ||
:: 2 days of rations | :: 2 days of rations | ||
− | :: Waterskin | + | :: Waterskin |
− | + | : Holy symbol | |
− | |||
− | |||
− | : Holy symbol | ||
− | |||
− | |||
− | |||
− | |||
− | + | LEFT: 173gp | |
+ | |||
+ | Antitoxin (vial) 50 gp — | ||
+ | Backpack 2 gp 5 lb. | ||
Bedroll 1 gp 7 lb. | Bedroll 1 gp 7 lb. | ||
+ | Bell 1 gp — | ||
+ | Book 25 gp 5 lb. | ||
Caltrops (bag of 20) 1 gp 2 lb. | Caltrops (bag of 20) 1 gp 2 lb. | ||
+ | Case, map or scroll 1 gp 1 lb. | ||
+ | Chalk (1 piece) 1 cp — | ||
+ | Clothes, common 5 sp 3 lb. | ||
+ | Clothes, costume 5 gp 4 lb. | ||
+ | Clothes, fine 15 gp 6 lb. | ||
+ | Clothes, traveler’s 2 gp 4 lb. | ||
+ | Component pouch 25 gp 2 lb. | ||
+ | Sprig of mistletoe 1 gp — | ||
+ | Totem 1 gp — | ||
+ | Fishing tackle 1 gp 4 lb. | ||
Grappling hook 2 gp 4 lb. | Grappling hook 2 gp 4 lb. | ||
+ | Hammer 1 gp 3 lb. | ||
+ | Holy water (flask) 25 gp 1 lb. | ||
+ | Hourglass 25 gp 1 lb. | ||
+ | Ink (1 ounce bottle) 10 gp — | ||
+ | Ink pen 2 cp — | ||
Kit, climber’s 25 gp 12 lb. | Kit, climber’s 25 gp 12 lb. | ||
+ | Kit, disguise 25 gp 3 lb. | ||
Kit, forgery 15 gp 5 lb. | Kit, forgery 15 gp 5 lb. | ||
Kit, herbalism 5 gp 3 lb. | Kit, herbalism 5 gp 3 lb. | ||
Kit, healer’s 5 gp 3 lb. | Kit, healer’s 5 gp 3 lb. | ||
+ | Lamp 5 sp 1 lb. | ||
+ | Lock 10 gp 1 lb. | ||
+ | Magnifying glass 100 gp — | ||
+ | Mirror, steel 5 gp 1/2 lb. | ||
+ | Oil (flask) 1 sp 1 lb. | ||
+ | Paper (one sheet) 2 sp — | ||
+ | Parchment (one sheet) 1 sp — | ||
+ | Perfume (vial) 5 gp — | ||
+ | Poison, basic (vial) 100 gp — | ||
+ | Pot, iron 2 gp 10 lb. | ||
+ | Potion of healing 50 gp 1/2 lb. | ||
+ | Pouch 5 sp 1 lb. | ||
+ | Rations (1 day) 5 sp 2 lb. | ||
+ | Reliquary 5 gp 2 lb. | ||
+ | Robes 1 gp 4 lb. | ||
+ | Rope, hempen (50 feet) 1 gp 10 lb. | ||
+ | Rope, silk (50 feet) 10 gp 5 lb. | ||
+ | Sack 1 cp 1/2 lb. | ||
+ | Signal whistle 5 cp — | ||
+ | Soap 2 cp — | ||
+ | Tent, two-person 2 gp 20 lb. | ||
+ | Tinderbox 5 sp 1 lb. | ||
+ | Vial 1 gp — | ||
+ | Waterskin 2 sp 5 lb. (full) | ||
+ | Whetstone 1 cp 1 lb. | ||
'''<u>Trinket</u> | '''<u>Trinket</u> | ||
− | : A dead sprite inside a clear glass bottle | + | : A dead sprite inside a clear glass bottle |
− | + | ||
'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
− | : Healing potion | + | :Healing potion |
==Backstory== | ==Backstory== | ||
==Notes== | ==Notes== |