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Charlotte Brown
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[[Open_Legend:_The_Magician's_Gambit|Back to the main page]] Charlotte (Charlie) Brown will joke that she doesn't answer to Charlie due to the ''Peanuts'' cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short. '''Exceptional Physical Traits''' * Almost always carries a guitar, but sometimes it's a different instrument. * An easy smile all the time but hard eyes on occasion. '''Exceptional Social Traits''' * Straight edge but not straight or edgy. * Ready with a joke but not mockery. '''Secret''' <div class="mw-collapsible mw-collapsed" data-expandtext="Expand spoiler"> She's actually descended from a distant estranged branch of the Ravenscroft's--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie's own remaining family isn't happy about the risk she's taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway. </div> <div class="noresize"> {| class="wikitable" style="margin-left:0px; width:80%" ! colspan="8" | '''''Mechanics''''' |- |colspan="4" | Level 1 |colspan="2" | 1 XP |colspan="2" | 0 LP |- !colspan="4" style="width:40%"| Attributes !- colspan="2" | Perks !- colspan="2" | Flaws |- | 44/44 points spent ''(40 base, 3 from 1 XP, 1 bonus extraordinary)'' | style="vertical-align: bottom" | score | style="vertical-align: bottom" | cost | style="vertical-align: bottom" | dice | colspan="2" | Profession: Musician ''(advantage 1 to related non-combat action rolls)'' | colspan="2" | Bravado ''(undertake bold or daring maneuvers simply for the thrill of it)'' |- |colspan="4" style="text-align:left"|''Physical'' | rowspan="2" colspan="2" | Attractive ''(advantage 1 to any relevant action rolls)'' | rowspan="2" colspan="2" | Gotta Be Free ''(avoids getting tied down)'' |- | style="padding-left:20px" | Agility | 1 | 1 | 1d4 |- | style="padding-left:20px" | Fortitude | 1 | 1 | 1d4 |- | style="padding-left:20px" | Might | 0 | 0 | - !- colspan="4" | Defenses |- |colspan="4" style="text-align:left"|''Mental'' | colspan="3" rowspan="2" | Guard ''Agility + Might + Armor + Feats + 10'' | colspan="1" rowspan="2" | 11 |- |- | style="padding-left:20px" | Learning | 2 | 3 | 1d6 |- | style="padding-left:20px" | Logic | 2 | 3 | 1d6 | colspan="3" rowspan="2" | Toughness ''Fortitude + Will + Feats + 10'' | colspan="1" rowspan="2" | 13 |- | style="padding-left:20px" | Perception | 2 | 3 | 1d6 |- | style="padding-left:20px" | Will | 2 | 3 | 1d6 | colspan="3" rowspan="2" | Resolve ''Presence + Will + Feats + 10'' | colspan="1" rowspan="2" | 17 |- |colspan="4" style="text-align:left"|''Social'' |- | style="padding-left:20px" | Deception | 2 | 3 | 1d6 |- | style="padding-left:20px" | Persuasion | 3 | 6 | 1d8 !- colspan="4" | Hit Points |- | style="padding-left:20px" | Presence | 5 | 15 | 2d6 | | Max | Lethal | Current |- |colspan="4" style="text-align:left"|''Extraordinary'' | ''(2 x (Fortitude + Will + Presence) + 10)'' | 26 | | |- | style="padding-left:20px" | Alteration | 0 | 0 | - |- | style="padding-left:20px" | Creation | 3 | 6 | 1d8 ! Initiative |(advantage) ! Wealth ! Speed |- | style="padding-left:20px" | Energy | 0 | 0 | - | rowspan = "2"| d20+1d6 | rowspan = "2" | No | rowspan = "2" style="text-align:center" | 2 | rowspan = "2" style="text-align:center" | 30 |- | style="padding-left:20px" | Entropy | 0 | 0 | - |- | style="padding-left:20px" | Influence | 0 | 0 | - |- | style="padding-left:20px" | Movement | 0 | 0 | - |- | style="padding-left:20px" | Prescience | 0 | 0 | - |- | style="padding-left:20px" | Protection | 0 | 0 | - |- !colspan="4" style="width:40%"| Feats |- | colspan="3" | 6/7 points spent ''(6 base, 1 from XP)'' | colspan="1" style="vertical-align:bottom" | cost |- | colspan="3" | Hospitaler | 2 | colspan="4" | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking ''restoration'' boon. |- | colspan="3" | Knowledge I (Music) | 2 | colspan="4" | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1. |- | colspan="3" | Skill Specialization I (Presence) | 2 | colspan="4" | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. |} </div> <div class="noresize"> {| class="wikitable" style="margin-left:0px; width:80%" != colspan = "7" | Preferred Boons |- ! Boon ! Attribute ! PL ! CR ! Time ! Duration ! Notes/Effect |- | Restoration | Creation | 1 / 2 / 3 | 12 / 14 / 16 | 1 Major Action | Instantaneous | * Advantage 1 from Hospitaler * Cancel banes of invoked PL or L * Cancel any bane on roll of 20 + twice bane's power level |- | Bolster | Creation (magical), Presence (non-magical) | 3 | 16 | 1 Major Action | Sustain Persists | * Advantage 1 on a single chosen attribute |- | Heal | Creation (magical), Presence (non-magical) | 1 / 2 / 3 | 12 / 14 / 16 | 1 Major Action | Instantaneous | * Heals exploding 1d4 / 1d6 / 1d8 * Does not heal lethal damage |- | Regeneration | Creation | 1 / 3 | 12 / 16 | 1 Major Action | Sustain Persists | * Target heals 1d4 / 1d6 at start of invoker's turns |- | Sustenance | Creation | 3 | 16 | 1 Major Action | 24 Hours | * Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation) |- | Sound | Creation | 1 / 2 / 3 | 12 / 14 / 16 | 1 Major Action | Sustain Persists | * PL 1 - basic simple sounds (continual or singular) * PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings * PL 3 - moderately involved sounds, full melodies (single instrument), animal noises * PL 4 - general sounds, human voices, melodies (multiple instruments) * PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras * PL 6 - very complex sounds, orchestras with choirs |} </div> [[File:girl_musician_guitar_149459_2560x1440.jpg|1280px]]
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