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<pre> ============================================================================== ========== SBURB - Step-By-Step Walkthrough ========== ============================================================================== |____________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: apocryphalConsolation | | Version 1.0 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O 1. Overview [0001] 2. Walkthrough [0020] a) Installation [0021] b) First Steps [0022] O============================================================================O | 1. Overview [0001] | O============================================================================O Welcome to the game. This is going to be the most difficult game you have ever played. You will cry tears of blood. You will scream with anger, curse the day you ever heard of something called SBURB. You will wonder who the hell even invented a game like this. But trust me - you're not going to regret playing it. That said, this game is complicated. There's no shame in wanting a helping hand, especially in the opening stages. So that's why I'm here. I have an inside track, and I'm in the process of confirming it. I'll give you some advice as I go. O============================================================================O | 2. Walkthrough [0020] | O============================================================================O ===== a) Installation [0021] ===== Okay. You've got your game, and you want to pop it in and start playing. Not so fast! First, you need to have someone to play with. Ideally, you want to have access to several someones, but you only need one to start. You'll notice your game has a 'client' disc and a 'server' disc. The client plays the game actively, while the server makes the client's game easier. It's impossible to progress through the early stages as a client without an active server, so pick well. Later, your server can become someone else's client and continue the chain, and then you act as server for the last player. Here's a quick example of a complete chain: Jack (Server) ---- (Client) John (Client) (Server) | | | | | | (Server) (Client) Jane (Client) ---- (Server) Mary When you install your Client disc, you will be prompted to enter a password, which your Server will use to find you, and to choose a Sylladex Modus and a Strife Specibus from an insultingly short list of options. These are just two of the ways that SBURB uses arcane terminology to confuse and baffle you. Let me strip it down - the former is how you carry items in the game, and the latter is how you fight. You can change your choices later, but NOT EASILY. So pick well. ===== b) First Steps [0022] ===== The first step of this game is to get everything ready for the second step. Figures, right? Just be careful - if you mess this up, you get a game over. This game is not forgiving. Just want to toss that out there. So. The Server player will be able to see and interact with a depiction of the Client player's play environment, and can deploy four even more bafflingly- named items: The Cruxtruder, a Pre-Punched Card, the Totem Lathe, and the Alchimiter. Step One is to do so, ideally in places where they can be easily accessed. Step Two is to pry open the top of the Cruxtruder by any means necessary. Either the Server or the Client can do this, in theory. In practice, just drop something really heavy on it. It will spit out two items - a cylinder and a godawful spiralling kernel of strobing light. It will also start a countdown timer. If you don't finish all five steps of the Entry before that countdown expires? Game over. Seriously. Just like that. You really don't want to mess this step up, so GET MOVING! What you want to do next is take the cylinder and the card to the Totem Lathe, and fit it in. The Lathe will read the card and alter the cylinder. Only the Client can do this step. Your third step is to toss something into the kernel. This modifies your game in ways that are a little complex. Don't worry about what it is - the kernel won't let you throw something illegal in. The Client or Server can do this. DO NOT TOSS YOURSELF INTO THE KERNEL. That is pretty much game over. The fourth step is to take your carved cylinder to the Alchimeter, and use it to alchemize ("create") a special crystal object. The Client can do this. The fifth and final step is to find the right way to break your entry item. Be warned that whatever you tossed into the kernel may try to stop you, or may try to help you. It's a little uncertain. Sounds easy? Hah. It should be. But if it was, this wouldn't be much of a game. No, things are going to start going wrong pretty much from the get-go. Seemingly simple tasks will push you to your limits, and the game is designed to be as frustrating to operate as possible. But don't give up! When you break your entry item, Phase I is complete and you can start the infinitely more frustrating Phase II. You think it was hard before? Tip of the iceberg, my friends. Tip of the iceberg.</pre>
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