Editing City of Necromancers: Renewing Compacts & Treaties:Myrineth
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==Myrineth== | ==Myrineth== | ||
− | '''L7 Half-Sidhe Drow Shaman''' (XP: | + | '''L7 Half-Sidhe Drow Shaman''' (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo) |
'''Theme/Background Name:''' | '''Theme/Background Name:''' | ||
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'''Mark XP''' | '''Mark XP''' | ||
− | *'' | + | *''Insert class motivation'' |
− | * | + | *Act according to your traits |
− | *'' | + | *''Insert alignment goal'' |
===Attributes=== | ===Attributes=== | ||
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*Hit Die d8 | *Hit Die d8 | ||
*Armor: 2 | *Armor: 2 | ||
− | *HP: | + | *HP: X/Y |
====Weapons==== | ====Weapons==== | ||
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===Shaman=== | ===Shaman=== | ||
*'''Speak with Spirits''': +1 on knowledge checks related to anything a spirit could tell you | *'''Speak with Spirits''': +1 on knowledge checks related to anything a spirit could tell you | ||
− | *'''Ancestral Communion''': receive the | + | *'''Ancestral Communion''': receive the Pray for Guidance advanced move for free |
− | * | + | *something related to shamanic calling |
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===Acolyte of the Abyss=== | ===Acolyte of the Abyss=== | ||
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===Shaman Moves=== | ===Shaman Moves=== | ||
− | Spirit Favor: 10/10, Tenet: Preserve the City, Domains | + | Spirit Favor: 10/10, Tenet: Preserve the City, Domains by spirit summoned<br> |
− | Devil's Favor: 5/5, Tenet: ''We have a mutual interest - you'', Domains: | + | Devil's Favor: 5/5, Tenet: ''We have a mutual interest - you'', Domains: |
*'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll. | *'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll. | ||
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*'''Defender of Ancient Compacts''' - When you ''face a threat that would do harm to someone or something of value to your Pact'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to the domains governed by your pact. | *'''Defender of Ancient Compacts''' - When you ''face a threat that would do harm to someone or something of value to your Pact'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to the domains governed by your pact. | ||
*'''Lucky Devil''' - When you '''Level Up,''' you heal 1d6 Luck instead of 1. Thank your devil patrons for their influence. | *'''Lucky Devil''' - When you '''Level Up,''' you heal 1d6 Luck instead of 1. Thank your devil patrons for their influence. | ||
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*'''Trade for Guidance''' - When you '''Commune, on a 7+''' you may ask the subject of your pact a question, and they will answer (by way of the Judge), in addition to the usual effect. They are likely to want something in exchange. | *'''Trade for Guidance''' - When you '''Commune, on a 7+''' you may ask the subject of your pact a question, and they will answer (by way of the Judge), in addition to the usual effect. They are likely to want something in exchange. | ||
*'''Wrath''' - When you ''deal damage to an enemy of your Pact'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. | *'''Wrath''' - When you ''deal damage to an enemy of your Pact'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. | ||
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**Chainmail [2 armor] (2) | **Chainmail [2 armor] (2) | ||
**Exquisite Clothes (0) | **Exquisite Clothes (0) | ||
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**Waterskin (0) | **Waterskin (0) | ||
**Belt pouch (0) | **Belt pouch (0) | ||
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*Shoulder bag | *Shoulder bag | ||
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**Bedroll (1) | **Bedroll (1) | ||
**Rope (1) | **Rope (1) | ||
− | ** | + | **Enlightening Incanabulum of Jeweled Labor, a secret history of wardings, made of copper sculptings and written by a paragon of summoning. (1) |
*Beast of Burden | *Beast of Burden | ||
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Silver in Hand: | Silver in Hand: | ||
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===Notes=== | ===Notes=== |