Editing City of Necromancers: Renewing Compacts & Treaties:Myrineth
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==Myrineth== | ==Myrineth== | ||
− | '''L7 Half-Sidhe Drow Shaman''' (XP: | + | '''L7 Half-Sidhe Drow Shaman''' (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo) |
'''Theme/Background Name:''' | '''Theme/Background Name:''' | ||
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*Hit Die d8 | *Hit Die d8 | ||
*Armor: 2 | *Armor: 2 | ||
− | *HP: 37 | + | *HP: 37/37 |
====Weapons==== | ====Weapons==== | ||
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*'''Ancestral Communion''': receive the ''Pray for Guidance'' (Cleric) and ''Necromancer'' (Magic-User) advanced moves for free | *'''Ancestral Communion''': receive the ''Pray for Guidance'' (Cleric) and ''Necromancer'' (Magic-User) advanced moves for free | ||
*'''Eyes of the Spirits''': gain +1 on ''Perceive, Stay Sharp,'' and ''Recruit'' moves when an allied spirit can assist you | *'''Eyes of the Spirits''': gain +1 on ''Perceive, Stay Sharp,'' and ''Recruit'' moves when an allied spirit can assist you | ||
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===Acolyte of the Abyss=== | ===Acolyte of the Abyss=== | ||
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===Shaman Moves=== | ===Shaman Moves=== | ||
− | Spirit Favor: 10/10, Tenet: Preserve the City, Domains | + | Spirit Favor: 10/10, Tenet: Preserve the City, Domains by spirit summoned<br> |
− | Devil's Favor: 5/5, Tenet: ''We have a mutual interest - you'', Domains: | + | Devil's Favor: 5/5, Tenet: ''We have a mutual interest - you'', Domains: |
*'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll. | *'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll. | ||
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**Chainmail [2 armor] (2) | **Chainmail [2 armor] (2) | ||
**Exquisite Clothes (0) | **Exquisite Clothes (0) | ||
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**Waterskin (0) | **Waterskin (0) | ||
**Belt pouch (0) | **Belt pouch (0) | ||
**Implement: Totem (0) | **Implement: Totem (0) | ||
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*Shoulder bag | *Shoulder bag | ||
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**Bedroll (1) | **Bedroll (1) | ||
**Rope (1) | **Rope (1) | ||
− | ** | + | **Enlightening Incanabulum of Jeweled Labor, a secret history of wardings, made of copper sculptings and written by a paragon of summoning. (1) |
*Beast of Burden | *Beast of Burden | ||
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Silver in Hand: | Silver in Hand: | ||
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===Notes=== | ===Notes=== |