Editing City of Necromancers: Renewing Compacts & Treaties:Myrineth

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
==Myrineth==
 
==Myrineth==
'''L7 Half-Sidhe Drow Shaman''' (XP: Xoooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo)
+
'''L7 Half-Sidhe Drow Shaman''' (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo)
  
 
'''Theme/Background Name:'''
 
'''Theme/Background Name:'''
Line 60: Line 60:
 
*Hit Die d8
 
*Hit Die d8
 
*Armor: 2
 
*Armor: 2
*HP: 37
+
*HP: 37/37
  
 
====Weapons====
 
====Weapons====
Line 84: Line 84:
 
*'''Ancestral Communion''': receive the ''Pray for Guidance'' (Cleric) and ''Necromancer'' (Magic-User) advanced moves for free
 
*'''Ancestral Communion''': receive the ''Pray for Guidance'' (Cleric) and ''Necromancer'' (Magic-User) advanced moves for free
 
*'''Eyes of the Spirits''': gain +1 on ''Perceive, Stay Sharp,'' and ''Recruit'' moves when an allied spirit can assist you
 
*'''Eyes of the Spirits''': gain +1 on ''Perceive, Stay Sharp,'' and ''Recruit'' moves when an allied spirit can assist you
 
Followers can be spirits. Any attacks/moves can 'originate from a spirit'.
 
  
 
===Acolyte of the Abyss===
 
===Acolyte of the Abyss===
Line 94: Line 92:
  
 
===Shaman Moves===
 
===Shaman Moves===
Spirit Favor: 10/10, Tenet: Preserve the City, Domains: by spirit summoned<br>
+
Spirit Favor: 10/10, Tenet: Preserve the City, Domains by spirit summoned<br>
Devil's Favor: 5/5, Tenet: ''We have a mutual interest - you'', Domains: Pacts, Betrayal
+
Devil's Favor: 5/5, Tenet: ''We have a mutual interest - you'', Domains:  
  
 
*'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll.
 
*'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll.
Line 136: Line 134:
 
**Chainmail [2 armor] (2)
 
**Chainmail [2 armor] (2)
 
**Exquisite Clothes (0)
 
**Exquisite Clothes (0)
**'''Viper Belt''' (protection vs poisons)
 
 
**Waterskin (0)
 
**Waterskin (0)
 
**Belt pouch (0)
 
**Belt pouch (0)
 
**Implement: Totem (0)
 
**Implement: Totem (0)
**'''Brooch of Illusory Destiny'''
 
**'''Lens of Discernment''' (identify the apparent race or species of a person or creature you look at through the lens)
 
**'''Potion of Elemental Resistance''' (3 sips - gain moderate resistance to an elemental type you declare at time of imbibing)
 
  
 
*Shoulder bag
 
*Shoulder bag
Line 149: Line 143:
 
**Bedroll (1)
 
**Bedroll (1)
 
**Rope (1)
 
**Rope (1)
**''Enlightening Incanabulum of Jeweled Labor'', a secret history of wardings, made of copper sculptings and written by a paragon of summoning. (1)
+
**Enlightening Incanabulum of Jeweled Labor, a secret history of wardings, made of copper sculptings and written by a paragon of summoning. (1)
  
 
*Beast of Burden
 
*Beast of Burden
Line 155: Line 149:
  
 
Silver in Hand:
 
Silver in Hand:
 
=====Brooch of Illusory Destiny=====
 
Gives out misleading information about the bearer's intentions, especially in response to divination regarding the future. Broadly, it makes it very difficult for those negotiating with me to understand exactly what my goals are or how I intend to get there, giving me the upper hand. It had passed out of history long ago, but I chased whispers to the Palace of the Gloaming Labyrinth in the Shadowfell, where I tricked Alethra the Maze Keeper into revealing its location within the twisting paths.
 
  
 
===Notes===
 
===Notes===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)