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Claymore PL10
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CLAYMORE Real Name: Clayton Maure PL: 10 ABILITIES (Score, Mod/Total Mod) Str 18 +4/9 Dex 16 +3/3 Con 18 +4/4 Int 16 +3/3 Wis 14 +2/2 Cha 12 +1/1 SAVES Dmg +14 Fort +5 Ref +3 Will +3 MOVEMENT/COMBAT Init +3 Speed - Normal: 30/60/120 Base Defense +6 Total Defense 19 Base Attack +7 Melee +11 Ranged +10 POWERS Mimic (Powers), (Gold Symbiote) +10 [1 pp/rank, 55 total] (Special Effect: Claymore can mimic the powes of other members of WetWorks.) Source: Super-Science; Flaw: Can only mimic other symbiotes (e.g., memebers of WetWorks); Extra: Expanded Powers +10 [1 pp/rank]; Extra: Ranged +5 [1 pp/rank]; Extra: Protection +10 [1 pp/rank]; Extra: Super-Strength +5 [3 pp/rank]; Extra: Super-Senses +5 [1 pp/rank]; Extra: Amazing Save (Fort) +1 [1 pp/rank]; Extra: Amazing Save (Will) +1 [1 pp/rank]; Power Stunt: Darkvision; Power Stunt: Mental Link (Mother-One); Power Stunt: Mental Link (All WetWorks Teammates); Power Stunt: Identity Change; Weapon (Guns) +10 [1 pp/rank, 10 total] (Special Effect: This power represents any number of guns Claymore might carry.); SKILLS (Name [Mod/Ranks]) Demolitions [13/10], Drive [7/4], Knowledge (History) [7/4], Knowledge (Physical Sciences) [7/4], Knowledge (Trivia) [7/4], Pilot [7/4], Profession (Soldier) [6/4], Survival [9/2] FEATS Improved Two-Weapon Fighting, Multishot, Point Blank Shot, Rapid Shot, Two-Weapon Fighting WEAKNESSES Surrounded. The WetWorks symbiotes tend to collect to protect against an attack that hits it, leaving the oposite side of the symbiote open to take damage. When a character is hit with two successful attacks on one side on one side in one round (the attacks do not need to do damage), he loses his Damage Save bonus on the opposite side for 1 round. COST Abilities [34] Base Att [21] Base Def [12] Skills (2/1) [18] Feats [10] Powers [65] Weaknesses [-10] TOTAL [150]
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