Editing Costs & Powers-Jeweled Amber

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====[[York]]====
 
====[[York]]====
York is a primal pattern in a shade where the pattern of Amber was destroyed.  However it was a 99.9% True shade.
+
is a primal pattern in a shade where the pattern of Amber was destroyed.  However it was a 99.9% True shade.  
 
 
*'''''50 pips Basic Imprint''''': Frame can hold 10 spells of any power level with great power.
 
*'''''75 pips Advanced Imprint''''':Frame can hold 15 spells of any power level with great power.
 
*'''''100 Pips Master's Imprint''''': Frame can hold 20 spells of any power level with great power
 
 
 
 
====[[Ambir]]====
 
====[[Ambir]]====
 
  is a 99.5% true shade. Frame can hold 12 spells of any power level with great power but lesser then the Amber Pattern
 
  is a 99.5% true shade. Frame can hold 12 spells of any power level with great power but lesser then the Amber Pattern
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====[[Plymouth]]====
 
====[[Plymouth]]====
Plymouth is a broken Squiggle on the York Shade level
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is a broken Squiggle on the York Shade level
 
=====Assaying Plymouth if not called=====
 
=====Assaying Plymouth if not called=====
 
*'''''20 pips Basic Imprint'''''    :1 Major & 2 Minor
 
*'''''20 pips Basic Imprint'''''    :1 Major & 2 Minor
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*'''''12 Pips Master Imprint''''':12 Major & 8 Minor
 
*'''''12 Pips Master Imprint''''':12 Major & 8 Minor
  
===[[Ambir]]===
+
===Ambir===
 
*'''''40 pips. Basic Imprint'''''  : Frame holds 12 spells
 
*'''''40 pips. Basic Imprint'''''  : Frame holds 12 spells
 
*'''''80 Advanced Pattern Imprint'''''  : Frame holds 18 spells
 
*'''''80 Advanced Pattern Imprint'''''  : Frame holds 18 spells
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*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
 
*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
  
=='''Construct Initiations'''==
+
==High Order constructs not created by the Jewel of Judgment==
==='''Dungeon Mark'''===
 
This Amber Mark is deep in the Dungeons of Amber.  Assaying it is done by one attuned awakening it and the other placing their hand on it.
 
 
 
It gives one the ability to open locked doors.  Drop or raise force fields.  Ring the emergency alarm. As well as other things
 
=='''Abyssal Marks'''==
 
Most Abyssal Marks cost 5 pips and hold between 2 & 8 spell slots on their frames.  Most have powers specific to them.
 
 
 
==='''Klydsdale'''===
 
====Holder====
 
*Siotan-Hellmaiden
 
==='''u'''===
 
*5 Axhesa Abyssal Mark.  Zilla- Shrine of the Waterway. 5 slots
 
 
 
====holder====
 
*Furfoot
 
 
 
==='''?'''===
 
*(5) Abyssal Mark 4 slots
 
====Holder====
 
*Alexandra Mira
 
 
 
=='''High Order constructs not created by the Jewel of Judgment'''==
 
 
===[[Mal at Reiss]]===
 
===[[Mal at Reiss]]===
 
'''Mal at Reiss Imprint'''
 
'''Mal at Reiss Imprint'''
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*A server using the Sigil frame is using a seriously underpowered sigil.  It is a poor frame for combat or protection spells.
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* a server using the Sigil frame is using a seriously underpowered sigil.  It is a poor frame for combat or protection spells.
  
 
*Roseque is a poor defensive lens. But it is a good investigative one.
 
*Roseque is a poor defensive lens. But it is a good investigative one.
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=='''Low Order [[Shadow Magic]]'''==
 
=='''Low Order [[Shadow Magic]]'''==
Imagery
 
* Imagery
 
* Illusionism
 
* Wizardry
 
* Ritualism
 
* Tantrism
 
* Mystic Tattoo
 
 
=='''Low Order Inscription'''*==
 
*3 Axeman's Mark. This is an inscription that works on one hard strike.  It was developed by a wizard-forester. If a body is struck it protects against damage but it cause immediate incapacity of the area around the wounded area.  A hand hit means the arm will be nonfunctional for 10 minutes depending on endurance. Its not a good combat power. The owner can incapacitate the Mark for up to 10 minutes.
 
 
It is used by lumber men and dock workers.
 
*1 Identifying Mark.  Used to locate someone.
 

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