Editing
Coup-De-Grace: Races
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Coup-De-Grace:_Main_Page|Main Page]] --> [[Coup-De-Grace:_Races|Races]] Below is a list of '''races''', and ''suggested powers'' for those races. These are presented alphabetically. All minis of the races in this list are considered to be "standard minis". Unless specified, special abilities only affect rolls made for the mini itself. For example, a human's special ability can only be used to re-roll a "1" that is rolled for his own attack. * '''Beastman''' - ''Feral Rage'': +1 bonus on attack rolls when the Beastman has 1 HP remaining. * '''Dwarf''' - ''Stubborn Resilience'': +1 Hit Point. * '''Drow''' - ''Arrogant Confidence'': +1 bonus on attack rolls when the Drow at full HP. * '''Elf''' - ''Eldar Grace'': +1 Movement Allowance. * '''Goblin''' - ''Viciousness'': +1 bonus on attack rolls vs. downed opponents. * '''Gnoll''' - ''Predatory'': +1 bonus on attack rolls vs. opponents with 1 HP remaining. * '''Gnome''' - ''Trickster Illusions'': Once per round, can spend 1 MP to gain +1 Defence for rest of round. The Gnome may not make any attacks on the same activation it does this. * '''Halfling''' - ''Smallfellow'': During this mini's activation, it can move through other combatants, as long as ends on empty space. * '''Human''' - ''Murderous Nature'': Once per round, re-roll an attack die that comes up "1". * '''Living Construct''' - ''Hardened'': +1 Defence Value when at full HP. * '''Lizardman''' - ''Thick Scales'': +1 Defence Value when Downed. * '''Kobold''' - ''Sneaky'': +1 damage on an even attack roll that hits while backstabbing. * '''Orc''' - ''Warrior Strength'': Deal +1 damage for an attack die that comes up "6". * '''Skeleton''' - ''Rise Again'': Dramatic Recovery on 4+ instead of 5+. * '''Zombie''' - ''All Flesh Must be Eaten'': Successful melee coup-de-grace attacks on enemies grant +1 HP to Zombie, to a maximum of starting value. * '''Vampire''' - ''Power of Blood'': Successful melee coup-de-grace attacks on enemies grant +1 Movement Allowance to Vampire for rest of game. The above traits are provided as examples, and you can change them up if your group agrees. Its also useful to "reskin" traits to match minis in your collections that have similar themes. Say you have miniatures representing proud and prideful wolfmen: you might decide that ''Arrogant Confidence'' (vide Drow) suits them best, or you might think they are ''Predatory'' (see Gnoll). Please feel free to add to the above list! <br><br> [[Category:Coup-De-Grace|Main page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information