Editing Coup-De-Grace: Ranged Weapons

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* If the mini looks to be a spellcaster type then treat the empty hand  as a [[Coup-De-Grace:_Mage_Foci|Mage's empty hand]].
 
* If the mini looks to be a spellcaster type then treat the empty hand  as a [[Coup-De-Grace:_Mage_Foci|Mage's empty hand]].
  
Note that a lot of single handed ranged weapons might theoretically need an extra hand to reload (such as pistols and crossbows). The game disregards this, assuming that reloading time and juggling of items is incorporated into the movement cost of firing the weapon. For this game's purposes, the number of hands a weapon requires is the number of hands required to shoot with it, not to reload it.
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Note that a lot of single handed ranged weapons might theoretically need an extra hand to reload (such as pistols and crossbows). The game disregards this, assuming that reloading time and juggling of items is incorporated into the movement cost of firing the weapon.
  
 
Note also that you aren't required to track ammunition, or to fetch back thrown weapons. If a mini has a javelin, he has enough javelins to last the battle. If he has a pistol, he has all the shot and powder he needs for the battle.
 
Note also that you aren't required to track ammunition, or to fetch back thrown weapons. If a mini has a javelin, he has enough javelins to last the battle. If he has a pistol, he has all the shot and powder he needs for the battle.
 
Some minis might carry a weapon that needs two hands to fire but will be carrying an item in the other hand. In this case, disregard the second item, and treat the mini as one that has both hands on the two handed weapon.
 
 
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==Single Hand==
 
==Single Hand==
  

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