Editing Coup-De-Grace: Ranged Weapons
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* If the mini looks to be a spellcaster type then treat the empty hand as a [[Coup-De-Grace:_Mage_Foci|Mage's empty hand]]. | * If the mini looks to be a spellcaster type then treat the empty hand as a [[Coup-De-Grace:_Mage_Foci|Mage's empty hand]]. | ||
− | Note that a lot of single handed ranged weapons might theoretically need an extra hand to reload (such as pistols and crossbows). The game disregards this, assuming that reloading time and juggling of items is incorporated into the movement cost of firing the weapon | + | Note that a lot of single handed ranged weapons might theoretically need an extra hand to reload (such as pistols and crossbows). The game disregards this, assuming that reloading time and juggling of items is incorporated into the movement cost of firing the weapon. |
Note also that you aren't required to track ammunition, or to fetch back thrown weapons. If a mini has a javelin, he has enough javelins to last the battle. If he has a pistol, he has all the shot and powder he needs for the battle. | Note also that you aren't required to track ammunition, or to fetch back thrown weapons. If a mini has a javelin, he has enough javelins to last the battle. If he has a pistol, he has all the shot and powder he needs for the battle. | ||
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==Single Hand== | ==Single Hand== | ||