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This list will be constantly changing as it is updated.<br><br> | This list will be constantly changing as it is updated.<br><br> | ||
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=Factions and Races= | =Factions and Races= | ||
− | *Safeguard: An artificially intelligent defensive protocol that guards the Netsphere. Technologically advanced, autonomous and | + | *Safeguard: An artificially intelligent defensive protocol that guards the Netsphere. Technologically advanced, autonomous and pitiless, they attack any unregistered entities that threaten to damage the Megastructure or access the Netsphere illegally.<br> |
*Governing Authority: An intelligent force that governs the Netsphere, it has no control over its conjoined faction, the Safeguard. They seem to possess little power over the chaotic world.<br> | *Governing Authority: An intelligent force that governs the Netsphere, it has no control over its conjoined faction, the Safeguard. They seem to possess little power over the chaotic world.<br> | ||
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*The Builders: Mechanical constructs of varying size and appearance that are responsible for the building and maintenance of the Megastructure. Smaller builders appear to be sapient, verbally communicating with other entities and even capable of lying while larger ones can drill through megastructure using mounted GBEs.<br> | *The Builders: Mechanical constructs of varying size and appearance that are responsible for the building and maintenance of the Megastructure. Smaller builders appear to be sapient, verbally communicating with other entities and even capable of lying while larger ones can drill through megastructure using mounted GBEs.<br> | ||
− | * | + | *Techno-Nomads: A small group of humans in who fight against the Watchers. Ignorant of other levels and the Netsphere, they struggle to live alongside the menace of a nearby Watcher hive. While armed and equipped with powersuits, they are no match for the Watchers.<br> |
*Watchers (Mysterious race of insectile flying bipeds. Can emit destructive forces from their compound eye that may be gravitational in nature. They come from an immense hive-like organic structure.<br> | *Watchers (Mysterious race of insectile flying bipeds. Can emit destructive forces from their compound eye that may be gravitational in nature. They come from an immense hive-like organic structure.<br> | ||
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*Assault Rifle: (used by human soldiers in V1 against SG)<br> | *Assault Rifle: (used by human soldiers in V1 against SG)<br> | ||
*Minigun: (wielded by bald cyborg in V1) Rapid fire ballistic weapon with cycling barrels.<br> | *Minigun: (wielded by bald cyborg in V1) Rapid fire ballistic weapon with cycling barrels.<br> | ||
− | *Laser: Can be multilinked. Emits a small | + | *Laser: Can be multilinked. Emits a small cohesive beam of photons.<br> |
*Heavy Laser: (wielded by a human against a Watcher in V1) Emits a very strong beam.<br> | *Heavy Laser: (wielded by a human against a Watcher in V1) Emits a very strong beam.<br> | ||
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[[image:Blame_SG.jpg|right|frame|Sanakan, a Level 6 Safeguard Agent.]] | [[image:Blame_SG.jpg|right|frame|Sanakan, a Level 6 Safeguard Agent.]] | ||
− | + | =Safeguard Hierarchy= | |
− | + | ''Tentative'' | |
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+ | Safeguard Level 1 (Exterminator)<br> | ||
+ | Safeguard Level 2 (Transmission Entity)<br> | ||
+ | Safeguard Level 3 (Giant Exterminator)<br> | ||
+ | Safeguard Level 4 (Seductress - Electronic Warfare)<br> | ||
+ | <nowiki>*GBE Authorized Levels*</nowiki><br> | ||
+ | Safeguard Level 5 (Killy Clone- Basic Biped)<br> | ||
+ | Safeguard Level 6 (Sanakan - Shapeshifter Biped)<br> | ||
+ | Safeguard Level 7 (Watchman - Guard)<br> | ||
+ | Safeguard Level 8 (Vehicle - Armed Transport)<br> | ||
+ | Safeguard Level 9 (Angel - Doomsday Device)<br> | ||
+ | Safeguard Exterminator First Class | ||
???? Little Safeguard (seen during Cibo's flashback)<br> | ???? Little Safeguard (seen during Cibo's flashback)<br> | ||
???? Provisional Safeguard (Dhomochevsky, Ico)<br> | ???? Provisional Safeguard (Dhomochevsky, Ico)<br> | ||
− | ???? Elevator Entity | + | ???? Elevator Entity<br> |
???? Giant Safeguard (Seen in Netsphere Engineer)<br> | ???? Giant Safeguard (Seen in Netsphere Engineer)<br> | ||
Net: Claw, Scissors, Henchmen | Net: Claw, Scissors, Henchmen | ||
+ | Noise: Large Exterminator | ||
+ | Noise: Twin Exterminator | ||
− | + | =Safeguard Units= | |
''Safeguard are often transmitted via Matter Conversion Towers to directly address percieved threats to the Netsphere. However many seem capable of roaming a level and occupying locations over an extended period.'' | ''Safeguard are often transmitted via Matter Conversion Towers to directly address percieved threats to the Netsphere. However many seem capable of roaming a level and occupying locations over an extended period.'' | ||
*Exterminator: The basic quick-response assault unit of the Safeguard. Often deployed through Structure Conversion Towers directly to a threat in large numbers. Exclusively melee, extremely agile and capable of standing bipedally. In extreme cases, Exterminators can show basic intelligence (such as the one that cobbles itself together after being badly damaged in v6) though they usually tend to behave in a very direct manner. Unlikely of being capable of independent thought and receives directives straight from the Safeguard. | *Exterminator: The basic quick-response assault unit of the Safeguard. Often deployed through Structure Conversion Towers directly to a threat in large numbers. Exclusively melee, extremely agile and capable of standing bipedally. In extreme cases, Exterminators can show basic intelligence (such as the one that cobbles itself together after being badly damaged in v6) though they usually tend to behave in a very direct manner. Unlikely of being capable of independent thought and receives directives straight from the Safeguard. | ||
− | *Giant Exterminator | + | *Giant Exterminator: (v2p201) A large humanoid entity that possesses 4 powerful clawed arms and massive strength. Its lower body is fused to a surface, extended by an articulated snake-like lower torso. |
*Watchman: (v10p43) A type of Exterminator judging on superficial features, this safeguard is massive and quick. In one form, it runs on all fours using its claws and mouth to attack. However it can transform into a 50' tall humanoid with a nanite-formed protective mantle and cowl. It possesses the ability to fire energy bursts from its hand, bearing emitters on three of its fingers. | *Watchman: (v10p43) A type of Exterminator judging on superficial features, this safeguard is massive and quick. In one form, it runs on all fours using its claws and mouth to attack. However it can transform into a 50' tall humanoid with a nanite-formed protective mantle and cowl. It possesses the ability to fire energy bursts from its hand, bearing emitters on three of its fingers. | ||
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*Level 9: The highest level of Safeguard, it takes quite some time to download into its environment, forming a cocoon as it gestates within. Once it deploys (hatches) it is supposedly nearly unstoppable though it can still receive damage from conventional weapons. It has an extremely powerful regeneration ability and can even heal other entities via a strange projectile. The Lv9 can transform its arms into some type of destructive ranged weapon. The crowning feature of the Lv9 is its ability to project a massive area of devastation through some type of energy halo. This ability is unparalleled in destructive capacity compared to all other known weapons in the Megastructure. | *Level 9: The highest level of Safeguard, it takes quite some time to download into its environment, forming a cocoon as it gestates within. Once it deploys (hatches) it is supposedly nearly unstoppable though it can still receive damage from conventional weapons. It has an extremely powerful regeneration ability and can even heal other entities via a strange projectile. The Lv9 can transform its arms into some type of destructive ranged weapon. The crowning feature of the Lv9 is its ability to project a massive area of devastation through some type of energy halo. This ability is unparalleled in destructive capacity compared to all other known weapons in the Megastructure. | ||
− | + | =Safeguard Weapons= | |
''Safeguard weapons are of some of the best quality and highest power in the Megastructure. They will only work in the proximity of Safeguards or Silicon Life.''<br> | ''Safeguard weapons are of some of the best quality and highest power in the Megastructure. They will only work in the proximity of Safeguards or Silicon Life.''<br> | ||
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*Safeguard Grenade Launcher (v8p15): Very different from contemporary grenade launchers in that it fires the explosive projectiles at subsonic speeds.<br> | *Safeguard Grenade Launcher (v8p15): Very different from contemporary grenade launchers in that it fires the explosive projectiles at subsonic speeds.<br> | ||
*Safeguard Shotgun (fires hundreds of pellets, long range, unlike conventional shotguns. Used by Killy against Pcell in V8)<br> | *Safeguard Shotgun (fires hundreds of pellets, long range, unlike conventional shotguns. Used by Killy against Pcell in V8)<br> | ||
− | *Electronic Warfare Wand (v7p100): This device can be used to incapacitate electronic-dependent beings as well as deliver lethal ranged impacts | + | *Electronic Warfare Wand (v7p100): This device can be used to incapacitate electronic-dependent beings as well as deliver lethal ranged impacts.<br> |
*Dhomochevsky's Gun: Fully automatic, fires guided explosive projectiles up to 4 at a time and contains a laser. It must be loaded manually like a revolver and also ejects casings.<br> | *Dhomochevsky's Gun: Fully automatic, fires guided explosive projectiles up to 4 at a time and contains a laser. It must be loaded manually like a revolver and also ejects casings.<br> | ||
− | *Safeguard Sword | + | *Safeguard Sword (v10p68): This blade projects a cutting field well beyond melee range and will shear through nearly anything with a stroke.<br> |
− | *Gravitational Beam Emitter [http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter]: "Class 1 Critical Effect Weapon" can be charged up through 4 levels of power however variants exist that have lesser or no charge-up ability. It is powered by the bio-electricity of the user and the kick back when fired is massive. One of the most powerful weapons known to the Megastructure, it leaves holes that are 70km long. | + | *Gravitational Beam Emitter [http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter]: "Class 1 Critical Effect Weapon" can be charged up through 4 levels of power however variants exist that have lesser or no charge-up ability. It is powered by the bio-electricity of the user and the kick back when fired is massive. One of the most powerful weapons known to the Megastructure, it leaves holes that are 70km long.<br> |
+ | *Gravitational Repulsion Unit (Sanakan, mounted in hand, can disperse GBE shots and blunt attacks from gravity swords v10p105)<br> | ||
+ | *Infection Needles (Sanakan, hand-mounted projectile weapon that rapidly turns organic host into an Exterminator by infecting them with safeguard proteins)<br> | ||
− | + | =Safeguard Armor= | |
*Safeguard-Class Skinsuits (optional properties: wings, active defense, tissue reconstruction)<br> | *Safeguard-Class Skinsuits (optional properties: wings, active defense, tissue reconstruction)<br> | ||
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*Trench Coat (GA-Sanakan)<br> | *Trench Coat (GA-Sanakan)<br> | ||
− | + | =Safeguard Special Abilities= | |
− | *Scanner (comprehensive retinal scanner, can detect metals, can detect through solid mass | + | *Scanner (comprehensive retinal scanner, can detect metals, can detect through solid mass)<br> |
*Rapid Regeneration (High-level safeguards can utilize matter conversion towers to restore parts of their structure, near instantly.)<br> | *Rapid Regeneration (High-level safeguards can utilize matter conversion towers to restore parts of their structure, near instantly.)<br> | ||
− | + | *Explosive Jettison (Sanakan): Ejects a specified portion of one's body.<br> | |
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− | *Explosive Jettison (Sanakan)<br> | ||
*Bioelectric Burst (v8p146 a desperation attack (energy projectile) used by Dhomo against Davinel. Likely composed of pure bio-energy)<br> | *Bioelectric Burst (v8p146 a desperation attack (energy projectile) used by Dhomo against Davinel. Likely composed of pure bio-energy)<br> | ||
*Bioelectric Transfer (v8p157 used by Iko, allows one to transfer their bioelectricity to another) | *Bioelectric Transfer (v8p157 used by Iko, allows one to transfer their bioelectricity to another) | ||
*Freeform Nanite Body (Shapeshifter, Safeguard)<br> | *Freeform Nanite Body (Shapeshifter, Safeguard)<br> | ||
− | *Personal Anti-Intrusion Electron Space: | + | *Personal Anti-Intrusion Electron Space: Extends 6m <br> |
− | *Binary Speak (v9c53p60, | + | *Binary Speak (v9c53p60, allows one to speak to sentient robotics) |
[[image:Blame_SL.jpg|right|frame|Ivy, a Silicon Life.]] | [[image:Blame_SL.jpg|right|frame|Ivy, a Silicon Life.]] | ||
− | + | =Silicon Life: Characters= | |
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*Three Cyborgs<br> | *Three Cyborgs<br> | ||
*Cyborg Nursery Guard (?)<br> | *Cyborg Nursery Guard (?)<br> | ||
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*Blon: A large insectile cyborg who can transform his body into various shapes such as a rolling ball of spines to a multi-limbed monster. his main weapon is an arm-mounted machine gun. He also is accompanied once by deadly bugs which can fuse with the nervous system of its victims.<br> | *Blon: A large insectile cyborg who can transform his body into various shapes such as a rolling ball of spines to a multi-limbed monster. his main weapon is an arm-mounted machine gun. He also is accompanied once by deadly bugs which can fuse with the nervous system of its victims.<br> | ||
*Schiff: An extremely fast and agile SL who can skate across ground. He is equipped with double wrist blades which can fire and reload.<br> | *Schiff: An extremely fast and agile SL who can skate across ground. He is equipped with double wrist blades which can fire and reload.<br> | ||
− | *Pcell: The most powerful of the SL on her level, Pcell is equipped with a kinetic wand | + | *Pcell: The most powerful of the SL on her level, Pcell is equipped with a kinetic wand and the ability to recombine herself. Also possesses incredible strength.<br> |
− | *Davinelulinvega: An expert hacker, Davinel is largely immobile in the base reality | + | *Davinelulinvega: An expert hacker, Davinel is largely immobile in the base reality.<br> |
*Silicon Imps: Tiny SL that appear to assist Davinel with mundane electronic tasks.<br> | *Silicon Imps: Tiny SL that appear to assist Davinel with mundane electronic tasks.<br> | ||
*Simple Transfer Bodies (v8p107): Used by the SL when resources begin to diminish, summoned via Structure Conversion Tower.<br> | *Simple Transfer Bodies (v8p107): Used by the SL when resources begin to diminish, summoned via Structure Conversion Tower.<br> | ||
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*Silcon Life Facility (v10p89): This location seems to contain many SL including the Silicon Knights, twin scientists, a female SL with a naginata and their leader who wields some type of electrified javelin. Also a large number of non-combat SL.<br> | *Silcon Life Facility (v10p89): This location seems to contain many SL including the Silicon Knights, twin scientists, a female SL with a naginata and their leader who wields some type of electrified javelin. Also a large number of non-combat SL.<br> | ||
− | + | =Silicon Life Weapons= | |
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*Assault Arm (simple melee weapon, concealable, increases length of the arm)<br> | *Assault Arm (simple melee weapon, concealable, increases length of the arm)<br> | ||
*Harpoon (used by SL to restrain Seu): Can be multilinked.<br> | *Harpoon (used by SL to restrain Seu): Can be multilinked.<br> | ||
*Ivy's Hinged Sword<br> | *Ivy's Hinged Sword<br> | ||
*Ribbon? Gun (Maeve)<br> | *Ribbon? Gun (Maeve)<br> | ||
− | *Kinetic Wand (v7p191): Projects a powerful kinetic field which can be used for attack or defense. Similar to a safeguard sword but utilizes bludgeoning force opposed to piercing. It can even deflect GBE shots | + | *Kinetic Wand (v7p191): Projects a powerful kinetic field which can be used for attack or defense. Similar to a safeguard sword but utilizes bludgeoning force opposed to piercing. It can even deflect GBE shots.<br> |
− | *Exterminator Seeds (v8p005): Can be used to instantly create an Exterminator | + | *Exterminator Seeds (v8p005): Can be used to instantly create an Exterminator. |
− | * | + | *Ribbon? Blades (can be fired and regrown, Schiff)<br> |
*Explosion Cores (Advanced Future Cyborg, does not damage the user)<br> | *Explosion Cores (Advanced Future Cyborg, does not damage the user)<br> | ||
*Radiation Grenade (V1, used by bald cyborg)<br> | *Radiation Grenade (V1, used by bald cyborg)<br> | ||
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*Handheld Barrier Array (v5c1p26): Five are used in conjunction to trap and disable Mensab)<br> | *Handheld Barrier Array (v5c1p26): Five are used in conjunction to trap and disable Mensab)<br> | ||
− | + | =Silicon Life Special Abilities= | |
− | * | + | *Recombinative (Pcell, Can disassemble oneself into a more transportable form and recombine at will)<br> |
− | *Graft Compatible: A trait that allows silicon life to graft new parts | + | *Graft Compatible: A trait that allows silicon life to graft new parts on with a minimum of fuss. |
+ | |||
+ | ---- | ||
=Governing Authority= | =Governing Authority= | ||
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*(Net) Central Nexus Agent (v8p78): | *(Net) Central Nexus Agent (v8p78): | ||
− | [[image:Blame_AI.jpg|right|frame|Mensab | + | [[image:Blame_AI.jpg|right|frame|Mensab, an AI construct.]] |
=Other Entities= | =Other Entities= | ||
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*Security Bot: Guard for the Electric Life Company, unintelligent entity that can cling to surfaces. It possesses a laser in its mouth and has strong clawed arms that can be used to strike an enemy.<br> | *Security Bot: Guard for the Electric Life Company, unintelligent entity that can cling to surfaces. It possesses a laser in its mouth and has strong clawed arms that can be used to strike an enemy.<br> | ||
*Pixies: Small flying creatures that exist within cave 8 of THI and cannot survive outside due to the fact they draw power from it. They speak in radio waves and serve Mensab despite being fearful of her.<br> | *Pixies: Small flying creatures that exist within cave 8 of THI and cannot survive outside due to the fact they draw power from it. They speak in radio waves and serve Mensab despite being fearful of her.<br> | ||
− | *Mensab | + | *Mensab: Sapient AI with physical form. Due to this physical form, she is vulnerable to physical threats. She is capable of teleporting and affecting objects in the base reality with 'magnetic restraint lines'. Her appearance can shift between young and beautiful to old and haggard, depending on her emotional state.<br> |
*Seu: A pure human who possesses the rare Net Terminal Gene; power-armored "Electronic Knight" who fights with a sword and defends the AI entity Mensab.<br> | *Seu: A pure human who possesses the rare Net Terminal Gene; power-armored "Electronic Knight" who fights with a sword and defends the AI entity Mensab.<br> | ||
− | *Toha Heavy Industries Central AI: A combination of all the shipboard AI of THI, except for Mensab who was | + | *Toha Heavy Industries Central AI: A combination of all the shipboard AI of THI, except for Mensab who was dispelled. Appears as a massive mishapen head and controls the ship.<br> |
*Central AI Guards: 20' tall gaunt armored humanoids with halberds who defend the Central AI. | *Central AI Guards: 20' tall gaunt armored humanoids with halberds who defend the Central AI. | ||
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=Notable Terrain= | =Notable Terrain= | ||
− | *Holographic: (v9p154,156) A pitfall can look like a stair step, a doorway can look like a wall. These | + | *Holographic: (v9p154,156) A pitfall can look like a stair step, a doorway can look like a wall. These advanced holographs can trick even cybernetic eyes. |
− | *Emergency Partition: (v4p131) Utilized in order to quickly seal off an area | + | *Emergency Partition: (v4p131) Utilized in order to quickly seal off an area. |
=Random Encounters= | =Random Encounters= |