Editing Cyber-Dungeon Index
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This list will be constantly changing as it is updated.<br><br> | This list will be constantly changing as it is updated.<br><br> | ||
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=Factions and Races= | =Factions and Races= | ||
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*The Builders: Mechanical constructs of varying size and appearance that are responsible for the building and maintenance of the Megastructure. Smaller builders appear to be sapient, verbally communicating with other entities and even capable of lying while larger ones can drill through megastructure using mounted GBEs.<br> | *The Builders: Mechanical constructs of varying size and appearance that are responsible for the building and maintenance of the Megastructure. Smaller builders appear to be sapient, verbally communicating with other entities and even capable of lying while larger ones can drill through megastructure using mounted GBEs.<br> | ||
− | * | + | *Techno-Nomads: A small group of humans in who fight against the Watchers. Ignorant of other levels and the Netsphere, they struggle to live alongside the menace of a nearby Watcher hive. While armed and equipped with powersuits, they are no match for the Watchers.<br> |
*Watchers (Mysterious race of insectile flying bipeds. Can emit destructive forces from their compound eye that may be gravitational in nature. They come from an immense hive-like organic structure.<br> | *Watchers (Mysterious race of insectile flying bipeds. Can emit destructive forces from their compound eye that may be gravitational in nature. They come from an immense hive-like organic structure.<br> | ||
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*Assault Rifle: (used by human soldiers in V1 against SG)<br> | *Assault Rifle: (used by human soldiers in V1 against SG)<br> | ||
*Minigun: (wielded by bald cyborg in V1) Rapid fire ballistic weapon with cycling barrels.<br> | *Minigun: (wielded by bald cyborg in V1) Rapid fire ballistic weapon with cycling barrels.<br> | ||
− | *Laser: Can be multilinked. Emits a small | + | *Laser: Can be multilinked. Emits a small cohesive beam of photons.<br> |
*Heavy Laser: (wielded by a human against a Watcher in V1) Emits a very strong beam.<br> | *Heavy Laser: (wielded by a human against a Watcher in V1) Emits a very strong beam.<br> | ||
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Safeguard Exterminator Class Zero/00 (Exterminator base class-Clawed)<br> | Safeguard Exterminator Class Zero/00 (Exterminator base class-Clawed)<br> | ||
Safeguard Exterminator Class Zero/01 (Transmission Entity, large constructs that download in response to attempts to breach Megastructure level barriers as seen in v2)<br> | Safeguard Exterminator Class Zero/01 (Transmission Entity, large constructs that download in response to attempts to breach Megastructure level barriers as seen in v2)<br> | ||
− | Safeguard Exterminator Class Zero/02 ( | + | Safeguard Exterminator Class Zero/02 (Twin Exterminator as seen in Noise, equipped with beam emitters)<br> |
− | Safeguard Exterminator Class Zero/03 ( | + | Safeguard Exterminator Class Zero/03 (Large Exterminator as seen in Noise)<br> |
Safeguard Exterminator Class Zero/04 (Watchman)<br> | Safeguard Exterminator Class Zero/04 (Watchman)<br> | ||
Safeguard Exterminator Class Zero/05 (Giant Exterminator/Transport/Exterminator Download Terminal unit)<br> | Safeguard Exterminator Class Zero/05 (Giant Exterminator/Transport/Exterminator Download Terminal unit)<br> | ||
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*Gravitational Beam Emitter [http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter]: "Class 1 Critical Effect Weapon" can be charged up through 4 levels of power however variants exist that have lesser or no charge-up ability. It is powered by the bio-electricity of the user and the kick back when fired is massive. One of the most powerful weapons known to the Megastructure, it leaves holes that are 70km long. Software in the gun interface with the local nanite environment to ensure that it cannot be fired in locations where extensive destruction would destroy or fundamentally damage the integrity of the megastructure.<br> | *Gravitational Beam Emitter [http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter]: "Class 1 Critical Effect Weapon" can be charged up through 4 levels of power however variants exist that have lesser or no charge-up ability. It is powered by the bio-electricity of the user and the kick back when fired is massive. One of the most powerful weapons known to the Megastructure, it leaves holes that are 70km long. Software in the gun interface with the local nanite environment to ensure that it cannot be fired in locations where extensive destruction would destroy or fundamentally damage the integrity of the megastructure.<br> | ||
− | + | =Safeguard Armor= | |
*Safeguard-Class Skinsuits (optional properties: wings, active defense, tissue reconstruction)<br> | *Safeguard-Class Skinsuits (optional properties: wings, active defense, tissue reconstruction)<br> | ||
*Safeguard-Class Armorsuits | *Safeguard-Class Armorsuits | ||
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[[image:Blame_SL.jpg|right|frame|Ivy, a Silicon Life.]] | [[image:Blame_SL.jpg|right|frame|Ivy, a Silicon Life.]] | ||
− | + | =Silicon Life: Characters= | |
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*Three Cyborgs<br> | *Three Cyborgs<br> | ||
*Cyborg Nursery Guard (?)<br> | *Cyborg Nursery Guard (?)<br> | ||
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*Blon: A large insectile cyborg who can transform his body into various shapes such as a rolling ball of spines to a multi-limbed monster. his main weapon is an arm-mounted machine gun. He also is accompanied once by deadly bugs which can fuse with the nervous system of its victims.<br> | *Blon: A large insectile cyborg who can transform his body into various shapes such as a rolling ball of spines to a multi-limbed monster. his main weapon is an arm-mounted machine gun. He also is accompanied once by deadly bugs which can fuse with the nervous system of its victims.<br> | ||
*Schiff: An extremely fast and agile SL who can skate across ground. He is equipped with double wrist blades which can fire and reload.<br> | *Schiff: An extremely fast and agile SL who can skate across ground. He is equipped with double wrist blades which can fire and reload.<br> | ||
− | *Pcell: The most powerful of the SL on her level, Pcell is equipped with a kinetic wand | + | *Pcell: The most powerful of the SL on her level, Pcell is equipped with a kinetic wand and the ability to recombine herself. Also possesses incredible strength.<br> |
− | *Davinelulinvega: An expert hacker, Davinel is largely immobile in the base reality | + | *Davinelulinvega: An expert hacker, Davinel is largely immobile in the base reality.<br> |
*Silicon Imps: Tiny SL that appear to assist Davinel with mundane electronic tasks.<br> | *Silicon Imps: Tiny SL that appear to assist Davinel with mundane electronic tasks.<br> | ||
*Simple Transfer Bodies (v8p107): Used by the SL when resources begin to diminish, summoned via Structure Conversion Tower.<br> | *Simple Transfer Bodies (v8p107): Used by the SL when resources begin to diminish, summoned via Structure Conversion Tower.<br> | ||
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*Silcon Life Facility (v10p89): This location seems to contain many SL including the Silicon Knights, twin scientists, a female SL with a naginata and their leader who wields some type of electrified javelin. Also a large number of non-combat SL.<br> | *Silcon Life Facility (v10p89): This location seems to contain many SL including the Silicon Knights, twin scientists, a female SL with a naginata and their leader who wields some type of electrified javelin. Also a large number of non-combat SL.<br> | ||
− | + | =Silicon Life Weapons= | |
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*Assault Arm (simple melee weapon, concealable, increases length of the arm)<br> | *Assault Arm (simple melee weapon, concealable, increases length of the arm)<br> | ||
*Harpoon (used by SL to restrain Seu): Can be multilinked.<br> | *Harpoon (used by SL to restrain Seu): Can be multilinked.<br> | ||
*Ivy's Hinged Sword<br> | *Ivy's Hinged Sword<br> | ||
*Ribbon? Gun (Maeve)<br> | *Ribbon? Gun (Maeve)<br> | ||
− | *Kinetic Wand (v7p191): Projects a powerful kinetic field which can be used for attack or defense. Similar to a safeguard sword but utilizes bludgeoning force opposed to piercing. It can even deflect GBE shots | + | *Kinetic Wand (v7p191): Projects a powerful kinetic field which can be used for attack or defense. Similar to a safeguard sword but utilizes bludgeoning force opposed to piercing. It can even deflect GBE shots.<br> |
− | *Exterminator Seeds (v8p005): Can be used to instantly create an Exterminator | + | *Exterminator Seeds (v8p005): Can be used to instantly create an Exterminator. |
− | * | + | *Ribbon? Blades (can be fired and regrown, Schiff)<br> |
*Explosion Cores (Advanced Future Cyborg, does not damage the user)<br> | *Explosion Cores (Advanced Future Cyborg, does not damage the user)<br> | ||
*Radiation Grenade (V1, used by bald cyborg)<br> | *Radiation Grenade (V1, used by bald cyborg)<br> | ||
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*Handheld Barrier Array (v5c1p26): Five are used in conjunction to trap and disable Mensab)<br> | *Handheld Barrier Array (v5c1p26): Five are used in conjunction to trap and disable Mensab)<br> | ||
− | + | =Silicon Life Special Abilities= | |
− | * | + | *Recombinative (Pcell, Can disassemble oneself into a more transportable form and recombine at will)<br> |
− | *Graft Compatible: A trait that allows silicon life to graft new parts | + | *Graft Compatible: A trait that allows silicon life to graft new parts on with a minimum of fuss. |
=Governing Authority= | =Governing Authority= | ||
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*(Net) Central Nexus Agent (v8p78): | *(Net) Central Nexus Agent (v8p78): | ||
− | [[image:Blame_AI.jpg|right|frame|Mensab | + | [[image:Blame_AI.jpg|right|frame|Mensab, an AI construct.]] |
=Other Entities= | =Other Entities= | ||
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*Security Bot: Guard for the Electric Life Company, unintelligent entity that can cling to surfaces. It possesses a laser in its mouth and has strong clawed arms that can be used to strike an enemy.<br> | *Security Bot: Guard for the Electric Life Company, unintelligent entity that can cling to surfaces. It possesses a laser in its mouth and has strong clawed arms that can be used to strike an enemy.<br> | ||
*Pixies: Small flying creatures that exist within cave 8 of THI and cannot survive outside due to the fact they draw power from it. They speak in radio waves and serve Mensab despite being fearful of her.<br> | *Pixies: Small flying creatures that exist within cave 8 of THI and cannot survive outside due to the fact they draw power from it. They speak in radio waves and serve Mensab despite being fearful of her.<br> | ||
− | *Mensab | + | *Mensab: Sapient AI with physical form. Due to this physical form, she is vulnerable to physical threats. She is capable of teleporting and affecting objects in the base reality with 'magnetic restraint lines'. Her appearance can shift between young and beautiful to old and haggard, depending on her emotional state.<br> |
*Seu: A pure human who possesses the rare Net Terminal Gene; power-armored "Electronic Knight" who fights with a sword and defends the AI entity Mensab.<br> | *Seu: A pure human who possesses the rare Net Terminal Gene; power-armored "Electronic Knight" who fights with a sword and defends the AI entity Mensab.<br> | ||
− | *Toha Heavy Industries Central AI: A combination of all the shipboard AI of THI, except for Mensab who was | + | *Toha Heavy Industries Central AI: A combination of all the shipboard AI of THI, except for Mensab who was dispelled. Appears as a massive mishapen head and controls the ship.<br> |
*Central AI Guards: 20' tall gaunt armored humanoids with halberds who defend the Central AI. | *Central AI Guards: 20' tall gaunt armored humanoids with halberds who defend the Central AI. | ||
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=Notable Terrain= | =Notable Terrain= | ||
− | *Holographic: (v9p154,156) A pitfall can look like a stair step, a doorway can look like a wall. These | + | *Holographic: (v9p154,156) A pitfall can look like a stair step, a doorway can look like a wall. These advanced holographs can trick even cybernetic eyes. |
− | *Emergency Partition: (v4p131) Utilized in order to quickly seal off an area | + | *Emergency Partition: (v4p131) Utilized in order to quickly seal off an area. |
=Random Encounters= | =Random Encounters= |