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'''Freeman''' [[File:Freeman-Sprawl.jpg]] Playbook: '''Soldier''' '''Style:''' 0 '''Meat:''' 0 '''Mind:''' 1 '''Cool:''' 1 '''Synth:''' -1 '''Edge''': 2 Directives: Behavioral: Corpos or any "guilty" target deserve all the collateral damage they receive. When adhering to your code hinders the mission, mark experience. Prudent: When you resolve a charged situation without violence, mark experience. Cyberware: Skillwires: Planning and Logistics, Firefight Combat Ex-military. But he's not supposed to be Ex. Moves: '''Here’s the plan''': When you plan a Mission, everyone to whom you assign a task takes +1 ongoing while they act on that task according to the plan. Anyone who rolls a miss or goes off the plan loses their bonus for that mission. If you get paid, mark experience. '''I love it when a plan comes together''': At the start of a mission, roll Edge. 10+: gain 3 hold. 7-9: gain 1 hold. During the mission, spend 1 hold for one of the following effects: »» you have that piece of gear that you need, right now »» you appear in a scene where you are needed, right now 6-: gain 1 hold anyway, but your opponent has predicted your every move; the MC will advance the Legwork Clock '''Hands-on management''': When you mix it up while directing a mission from the front, roll Mind instead of Meat. '''Gear:''' Assault rifle (3-harm near/far loud autofire) Flashbangs (s-harm near area loud reload)
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