Editing
Cyllian:Northern Wastes
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] North of the '''[[Cyllian:Brupek Empire|Brupek Empire]]''' are vast lands of rolling hills, deep forests, and glacial fed lakes. The '''[[Cyllian:Slaile River|Slaile River]]''' marks the southern boarder of these lands. They run for hundreds of miles to the north, gradually changing from semi-tamed temperate lands to tundra. The lands run for over a thousand miles east-to-west from the Cyllian Sea to vast stretches of semi-arid wastes to the west. They are populated by numerous small extended-families (clans) who rarely organize themselves beyond temporary alliances with some other neighboring clans against outside forces. While these clans are considered barbarians by the Brupek, they do not lack some sophistication. The Northern Clans work iron into swords and a final mail, as well as produce quality plows with which to work their lands. They raise livestock, while also hunting the large wild beasts that share their lands. They domesticate and use horses. They have sophisticated and active trade networks that move goods throughout the region. Their only great weakness is that they have never managed to organize themselves permanently beyond the clan level. Of course the Brupek Empire expends considerable resources in maintaining this fractured relationship of clans. Every few generations a powerful leader will rise in the north and unite numbers of clans together. This inevitably leads to conflict with the Brupek Empire. It has been several generations since this has happened, so it would seem the time is right for another leader to rise in the north. Clans are tightly bound through blood relationships, both to the living and the dead. The dead grant protection and guidance for the living. Each clan has a shaman who performs and administers rites for the dead ancestors, and acts as an intercedent for the clan when encountering foreign spirits. Some spirits must be mollified, while others can bring friendly aid. Some clans also follow an animistic tradition, but most do not. = Tribes = '''[[Huburtavi]]''' are warriors and horsemen native to a foggy land. [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information