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Abilities:
==Hit Points==
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* Hit PointsRogues gain 2 hit points per level plus any bonus due to ConstitutionHit points represent the Rogue's skill, luck, and innate magical essence.  They are lost with no longterm ill effects, until they are completely goneThen the Warrior starts losing Body: physical damage.
 
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* Combat Bonus: Rogues start with no bonus in combat, but do gain a bonus every four levels thereafter.
Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical healthAt each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experienceOnly their original first level hit points represent any substantial damage to the Rogue.
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* Damage DiceRogues have half their level in combat dice.  Up to half these dice can be allocated to a single opponent.  Alternatively, the Rogue may attack a number of opponents up to their level.
 
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* Skills:  Rogues gain a skill point at every level which can be immediately spent or saved to spend later.
==Combat Bonus==  
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* Combat Style: Rogues get to select a Combat Style at 5th level that gives them special abilitiesThis can be added to or supplemented again at 10th level.
 
 
Rogues start with no combat bonus, but gain one at 4th level.  This increases every 3 levels thereafter.
 
 
 
==Damage Dice==
 
 
 
Rogues have a number of damage dice equal to their level that they can allocate every round of combat.  Up to half these dice can be allocated to a single opponent.   
 
 
 
==Magic Bonus==
 
 
 
Rogues start with no magic bonus, but gain one at 4th level.  This increases every 3 levels thereafter.
 
 
 
==Spells==
 
 
 
Rogues start with a single spell at first level.  Every other level they gain the ability to learn another spell.  See Sorcerer for a list of spells and the details on spell casting.
 

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