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− | + | Abilities: | |
− | + | * Hit Points: Rogues gain 2 hit points per level plus any bonus due to Constitution. Hit points represent the Rogue's skill, luck, and innate magical essence. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage. | |
− | + | * Combat Bonus: Rogues start with no bonus in combat, but do gain a bonus every four levels thereafter. | |
− | Rogues | + | * Damage Dice: Rogues have half their level in combat dice. Up to half these dice can be allocated to a single opponent. Alternatively, the Rogue may attack a number of opponents up to their level. |
− | + | * Skills: Rogues gain a skill point at every level which can be immediately spent or saved to spend later. | |
− | + | * Combat Style: Rogues get to select a Combat Style at 5th level that gives them special abilities. This can be added to or supplemented again at 10th level. | |
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− | Rogues start with no combat | ||
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− | Rogues |