Editing D&D 5E: Adventurer Inc - Character 5

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{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
 
{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Fragarach "Frag" Lir</span><br>''<span style="font-size: 1em">[Neutral Good Male] forest gnome barbarian-3 (Ancestral Guardian/druid-4 (Circle of the Moon)</span>''
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|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Fragarach "Frag" Lir</span><br>''<span style="font-size: 1em">[Lawful Good male?] forest gnome barbarian-2/druid-3 (Circle of the Moon)</span>''
 
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'''Armor Class''' 16 (''Dex + Con + Shield'')
 
'''Armor Class''' 16 (''Dex + Con + Shield'')
<br>'''Hit Points''' <span style="color: green">67</span>/67 (12+2d12+4d8+21)
+
<br>'''Hit Points''' <span style="color: green">49</span>/49 (12+1d12+3d8+15)
 
<br>'''Speed''' 25 ft.
 
<br>'''Speed''' 25 ft.
 
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'''Danger Sense''' Advantage on Dexterity saves against things I can see (i.e. spells and traps).  
 
'''Danger Sense''' Advantage on Dexterity saves against things I can see (i.e. spells and traps).  
 
'''Ancestral Protector''' A bear spirit appears to get in the creatures face when I rage. The first creature I hit on my turn while raging has disadvantage on attacks against anyone that isn't me and anyone they attack gets resistance to the damage they deal. Until my next turn.
 
  
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Druid (Moon Circle)</span>
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Druid (Moon Circle)</span>
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Guidance  
 
Guidance  
 
Primal Savagery
 
Primal Savagery
Thorn Whip
 
  
'''Spell Prepared''' &times;7:
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'''Spell Prepared''' &times;6:
 
* 1st level (&times;<span style="color: green">4</span>/4) &mdash; ''Healing Word'', ''Long Strider'', ''Goodberry'', ''Absorb Element''
 
* 1st level (&times;<span style="color: green">4</span>/4) &mdash; ''Healing Word'', ''Long Strider'', ''Goodberry'', ''Absorb Element''
* 2nd level (&times;<span style="color: green">3</span>/3) &mdash; ''Pass Without Trace'', ''Spike Growth'', "Moon Beam"
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* 2nd level (&times;<span style="color: green">2</span>/2) &mdash; ''Pass Without Trace'', ''Spike Growth''
 
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'''Ideal:''' '''Greater Good''' It is each person’s responsibility to make the most happiness for the whole clan.
 
'''Ideal:''' '''Greater Good''' It is each person’s responsibility to make the most happiness for the whole clan.
  
'''Bond:''' Frag's clan is the most important thing in his life, even when they are far away. His personal clan is larger than just the Bear Clan of the Shattered coast and includes close companions, such as the party.  
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'''Bond:''' My clan is the most important thing in my life, even when they are far from me. His personal clan is larger than just the Bear Clan of the Shattered coast and includes close companions, such as the party.  
  
 
'''Flaw:''' Fights end in victory or defeat, not in retreat. He does not like to back down, once things have reached the point of confrontation.  
 
'''Flaw:''' Fights end in victory or defeat, not in retreat. He does not like to back down, once things have reached the point of confrontation.  
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'''Armor Class''' 13
 
'''Armor Class''' 13
<br>'''Hit Points''' <span style="color: green">34</span>/34  
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<br>'''Hit Points''' <span style="color: green">0</span>/34  
 
<br>'''Speed''' 40 ft (Climb 30 ft)
 
<br>'''Speed''' 40 ft (Climb 30 ft)
 
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{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
 
{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Dire Wolf Form</span><br>''<span style="font-size: 1em">Beast</span>''
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|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Brown Bear Form</span><br>''<span style="font-size: 1em">Beast</span>''
 
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'''Armor Class''' 14
 
'''Armor Class''' 14
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|}
  
{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
 
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Giant Spider Form</span><br>''<span style="font-size: 1em">Beast</span>''
 
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'''Armor Class''' 14
 
<br>'''Hit Points''' <span style="color: green">0</span>/26
 
<br>'''Speed''' 30 ft/ Climb 30 ft
 
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|-
 
! STR !! DEX !! CON !! INT !! WIS !! CHA
 
|-
 
|style="text-align: center"| 14 (+2)
 
|style="text-align: center"| 16 (+3)
 
|style="text-align: center"| 12 (+1)
 
|style="text-align: center"| 11 (+0)
 
|style="text-align: center"| 16 (+3)
 
|style="text-align: center"| 8 (-1)
 
|-
 
|colspan="6" style="padding-left: 0.5em;"|
 
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'''Senses''' Blindsense 10 ft, Darkvision 60 ft, Passive Perception 10<br>
 
'''Stealth''' +7
 
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<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Traits</span>
 
 
'''''Spider Climb''''' Can climb difficult surfaces including upside down on the ceiling without needing to make an ability check.
 
 
'''''Web Sense''''' While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 
 
'''''Web Walker''''' Ignore movement restrictions caused by webbing.
 
 
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<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
 
 
''Bite'' Melee Weapon Attack: +6 to hit, 5' reach, one target. ''Hit:'' 1d8+3 piercing damage + 2d8 poison damage. The target must make a con save  dc 11, half poison damage on a successful save. If the poison damaged reduces target to 0 hp, they are stable paralyzed for one hour. The target remains paralyzed, even if they regain hit points.
 
  
''Web'' (Recharge 5-6). Ranged Weapon Attack: +6 to hit, reach 30/60 ft. One creature. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed. (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)
 
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== Equipment ==
 
== Equipment ==
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|-
 
|-
 
|#6 || Shield
 
|#6 || Shield
|-
 
|#10 ||Longbow
 
 
|-
 
|-
 
|#59 || Explorer's pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it
 
|#59 || Explorer's pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it
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|-
 
|-
 
|#/    || 50 gp
 
|#/    || 50 gp
|-
 
|#6  || 6 healing potions
 
|-
 
|#/    ||Decanter of Endless Water
 
 
|}
 
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'''Bear Cloak (Heirloom), possessed by a bear totem spirit:'''
 
1. While wearing or wrapped in cloak, immune to natural environmental cold and recover +1 hp when using a hit die.
 
 
2. Can be touched to a creature with 0 hp to use the Spare the Dying Cantrip.
 
 
3. When worn with hood up, I can interact with clan spirits in a location. This is like an Augury spell, usable once per long rest.
 
 
4. When worn with hood down, can use fighter's second wind ability.
 
  
5. The Bear Spirit can talk to me and may make the cloak move of its own volition.
 
  
  
 
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