Editing D&D 5e: Borderlanders - Characters
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[[D%26D_5e:_Borderlanders|< < < Return to Main Page]] | [[D%26D_5e:_Borderlanders|< < < Return to Main Page]] | ||
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*Dwarven Trade Tongue replaces Common | *Dwarven Trade Tongue replaces Common | ||
*High Dwarven replaces Dwarven | *High Dwarven replaces Dwarven | ||
− | + | *Gnomes do not have a unique language for their race. Gnomes speak High Dwarven and Dwarven Trade. | |
− | + | *Halflings do not have a unique language for their race. Halflings speak Human and Dwarven Trade. | |
− | + | *Humans speak Human and Dwarven Trade. | |
− | + | *Tieflings speak Outsider (replaces Infernal and includes the ability to communicate with Abyssal, Celestial, and Infernal beings alike) and Dwarven Trade. | |
− | + | *There is no Underdark in this setting. Deep Speech is replaced by Primordial. There is no Undercommon. | |
− | + | * If a race or background grants a bonus language of the player's choice, choose one additional language following the guidelines listed below. | |
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− | If a race or background grants a bonus language of the player's choice, choose one additional language following the guidelines listed below. | ||
'''Bonus Language Options''' | '''Bonus Language Options''' | ||
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==CHARACTER RACES== | ==CHARACTER RACES== | ||
− | All races and subraces from the Player's Handbook are acceptable for this game. Additionally, players may elect to play one of the | + | All races and subraces from the Player's Handbook are acceptable for this game. Additionally, players may elect to play one of the Min (Horned Ones) or the Firbolg (Planar Half Giants), both of which are described below. |
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+ | Players opting to play a Human character should also read the description below as it includes features not found in the PHB. | ||
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===<U>Firbolg</u>=== | ===<U>Firbolg</u>=== | ||
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[[File:Firbolg.png|400px]] | [[File:Firbolg.png|400px]] | ||
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===<U>Human</U>=== | ===<U>Human</U>=== | ||
− | Humans in this setting do not conform to any specific meatworld cultural or ethnic type (though certain types are more prevalent in | + | Humans in this setting do not conform to any specific meatworld cultural or ethnic type (though certain types are more prevalent in certain locations than others). Please describe those aspects of your character as you like to bring them to life in a way that appeals to you. |
− | [[File:PlanetouchedHuman001.png| | + | [[File:PlanetouchedHuman001.png|300px]] |
− | Other than Ability Scores and Languages (above), Human characters gain the following additional traits | + | Other than Ability Scores and Languages (above), Human characters gain the following additional traits: |
* '''Mundane:''' As a reaction, you can ignore completely the effects of one spell or spell-like effect of a level equal to or lower than your Proficiency bonus. Once you have used this feature you cannot use it again until you have finished a short or long rest. | * '''Mundane:''' As a reaction, you can ignore completely the effects of one spell or spell-like effect of a level equal to or lower than your Proficiency bonus. Once you have used this feature you cannot use it again until you have finished a short or long rest. | ||
* '''Adaptable:''' When it would make a difference to do so, you may choose to add the modifier from your highest ability score to your die roll rather than the one called for for the task at hand. You may wait until after you roll the dice (but before the results of the roll have been revealed) to decide. Once you have used this feature, you cannot use it again until after you have finished a short or long rest. | * '''Adaptable:''' When it would make a difference to do so, you may choose to add the modifier from your highest ability score to your die roll rather than the one called for for the task at hand. You may wait until after you roll the dice (but before the results of the roll have been revealed) to decide. Once you have used this feature, you cannot use it again until after you have finished a short or long rest. | ||
− | ---- | + | ===<U>The Min</u>=== |
+ | [[File:Min001.png|400px]] | ||
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+ | ==CHARACTER CLASSES== | ||
+ | All classes and subclasses from the PHB and Xanathar's are allowed with the following exceptions or modifications: | ||
+ | * '''Barbarian''' - Class Feature Tweaks. | ||
+ | ** '''Totem Warrior Path''' - In addition to casting Beast Sense and Speak with Animals as rituals, you gain the ability to cast each one once per long rest as an at will ability (no components needed except your totem object as a focus). | ||
+ | ** '''Ancestral Guardian Path''' - You carry a chip of consecrated bone from one of your tribal ancestors. When you select this path, once per long rest you can consult with your ancestor as if with the Speak with Dead spell. Language is not a barrier. The form of communication is psychic. | ||
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+ | * '''Bard''' - As Written. | ||
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+ | * '''Cleric''' - As Written. | ||
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+ | * '''Druid''' - Wild Shape is a bonus action for Druids and a free action for Circle of the Moon Druids. You can stay in that form for a number of hours equal to your level. Reverting to your normal form is a free action. | ||
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+ | * '''Fighter''' - As Written. | ||
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+ | * '''Monk''' - As Written. | ||
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+ | * '''Paladin''' - All Paladins gain the cantrip Thaumaturgy when they gain the ability to cast spells. | ||
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+ | * '''Ranger''' - The Gloomstalker is associated with the gloaming and dark wilds in the Feywild rather than subterranean places. All class features remain the same. All Rangers gain the cantrip Druidcraft when they gain the ability to cast spells. | ||
− | + | * '''Rogue''' - Arcane Trickster can cast Find Familiar as a ritual starting at L3. This does not count against spells known. | |
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− | [[ | + | * '''Sorcerer''' - Wild Magic Origin Sorcerers must roll 1d10 (+ the level of the spell cast) every time they cast a spell. On a result of 10 or higher they trigger a surge of Wild Magic, forcing them to roll on the Wild Surge Table (below). As a bonus action, you may attempt to weave the surge to your advantage, adding or subtracting up to your character's total Sorcerer levels from the naturally rolled table result. Once you use this feature, you must complete a long rest before you can use it again. |
+ | ** [[D%26D_5E:_Fall_of_the_Feywild_-_Wild_Surge | Wild Surge Table]] | ||
− | + | * '''Warlock''' - Warlocks gain one bonus exotic language (determined by patron). [This does not count against your total for exotic languages]. | |
+ | ** '''Archfey:''' Sylvan | ||
+ | ** '''Celestial:''' Outsider | ||
+ | ** '''Fiend:''' Outsider | ||
+ | ** '''Great Old One:''' Primordial | ||
+ | ** '''Hexblade:''' Outsider | ||
− | *''' | + | * '''Wizard''' - If a Wizard casts a cantrip as their action they can cast a second cantrip as a bonus action regardless of the normal casting time for that cantrip (provided they still have a bonus action available to them). |
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==CHARACTER BACKGROUNDS== | ==CHARACTER BACKGROUNDS== | ||
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===<u>Heirloom Item</u>=== | ===<u>Heirloom Item</u>=== | ||
− | Finally, choose a single | + | Finally, choose a single Heirloom Item. This could be something passed down to you from whoever trained you in your craft, a generational family item, or just this strange thing you randomly found (ala Bilbo and the Ring). This item can be just about anything you can wear or carry or otherwise typically have on or about your person. |
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'''Ancillary Background Elements''' | '''Ancillary Background Elements''' |