Editing D&D 5e: Borderlanders - Characters
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[[D%26D_5e:_Borderlanders|< < < Return to Main Page]] | [[D%26D_5e:_Borderlanders|< < < Return to Main Page]] | ||
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*Dwarven Trade Tongue replaces Common | *Dwarven Trade Tongue replaces Common | ||
*High Dwarven replaces Dwarven | *High Dwarven replaces Dwarven | ||
− | + | *Gnomes do not have a unique language for their race. Gnomes speak High Dwarven and Dwarven Trade. | |
− | + | *Halflings do not have a unique language for their race. Halflings speak Human and Dwarven Trade. | |
− | + | *Humans speak Human and Dwarven Trade. | |
− | + | *Tieflings speak Outsider (replaces Infernal and includes the ability to communicate with Abyssal, Celestial, and Infernal beings alike) and Dwarven Trade. | |
− | + | *There is no Underdark in this setting. Deep Speech is replaced by Primordial. There is no Undercommon. | |
− | + | * If a race or background grants a bonus language of the player's choice, choose one additional language following the guidelines listed below. | |
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− | If a race or background grants a bonus language of the player's choice, choose one additional language following the guidelines listed below. | ||
'''Bonus Language Options''' | '''Bonus Language Options''' | ||
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==CHARACTER RACES== | ==CHARACTER RACES== | ||
− | All races and subraces from the Player's Handbook are acceptable for this game. Additionally, players may elect to play one of the | + | All races and subraces from the Player's Handbook are acceptable for this game. Additionally, players may elect to play one of the Min (Horned Ones) or the Firbolg (Planar Half Giants), both of which are described below. |
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+ | Players opting to play a Human character should also read the description below as it includes features not found in the PHB. | ||
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===<U>Firbolg</u>=== | ===<U>Firbolg</u>=== | ||
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[[File:Firbolg.png|400px]] | [[File:Firbolg.png|400px]] | ||
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===<U>Human</U>=== | ===<U>Human</U>=== | ||
− | Humans in this setting do not conform to any specific meatworld cultural or ethnic type (though certain types are more prevalent in | + | Humans in this setting do not conform to any specific meatworld cultural or ethnic type (though certain types are more prevalent in certain locations than others). Please describe those aspects of your character as you like to bring them to life in a way that appeals to you. |
− | [[File:PlanetouchedHuman001.png| | + | [[File:PlanetouchedHuman001.png|300px]] |
− | Other than Ability Scores and Languages (above), Human characters gain the following additional traits | + | Other than Ability Scores and Languages (above), Human characters gain the following additional traits: |
* '''Mundane:''' As a reaction, you can ignore completely the effects of one spell or spell-like effect of a level equal to or lower than your Proficiency bonus. Once you have used this feature you cannot use it again until you have finished a short or long rest. | * '''Mundane:''' As a reaction, you can ignore completely the effects of one spell or spell-like effect of a level equal to or lower than your Proficiency bonus. Once you have used this feature you cannot use it again until you have finished a short or long rest. | ||
* '''Adaptable:''' When it would make a difference to do so, you may choose to add the modifier from your highest ability score to your die roll rather than the one called for for the task at hand. You may wait until after you roll the dice (but before the results of the roll have been revealed) to decide. Once you have used this feature, you cannot use it again until after you have finished a short or long rest. | * '''Adaptable:''' When it would make a difference to do so, you may choose to add the modifier from your highest ability score to your die roll rather than the one called for for the task at hand. You may wait until after you roll the dice (but before the results of the roll have been revealed) to decide. Once you have used this feature, you cannot use it again until after you have finished a short or long rest. | ||
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===<U>Min</u> (Horned Ones)=== | ===<U>Min</u> (Horned Ones)=== | ||
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[[File:Min001.png|400px]] | [[File:Min001.png|400px]] | ||
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==CHARACTER BACKGROUNDS== | ==CHARACTER BACKGROUNDS== | ||
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===<u>Heirloom Item</u>=== | ===<u>Heirloom Item</u>=== | ||
Finally, choose a single piece of gear that was passed down to you via family or a mentor or the fickle happenstance of fate. This item will function as a +1 enchanted item of its type and will function in a specific instance as an item with a bonus equal to your Proficiency Bonus. [eg - a +1 sword that is +PB vs Giants]. | Finally, choose a single piece of gear that was passed down to you via family or a mentor or the fickle happenstance of fate. This item will function as a +1 enchanted item of its type and will function in a specific instance as an item with a bonus equal to your Proficiency Bonus. [eg - a +1 sword that is +PB vs Giants]. | ||
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'''Ancillary Background Elements''' | '''Ancillary Background Elements''' |