Editing D&D 5e: Borderlanders - Characters
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[[D%26D_5e:_Borderlanders|< < < Return to Main Page]] | [[D%26D_5e:_Borderlanders|< < < Return to Main Page]] | ||
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*Dwarven Trade Tongue replaces Common | *Dwarven Trade Tongue replaces Common | ||
*High Dwarven replaces Dwarven | *High Dwarven replaces Dwarven | ||
− | + | *Gnomes do not have a unique language for their race. Gnomes speak High Dwarven and Dwarven Trade. | |
− | + | *Halflings do not have a unique language for their race. Halflings speak Human and Dwarven Trade. | |
− | + | *Humans speak Human and Dwarven Trade. | |
− | + | *Tieflings speak Outsider (replaces Infernal and includes the ability to communicate with Abyssal, Celestial, and Infernal beings alike) and Dwarven Trade. | |
− | + | *There is no Underdark in this setting. Deep Speech is replaced by Primordial. There is no Undercommon. | |
− | + | * If a race or background grants a bonus language of the player's choice, choose one additional language following the guidelines listed below. | |
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− | If a race or background grants a bonus language of the player's choice, choose one additional language following the guidelines listed below. | ||
'''Bonus Language Options''' | '''Bonus Language Options''' | ||
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==CHARACTER RACES== | ==CHARACTER RACES== | ||
− | All races and subraces from the Player's Handbook are acceptable for this game. Additionally, players may elect to play one of the | + | All races and subraces from the Player's Handbook are acceptable for this game. Additionally, players may elect to play one of the Min (Horned Ones) or the Firbolg (Planar Half Giants), both of which are described below. |
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+ | Players opting to play a Human character should also read the description below as it includes features not found in the PHB. | ||
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===<U>Firbolg</u>=== | ===<U>Firbolg</u>=== | ||
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Other than Ability Scores and Languages (above), Firbolg characters gain the following additional traits: | Other than Ability Scores and Languages (above), Firbolg characters gain the following additional traits: | ||
− | *'''Size:''' Firbolg stand | + | *'''Size:''' Firbolg stand around 9' tall and weigh upwards of 400-500 lbs. Your size is Medium. |
*'''Speed:''' Your base walking speed is 35. | *'''Speed:''' Your base walking speed is 35. | ||
*'''Powerful Build:''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | *'''Powerful Build:''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | ||
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*'''Trickster's Guise:''' As an action you can use this trait to cast disguise self. When you use this version of the spell, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Once you use this trait, you can't use it again until you finish a short or long rest. Choose Intelligence, Wisdom or Charisma as your spellcasting ability for this feature. This choice cannot be changed. | *'''Trickster's Guise:''' As an action you can use this trait to cast disguise self. When you use this version of the spell, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Once you use this trait, you can't use it again until you finish a short or long rest. Choose Intelligence, Wisdom or Charisma as your spellcasting ability for this feature. This choice cannot be changed. | ||
*'''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest. | *'''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest. | ||
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===<U>Human</U>=== | ===<U>Human</U>=== | ||
− | Humans in this setting do not conform to any specific meatworld cultural or ethnic type (though certain types are more prevalent in | + | Humans in this setting do not conform to any specific meatworld cultural or ethnic type (though certain types are more prevalent in certain locations than others). Please describe those aspects of your character as you like to bring them to life in a way that appeals to you. |
− | [[File:PlanetouchedHuman001.png| | + | [[File:PlanetouchedHuman001.png|300px]] |
− | Other than Ability Scores and Languages (above), Human characters gain the following additional traits | + | Other than Ability Scores and Languages (above), Human characters gain the following additional traits: |
* '''Mundane:''' As a reaction, you can ignore completely the effects of one spell or spell-like effect of a level equal to or lower than your Proficiency bonus. Once you have used this feature you cannot use it again until you have finished a short or long rest. | * '''Mundane:''' As a reaction, you can ignore completely the effects of one spell or spell-like effect of a level equal to or lower than your Proficiency bonus. Once you have used this feature you cannot use it again until you have finished a short or long rest. | ||
* '''Adaptable:''' When it would make a difference to do so, you may choose to add the modifier from your highest ability score to your die roll rather than the one called for for the task at hand. You may wait until after you roll the dice (but before the results of the roll have been revealed) to decide. Once you have used this feature, you cannot use it again until after you have finished a short or long rest. | * '''Adaptable:''' When it would make a difference to do so, you may choose to add the modifier from your highest ability score to your die roll rather than the one called for for the task at hand. You may wait until after you roll the dice (but before the results of the roll have been revealed) to decide. Once you have used this feature, you cannot use it again until after you have finished a short or long rest. | ||
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*'''Size:''' Min range greatly in size from under 4' tall to well over 6' tall. Your size is Medium. | *'''Size:''' Min range greatly in size from under 4' tall to well over 6' tall. Your size is Medium. | ||
*'''Speed:''' Your base walking speed is 30' | *'''Speed:''' Your base walking speed is 30' | ||
− | *'''Min Weapon Training:''' Min are proficient with all axes, including pole weapons that might fall into the "Axe" category, such as Halberds. | + | *'''Min Weapon Training:''' Min are proficient with all axes, including exotic pole weapons that might fall into the "Axe" category, such as Halberds. |
− | *''' | + | *'''Horn Attack:''' The Min can use their horns to gore or headbutt opponents in place of a regular action. Damage is 1d6 + Strength modifier. |
*'''Goring Rush:''' Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action. | *'''Goring Rush:''' Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action. | ||
− | *'''Hammering Horns:''' Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 | + | *'''Hammering Horns:''' Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC |
+ | equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 | ||
+ | feet away from you. | ||
* '''Expertise:''' Choose either Intimidation or Persuasion. You have expertise in that skill. | * '''Expertise:''' Choose either Intimidation or Persuasion. You have expertise in that skill. | ||
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==CHARACTER BACKGROUNDS== | ==CHARACTER BACKGROUNDS== | ||
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===<u>Heirloom Item</u>=== | ===<u>Heirloom Item</u>=== | ||
Finally, choose a single piece of gear that was passed down to you via family or a mentor or the fickle happenstance of fate. This item will function as a +1 enchanted item of its type and will function in a specific instance as an item with a bonus equal to your Proficiency Bonus. [eg - a +1 sword that is +PB vs Giants]. | Finally, choose a single piece of gear that was passed down to you via family or a mentor or the fickle happenstance of fate. This item will function as a +1 enchanted item of its type and will function in a specific instance as an item with a bonus equal to your Proficiency Bonus. [eg - a +1 sword that is +PB vs Giants]. | ||
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'''Ancillary Background Elements''' | '''Ancillary Background Elements''' |