Editing DRYH: LEGACY

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:The GM may spend one coin of despair to add or remove a 6 from any pool in play; the coin pays into hope. If this causes pain to dominate, no coin is paid into the despair coffer.
 
:The GM may spend one coin of despair to add or remove a 6 from any pool in play; the coin pays into hope. If this causes pain to dominate, no coin is paid into the despair coffer.
  
:Any player may spend coins of hope one for one to remove exhaustion, or to remove response marks if their character is in a safe place to do so, or to add a 1 to the protagonist’s discipline pool at any time for each coin spent.
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:Any player may spend coins of hope one for one to remove exhaustion, or to remove response marks if their character in a safe place to do so, or to add a 1 to the protagonist’s discipline pool at any time for each coin spent.
  
 
:Any player may spend five minus their current discipline in coins of hope to recover one point of discipline and remove one point of permanent madness.
 
:Any player may spend five minus their current discipline in coins of hope to recover one point of discipline and remove one point of permanent madness.

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