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Dahan has always had two great loves in his life. The first is a love of history, particularly the Horus Heresy period and the second is guns. The quest for knowledge of the events of the Horus Heresy was the down fall of Dahan career as a tech-priest. After being caught studying forbidden knowledge, his love for guns prevented his immediate execution. That day many a skitarii and even a couple Magos died trying to prevent Dahan and the tomes he obtained from leaving the planet. Unfortunately all the ancient tomes that Dahan had taken for the library were also destroyed.  
 
Dahan has always had two great loves in his life. The first is a love of history, particularly the Horus Heresy period and the second is guns. The quest for knowledge of the events of the Horus Heresy was the down fall of Dahan career as a tech-priest. After being caught studying forbidden knowledge, his love for guns prevented his immediate execution. That day many a skitarii and even a couple Magos died trying to prevent Dahan and the tomes he obtained from leaving the planet. Unfortunately all the ancient tomes that Dahan had taken for the library were also destroyed.  
  
During his retreat from the forge world Dahan was greatly wounded. These wounds lead to the replacement of his right arm with cybernetic devices. Massive scar tissue is still visible on his upper torso.
+
During his retreat from the forge world Dahan was greatly wounded. These wounds lead to the replacement of his right eye and right arm with cybernetic devices. Massive scar tissue is still visible on his upper torso.
  
 
=== Appearance ===
 
=== Appearance ===
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** +2 Infamy, -4 Fellowship
 
** +2 Infamy, -4 Fellowship
 
* '''Motivation (Arcane):'''  
 
* '''Motivation (Arcane):'''  
** +4 Corruption, +2 Intelligence, -3 Strength
+
** +2 Corruption, +2 Intelligence, -3 Strength
  
 
=== Desires and Goals ===
 
=== Desires and Goals ===
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! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience
 
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience
 
|-
 
|-
| Dahan || Carwyn || Human || Heretek || Historian/Ranged || 24 || 17 || 4 || 6950/7000
+
| Dahan || Carwyn || Human || Heretek || Historian/Ranged || 22 || 17 || 4 || 6950/7000
 
|}
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
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* '''Intelligence:''' Logic, Tech Use, Security
 
* '''Intelligence:''' Logic, Tech Use, Security
 
** '''Common Lores:''' Adeptus Mechanicus, Imperium, Tech, War
 
** '''Common Lores:''' Adeptus Mechanicus, Imperium, Tech, War
 +
** '''Scholastic Lores:''' Legend
 
** '''Forbidden Lores:''' Archeotech, The Horus Heresy and Long War
 
** '''Forbidden Lores:''' Archeotech, The Horus Heresy and Long War
 
** '''Languages:''' Low Gothic
 
** '''Languages:''' Low Gothic
** '''Scholastic Lores:''' Legend
 
 
** '''Trades:''' Archaeologist
 
** '''Trades:''' Archaeologist
 +
* '''Perception:''' Awareness, Scrutiny
  
 
== Talents ==
 
== Talents ==
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** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.
 
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.
 
* '''Weapon Tech:'''  
 
* '''Weapon Tech:'''  
** For one Round per combat Encounter, a weapon personally wielded by the character from the Melta, Plasma, Power, or Exotic category increases its Damage and Penetration by an amount equal to his Intelligence Bonus.
+
** For one Round per combat Encounter, a weapon personally wielded by the character from the Melta, Plasma, Power, or Exotic category
 +
increases its Damage and Penetration by an amount equal to his Intelligence Bonus.
 
* '''Weapon Training:'''  
 
* '''Weapon Training:'''  
 
** Las, Plasma, Primary, Shock
 
** Las, Plasma, Primary, Shock
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== Traits ==
 
== Traits ==
 
=== Traits ===
 
=== Traits ===
* '''Binary Chatter:'''  
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* '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.''
 
** Gain +10 to tasks that involve ordering or communicating with servitors
 
** Gain +10 to tasks that involve ordering or communicating with servitors
 
+
* '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.''
* '''Mechanicus Implants:'''  
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**
 
 
 
* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
 
* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
 
** +2 to Initiative rolls.
 
** +2 to Initiative rolls.
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==Equipment==
 
==Equipment==
 
===Armour===
 
===Armour===
* '''Light Carapace Armour (Good):'''
+
* '''Light Carapace Armour:'''
 
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
 
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
** Grants +5 to the social test (Intimidate)
+
===Weapons===
 +
*LasCarbine (Best) w/ Red Dot Laser Sight and Silencer
 +
** '''Range:''' ''75m''    '''RoF:''' ''S/2/-''    '''Dam:''' ''1d10+3''    '''Pen:''' ''0''    '''Clip:''' ''60''    '''Rld:''' ''Half''    '''Special:''' ''Reliable''    '''Wt''' ''2.5 kg''    '''Availability:''' ''Common''
  
===Weapons===
+
*Plasma Pistol (Common)
'''''LasCarbine (Best) w/ Red Dot Laser Sight and Silencer'''''
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** '''Range:''' ''40m''    '''RoF:''' ''S/2/-''    '''Dam:''' ''1d10+7E''    '''Pen:''' ''8''    '''Clip:''' ''10''    '''Rld:''' ''3 Full''    '''Special:''' ''Maximal, Overheats''    '''Wt''' ''4 kg''    '''Availability:''' ''Rare''
 +
 
 +
===Cybernetics===
 +
* '''Cerebral Implant (Good):''' <free>
 +
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
 +
* '''Embedded Auspex (Good):''' <acquisition>
 +
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use
 +
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m
 +
* '''Flesh Replentishment (Good):''' <free>
 +
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.
 +
* '''Luminen Capacitor (Common):''' <free>
 +
** Can recharge powered systems with a Toughness Test or as an offensive weapon
 +
* '''Mechanicum Assimilation 1 (Good):''' <acquisition>
 +
** Gain the Machine (1) Trait
 +
* '''Mind Impulse Unit (Good):''' <trade-in from weapons>
 +
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
 +
===Minions===
 +
==== Servo-skull 'Wayfarer' (Lesser) ====
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
|-
 
|-
| 75m || S/2/- || 1d10+3 || 0 || 60 || Half || Reliable || 2.5 kg || Common
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| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3
 
|}
 
|}
 +
''A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.''
 +
* '''Skills:''' Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
 +
* '''Talents:''' Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)
 +
* '''Traits:''' Hoverer 4, Machine 2, Size 2
 +
* '''Equipment:''' Long-Las, Auspex/Scanner (+20 to Awareness Tests)
  
'''''Plasma Pistol (Common)'''''
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==== Servo-skull 'Fleshtender' (Lesser) ====
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability
+
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
|-
 
|-
| 40m || S/2/- || 1d10+7E || 8 || 10 || 3 Full || Maximal, Overheats || 4 kg || Rare
+
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2
 
|}
 
|}
 +
'' A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own''
 +
* '''Skills:''' Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)
 +
* '''Talents:''' Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)
 +
* '''Traits:''' Hoverer 4, Machine 2, Size 2
 +
* '''Equipment:''' Neural Whip, Medi-kit (+20 to Medicae Tests)
  
===Cybernetics===
+
==== Servo-skull 'Flamestealer' (Lesser) ====
* '''Cerebral Implant (Good):''' <free>
 
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
 
 
 
* '''Right Arm (Good):''' <free>
 
** +10 AGL test of delicate manipulation
 
 
 
===Minions===
 
==== Servo-skull (Lesser) ====
 
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds
 
|-
 
|-
| 1 || 1 || 1 || 20 || 30 || 10 || 30 || 1 || 1 || 30 || 4
+
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4
 
|}
 
|}
''A scouting model''
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''This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.''<br>
* '''Skills:''' Awareness (Per), Concealment (Ag), Dodge (Ag), Silent Move (Ag), Language (Low Gothic)
+
* '''Skills:''' Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)
* '''Talents:''' Heightened Senses (Hearing, Vision)
+
* '''Talents:''' Weapon Training (Flame)
* '''Traits:''' Hoverer 4, Machine 2, Size 2 (Puny)
+
* '''Traits:''' Hoverer 4, Machine 2, Size 2
* '''Equipment:''' Auspex/Scanner (+20 to Awareness Tests)
+
* '''Equipment:''' Hand Flamer, Multikey (+20 to Security Tests)
  
 
===Other Gear===
 
===Other Gear===
 
* Combi-tool
 
* Combi-tool
** ''+10 to Tech-Use Tests''
+
** +10 to Tech-Use Tests
 
* Unholy unguents
 
* Unholy unguents
 
* Dataslate
 
* Dataslate
* Optical Mechadendrite (Good)
 
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.''
 
* Lumenin Capacitors (Good)
 
** ''With a successful Toughness Test, the character may recharge or power machinery. Grant a +10 bonus to all Toughness Tests made to use them (in effect, making the Tests one Degree easier).''
 
 
 
== Alignment ==
 
== Alignment ==
 
* Khorne: 0
 
* Khorne: 0
 
* Nurgle: 0
 
* Nurgle: 0
* Slaanesh: 1
+
* Slaanesh: 0
** ''Dodge''
 
 
* Tzeentch: 3
 
* Tzeentch: 3
** ''Forbidden Lore (2), Logic''
+
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight
*Unaligned: 12 
 
** ''Ballistic (1), Intelligence (1), Perception (1), Common Lore (4), Lingustics (1), Scholastic Lore (1), Security, Tech-Use, Trade''
 
 
 
 
==Experience==
 
==Experience==
'''Experience (Total: 7000, Used: 6950)'''
+
'''Experience 6000-7000'''
* +5 Intelligence (-250 XP)
+
* Skill: Awareness (200)
* +5 Perception (-250 XP)
+
* Skill: Scrutiny (200)
* +5 Ballistic Skill (-250 XP)
+
* Skill: Forbidden Lore: Adeptus Mechanicus (200)
* Skill: Forbidden Lore: The Horus Heresy and Long War (-200 XP)
+
* Talent: Foresight (200)
 +
* Skill: Interrogation (200)

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