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Dash PL6
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Dash PL 6 Initiative +9 BAB/BDB +1/+1 Defense 22/12 Speed Speed 60 (500mph) Attack Melee +5 (-2 Punch, 6 Stun Barrage) Saves Damage +4/+1 [5], Fortitude +1, Reflex +9, Will -1 Attributes Str 7 (-2), Dex 16 (+3), Con 12 (+1), Int (0), Wis 8 (-1), Cha 12 (+1) Feats All-Out Attack, Attack Finesse, Dodge, Evasion Skills Balance +3, Hide +7, Move Silent +3, Taunt +5/4 Size Small Powers Super-speed [6] Stunning Barrage PS: Quicker than the Eye PS: Wall Run PS: Water Run Equipment Supersuit [5] Armor Durability Homing Device Notes ~ When using Evasion, Dash uses the Damage save number before the slash. Anytime he loses his dodge bonus, his Damage save drops to the number after the slash. The Armor value can be used regardless of Evasion. ~ Dash’s “Quicker Than The Eye” Power Stunt adds the Subtle extra to his Fast Tasks ability, allowing him to move so quickly he can’t be seen. ~ Although Dash’s punches are too light to do much damage, the speed of them can stun targets; any foe he hits must make a DC 16 Fort save or be stunned Cost Abilities 5, Combat 5, Skills 2, Feats 8, Powers 65, Weakness 0, Total 85, Unspent 5. ---- [http://wiki.rpg.net/index.php/Mutants&Masterminds_RPG_Wiki_Resource:Main_Page#Over_1200_Stated_Characters M&M Wiki]
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