Editing Dawnhaven
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RookieRPG as [[Strom Heartseeker]] | RookieRPG as [[Strom Heartseeker]] | ||
− | Tomato Jam as [[ | + | Tomato Jam as [[Caledor Hathalil]] (Retired), [[Dawid Lusk]] |
[[Dawnhaven Character Sheet Template]] | [[Dawnhaven Character Sheet Template]] | ||
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'''Alignment:''' Chaotic Good (+4 Loyalty) | '''Alignment:''' Chaotic Good (+4 Loyalty) | ||
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'''Size:''' 1 | '''Size:''' 1 | ||
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'''Population:''' approx. 500 | '''Population:''' approx. 500 | ||
− | '''Treasury:''' | + | '''Treasury:''' 11 Build Points (104,000GP) |
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− | ''' | + | '''Economy:''' +10 (+3 Magister, +3 Marshal, +1 Mill, +3 Treasurer) |
− | ''' | + | '''Loyalty:''' +13 (+4 alignment, +4 Councilor, +3 Royal Enforcer, +2 Warden) |
− | ''' | + | '''Stability:''' +13 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill) |
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− | ''' | + | '''Consumption:''' 0 (+1 Size, -2 Farm, -1 Fishery) |
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'''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls) | '''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls) | ||
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|} | |} | ||
− | === | + | === Settlement: Dawnhaven (Capital) === |
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[[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]] | [[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]] | ||
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'''Buildings''' | '''Buildings''' | ||
− | * Houses | + | * 1 Houses (Kingdom Unrest -1) |
− | * Mill | + | * 1 Mill (Kingdom Economy +1, Stability +1; Settlement Productivity +1) |
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* SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2) | * SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2) | ||
− | '''Population:''' approx. | + | '''Population:''' approx. 500 |
'''Base Value:''' 1,000gp | '''Base Value:''' 1,000gp | ||
− | '''Defense:''' + | + | '''Defense:''' +2 (+2 natural moats) |
'''Productivity:''' +1 (+1 Mill) | '''Productivity:''' +1 (+1 Mill) | ||
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+ | === Terrain Improvements === | ||
+ | * '''Farm''' at Dawnhaven (-2 Consumption) | ||
+ | * '''Fishery''' at Dawnhaven (-1 Consumption) | ||
+ | |||
+ | == Deities and Domains == | ||
+ | [[Dawnhaven Gods]] | ||
+ | |||
+ | == House Rules == | ||
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+ | As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources. As such, many hexes are considered Special Terrain as per the standard rules. | ||
== Kingdom Chronicle == | == Kingdom Chronicle == | ||
=== Turn 1 === | === Turn 1 === | ||
− | ''The month of April in the year 1 AD (After Dawn)'' - The settlers arrive and meet with their local allies | + | ''The month of April in the year 1 AD (After Dawn)'' - The settlers arrive and meet with their local allies. The site of the future capital is explored and a rogue giant wolf slain. |
* 1 hex claimed | * 1 hex claimed | ||
* 1 hex prepared for settlement | * 1 hex prepared for settlement | ||
− | * the settlement of | + | * the settlement of Dawnhaven founded! |
=== Turn 2 === | === Turn 2 === | ||
''May, 1 AD'' - The first official gathering of the Dawnhaven government. | ''May, 1 AD'' - The first official gathering of the Dawnhaven government. | ||
− | * Farm | + | * Farm built at Dawnhaven |
− | * | + | * Fishery built at Dawnhaven |
− | * | + | * Houses built in Dawnhaven |
− | * | + | * Mill built in Dawnhaven |
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== External Links == | == External Links == |