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| * Turn 19: take a short rest. Joe and Seb light new torches. | | * Turn 19: take a short rest. Joe and Seb light new torches. |
| * Turn 20: take passage west via secret door. | | * Turn 20: take passage west via secret door. |
− | * Turn 21: arrive at intersection and hear noises at the top of stairs. Fight and defeat hobgoblin king and his guards. Gnaarl killed and Seb reduced to near-death. | + | * Turn 21: arrive at intersection and hear noises at the top of stairs. |
− | * Turn 22: rest and search guard rooms.
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− | * Turn 23: explore king hobgoblin's room.
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− | * Turn 24: thorough search of room.
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− | * Turn 25: complete search of room. Joe and Edward light new torches.
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− | * Turn 26: set traps on stairs behind.
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− | * Turn 27: travel through guard room, into hallway, and into armory.
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− | * Turn 28: search armory.
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− | * Turn 29: search armory and catalog armory.
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− | * Turn 30: head east. Drop two hobgoblins with missile fire. Check guard room.
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− | * Turn 31: arrive at intersection to cave entrance. Joe and Edward light new torches.
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− | * Turn 32: break at intersection while thieves catch up.
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− | * Turn 33: head east.
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− | * Turn 34: head east from intersection.
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− | * Turn 35: continue down passage.
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− | * Turn 36: take south passage at intersection.
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− | * Turn 37: arrive in room with prisoners. Surprise hobgoblin guards. Joe and Edward light new torches.
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− | * Turn 38: search room, release prisoners. Heal Seb.
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− | * Turn 39: return to intersection close to entrance.
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− | * Turn 40: return to armory.
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− | * Turns 41-46: load up entirety of armory contents. Joe and Edward light new torches.
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− | * Turns 47-50: return to torture chamber. Kill gnoll. Leave chain mail and spear for orc, then release it. Joe and Edward light new torches.
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− | * Turns 51-53: return to closest entrance and leave cave.
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