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==Characters== | ==Characters== | ||
− | + | *[[Alda the Anxious]] Lawful Fighter 2, hp 12/16, AC 5 | |
− | *[[Radnar Silvertongue]] Neutral Cleric | + | *[[Dergeil the Bronze]] Neutral Fighter 2, hp 14/14, AC 2 |
+ | *[[Radnar Silvertongue]] Neutral Cleric 2, hp 10/10, AC 5 | ||
*[[Adyo the Addlepated]] Neutral Magic-User 2, hp 10/10, AC 8 | *[[Adyo the Addlepated]] Neutral Magic-User 2, hp 10/10, AC 8 | ||
− | *[[Rikka Ravenhair]] Neutral Thief | + | *[[Rikka Ravenhair]] Neutral Thief 2, 8/8 hp, AC 7 |
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* Sample Character, Alignment Class Level, X/Y HP, AC Z | * Sample Character, Alignment Class Level, X/Y HP, AC Z | ||
*[[https://wiki.rpg.net/index.php/Imladril_Blank_Sheet Blank Character Sheet]] (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the "Daybreak in the Wasteland" page) | *[[https://wiki.rpg.net/index.php/Imladril_Blank_Sheet Blank Character Sheet]] (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the "Daybreak in the Wasteland" page) | ||
==Treasure== | ==Treasure== | ||
+ | *Alda | ||
+ | **200gp (ogres loot) | ||
+ | **20cn Complexity I Relic (southern doorway room) | ||
*Radnar | *Radnar | ||
− | ** | + | **187gp (ogres loot) |
− | * | + | **50cn Complexity I Relic (southern doorway room) |
− | + | **150cn Complexity I Relic (southern doorway room) | |
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− | * | ||
− | ** | ||
*Dergeil | *Dergeil | ||
**3gp (ogres loot) | **3gp (ogres loot) | ||
− | **Well-made spoon made of unknown silvery metal (10 cn) | + | **20cn Complexity III Relic (southern doorway room) |
− | + | ***Well-made spoon made of unknown silvery metal (10 cn) | |
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*Adyo | *Adyo | ||
− | ** | + | **40cn Complexity I Relic - Staff (southern doorway room) |
− | ** | + | **50cn Complexity I Relic (southern doorway room) |
− | ** | + | **50cn Complexity I Relic (southern doorway room) |
− | * | + | *Rikka |
− | ** | + | **10gp (ogres loot) |
==Encumbrance Ape== | ==Encumbrance Ape== | ||
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+ | *Alda the Anxious | ||
+ | **Gear: 580 | ||
+ | **Treasure: 200gp and one 20 cn Relic | ||
+ | **Total Encumbrance: 800 | ||
+ | **Movement: 60/20/60 | ||
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*Radnar Silvertongue | *Radnar Silvertongue | ||
− | **Gear: | + | **Gear:413 |
− | **Treasure: | + | **Treasure: 187gp, one 50 cn Relic, and one 150 cn Relic |
− | **Total Encumbrance: | + | **Total Encumbrance: 800 |
**Movement: 60/20/60 | **Movement: 60/20/60 | ||
− | * | + | *Dergeil the Bronze |
− | **Gear: | + | **Gear: 765 |
− | **Treasure: | + | **Treasure: 13gp, one 20 cn Relic |
− | **Total Encumbrance: | + | **Total Encumbrance: 798 |
**Movement: 60/20/60 | **Movement: 60/20/60 | ||
*Adyo the Addlepated | *Adyo the Addlepated | ||
− | **Gear: | + | **Gear: 136 |
− | **Treasure: | + | **Treasure: 40 cn Staff Relic, two 50 cn Relics |
− | **Total Encumbrance: | + | **Total Encumbrance: 276 |
**Movement: 120/40/120 | **Movement: 120/40/120 | ||
*Rikka Ravenhair | *Rikka Ravenhair | ||
− | **Gear: | + | **Gear: 370 |
− | **Treasure: | + | **Treasure: 10gp |
− | **Total Encumbrance: | + | **Total Encumbrance: 380 |
**Movement: 90/30/90 | **Movement: 90/30/90 | ||
==Marching Order== | ==Marching Order== | ||
− | * | + | *Dergeil | Radnar |
*Adyo | Rikka | *Adyo | Rikka | ||
+ | *Alda | ||
==Watch Order== | ==Watch Order== | ||
*Radnar | *Radnar | ||
− | * | + | *Dergeil | Rikka |
− | *Adyo | | + | *Adyo | Alda |
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==Houserules== | ==Houserules== | ||
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Figuring out a Complexity Class I item has a base 25% chance of success. Class 2: 15%. Class 3: 5%. The base chance is modified by INT. INT 3 subtracts 15% from the chance of success. INT 4 to 5 subtracts 10%. INT 6 to 8 subtracts 5%. INT 9 to 12 neither adds nor subtracts from the base chance. INT 13 to 15 adds 5%. INT 16 to 17 adds 10%. INT 18 adds 15%. | Figuring out a Complexity Class I item has a base 25% chance of success. Class 2: 15%. Class 3: 5%. The base chance is modified by INT. INT 3 subtracts 15% from the chance of success. INT 4 to 5 subtracts 10%. INT 6 to 8 subtracts 5%. INT 9 to 12 neither adds nor subtracts from the base chance. INT 13 to 15 adds 5%. INT 16 to 17 adds 10%. INT 18 adds 15%. | ||
− | + | So, you roll d100 to see if you figure out anything. It's a roll-under roll. A rule of 01 is an automatic success regardless of how many penalties are stacked against you. Conversely, "a roll of 99-00 always indicates that the roll has failed drastically, and the character will have damaged himself and/or nearby characters if the item such that this is possible." Unlike some stuff in D&D where if you fail you can't try again until you level up, you can keep trying an unlimited amount of times to figure out how an item works. It takes the full time each time. So, if Erg Few-Fingers wants to roll again, he has to burn another two hours. A little bit of teamwork is permissible: "One other character may lend a hand, adding 1/2 of his technology roll bonuses (or penalties) from INT...to the die roll. This does not shorten the time necessary for the examination of artifacts." [https://forum.rpg.net/showthread.php?793390-B-X-D-amp-D-Daybreak-in-the-Wasteland&p=20618254#post20618254 original post] | |
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==Threads== | ==Threads== |