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[[Defenders_of_Supremeopolis | Back to Main Page]] {| style="color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 325px" |- | {| style="border: solid 1px #651803; margin: 10px auto" |[[File:79c0a932-46eb-4781-af95-630dce3237ca.png|300px]] |- |[https://chat.openai.com/ Image Generated] |- |} |- |style="padding: 7px"|'''Name:''' MK-∞β ("Em-Kay") |- |style="padding: 7px"|'''Role:''' Divine Assistant, Mobile Repair Platform |- |style="padding: 7px"|'''Rank:''' Seasoned |- |style="padding: 7px"|'''Ancestry:''' Alloy Golem |- |style="padding: 7px"|'''Quote:''' ''"I said this support beam was off by seven degrees. Now look what you've made me do."'' |- |style="padding: 7px"|'''Player:''' Allen |- |} {| | {| class="wikitable" !Attribute !! Value |- |Agility|| [[file:d4a.png|24px]] −1 |- |Smarts || [[file:d8a.png|24px]] |- |Spirit || [[file:d8a.png|24px]] |- |Strength || [[file:d6a.png|24px]] |- |Vigor || [[file:d10a.png|24px]] |- | || |- |Pace || 4 ([[file:d4a.png|24px]]) |- |Parry || 8 |- |Size || Normal (−1) |- |Toughness || 10 (4) |} | | {| class="wikitable" !Skill!! Value |- |Athletics || [[file:d4a.png|24px]] −2 |- |Fighting || [[file:d12a.png|24px]] |- |Notice || [[file:d8a.png|24px]] |- |Persuasion|| [[file:d8a.png|24px]] |- |Repair || [[file:d12a.png|24px]] +1 |} |} {| class="wikitable" !Hindrance !! Type !! Description |- |'''Clumsy''' || ''Racial'' || −2 to Athletics and Stealth checks. |- |'''Distinctive Appearance''' || ''Minor'' || Hefty dwarf made of metal and impatience. |- |'''Obese''' || ''Minor'' || He’s wider than most doorframes and not built for subtlety. |- |'''One Eye''' || ''Racial'' || Depth perception isn't optimal—-2 to trait rolls at greater than 5". |- |'''Obligation''' || ''Minor'' || Tied to city upkeep systems he helped build. |- |'''Quirk''' || ''Minor'' || Impatient with those stuck in the normal timestream. |- |'''Quirk''' || ''Minor'' || Treats living beings and beautiful machines with equal reverence. |- |'''Secret''' || ''Minor'' || His divine creator is missing—he doesn’t talk about it. |} {| class="wikitable" !Edge or Power !! Type !! Description |- |'''Elan''' || ''Background'' || +2 to all trait rolls when using a Benny for reroll. |- |'''Frenzy''' || ''Combat'' || One extra Fighting die in melee attack. Limited Action. |- |'''Improved Frenzy''' || ''Combat'' || One extra Fighting die in two separate melee attacks. |- |'''Iron Jaw''' || ''Combat'' || +2 to Soak rolls and to avoid knockout blows. |- |'''Missile Deflection''' || ''Combat'' || Physical ranged attacks use Parry as TN. |- |'''Nerves of Steel''' || ''Combat'' || Ignore 1 point of wound penalty. |- |'''Unstoppable''' || ''Combat'' || Maximum 1 wound from any single hit. |- |'''Work the Room''' || ''Social'' || Support two allies at once using Persuasion. |} {| class="wikitable" !Item !! Type !! Damage/Effect !! Notes |- |Unarmed || Melee || Str + 2d6 || Durable alloy fists. |- |Universal Repair Tool || Melee || Str + 4d6, AP 1 || Heavy Weapon, shifts form as needed. |- |} {| class="wikitable" !Power Name !! Power Type !! Description |- | '''Personal Time Bubble''' || Extra Actions 2 + Fast Action||Acts 3 times per round without MAP. Perform complex in a fraction of the time. |- | '''Temporal Distortion''' || Energy Control (Time) || In selective MBT around MK, distract foes or protect from offensive time powers. |- | '''Coordinate Correction''' ||Teleport || 48" range; may use one-way portals or provide +2 self-gang up bonus. Switchable for traversal using Repair. |- | '''Restore to Factory Condition''' || Healing || Requires touch and URT. Uses Repair instead of Focus. |- | '''Reorient''' || Wall Walker || Can walk on walls and ceilings. |- | '''Eidetic Memory''' || Gifted + Fast Learner || Can roll untrained skills at d4 (not d4−2) and reroll Smarts and Smarts based skills. |- | '''Area Integrity Sweep'''|| Scan || Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair). |- | '''ERROR 404: Fear response not found''' || Fearless|| Immune to Fear. |- | '''Timeless''' || Ageless || Doesn't age. |- | '''Super Edge''' || || Frenzy, Improved Frenzy via URT (Device limitation). |- | '''Super Skill''' || || Repair (3) and Fighting (1), enhanced via URT. |- | '''Malfunction**'''|| Malfunction || Contingent on melee attacks with URT. Worn/held device malfunctions, requiring repair or other action before use. |- | '''Hearty Construction''' || Super Attribute (Vigor) || Increase current and max Vigor one die type. |- | '''Structural Overenforcement''' || Attack, Melee + Special Weapon || +2d6 damage to all melee; +2d6 HW when using URT. |- | '''Heavy Plating''' || Armor || Armor +2 |- |} ==Racial Features== * **Construct**: +2 to recover from being Shaken, ignores 1 wound penalty, immune to disease/poison/suffocation. * **No Vital Organs**: Immune to Called Shots. * **Reduced Core Skills**: Stealth, Persuasion, Common Knowledge. * **Size −2**: Compact but heavily built. * **Agility −1** * **Pace −1** * **Strength +1 die** * **Armor +2** ==Bio== Built by a vanished deity-engineer, MK-∞β—nicknamed "Em-Kay" by the locals—is a divine assistant forged to maintain the balance of cosmic entropy and municipal infrastructure. His precise origin is a mystery buried in forgotten archives and mythic blueprints, but his presence is unmistakable. Em-Kay carries within him the essence of a clockmaker god’s last breath and all the functionality of a disgruntled contractor. When he sees a crumbling wall or a bleeding ally, he moves with perfect clarity. When the timeline glitches or a hinge squeaks, he intervenes without apology. He is not a warrior by design, but he’s very good at “preventing further damage.” Though outwardly gruff and impatient, MK harbors a strange reverence for both life and craft. He treats organic beings and delicate machinery with the same level of care—mostly. He is, after all, a product of precision, not sentiment. ==Personal Motivations== * Prevent cosmic collapse through timely intervention. * Locate his missing creator or at least maintain their legacy. * Keep the city running—structurally and spiritually. * Remind organic allies that just because they have hearts doesn’t mean they should ignore stress fractures. [[Defenders_of_Supremeopolis | Back to Main Page]] ``` Let me know if you'd like any custom icons added (e.g. initiative cards, Benny pools, gear slots), or want to integrate with a specific campaign theme!
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