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Delta Green: The Borellus Connection: Sixties Tradecraft
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This is a guide to appopriate tradecraft, espionage, operational security and clandestine operations tactics in the 1960s, and the appropriate skills for each. Failure to apply these techniques will inevitably attract attention fron the opposition, increase suspicion, and trigger counteractions. == Cover Mission == Use '''Law''' or '''Bureaucracy''' to arrange a cover mission. Use '''Accounting''' or '''Bureaucracy''' to arrange a secure budget for the mission. Use '''Military Science''' to obtain any additional military resources, facilities, etc. Use '''Art (Forgery)''' or '''Criminology''' to create any needed identification, authorizations, etc. Use '''Criminology, Military Science''' or '''HUMINT''' to predict when a superior, investigator, witness or other party might decide to look deeper into the cover mission - then decide what steps to take. Use '''Accounting, Bureaucracy''' or '''Law''' to alter, sidetrack or lose any incriminating evidence, case files, etc. == OPSEC == Use '''Accounting, Bureaucracy''' or '''Military Science''' (depending on location) to keep your visibility in a given region as low as possible. Use '''Bureaucracy, Criminology''' or '''HUMINT''' to predict occupations and positions most likely to be under opposition control. Use '''Alertness, Criminology''' or '''Stealth''' to spot potential tails. Use '''Disguise''' or '''Stealth''' to evade such tails. Use '''Alertness, Criminology, Disguise''' or '''Stealth''' to keep meetings with sources, allies and other potential assets as low-key and inconspicuous as possible. Use '''Criminology''' or '''Forensics''' to clean a location after use. Use '''Criminology''' and '''Law''' to avoid attention from local police. Use '''Search''' or '''SIGINT''' to uncover bugs. == Surveillance and Intelligence Gathering == Use '''Accounting, Bureaucracy''' or '''Military Science''' to gather information from archives and records. Use '''Criminology, Disguise''' and '''Stealth''' to set up an effective tail. Use '''Drive''' if this is a vehicular tail. Use '''SIGINT''' to create and monitor effective bugs. Use '''Stealth''' to break in and plant such devices. Use '''Criminology, Craft (Mechanics) ''' or '''Stealth''' to break into places. Use '''Art (Photograph), Criminology''' and '''Stealth''' to run effective stakeouts. Use '''SIGINT''' to set up parabolic mikes, record proceedings, etc. Use '''Persuade ''' or '''CHA x 5''' to talk your way into places. == Interrogation and Manipulating Targets == Use '''HUMINT''' or '''Persuade''' to interrogate suspects. Use '''Criminology''' or '''Pharmacy''' to enhance interrogations. Use '''Persuade''' or '''CHA x 5''' to turn an opposition asset. Use '''Bureaucracy, Criminology, Military Science''' or '''Psychotherapy''' to anticipate and predict likely organizational/opposition actions. Back to main page: https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection
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