Editing
Dice&Glory:Main Page
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Dice&Glory]] Dice & Glory is a tabletop pen & paper roleplaying game first published as a "Lite" version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games. *The system has a simplified character class mechanic using "skeletal" classes which determines only the most basic class bonuses. It also allows for zero level characters. *The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells. *It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes. *The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check. *Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers. *The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage. *All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent "power checks". Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay. *The experience system is point reliant but uses them in "cash-in" system. That is allowing players to "buy" certain perks such as feats, combat and class levels which expends experience points.<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information