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This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses.  
 
This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses.  
  
Urgent Reminders And Crew Clocks:
+
Post Session Reminders:
{| class="mw-collapsible mw-collapsed wikitable"
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*Every side of the gang war is hostile.
! colspan="2" | Collection of reminders .  
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*Wax is marked.
|-
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*Rattakus is injured.
| *Rebuilding a cohort is cheap.
+
*Rebuilding a cohort is cheap.
*Jul savvy 1/6
 
*Uncle savvy 0/4
 
*Mylera savvy 1/6
 
*Where is Baz? 2/4
 
*Frique savvy 1/3
 
|}
 
  
 
=The Wellingtons=
 
=The Wellingtons=
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==The Crew==
 
==The Crew==
 
===Rattakus===
 
===Rattakus===
[[File:RattakusOldMugshot.png|130px|thumb|left|Attakus Finch]]
+
[[File:RattakusOldMugshot.png|100px|thumb]]
 
+
Attakus Finch has lived a life steeped in crime, wandering from gang to gang as they collapsed. Now he has only memories and scars. He now acts as the de facto leader of the Wellingtons. His talents lie in stealth, reaction speed and unexpected spontaneous violence. Allies: Tilda. Greatest enemies: Darmot the Bluecoat, the Crows.
 
 
Blockstick has lived a life steeped in crime, wandering from gang to gang as they collapsed. Now he has only memories and scars. He now acts as the de facto leader of the Wellingtons. His talents lie in stealth, reaction speed and unexpected spontaneous violence. He has been living at the crew lair ever since the Crow's burnt down his house in Dunslough. <br>
 
He is a stout, scarred man. All to often he found himself the 'last man standing' when past crews were attacked. This has lead to a vice for violence in the form of pit fights at the leaky bucket. It has also compounded into a reckless trauma. He is a born and bred Akarosi.
 
<br>Allies: Tilda. Greatest enemies: Darmot the Bluecoat, the Crows. <br>Enemies: Cinder
 
 
 
  
 
===Bishop===
 
===Bishop===
[[File:OldMugshotBishop.jpg|130px|thumb|left|Laudius Grinde]]
+
Laudius Grinde came from a rich branch family. That is no longer the case. When he became the family head he lost all their wealth to bad investments and gambling. Now he takes the first steps to restoring his wealth through the Wellingtons. Recently he robbed his playboy [[uncle]], the consequences are still unfolding. His greatest strength is his charm and guile. Allies: Salia.
 
 
 
 
[[DickFiles:Bishop|Laudius Grinde]] came from a rich branch family. That is no longer the case. When he became the family head he lost all their wealth to bad investments and gambling, a personal vice of his.. Now he takes the first steps to restoring his wealth through the Wellingtons. Recently he robbed his playboy [[uncle]], the consequences are still unfolding. His greatest strength is his charm and guile. He is a born Akarosi of noble descent.
 
<br>Allies: Salia, Maria <br>Enemies: Mylera Clev, Uncle Griffith
 
 
 
  
 
===Phiscus===
 
===Phiscus===
[[File:OldMugshotPhiscus.jpg|130px|thumb|left|Phin Keel]]
+
Phin comes from a remote village in the Dagger Isles. He and his family were taken as slaves when he was a boy. Twenty years later he is free but slavery still plagues his homeland. He is hunting for [#Jul|Jul]. His greatest power is his affinity for herbal and alchemical recipes passed down from his mother including notoriusly potent smoke bombs.
 
 
 
 
Phin Keel comes from a remote village in the Dagger Isles. He and his family were taken as slaves when he was a boy. Twenty years later he is free but slavery still plagues his homeland. He is hunting for [#Jul|Jul]. His greatest power is his affinity for herbal and alchemical recipes passed down from his mother including notoriously potent smoke bombs. His weakness is a pseudo-dependence on exotic well cooked fish imported from his homeland.
 
<br>His allies include: . <br>His enemies include: [[#East_Severos_Trading_Company|Jul]].
 
 
 
  
 
===Coil===
 
===Coil===
[[File:CoilOldMugshot.jpg|130px|thumb|left|Vaulter Vite]]
+
[[File:CoilOldMugshot.jpg|100px|thumb]]
 +
A former student of chemistry, he finds himself in the more lucrative business of crime. His vice is lust, quenched by the vendor ''Honey''. He recently "resolved" a plagiarism issue with his work at his old college. He revels in chemical, social and criminal machinations.
  
 
+
==The Lair==
A former student of chemistry, he finds himself in the more lucrative business of crime. His vice is lust, quenched by the vendor ''Honey''. He recently "resolved" a plagiarism issue with his work at his old college. He revels in chemical, social and criminal machinations. His family came from Skovlan, perhaps in the waves of migration following the war.
 
<br> His allies include: Honey. <br>His enemies include: [[Copyright_Guy]]
 
 
 
==The Lair==
 
 
The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations.
 
The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations.
  
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[[File:Dick%27sPoliticalDoskvolMap001.jpg|300px|thumb]]
 
[[File:Dick%27sPoliticalDoskvolMap001.jpg|300px|thumb]]
  
===Family and 'Factionless' Contacts===
 
*'''Salia:''' A neutral information-broker. Akarosi with bags under her eyes. Disappeared in [[Episode_1:_Nighty_Night|S3E1]], in the depths of her Smog addiction, when trying to fence off [[#The_Frique_Family|Gustopher's]] financial records. She and Bishop were briefly in a relationship.
 
*'''Maria Grinde:''' Bishop's sister. Filled with contempt for her brother since their family fortune was lost. Currently unemployed and homeless as her significant other (They broke up when she missed work to care for her battered and broken brother).
 
*'''Griffit Grinde:''' Bishop's uncle.
 
*'''Tilda: ''' A quick-witted member of the beggar's union. Old friend to Blockstick.
 
 
===Dimmer Sisters II===
 
Monopolise the spirit trade 1/6; Obtain arcane secrets 0/4;
 
House-bound recluses with an occult reputation. The Sisters have been slowly and secretly consolidating the trade of captured spirits and spirit essences in Doskvol for several decades. Only a few remaining rivals stand between them and domination of the market.
 
 
===Bilgehooks I===
 
Rise in tier 4/6; Expand beyond Furnoff 1/4;
 
A small faction trapped in Furnoff but well liked by the community and well connected.
 
*'''Sydney Hearts: '''  An ambitious woman with a quick draw from the two pistols at her belt. Working doggedly at her quick draw to exceed Rattakus.
 
Others members include '''Sex Pistole''', '''Casey''', '''your <u>worse</u> nightmare''' and '''Marty'''.
 
 
===The White Tusk Court I===
 
A group of '''characters''' themed after the characters of an old play "The Jester's Court". Why? How? What?
 
*'''Azure:''' An alien painsmith who takes trophies.
 
 
===Shī-Shì-Shí-Shī-Shǐ===
 
They are not cannibals. Some have teeth filed to points. Currently in quarantine?
 
  
 +
==Red Sashes==
 +
An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering.
 +
*'''Mylera Clev:''' A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop.
 +
*'''Captain Streghis:'''
 +
*'''Three:''' A markswoman with arcane origins.
 +
*'''Four: The Ball Breaker:''' Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons.
  
===The Hive III===
+
==The Crows==
 
 
==Foes==
 
*'''Roric: '''The previous leader of the Crows, now an unruly spirit. Attempted to persuade the Wellingtons to kill Lyssa. Hasn't been properly seen since.
 
*'''Darmat: '''A low ranking bluecoat always hot on the trail of Rattakus. Cannot be killed without upsetting his tail.
 
 
 
===The Crows II===
 
Rise in tier 6/8; Reestablish control of Crow's Foot 2/6;
 
 
An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons.
 
An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons.
 
*'''Lyssa:''' Resides almost exclusively in and about [[#The_Crow's_Nest|The Crow's Nest]]
 
*'''Lyssa:''' Resides almost exclusively in and about [[#The_Crow's_Nest|The Crow's Nest]]
 
*'''Bell:''' Lyssa's second. She commands a veteran gang of thugs and killers.
 
*'''Bell:''' Lyssa's second. She commands a veteran gang of thugs and killers.
  
===The Lampblacks II===
+
==The Lampblacks==
Destroy the Red Sashes 4/6; Take control of Crow's Foot 4/8;
 
 
The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap
 
The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap
 
drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons.
 
drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons.
*'''<s>Bazso Baz</s>:''' A short, stout leader of mixed blood. He violently, brutally seeks expansion and "progress through sacrifice". However, he was also a member of a secret society: The Cult Of The Empty Vessel. This resulted in his death to the mercenary [Wax] when he and other members were fed to the vessel.
+
*'''<s>Bazso Baz</s>:'''Bazso Bas is a short, stout leader of mixed blood. He violently, brutally seeks expansion and "progress through sacrifice". However, he was also a member of a secret society: The Cult Of The Empty Vessel. This resulted in his death to the mercernary [Wax] when he and other members were fed to the vessel.
*'''Cinders: '''A large, hard woman with strong loyalty to Baz and who <s>acts as his second</s> controls her territory like an oppressive dictator. She is suspicious of Bishop and the Wellingtons, believing them to be traitorous mercenary scum.  
+
*'''Cinders: '''A large, hard woman with strong loyalty to Baz and who acts as his second. She is suspicious of Bishop and the Wellingtons, believing them to be traitorous mercenary scum. She holds back her reservations at Baz's assurance.
 
*'''Griff's Gang:''' A fearsome group of leg-breakers and mayhem-makers. Lead by the marksman Griff.
 
*'''Griff's Gang:''' A fearsome group of leg-breakers and mayhem-makers. Lead by the marksman Griff.
 
*'''The Great Galoshes:''' A small contingent of smugglers on the payroll who run the drugs across the district.
 
*'''The Great Galoshes:''' A small contingent of smugglers on the payroll who run the drugs across the district.
 
===Red Sashes II===
 
Destroy Lampblacks 2/6; Take control of Crow's Foot 1/8
 
An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering.
 
*'''Mylera Clev:''' A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop.
 
*'''Captain Streghis:'''
 
*'''Three:''' A markswoman with arcane origins.
 
*'''Four: The Ball Breaker:''' Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons.
 
 
===Cult of the Empty Vessel I===
 
Recruit more followers 3/6; Fill the vessel 5/8
 
A cult whose development has been hampered by ritual suicides and an attack by the Wellingtons.
 
 
===East Severos Trading Company IV===
 
Send in the next shipment 3/8;
 
*'''Jul:''' The blood dealer and slave trader.
 
 
===The Frique Family IV===
 
Establish reputation in Doskvol 0/6; Resolve inheritance 1/4;
 
A powerful noble family from the Iruvian capital. They seek to expand their influence into Doskvol.
 
*'''<s>Gustoher</s>:''' Sought a political marriage into the struggling Darmanat family. With the Frique's wealth and Darmanat's connections both families could prosper. His plot was foiled when the Wellingtons stole his bride and framed him for it. His prospects worsened when Coil shot him in the forehead at [[#The_Golden_Plum|The Golden Plum]] in [[Episode_4:_Snapping_Knees_and_Necks|Snapping Knees and Necks]].
 
*'''The Kai-il: ''' Malborn is a talkative creature with glowing yellow eyes. He wishes for death or some end to his servitude. White is a quiet, deadly being with a long bloody history. Both are slaves to the Frique.
 
 
=Six Towers=
 
 
===The Golden Plum===
 
 
  
 
=Doskvol, Duskwall, The Dusk=
 
=Doskvol, Duskwall, The Dusk=
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===Furnoff Avenue===
 
===Furnoff Avenue===
Furnoff is a dinky little neighbourhood on the wrong side of the water barrier. It exists in the wet, narrow gap between a great fallen watchtower and the water barrier. The entrance is monitored by Red Sashes. The far end, out in the water, is a partially sunken church with a 'holy' artifact.
+
Furnoff is a dinky little neighbourhood on the wrong side of the water barrier. It exists in the wet, narrow gap between a great fallen watchtower and the water barrier. The entrance is monitored by red sashes. The far end, out in the water, is a partially sunken church with a 'holy' artifact.
Houses the [[#BilgeHooks|Bilgehooks]] and the wellingtons.
 
  
===The Crow's Nest===
+
==The Crow's Nest==
 
An ancient tower from before the cataclysm that has been a ritual sanctum, an astronomer’s laboratory, and a Bluecoat watch post—before its current role as the headquarters of the district’s chief gang, the Crows. An industrial spotlight, the Crow's Eye, watches over the district with painful brightness.
 
An ancient tower from before the cataclysm that has been a ritual sanctum, an astronomer’s laboratory, and a Bluecoat watch post—before its current role as the headquarters of the district’s chief gang, the Crows. An industrial spotlight, the Crow's Eye, watches over the district with painful brightness.
 
 
  
 
=The Series=
 
=The Series=
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===Episode 2: The Red Black Bird People===
 
===Episode 2: The Red Black Bird People===
The alleyways of Crow’s foot are thrown into disarray when [[#Crows|Lyrra]] usurps her boss ‘’’Roric’’’, weakening the Crow’s hold on the district. Lampblacks and Red Sashes are quick to move, fighting for control of the district. The Wellingtons have to decide which side they are going to take. The Red Sashes enjoy high class art with racial overtones. The Crows have a long strong history under Roric but an uncertain future under Lyrra. The Wellingtons plan to play off both the Lampblacks and Crows. They take on two jobs: Plant a disruptive artefact in the Lamblack Warehouse and burn the Red Sash cultural library.
+
The alleyways of Crow’s foot are thrown into disarray when [[#Crows|Lyrra]] usurps her boss ‘’’Roric’’’, weakening the Crow’s hood on the district. Lampblacks and Red Sashes are quick to move, fighting for control of the district. The Wellingtons have to decide which side they are going to take. The Red Sashes enjoy high class art with racial overtones. The Crows have a long strong history under Roric but an uncertain future under Lyrra. The Wellingtons plan to play off both the Lampblacks and Crows. They take on two jobs: Plant a disruptive artefact in the Lamblack Warehouse and burn the Red Sash cultural library.
  
The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was far more efficient. “F*ck me over and you’re dead.”
+
The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was farm more efficient. “F*ck me over and you’re dead.”
  
The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, disguised as a lampblack “Marquini” and his “servants” take advantage of all the master swordsmen watching the duel. Phiscus and Rattakus break off and sneak through the halls, acquiring a uniform from a red sash servant. Bishop is defeated in the 2nd round. [[#Red_Sashes|Mylera]] is transfixed from the moment she sees him, more so after he sneaks away through a cloud of chemicals. Rattakus antagonises a lizard and flees through the sewers.
+
The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, guised as a lampblack “Marquini” and his “servants” take advantage of all the master swordsmen watching the duel. Phiscus and Rattakus break off and sneak through the halls, acquiring a uniform from a red sash servant. Bishop is defeated in the 2nd round. [[Mylera]] is transfixed from the moment she sees him, moreso after he sneaks away through a cloud of chemicals. Rattakus antagonises a lizard and flees through the sewers.
  
 
===Episode 3: Something Bad===
 
===Episode 3: Something Bad===
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- He sends them into Doskvol using the rail
 
- He sends them into Doskvol using the rail
 
- They are driven to a location underground for sales
 
- They are driven to a location underground for sales
Coil threatens an academic that was plagiarized his work and the gang tries to sell Gustopher's dirty laundry. Unfortunately Salia, their liaison, disappeared days after being given the details. Follow a lead from her workplace to her home where they find a severed hand, a puddle of blood and dou of Iruvian darklings apparently working for the [[#The_Frique_Family|The Frique Family]]. One stares with yellow eyes, another blurs through space leaving dark streaks in the air.
+
Coil threatens an academic that was plagiarized his work and the gang tries to sell Gustopher's dirty laundry. Unfortunately Salia, their liaison, disappeared days after being given the details. Follow a lead from her workplace to her home where they find a severed hand, a puddle of blood and dou of Iruvian darklings apparently working for the Frique family. One stares with yellow eyes, another blurs through space leaving dark streaks in the air.
  
 
===Special Episode 3: Desperate Times===
 
===Special Episode 3: Desperate Times===
 
Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine.
 
Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine.
  
===Special Episode 4: Friends in Low Places===
+
===Episode 4===
 
The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead.  
 
The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead.  
Phiscus attempts to preserve the hand and the body of a darkling in a rented meat locker, but the body ([[#The_Frique_Family|Malborn]]) isn't entirely dead. He, Rattakus and [[#White_Tusk_Court|Azure]] perform attempt to extract information about his employers and Salia. In an attempt to test the creature's survivability he cleaved its head in half, which didn't result in the expected supernatural effects.
 
They also perform introductions with the [[#Bilgehooks|Bilgehooks]], who offer partnership but only in the event that the Wellingtons can still their hostilities with the Crows. They decide to consult the [[#Dimmer_Sisters|Dimmer Sisters]] on paranormal affairs.
 
 
===Episode 5: The Fool===
 
The parley draws near. Bishop receives a summons from his uncle and Coil recipes a mail-bomb from Edgar Peak, the plagiarist. They resolve both issues at the red curtain, an entertainment facility firmly in the Red Sashes grasp. They manage to “resolve” an investigation into Griffit’s robbery by redirecting investigation into dead ends but a contrived attempt to assassinate Edgar requires Bilgehook intervention at great cost, souring the relationship.
 
Afterwards they head to the ‘abandoned’ block containing the Dimmer Sisters. The gang, after being vouched for by Hearts, passes three trial to secure a meeting and hopefully transaction with Rachel.
 
  
 
=Player FAQ=
 
=Player FAQ=
<div class="toccolours mw-collapsible mw-collapsed" style=" overflow:auto;">
 
<div style="line-height:1.6;">FAQ</div>
 
<div class="mw-collapsible-content">
 
 
===How large is Crow's Foot?===
 
===How large is Crow's Foot?===
 
Thus far I've been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I'll be using the much lower figures of 20,000 people in Crow's Foot and roughly an hour to get across the district by canal.
 
Thus far I've been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I'll be using the much lower figures of 20,000 people in Crow's Foot and roughly an hour to get across the district by canal.
===You say this game runs as a television series. Where can I watch it?===
 
Well, you probably can't unless you are one of the game's players. If you are, head to this [https://pastebin.com/Hn1N1pKs link]. The password is the real first names of the season 2 players. Alphabetical order, no caps, and yes I put hyphen in Phiscus' name.
 
===What is one coin?===
 
The book gives a coin as roughly a week’s wages. One example of a coin is a full pouch of silver, but to truly understand you must watch John Wick
 
 
===What power level is the game running at?===
 
===What power level is the game running at?===
Season 2  began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general. <br>
+
Season 2  began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general.
Although we have guns, they act more as optimised hand-cannons than anything else. Most jackets are tipped with a standard musket shot in conventional weaponry. Rifles exist in bulk for the military but almost nowhere else due to intense government intervention. Real guns, with conical bullet heads and rotating barrels, are all bespoke items acquired from a narrow group of master craftsmen. All of this means that guns, while delivering an immensely destructive shot in close range, rarely bring in spirit wardens at reasonable distances. <br>
 
Beyond that the humans of the Dusk far exceed those of real life. Bullets can be parried by the best of the best and certain artifacts or supplements can release men from their frail mortality.
 
 
===What's beyond Doskvol?===
 
===What's beyond Doskvol?===
 
Ask about it in-game or consult the lore. Bonus points if you Roleplay.
 
Ask about it in-game or consult the lore. Bonus points if you Roleplay.
 
===What happened to season 1?===
 
===What happened to season 1?===
 
We don't talk about season 1.
 
We don't talk about season 1.
</div></div>
 
 
=Resources=
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! colspan="99" | Collection of Portraits. &nbsp;
 
|-
 
| [[File:BasBazCharacterCard.png|frameless|130px|thumb|[[#Lampblacks|Baz (Deceased)]]]] <br> [[#Lampblacks|Baz (Deceased)]] || [[File:MyleraClevProfile.jpg|frameless|130px|thumb|[[#Red_Sashes|Mylera Clev]]]] <br> [[#Red_Sashes|Mylera Clev]] || [[File:SydneyHearts.jpg|frameless|130px|thumb|[[#Bilgehooks|Sydney Hearts]]]] <br> [[#Bilgehooks|Sydney Hearts]] || [[File:CrowsLyssa.png|frameless|130px|thumb|[[#The_Crows|Lyssa]]]] <br> [[#The_Crows|Lyssa]]
 
|}
 
* [https://bladesinthedark.com/sites/default/files/blades_playerkit_v8_2.pdf Player Kit & summary]
 
* [https://bladesinthedak.com Official Blades in the Dark Website]
 

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