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This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses. | This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses. | ||
− | + | Post Session Reminders: | |
− | + | *Every side of the gang war is hostile. | |
− | + | *Wax is marked. | |
− | + | *Rattakus is injured. | |
− | + | *Rebuilding a cohort is cheap. | |
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=The Wellingtons= | =The Wellingtons= | ||
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==The Crew== | ==The Crew== | ||
===Rattakus=== | ===Rattakus=== | ||
− | [[File:RattakusOldMugshot.png| | + | [[File:RattakusOldMugshot.png|100px|thumb||Attakus Finch]] |
− | + | Attakus Finch has lived a life steeped in crime, wandering from gang to gang as they collapsed. Now he has only memories and scars. He now acts as the de facto leader of the Wellingtons. His talents lie in stealth, reaction speed and unexpected spontaneous violence. Allies: Tilda. Greatest enemies: Darmot the Bluecoat, the Crows. | |
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===Bishop=== | ===Bishop=== | ||
− | [[File: | + | [[File:OldPhotographBishop.JPG|100px|thumb|left|Laudius Grinde]] |
− | + | Laudius Grinde came from a rich branch family. That is no longer the case. When he became the family head he lost all their wealth to bad investments and gambling. Now he takes the first steps to restoring his wealth through the Wellingtons. Recently he robbed his playboy [[uncle]], the consequences are still unfolding. His greatest strength is his charm and guile. Allies: Salia, Maria | |
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===Phiscus=== | ===Phiscus=== | ||
− | [[File:OldMugshotPhiscus.jpg| | + | [[File:OldMugshotPhiscus.jpg|100px|thumb||Phin Keel]] |
− | + | Phin Keel comes from a remote village in the Dagger Isles. He and his family were taken as slaves when he was a boy. Twenty years later he is free but slavery still plagues his homeland. He is hunting for [#Jul|Jul]. His greatest power is his affinity for herbal and alchemical recipes passed down from his mother including notoriusly potent smoke bombs. | |
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− | Phin Keel comes from a remote village in the Dagger Isles. He and his family were taken as slaves when he was a boy. Twenty years later he is free but slavery still plagues his homeland. He is hunting for [#Jul|Jul]. His greatest power is his affinity for herbal and alchemical recipes passed down from his mother including | ||
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===Coil=== | ===Coil=== | ||
− | [[File:CoilOldMugshot.jpg| | + | [[File:CoilOldMugshot.jpg|100px|thumb|left|Vaulter Vite]] |
+ | A former student of chemistry, he finds himself in the more lucrative business of crime. His vice is lust, quenched by the vendor ''Honey''. He recently "resolved" a plagiarism issue with his work at his old college. He revels in chemical, social and criminal machinations. | ||
− | + | ==The Lair== | |
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− | ==The Lair== | ||
The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations. | The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations. | ||
=Factions= | =Factions= | ||
[[File:Dick%27sPoliticalDoskvolMap001.jpg|300px|thumb]] | [[File:Dick%27sPoliticalDoskvolMap001.jpg|300px|thumb]] | ||
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*'''Salia:''' A neutral information-broker. Akarosi with bags under her eyes. Disappeared in [[Episode_1:_Nighty_Night|S3E1]], in the depths of her Smog addiction, when trying to fence off [[#The_Frique_Family|Gustopher's]] financial records. She and Bishop were briefly in a relationship. | *'''Salia:''' A neutral information-broker. Akarosi with bags under her eyes. Disappeared in [[Episode_1:_Nighty_Night|S3E1]], in the depths of her Smog addiction, when trying to fence off [[#The_Frique_Family|Gustopher's]] financial records. She and Bishop were briefly in a relationship. | ||
− | *'''Maria | + | *'''Maria:''' Bishop's sister. Filled with contempt for her brother since their family fortune was lost. Currently unemployed and homeless as her singificant other (They broke up when she missed work to care for her battered and broken brother). |
− | *''' | + | *'''Uncle:''' |
− | *''' | + | *''' |
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− | == | + | ==Red Sashes== |
− | + | An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering. | |
− | + | *'''Mylera Clev:''' A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop. | |
− | *''' | + | *'''Captain Streghis:''' |
− | + | *'''Three:''' A markswoman with arcane origins. | |
− | + | *'''Four: The Ball Breaker:''' Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons. | |
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− | + | ==The Crows== | |
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An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons. | An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons. | ||
*'''Lyssa:''' Resides almost exclusively in and about [[#The_Crow's_Nest|The Crow's Nest]] | *'''Lyssa:''' Resides almost exclusively in and about [[#The_Crow's_Nest|The Crow's Nest]] | ||
*'''Bell:''' Lyssa's second. She commands a veteran gang of thugs and killers. | *'''Bell:''' Lyssa's second. She commands a veteran gang of thugs and killers. | ||
− | + | ==The Lampblacks== | |
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The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap | The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap | ||
drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons. | drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons. | ||
− | *'''<s>Bazso Baz</s>:''' A short, stout leader of mixed blood. He violently, brutally seeks expansion and "progress through sacrifice". However, he was also a member of a secret society: The Cult Of The Empty Vessel. This resulted in his death to the | + | *'''<s>Bazso Baz</s>:''' A short, stout leader of mixed blood. He violently, brutally seeks expansion and "progress through sacrifice". However, he was also a member of a secret society: The Cult Of The Empty Vessel. This resulted in his death to the mercernary [Wax] when he and other members were fed to the vessel. |
− | *'''Cinders: '''A large, hard woman with strong loyalty to Baz and who | + | *'''Cinders: '''A large, hard woman with strong loyalty to Baz and who acts as his second. She is suspicious of Bishop and the Wellingtons, believing them to be traitorous mercenary scum. She holds back her reservations at Baz's assurance. |
*'''Griff's Gang:''' A fearsome group of leg-breakers and mayhem-makers. Lead by the marksman Griff. | *'''Griff's Gang:''' A fearsome group of leg-breakers and mayhem-makers. Lead by the marksman Griff. | ||
*'''The Great Galoshes:''' A small contingent of smugglers on the payroll who run the drugs across the district. | *'''The Great Galoshes:''' A small contingent of smugglers on the payroll who run the drugs across the district. | ||
− | + | ==The Frique Family== | |
− | + | A powerful noble family from the Iruvian capital. They seek to expand their infuence into Doskvol. | |
− | + | *'''<s>Gustoher</s>:''' Sought a political marraige into the struggling Darmanat family. With the Frique's wealth and Darmanat's connections both families could prosper. His plot was foiled when the Wellingtons stole his bride and framed him for it. His prospects worsened when Coil shot him in the forehead at [[#The_Golden_Plum|The Golden Plum]] in [[Episode_4:_Snapping_Knees_and_Necks|Snapping Knees and Necks]]. | |
− | + | *'''Two Dark Creatures: ''' One with glowing yellow eyes. Another that blurs through space leaving dark smears. | |
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− | A powerful noble family from the Iruvian capital. They seek to expand their | ||
− | *'''<s>Gustoher</s>:''' Sought a political | ||
− | *''' | ||
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=Doskvol, Duskwall, The Dusk= | =Doskvol, Duskwall, The Dusk= | ||
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===Furnoff Avenue=== | ===Furnoff Avenue=== | ||
Furnoff is a dinky little neighbourhood on the wrong side of the water barrier. It exists in the wet, narrow gap between a great fallen watchtower and the water barrier. The entrance is monitored by Red Sashes. The far end, out in the water, is a partially sunken church with a 'holy' artifact. | Furnoff is a dinky little neighbourhood on the wrong side of the water barrier. It exists in the wet, narrow gap between a great fallen watchtower and the water barrier. The entrance is monitored by Red Sashes. The far end, out in the water, is a partially sunken church with a 'holy' artifact. | ||
− | Houses the [[#BilgeHooks|Bilgehooks]] | + | Houses the [[#BilgeHooks|Bilgehooks]] |
===The Crow's Nest=== | ===The Crow's Nest=== | ||
An ancient tower from before the cataclysm that has been a ritual sanctum, an astronomer’s laboratory, and a Bluecoat watch post—before its current role as the headquarters of the district’s chief gang, the Crows. An industrial spotlight, the Crow's Eye, watches over the district with painful brightness. | An ancient tower from before the cataclysm that has been a ritual sanctum, an astronomer’s laboratory, and a Bluecoat watch post—before its current role as the headquarters of the district’s chief gang, the Crows. An industrial spotlight, the Crow's Eye, watches over the district with painful brightness. | ||
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=The Series= | =The Series= | ||
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===Episode 2: The Red Black Bird People=== | ===Episode 2: The Red Black Bird People=== | ||
− | The alleyways of Crow’s foot are thrown into disarray when [[#Crows|Lyrra]] usurps her boss ‘’’Roric’’’, weakening the Crow’s | + | The alleyways of Crow’s foot are thrown into disarray when [[#Crows|Lyrra]] usurps her boss ‘’’Roric’’’, weakening the Crow’s hood on the district. Lampblacks and Red Sashes are quick to move, fighting for control of the district. The Wellingtons have to decide which side they are going to take. The Red Sashes enjoy high class art with racial overtones. The Crows have a long strong history under Roric but an uncertain future under Lyrra. The Wellingtons plan to play off both the Lampblacks and Crows. They take on two jobs: Plant a disruptive artefact in the Lamblack Warehouse and burn the Red Sash cultural library. |
− | The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was | + | The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was farm more efficient. “F*ck me over and you’re dead.” |
− | The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, | + | The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, guised as a lampblack “Marquini” and his “servants” take advantage of all the master swordsmen watching the duel. Phiscus and Rattakus break off and sneak through the halls, acquiring a uniform from a red sash servant. Bishop is defeated in the 2nd round. [[Mylera]] is transfixed from the moment she sees him, moreso after he sneaks away through a cloud of chemicals. Rattakus antagonises a lizard and flees through the sewers. |
===Episode 3: Something Bad=== | ===Episode 3: Something Bad=== | ||
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Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine. | Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine. | ||
− | === | + | ===Episode 4=== |
The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead. | The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead. | ||
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=Player FAQ= | =Player FAQ= | ||
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===How large is Crow's Foot?=== | ===How large is Crow's Foot?=== | ||
Thus far I've been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I'll be using the much lower figures of 20,000 people in Crow's Foot and roughly an hour to get across the district by canal. | Thus far I've been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I'll be using the much lower figures of 20,000 people in Crow's Foot and roughly an hour to get across the district by canal. | ||
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===What power level is the game running at?=== | ===What power level is the game running at?=== | ||
− | Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general | + | Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general. |
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===What's beyond Doskvol?=== | ===What's beyond Doskvol?=== | ||
Ask about it in-game or consult the lore. Bonus points if you Roleplay. | Ask about it in-game or consult the lore. Bonus points if you Roleplay. | ||
===What happened to season 1?=== | ===What happened to season 1?=== | ||
We don't talk about season 1. | We don't talk about season 1. | ||
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